remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
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@@ -1,9 +1,6 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link concave="yes" name="baseLink">
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<contact>
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<rolling_friction value="0.3"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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