remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
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@@ -162,8 +162,6 @@ void ConvertURDF2BulletInternal(
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int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
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btRigidBody* parentRigidBody = 0;
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//b3Printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
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//b3Printf("mb link index = %d\n",mbLinkIndex);
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btTransform parentLocalInertialFrame;
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@@ -322,6 +320,14 @@ void ConvertURDF2BulletInternal(
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cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointDamping = jointDamping;
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cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointFriction= jointFriction;
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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if (jointLowerLimit <= jointUpperLimit)
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{
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//printf("create btMultiBodyJointLimitConstraint for revolute link name=%s urdf link index=%d (low=%f, up=%f)\n", name.c_str(), urdfLinkIndex, jointLowerLimit, jointUpperLimit);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody, mbLinkIndex, jointLowerLimit, jointUpperLimit);
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world1->addMultiBodyConstraint(con);
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}
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} else
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{
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@@ -343,8 +349,14 @@ void ConvertURDF2BulletInternal(
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-offsetInB.getOrigin(),
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disableParentCollision);
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody,mbLinkIndex,jointLowerLimit, jointUpperLimit);
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world1->addMultiBodyConstraint(con);
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if (jointLowerLimit <= jointUpperLimit)
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{
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//printf("create btMultiBodyJointLimitConstraint for prismatic link name=%s urdf link index=%d (low=%f, up=%f)\n", name.c_str(), urdfLinkIndex, jointLowerLimit,jointUpperLimit);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody, mbLinkIndex, jointLowerLimit, jointUpperLimit);
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world1->addMultiBodyConstraint(con);
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}
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//printf("joint lower limit=%d, upper limit = %f\n", jointLowerLimit, jointUpperLimit);
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} else
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@@ -386,8 +398,9 @@ void ConvertURDF2BulletInternal(
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//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
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col->setWorldTransform(tr);
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bool isDynamic = true;
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//base and fixed? -> static, otherwise flag as dynamic
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bool isDynamic = (mbLinkIndex<0 && cache.m_bulletMultiBody->hasFixedBase())? false : true;
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short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
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short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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