remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
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@@ -230,7 +230,7 @@ struct sth_stash* SimpleOpenGL3App::getFontStash()
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void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float worldPosY, float worldPosZ, float size1)
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{
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B3_PROFILE("SimpleOpenGL3App::drawText3D");
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float viewMat[16];
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float projMat[16];
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CommonCameraInterface* cam = m_instancingRenderer->getActiveCamera();
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@@ -273,6 +273,7 @@ void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float world
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bool measureOnly = false;
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float fontSize= 32;//64;//512;//128;
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sth_draw_text(m_data->m_fontStash,
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m_data->m_droidRegular,fontSize,posX,posY,
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txt,&dx, this->m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),measureOnly,m_window->getRetinaScale());
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