remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
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@@ -15,6 +15,7 @@ subject to the following restrictions:
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*/
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#include "btCompoundCompoundCollisionAlgorithm.h"
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#include "LinearMath/btQuickprof.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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@@ -124,6 +125,7 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
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void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
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{
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BT_PROFILE("btCompoundCompoundLeafCallback::Process");
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m_numOverlapPairs++;
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