Clean up about a bazillion compilation warnings.
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@@ -134,7 +134,7 @@ void BspDemo::initPhysics(char* bspfilename)
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///Setup a Physics Simulation Environment
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btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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