Clean up about a bazillion compilation warnings.
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@@ -75,7 +75,7 @@ void drawLimit()
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void ConstraintDemo::initPhysics()
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{
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btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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