First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -11,7 +11,7 @@
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#include "../../examples/Importers/ImportURDFDemo/URDF2Bullet.h"
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#include "../../examples/Importers/ImportURDFDemo/MyMultiBodyCreator.h"
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#include "../../examples/Importers/ImportURDFDemo/URDF2Bullet.h"
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#include "../../examples/Utils/b3BulletDefaultFileIO.h"
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/// Create a btMultiBody model from URDF.
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/// This is adapted from Bullet URDF loader example
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class MyBtMultiBodyFromURDF
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@@ -48,7 +48,8 @@ public:
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{
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this->createEmptyDynamicsWorld();
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m_dynamicsWorld->setGravity(m_gravity);
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BulletURDFImporter urdf_importer(&m_nogfx, 0, 1, 0);
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b3BulletDefaultFileIO fileIO;
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BulletURDFImporter urdf_importer(&m_nogfx, 0, &fileIO, 1, 0);
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URDFImporterInterface &u2b(urdf_importer);
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bool loadOk = u2b.loadURDF(m_filename.c_str(), m_base_fixed);
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