First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -14,6 +14,7 @@
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#include "../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "../Utils/b3BulletDefaultFileIO.h"
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struct ShapeContainer
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{
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@@ -71,12 +72,14 @@ int main(int argc, char* argv[])
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bool mergeMaterials = args.CheckCmdLineFlag("mergeMaterials");
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char fileNameWithPath[MAX_PATH_LEN];
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bool fileFound = (b3ResourcePath::findResourcePath(fileName, fileNameWithPath, MAX_PATH_LEN)) > 0;
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bool fileFound = (b3ResourcePath::findResourcePath(fileName, fileNameWithPath, MAX_PATH_LEN,0)) > 0;
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char materialPrefixPath[MAX_PATH_LEN];
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b3FileUtils::extractPath(fileNameWithPath, materialPrefixPath, MAX_PATH_LEN);
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, fileNameWithPath, materialPrefixPath);
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b3BulletDefaultFileIO fileIO;
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std::string err = tinyobj::LoadObj(shapes, fileNameWithPath, materialPrefixPath,&fileIO);
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char sdfFileName[MAX_PATH_LEN];
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sprintf(sdfFileName, "%s%s.sdf", materialPrefixPath, "newsdf");
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