First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -24,6 +24,7 @@ subject to the following restrictions:
#include "Bullet3Common/b3FileUtils.h"
#include "../Importers/ImportObjDemo/LoadMeshFromObj.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "../Utils/b3BulletDefaultFileIO.h"
struct RigidBodyFromObjExample : public CommonRigidBodyBase
{
@@ -73,13 +74,14 @@ void RigidBodyFromObjExample::initPhysics()
//load our obj mesh
const char* fileName = "teddy.obj"; //sphere8.obj";//sponza_closed.obj";//sphere8.obj";
char relativeFileName[1024];
if (b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
if (b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024,0))
{
char pathPrefix[1024];
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
}
GLInstanceGraphicsShape* glmesh = LoadMeshFromObj(relativeFileName, "");
b3BulletDefaultFileIO fileIO;
GLInstanceGraphicsShape* glmesh = LoadMeshFromObj(relativeFileName, "",&fileIO);
printf("[INFO] Obj loaded: Extracted %d verticed from obj file [%s]\n", glmesh->m_numvertices, fileName);
const GLInstanceVertex& v = glmesh->m_vertices->at(0);