First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -22,10 +22,11 @@ subject to the following restrictions:
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#include "../../ThirdPartyLibs/tinyxml2/tinyxml2.h"
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using namespace tinyxml2;
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#include "Bullet3Common/b3FileUtils.h"
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#include "LinearMath/btHashMap.h"
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#include <assert.h>
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#include "btMatrix4x4.h"
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#include "../../CommonInterfaces/CommonFileIOInterface.h"
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#define MAX_VISUAL_SHAPES 512
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@@ -561,7 +562,7 @@ void getUnitMeterScalingAndUpAxisTransform(XMLDocument& doc, btTransform& tr, fl
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}
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}
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void LoadMeshFromCollada(const char* relativeFileName, btAlignedObjectArray<GLInstanceGraphicsShape>& visualShapes, btAlignedObjectArray<ColladaGraphicsInstance>& visualShapeInstances, btTransform& upAxisTransform, float& unitMeterScaling, int clientUpAxis)
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void LoadMeshFromCollada(const char* relativeFileName, btAlignedObjectArray<GLInstanceGraphicsShape>& visualShapes, btAlignedObjectArray<ColladaGraphicsInstance>& visualShapeInstances, btTransform& upAxisTransform, float& unitMeterScaling, int clientUpAxis, struct CommonFileIOInterface* fileIO)
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{
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// GLInstanceGraphicsShape* instance = 0;
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@@ -570,16 +571,32 @@ void LoadMeshFromCollada(const char* relativeFileName, btAlignedObjectArray<GLIn
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float extraScaling = 1; //0.01;
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btHashMap<btHashString, int> name2ShapeIndex;
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b3FileUtils f;
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char filename[1024];
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if (!f.findFile(relativeFileName, filename, 1024))
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if (!fileIO->findResourcePath(relativeFileName, filename, 1024))
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{
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b3Warning("File not found: %s\n", filename);
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return;
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}
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XMLDocument doc;
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if (doc.LoadFile(filename) != XML_SUCCESS)
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//doc.Parse((const char*)filedata, 0, TIXML_ENCODING_UTF8);
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b3AlignedObjectArray<char> xmlString;
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int fileHandle = fileIO->fileOpen(filename,"r");
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if (fileHandle>=0)
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{
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int size = fileIO->getFileSize(fileHandle);
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xmlString.resize(size);
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int actual = fileIO->fileRead(fileHandle, &xmlString[0],size);
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if (actual==size)
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{
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}
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}
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if (xmlString.size()==0)
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return;
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if (doc.Parse(&xmlString[0], xmlString.size()) != XML_SUCCESS)
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//if (doc.LoadFile(filename) != XML_SUCCESS)
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return;
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//We need units to be in meter, so apply a scaling using the asset/units meter
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