First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -28,7 +28,8 @@ void LoadMeshFromCollada(const char* relativeFileName,
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btAlignedObjectArray<ColladaGraphicsInstance>& visualShapeInstances,
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btTransform& upAxisTrans,
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float& unitMeterScaling,
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int clientUpAxis);
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int clientUpAxis,
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struct CommonFileIOInterface* fileIO);
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//#define COMPARE_WITH_ASSIMP
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#ifdef COMPARE_WITH_ASSIMP
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