First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -10,7 +10,7 @@
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
#include "../../Utils/b3ResourcePath.h"
#include "../../Utils/b3BulletDefaultFileIO.h"
#include "../CommonInterfaces/CommonMultiBodyBase.h"
#include "../ImportURDFDemo/MyMultiBodyCreator.h"
@@ -200,7 +200,8 @@ void ImportMJCFSetup::initPhysics()
}
int flags = 0;
BulletMJCFImporter importer(m_guiHelper, 0, flags);
b3BulletDefaultFileIO fileIO;
BulletMJCFImporter importer(m_guiHelper, 0, &fileIO, flags);
MyMJCFLogger logger;
bool result = importer.loadMJCF(m_fileName, &logger);
if (result)