First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include "stb_image/stb_image.h"
|
||||
#include "../ImportObjDemo/LoadMeshFromObj.h"
|
||||
#include "Bullet3Common/b3HashMap.h"
|
||||
#include "../../CommonInterfaces/CommonFileIOInterface.h"
|
||||
|
||||
struct CachedTextureResult
|
||||
{
|
||||
@@ -45,7 +46,7 @@ struct CachedTextureManager
|
||||
};
|
||||
static CachedTextureManager sTexCacheMgr;
|
||||
|
||||
bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
|
||||
bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData, struct CommonFileIOInterface* fileIO)
|
||||
{
|
||||
B3_PROFILE("loadAndRegisterMeshFromFileInternal");
|
||||
meshData.m_gfxShape = 0;
|
||||
@@ -55,7 +56,7 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
|
||||
meshData.m_isCached = false;
|
||||
|
||||
char relativeFileName[1024];
|
||||
if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
|
||||
if (fileIO->findResourcePath(fileName.c_str(), relativeFileName, 1024))
|
||||
{
|
||||
char pathPrefix[1024];
|
||||
|
||||
@@ -65,7 +66,7 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
{
|
||||
B3_PROFILE("tinyobj::LoadObj");
|
||||
std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, pathPrefix);
|
||||
std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, pathPrefix,fileIO);
|
||||
//std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
|
||||
}
|
||||
|
||||
@@ -91,7 +92,7 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName, "%s%s", prefix[i], filename);
|
||||
char relativeFileName2[1024];
|
||||
if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
|
||||
if (fileIO->findResourcePath(relativeFileName, relativeFileName2, 1024))
|
||||
{
|
||||
if (b3IsFileCachingEnabled())
|
||||
{
|
||||
@@ -110,7 +111,30 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
|
||||
|
||||
if (image == 0)
|
||||
{
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||
|
||||
b3AlignedObjectArray<char> buffer;
|
||||
buffer.reserve(1024);
|
||||
int fileId = fileIO->fileOpen(relativeFileName,"rb");
|
||||
if (fileId>=0)
|
||||
{
|
||||
int size = fileIO->getFileSize(fileId);
|
||||
if (size>0)
|
||||
{
|
||||
buffer.resize(size);
|
||||
int actual = fileIO->fileRead(fileId,&buffer[0],size);
|
||||
if (actual != size)
|
||||
{
|
||||
b3Warning("STL filesize mismatch!\n");
|
||||
buffer.resize(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (buffer.size())
|
||||
{
|
||||
image = stbi_load_from_memory((const unsigned char*)&buffer[0], buffer.size(), &width, &height, &n, 3);
|
||||
}
|
||||
//image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||
|
||||
meshData.m_textureImage1 = image;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user