First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -7,6 +7,7 @@
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "../../Utils/b3BulletDefaultFileIO.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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@@ -56,7 +57,8 @@ int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterf
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int shapeId = -1;
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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b3BulletDefaultFileIO fileIO;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData,&fileIO))
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{
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int textureIndex = -1;
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@@ -94,7 +96,7 @@ void ImportObjSetup::initPhysics()
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btQuaternion orn = trans.getRotation();
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btVector3 scaling(1, 1, 1);
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btVector3 color(1, 1, 1);
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btVector4 color(1, 1, 1,1);
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int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
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if (shapeId >= 0)
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@@ -33,7 +33,9 @@ void b3EnableFileCaching(int enable)
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath)
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const char* mtl_basepath,
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struct CommonFileIOInterface* fileIO
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)
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{
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CachedObjResult* resultPtr = gCachedObjResults[filename];
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if (resultPtr)
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@@ -43,7 +45,7 @@ std::string LoadFromCachedOrFromObj(
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return result.m_msg;
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}
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std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath);
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std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath,fileIO);
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CachedObjResult result;
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result.m_msg = err;
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result.m_shapes = shapes;
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@@ -54,13 +56,13 @@ std::string LoadFromCachedOrFromObj(
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return err;
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}
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath)
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath, struct CommonFileIOInterface* fileIO)
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{
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B3_PROFILE("LoadMeshFromObj");
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std::vector<tinyobj::shape_t> shapes;
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{
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B3_PROFILE("tinyobj::LoadObj2");
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath);
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath,fileIO);
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}
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{
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@@ -8,11 +8,13 @@ struct GLInstanceGraphicsShape;
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int b3IsFileCachingEnabled();
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void b3EnableFileCaching(int enable);
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath);
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const char* mtl_basepath,
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struct CommonFileIOInterface* fileIO);
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath);
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath,struct CommonFileIOInterface* fileIO);
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#endif //LOAD_MESH_FROM_OBJ_H
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