First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -33,7 +33,9 @@ void b3EnableFileCaching(int enable)
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath)
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const char* mtl_basepath,
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struct CommonFileIOInterface* fileIO
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)
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{
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CachedObjResult* resultPtr = gCachedObjResults[filename];
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if (resultPtr)
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@@ -43,7 +45,7 @@ std::string LoadFromCachedOrFromObj(
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return result.m_msg;
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}
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std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath);
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std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath,fileIO);
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CachedObjResult result;
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result.m_msg = err;
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result.m_shapes = shapes;
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@@ -54,13 +56,13 @@ std::string LoadFromCachedOrFromObj(
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return err;
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}
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath)
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath, struct CommonFileIOInterface* fileIO)
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{
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B3_PROFILE("LoadMeshFromObj");
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std::vector<tinyobj::shape_t> shapes;
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{
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B3_PROFILE("tinyobj::LoadObj2");
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath);
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath,fileIO);
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}
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{
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