First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -33,7 +33,9 @@ void b3EnableFileCaching(int enable)
std::string LoadFromCachedOrFromObj(
std::vector<tinyobj::shape_t>& shapes, // [output]
const char* filename,
const char* mtl_basepath)
const char* mtl_basepath,
struct CommonFileIOInterface* fileIO
)
{
CachedObjResult* resultPtr = gCachedObjResults[filename];
if (resultPtr)
@@ -43,7 +45,7 @@ std::string LoadFromCachedOrFromObj(
return result.m_msg;
}
std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath);
std::string err = tinyobj::LoadObj(shapes, filename, mtl_basepath,fileIO);
CachedObjResult result;
result.m_msg = err;
result.m_shapes = shapes;
@@ -54,13 +56,13 @@ std::string LoadFromCachedOrFromObj(
return err;
}
GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath)
GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath, struct CommonFileIOInterface* fileIO)
{
B3_PROFILE("LoadMeshFromObj");
std::vector<tinyobj::shape_t> shapes;
{
B3_PROFILE("tinyobj::LoadObj2");
std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath);
std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath,fileIO);
}
{