First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -162,7 +162,7 @@ void ImportSDFSetup::initPhysics()
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m_dynamicsWorld->setGravity(gravity);
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BulletURDFImporter u2b(m_guiHelper, 0, 1, 0);
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BulletURDFImporter u2b(m_guiHelper, 0, 0, 1, 0);
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bool loadOk = u2b.loadSDF(m_fileName);
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