First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -7,6 +7,7 @@
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#include "LoadMeshFromSTL.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "../../Utils/b3BulletDefaultFileIO.h"
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class ImportSTLSetup : public CommonRigidBodyBase
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{
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@@ -55,7 +56,7 @@ void ImportSTLSetup::initPhysics()
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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char relativeFileName[1024];
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if (!b3ResourcePath::findResourcePath(m_fileName, relativeFileName, 1024))
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if (!b3ResourcePath::findResourcePath(m_fileName, relativeFileName, 1024,0))
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{
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b3Warning("Cannot find file %s\n", m_fileName);
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return;
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@@ -65,7 +66,8 @@ void ImportSTLSetup::initPhysics()
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// int index=10;
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{
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GLInstanceGraphicsShape* gfxShape = LoadMeshFromSTL(relativeFileName);
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b3BulletDefaultFileIO fileIO;
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GLInstanceGraphicsShape* gfxShape = LoadMeshFromSTL(relativeFileName,&fileIO);
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btTransform trans;
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trans.setIdentity();
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@@ -74,7 +76,7 @@ void ImportSTLSetup::initPhysics()
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 color(0, 0, 1);
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btVector4 color(0, 0, 1,1);
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int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
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