First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -5,6 +5,7 @@
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "../../CommonInterfaces/CommonFileIOInterface.h"
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struct MySTLTriangle
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{
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@@ -14,25 +15,21 @@ struct MySTLTriangle
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float vertex2[3];
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};
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static GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName)
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static GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName, struct CommonFileIOInterface* fileIO)
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{
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GLInstanceGraphicsShape* shape = 0;
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FILE* file = fopen(relativeFileName, "rb");
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if (file)
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int fileHandle = fileIO->fileOpen(relativeFileName, "rb");
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if (fileHandle>=0)
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{
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int size = 0;
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if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET))
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size = fileIO->getFileSize(fileHandle);
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{
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b3Warning("Error: Cannot access file to determine size of %s\n", relativeFileName);
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}
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else
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{
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if (size)
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if (size>=0)
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{
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//b3Warning("Open STL file of %d bytes\n",size);
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char* memoryBuffer = new char[size + 1];
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int actualBytesRead = fread(memoryBuffer, 1, size, file);
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int actualBytesRead = fileIO->fileRead(fileHandle, memoryBuffer, size);
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if (actualBytesRead != size)
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{
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b3Warning("Error reading from file %s", relativeFileName);
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@@ -97,7 +94,7 @@ static GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName)
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delete[] memoryBuffer;
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}
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}
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fclose(file);
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fileIO->fileClose(fileHandle);
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}
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if (shape)
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{
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