First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -15,7 +15,7 @@ struct UrdfRenderingInterface
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virtual ~UrdfRenderingInterface() {}
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///given a URDF link, convert all visual shapes into internal renderer (loading graphics meshes, textures etc)
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///use the collisionObjectUid as a unique identifier to synchronize the world transform and to remove the visual shape.
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int collisionObjectUid, int bodyUniqueId) = 0;
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int collisionObjectUniqueId, int bodyUniqueId, struct CommonFileIOInterface* fileIO) = 0;
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///remove a visual shapes, based on the shape unique id (shapeUid)
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virtual void removeVisualShape(int collisionObjectUid) = 0;
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