First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -346,7 +346,7 @@ void TestJointTorqueSetup::initPhysics()
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btSerializer* s = new btDefaultSerializer;
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m_dynamicsWorld->serialize(s);
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char resourcePath[1024];
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if (b3ResourcePath::findResourcePath("multibody.bullet", resourcePath, 1024))
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if (b3ResourcePath::findResourcePath("multibody.bullet", resourcePath, 1024,0))
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{
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FILE* f = fopen(resourcePath, "wb");
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fwrite(s->getBufferPointer(), s->getCurrentBufferSize(), 1, f);
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