First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#include "../RenderingExamples/TimeSeriesFontData.h"
|
||||
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
|
||||
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
#include "../Utils/b3BulletDefaultFileIO.h"
|
||||
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
@@ -129,7 +130,8 @@ bool TinyVRGui::init()
|
||||
int shapeId = -1;
|
||||
|
||||
b3ImportMeshData meshData;
|
||||
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
|
||||
b3BulletDefaultFileIO fileIO;
|
||||
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData,&fileIO))
|
||||
{
|
||||
shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||
meshData.m_gfxShape->m_numvertices,
|
||||
|
||||
Reference in New Issue
Block a user