First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -218,7 +218,7 @@ void RollingFrictionDemo::initPhysics()
btSerializer* s = new btDefaultSerializer;
m_dynamicsWorld->serialize(s);
char resourcePath[1024];
if (b3ResourcePath::findResourcePath("slope.bullet", resourcePath, 1024))
if (b3ResourcePath::findResourcePath("slope.bullet", resourcePath, 1024,0))
{
FILE* f = fopen(resourcePath, "wb");
fwrite(s->getBufferPointer(), s->getCurrentBufferSize(), 1, f);