First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
@@ -1520,48 +1520,51 @@ public:
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if (gEnableDefaultKeyboardShortcuts)
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{
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if (key == 'w' && state)
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if (m_guiHelper->getAppInterface()->m_renderer->getActiveCamera()->isVRCamera())
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{
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VRTeleportPos[0] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 's' && state)
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{
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VRTeleportPos[0] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'a' && state)
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{
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VRTeleportPos[1] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'd' && state)
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{
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VRTeleportPos[1] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'q' && state)
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{
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VRTeleportPos[2] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'e' && state)
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{
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VRTeleportPos[2] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'z' && state)
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{
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gVRTeleportRotZ += shift;
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btQuaternion VRTeleportOrn = btQuaternion(btVector3(0, 0, 1), gVRTeleportRotZ);
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m_physicsServer.setVRTeleportOrientation(VRTeleportOrn);
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saveCurrentSettingsVR(VRTeleportPos);
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if (key == 'w' && state)
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{
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VRTeleportPos[0] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 's' && state)
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{
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VRTeleportPos[0] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'a' && state)
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{
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VRTeleportPos[1] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'd' && state)
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{
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VRTeleportPos[1] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'q' && state)
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{
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VRTeleportPos[2] += shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'e' && state)
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{
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VRTeleportPos[2] -= shift;
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m_physicsServer.setVRTeleportPosition(VRTeleportPos);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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if (key == 'z' && state)
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{
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gVRTeleportRotZ += shift;
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btQuaternion VRTeleportOrn = btQuaternion(btVector3(0, 0, 1), gVRTeleportRotZ);
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m_physicsServer.setVRTeleportOrientation(VRTeleportOrn);
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saveCurrentSettingsVR(VRTeleportPos);
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}
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}
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}
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