First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
@@ -182,7 +182,7 @@ void TinyRendererVisualShapeConverter::setLightSpecularCoeff(float specularCoeff
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m_data->m_hasLightSpecularCoeff = true;
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}
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void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<MyTexture2>& texturesOut, b3VisualShapeData& visualShapeOut)
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static void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<MyTexture2>& texturesOut, b3VisualShapeData& visualShapeOut, struct CommonFileIOInterface* fileIO)
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{
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visualShapeOut.m_visualGeometryType = visual->m_geometry.m_type;
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visualShapeOut.m_dimensions[0] = 0;
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@@ -322,7 +322,7 @@ void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefi
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{
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//glmesh = LoadMeshFromObj(fullPath,visualPathPrefix);
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(visual->m_geometry.m_meshFileName, meshData))
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(visual->m_geometry.m_meshFileName, meshData, fileIO))
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{
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if (meshData.m_textureImage1)
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{
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@@ -338,7 +338,7 @@ void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefi
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break;
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}
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case UrdfGeometry::FILE_STL:
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glmesh = LoadMeshFromSTL(visual->m_geometry.m_meshFileName.c_str());
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glmesh = LoadMeshFromSTL(visual->m_geometry.m_meshFileName.c_str(), fileIO);
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break;
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case UrdfGeometry::FILE_COLLADA:
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{
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@@ -354,7 +354,8 @@ void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefi
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visualShapeInstances,
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upAxisTrans,
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unitMeterScaling,
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upAxis);
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upAxis,
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fileIO);
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glmesh = new GLInstanceGraphicsShape;
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// int index = 0;
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@@ -540,9 +541,10 @@ static btVector4 sColors[4] =
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};
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void TinyRendererVisualShapeConverter::convertVisualShapes(
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int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame,
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const UrdfLink* linkPtr, const UrdfModel* model,
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int collisionObjectUniqueId, int bodyUniqueId)
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int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame,
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const UrdfLink* linkPtr, const UrdfModel* model, int collisionObjectUniqueId,
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int bodyUniqueId, struct CommonFileIOInterface* fileIO)
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{
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btAssert(linkPtr); // TODO: remove if (not doing it now, because diff will be 50+ lines)
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if (linkPtr)
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@@ -663,7 +665,7 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
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{
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B3_PROFILE("convertURDFToVisualShape");
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convertURDFToVisualShape(vis, pathPrefix, localInertiaFrame.inverse() * childTrans, vertices, indices, textures, visualShape);
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convertURDFToVisualShape(vis, pathPrefix, localInertiaFrame.inverse() * childTrans, vertices, indices, textures, visualShape, fileIO);
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}
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if (vertices.size() && indices.size())
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@@ -11,7 +11,7 @@ struct TinyRendererVisualShapeConverter : public UrdfRenderingInterface
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virtual ~TinyRendererVisualShapeConverter();
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int shapeUid, int objectIndex);
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int collisionObjectUniqueId, int bodyUniqueId, struct CommonFileIOInterface* fileIO);
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virtual int getNumVisualShapes(int bodyUniqueId);
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