First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
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@@ -10,6 +10,8 @@
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#include <vector>
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#include <map>
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struct CommonFileIOInterface;
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namespace tinyobj
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{
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typedef struct
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@@ -51,10 +53,19 @@ typedef struct
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/// The function returns error string.
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/// Returns empty string when loading .obj success.
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/// 'mtl_basepath' is optional, and used for base path for .mtl file.
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#ifdef USE_STREAM
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std::string LoadObj(
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std::vector<shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath = NULL);
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#else
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std::string
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LoadObj(
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std::vector<shape_t>& shapes,
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const char* filename,
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const char* mtl_basepath,
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CommonFileIOInterface* fileIO);
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#endif
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}; // namespace tinyobj
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