First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -10,6 +10,8 @@
#include <vector>
#include <map>
struct CommonFileIOInterface;
namespace tinyobj
{
typedef struct
@@ -51,10 +53,19 @@ typedef struct
/// The function returns error string.
/// Returns empty string when loading .obj success.
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
#ifdef USE_STREAM
std::string LoadObj(
std::vector<shape_t>& shapes, // [output]
const char* filename,
const char* mtl_basepath = NULL);
#else
std::string
LoadObj(
std::vector<shape_t>& shapes,
const char* filename,
const char* mtl_basepath,
CommonFileIOInterface* fileIO);
#endif
}; // namespace tinyobj