First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
@@ -3,11 +3,13 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
typedef bool (* PFN_FIND_FILE)(void* userPointer, const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen);
|
||||
|
||||
class b3ResourcePath
|
||||
{
|
||||
public:
|
||||
static int getExePath(char* path, int maxPathLenInBytes);
|
||||
static int findResourcePath(const char* sourceName, char* resourcePath, int maxResourcePathLenInBytes);
|
||||
static int findResourcePath(const char* resourceName, char* resourcePathOut, int resourcePathMaxNumBytes, PFN_FIND_FILE findFile, void* userPointer=0);
|
||||
static void setAdditionalSearchPath(const char* path);
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user