First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.

A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
This commit is contained in:
erwincoumans
2018-10-08 21:27:08 -07:00
parent a1543714f1
commit dba239fe8d
49 changed files with 1211 additions and 322 deletions

View File

@@ -3,11 +3,13 @@
#include <string>
typedef bool (* PFN_FIND_FILE)(void* userPointer, const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen);
class b3ResourcePath
{
public:
static int getExePath(char* path, int maxPathLenInBytes);
static int findResourcePath(const char* sourceName, char* resourcePath, int maxResourcePathLenInBytes);
static int findResourcePath(const char* resourceName, char* resourcePathOut, int resourcePathMaxNumBytes, PFN_FIND_FILE findFile, void* userPointer=0);
static void setAdditionalSearchPath(const char* path);
};
#endif