prepare for Box2D style gui demo
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67
Examples/TestBed/FrameWork/Render.cpp
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67
Examples/TestBed/FrameWork/Render.cpp
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Render.h"
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//#include "freeglut/gl/glut.h"
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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void DrawString(int x, int y, const char *string, ...)
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{
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char buffer[128];
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va_list arg;
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va_start(arg, string);
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vsprintf(buffer, string, arg);
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va_end(arg);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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int w = glutGet(GLUT_WINDOW_WIDTH);
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int h = glutGet(GLUT_WINDOW_HEIGHT);
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gluOrtho2D(0, w, h, 0);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor3f(0.9f, 0.6f, 0.6f);
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glRasterPos2i(x, y);
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int length = (int)strlen(buffer);
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for (int i = 0; i < length; ++i)
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{
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]);
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}
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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