prepare for Box2D style gui demo
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89
Examples/TestBed/FrameWork/Test.h
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89
Examples/TestBed/FrameWork/Test.h
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TEST_H
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#define TEST_H
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class Test;
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struct Settings;
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#include <stdarg.h>
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typedef Test* TestCreateFcn();
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struct Settings
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{
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Settings() :
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hz(60.0f),
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iterationCount(10),
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drawStats(0),
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drawContacts(0),
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drawImpulses(0),
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drawAABBs(0),
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drawPairs(0),
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enableWarmStarting(1),
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enablePositionCorrection(1),
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pause(0)
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{}
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float hz;
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int iterationCount;
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int drawStats;
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int drawContacts;
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int drawImpulses;
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int drawAABBs;
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int drawPairs;
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int enableWarmStarting;
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int enablePositionCorrection;
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int pause;
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};
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struct TestEntry
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{
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const char *name;
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TestCreateFcn *createFcn;
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};
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extern TestEntry g_testEntries[];
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class Test
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{
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public:
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Test();
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virtual ~Test();
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void SetTextLine(int line) { m_textLine = line; }
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virtual void Step(const Settings* settings);
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virtual void Keyboard(unsigned char key) {
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}
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// void MouseDown(const b2Vec2& p);
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void MouseUp();
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// void MouseMove(const b2Vec2& p);
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void LaunchBomb();
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protected:
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int m_textLine;
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// b2World* m_world;
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// b2Body* m_bomb;
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// b2MouseJoint* m_mouseJoint;
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};
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#endif
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