add option for btDbvtBroadphase (comparison)
This commit is contained in:
@@ -38,9 +38,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(10),
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arraySizeY(30),
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arraySizeZ(10),
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arraySizeX(30),
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arraySizeY(20),
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arraySizeZ(30),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@@ -66,12 +66,13 @@ int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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// ConcaveCompound2Scene::MyCreateFunc,
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ConcaveSphereScene::MyCreateFunc,
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GpuBoxPlaneScene::MyCreateFunc,
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GpuConvexPlaneScene::MyCreateFunc,
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ConcaveSphereScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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@@ -28,6 +28,7 @@ function createProject(vendor)
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"gwen",
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"Bullet3Common",
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"Bullet3Geometry",
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"Bullet3Collision",
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"Bullet3Dynamics"
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}
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@@ -223,7 +223,7 @@ void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fil
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float mass = 0.f;
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b3Vector3 position(0,0,0);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -286,13 +286,15 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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}
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createDynamicObjects(ci);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraPitch(45);
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@@ -345,7 +347,7 @@ void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
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curColor&=3;
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -572,7 +574,7 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -687,7 +689,7 @@ b3Vector3 childPositions[3] = {
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -746,7 +748,7 @@ void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -122,13 +122,16 @@ void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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}
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}
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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float camPos[4]={0,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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@@ -219,7 +222,7 @@ void GpuCompoundScene::createStaticEnvironment(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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@@ -247,5 +250,5 @@ void GpuCompoundPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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@@ -27,6 +27,8 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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index+=createDynamicsObjects(ci);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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@@ -101,7 +103,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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@@ -132,7 +134,7 @@ void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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}
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@@ -155,6 +157,6 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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@@ -14,6 +14,7 @@
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#include "gpu_rigidbody/host/b3GpuNarrowPhase.h"
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#include "gpu_rigidbody/host/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
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static btKeyboardCallback oldCallback = 0;
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extern bool gReset;
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@@ -111,8 +112,9 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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b3GpuSapBroadphase* bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
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m_data->m_np = np;
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m_data->m_bp = bp;
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b3DynamicBvhBroadphase* broadphaseDbvt = new b3DynamicBvhBroadphase(config.m_maxConvexBodies);
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m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp);
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m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,broadphaseDbvt);
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setupScene(ci);
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@@ -31,7 +31,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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int group=1;
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int mask=1;
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int index=0;
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bool writeInstanceToGpu = false;
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if (0)
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{
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@@ -95,7 +95,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
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index++;
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@@ -152,7 +152,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
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index++;
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}
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@@ -182,12 +182,17 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,index);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,index,false);
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index++;
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}
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}
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if (!writeInstanceToGpu)
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{
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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}
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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