rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
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36
Demos/MovingConcaveDemo/CMakeLists.txt
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36
Demos/MovingConcaveDemo/CMakeLists.txt
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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../OpenGL
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${GLUT_INCLUDE_DIR}
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppMovingConcaveDemo
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ConcavePhysicsDemo.cpp
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)
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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48
Demos/MovingConcaveDemo/ConcaveDemo.h
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48
Demos/MovingConcaveDemo/ConcaveDemo.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONCAVE_DEMO_H
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#define CONCAVE_DEMO_H
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#include "GlutDemoApplication.h"
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struct btCollisionAlgorithmCreateFunc;
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///ConcaveDemo shows usage of static concave triangle meshes
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///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
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class ConcaveDemo : public GlutDemoApplication
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{
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btCollisionShape * m_trimeshShape;
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public:
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void initGImpactCollision();
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void initPhysics();
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virtual void clientMoveAndDisplay();
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virtual void displayCallback();
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virtual void renderme();
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virtual void keyboardCallback(unsigned char key, int x, int y);
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///Demo functions
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void shootTrimesh(const btVector3& startPosition,const btVector3& destination);
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};
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#endif //CONCAVE_DEMO_H
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1926
Demos/MovingConcaveDemo/ConcavePhysicsDemo.cpp
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1926
Demos/MovingConcaveDemo/ConcavePhysicsDemo.cpp
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