rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
This commit is contained in:
68
Demos/OpenGL/CMakeLists.txt
Normal file
68
Demos/OpenGL/CMakeLists.txt
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@@ -0,0 +1,68 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexHull
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${GLUT_INCLUDE_DIR}
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)
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ADD_LIBRARY(OpenGLSupport
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GLDebugFont.cpp
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GLDebugFont.h
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GL_DialogDynamicsWorld.cpp
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GL_DialogDynamicsWorld.h
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GL_DialogWindow.cpp
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GL_DialogWindow.h
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GL_ShapeDrawer.cpp
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GL_ShapeDrawer.h
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GL_Simplex1to4.cpp
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GL_Simplex1to4.h
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GLDebugDrawer.cpp
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GLDebugDrawer.h
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RenderTexture.cpp
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RenderTexture.h
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DemoApplication.cpp
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DemoApplication.h
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GlutDemoApplication.cpp
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GlutDemoApplication.h
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GlutStuff.cpp
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GlutStuff.h
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stb_image.cpp
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stb_image.h
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Win32DemoApplication.cpp
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Win32DemoApplication.h
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)
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IF (BUILD_SHARED_LIBS)
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TARGET_LINK_LIBRARIES(OpenGLSupport BulletDynamics BulletCollision ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ENDIF (BUILD_SHARED_LIBS)
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#INSTALL of other files requires CMake 2.6
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IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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IF(INSTALL_EXTRA_LIBS)
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IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS OpenGLSupport DESTINATION .)
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ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS OpenGLSupport DESTINATION lib)
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INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
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ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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ENDIF (INSTALL_EXTRA_LIBS)
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ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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112
Demos/OpenGL/CommandLineArguments.h
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112
Demos/OpenGL/CommandLineArguments.h
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@@ -0,0 +1,112 @@
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/******************************************************************************
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* Copyright 2010 Duane Merrill
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* For more information, see our Google Code project site:
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* http://code.google.com/p/back40computing/
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*
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* Thanks!
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******************************************************************************/
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#ifndef COMMAND_LINE_ARGS_H
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#define COMMAND_LINE_ARGS_H
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/******************************************************************************
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* Command-line parsing
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******************************************************************************/
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#include <map>
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#include <algorithm>
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#include <string>
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#include <sstream>
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class CommandLineArguments
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{
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protected:
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std::map<std::string, std::string> pairs;
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public:
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// Constructor
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CommandLineArguments(int argc, char **argv)
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{
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using namespace std;
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for (int i = 1; i < argc; i++)
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{
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string arg = argv[i];
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if ((arg[0] != '-') || (arg[1] != '-')) {
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continue;
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}
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string::size_type pos;
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string key, val;
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if ((pos = arg.find( '=')) == string::npos) {
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key = string(arg, 2, arg.length() - 2);
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val = "";
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} else {
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key = string(arg, 2, pos - 2);
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val = string(arg, pos + 1, arg.length() - 1);
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}
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pairs[key] = val;
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}
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}
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bool CheckCmdLineFlag(const char* arg_name)
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{
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using namespace std;
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map<string, string>::iterator itr;
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if ((itr = pairs.find(arg_name)) != pairs.end()) {
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return true;
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}
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return false;
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}
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template <typename T>
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void GetCmdLineArgument(const char *arg_name, T &val);
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int ParsedArgc()
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{
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return pairs.size();
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}
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};
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template <typename T>
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void CommandLineArguments::GetCmdLineArgument(const char *arg_name, T &val)
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{
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using namespace std;
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map<string, string>::iterator itr;
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if ((itr = pairs.find(arg_name)) != pairs.end()) {
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istringstream strstream(itr->second);
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strstream >> val;
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}
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}
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template <>
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void CommandLineArguments::GetCmdLineArgument<char*>(const char* arg_name, char* &val)
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{
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using namespace std;
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map<string, string>::iterator itr;
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if ((itr = pairs.find(arg_name)) != pairs.end()) {
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string s = itr->second;
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val = (char*) malloc(sizeof(char) * (s.length() + 1));
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strcpy(val, s.c_str());
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} else {
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val = NULL;
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}
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}
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#endif //COMMAND_LINE_ARGS_H
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88
Demos/OpenGL/DebugCastResult.h
Normal file
88
Demos/OpenGL/DebugCastResult.h
Normal file
@@ -0,0 +1,88 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef DEBUG_CAST_RESULT_H
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#define DEBUG_CAST_RESULT_H
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#include "BulletCollision/NarrowPhaseCollision/btConvexCast.h"
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#include "LinearMath/btTransform.h"
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#ifdef WIN32
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#include <windows.h>
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#endif
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#endif
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struct btDebugCastResult : public btConvexCast::CastResult
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{
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btTransform m_fromTrans;
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const btPolyhedralConvexShape* m_shape;
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btVector3 m_linVel;
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btVector3 m_angVel;
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GL_ShapeDrawer* m_shapeDrawer;
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btDebugCastResult(const btTransform& fromTrans,const btPolyhedralConvexShape* shape,
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const btVector3& linVel,const btVector3& angVel,GL_ShapeDrawer* drawer)
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:m_fromTrans(fromTrans),
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m_shape(shape),
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m_linVel(linVel),
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m_angVel(angVel),
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m_shapeDrawer(drawer)
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{
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}
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virtual void drawCoordSystem(const btTransform& tr)
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{
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btScalar m[16];
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tr.getOpenGLMatrix(m);
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glPushMatrix();
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btglLoadMatrix(m);
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glBegin(GL_LINES);
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btglColor3(1, 0, 0);
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btglVertex3(0, 0, 0);
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btglVertex3(1, 0, 0);
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btglColor3(0, 1, 0);
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btglVertex3(0, 0, 0);
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btglVertex3(0, 1, 0);
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btglColor3(0, 0, 1);
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btglVertex3(0, 0, 0);
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btglVertex3(0, 0, 1);
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glEnd();
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glPopMatrix();
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}
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virtual void DebugDraw(btScalar fraction)
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{
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btVector3 worldBoundsMin(-1000,-1000,-1000);
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btVector3 worldBoundsMax(1000,1000,1000);
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ATTRIBUTE_ALIGNED16(btScalar) m[16];
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btTransform hitTrans;
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btTransformUtil::integrateTransform(m_fromTrans,m_linVel,m_angVel,fraction,hitTrans);
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hitTrans.getOpenGLMatrix(m);
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if (m_shapeDrawer)
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m_shapeDrawer->drawOpenGL(m,m_shape,btVector3(1,0,0),btIDebugDraw::DBG_NoDebug,worldBoundsMin,worldBoundsMax);
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}
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};
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#endif //DEBUG_CAST_RESULT_H
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1405
Demos/OpenGL/DemoApplication.cpp
Normal file
1405
Demos/OpenGL/DemoApplication.cpp
Normal file
File diff suppressed because it is too large
Load Diff
266
Demos/OpenGL/DemoApplication.h
Normal file
266
Demos/OpenGL/DemoApplication.h
Normal file
@@ -0,0 +1,266 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
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|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef DEMO_APPLICATION_H
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#define DEMO_APPLICATION_H
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#include "GlutStuff.h"
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#include "GL_ShapeDrawer.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btAlignedObjectArray.h"
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class btCollisionShape;
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class btDynamicsWorld;
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class btRigidBody;
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class btTypedConstraint;
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class DemoApplication
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{
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protected:
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void displayProfileString(int xOffset,int yStart,char* message);
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class CProfileIterator* m_profileIterator;
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protected:
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#ifdef USE_BT_CLOCK
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btClock m_clock;
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#endif //USE_BT_CLOCK
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///this is the most important class
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btDynamicsWorld* m_dynamicsWorld;
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///constraint for mouse picking
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btTypedConstraint* m_pickConstraint;
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virtual void removePickingConstraint();
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virtual void pickObject(const btVector3& pickPos, const class btCollisionObject* hitObj);
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btCollisionShape* m_shootBoxShape;
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float m_cameraDistance;
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int m_debugMode;
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float m_ele;
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float m_azi;
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btVector3 m_cameraPosition;
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btVector3 m_cameraTargetPosition;//look at
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int m_mouseOldX;
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int m_mouseOldY;
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int m_mouseButtons;
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public:
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||||
int m_modifierKeys;
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||||
protected:
|
||||
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float m_scaleBottom;
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float m_scaleFactor;
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btVector3 m_cameraUp;
|
||||
int m_forwardAxis;
|
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float m_zoomStepSize;
|
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|
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int m_glutScreenWidth;
|
||||
int m_glutScreenHeight;
|
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|
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float m_frustumZNear;
|
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float m_frustumZFar;
|
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|
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int m_ortho;
|
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|
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float m_ShootBoxInitialSpeed;
|
||||
|
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bool m_stepping;
|
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bool m_singleStep;
|
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bool m_idle;
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int m_lastKey;
|
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|
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void showProfileInfo(int& xOffset,int& yStart, int yIncr);
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void renderscene(int pass);
|
||||
|
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GL_ShapeDrawer* m_shapeDrawer;
|
||||
bool m_enableshadows;
|
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btVector3 m_sundirection;
|
||||
btScalar m_defaultContactProcessingThreshold;
|
||||
|
||||
public:
|
||||
|
||||
DemoApplication();
|
||||
|
||||
virtual ~DemoApplication();
|
||||
|
||||
btDynamicsWorld* getDynamicsWorld()
|
||||
{
|
||||
return m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual void initPhysics() = 0;
|
||||
|
||||
virtual void setDrawClusters(bool drawClusters)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer);
|
||||
|
||||
void setOrthographicProjection();
|
||||
void resetPerspectiveProjection();
|
||||
|
||||
bool setTexturing(bool enable) { return(m_shapeDrawer->enableTexture(enable)); }
|
||||
bool setShadows(bool enable) { bool p=m_enableshadows;m_enableshadows=enable;return(p); }
|
||||
bool getTexturing() const
|
||||
{
|
||||
return m_shapeDrawer->hasTextureEnabled();
|
||||
}
|
||||
bool getShadows() const
|
||||
{
|
||||
return m_enableshadows;
|
||||
}
|
||||
|
||||
|
||||
int getDebugMode()
|
||||
{
|
||||
return m_debugMode ;
|
||||
}
|
||||
|
||||
void setDebugMode(int mode);
|
||||
|
||||
void setAzi(float azi)
|
||||
{
|
||||
m_azi = azi;
|
||||
}
|
||||
|
||||
void setEle(float ele)
|
||||
{
|
||||
m_ele = ele;
|
||||
}
|
||||
|
||||
void setCameraUp(const btVector3& camUp)
|
||||
{
|
||||
m_cameraUp = camUp;
|
||||
}
|
||||
void setCameraForwardAxis(int axis)
|
||||
{
|
||||
m_forwardAxis = axis;
|
||||
}
|
||||
|
||||
virtual void myinit();
|
||||
|
||||
void toggleIdle();
|
||||
|
||||
virtual void updateCamera();
|
||||
|
||||
btVector3 getCameraPosition()
|
||||
{
|
||||
return m_cameraPosition;
|
||||
}
|
||||
btVector3 getCameraTargetPosition()
|
||||
{
|
||||
return m_cameraTargetPosition;
|
||||
}
|
||||
|
||||
btScalar getDeltaTimeMicroseconds()
|
||||
{
|
||||
#ifdef USE_BT_CLOCK
|
||||
btScalar dt = (btScalar)m_clock.getTimeMicroseconds();
|
||||
m_clock.reset();
|
||||
return dt;
|
||||
#else
|
||||
return btScalar(16666.);
|
||||
#endif
|
||||
}
|
||||
void setFrustumZPlanes(float zNear, float zFar)
|
||||
{
|
||||
m_frustumZNear = zNear;
|
||||
m_frustumZFar = zFar;
|
||||
}
|
||||
|
||||
///glut callbacks
|
||||
|
||||
float getCameraDistance();
|
||||
void setCameraDistance(float dist);
|
||||
void moveAndDisplay();
|
||||
|
||||
virtual void clientMoveAndDisplay() = 0;
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
///Demo functions
|
||||
virtual void setShootBoxShape ();
|
||||
virtual void shootBox(const btVector3& destination);
|
||||
|
||||
|
||||
btVector3 getRayTo(int x,int y);
|
||||
|
||||
btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape);
|
||||
|
||||
///callback methods by glut
|
||||
|
||||
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||
|
||||
virtual void keyboardUpCallback(unsigned char key, int x, int y) {}
|
||||
|
||||
virtual void specialKeyboard(int key, int x, int y){}
|
||||
|
||||
virtual void specialKeyboardUp(int key, int x, int y){}
|
||||
|
||||
virtual void reshape(int w, int h);
|
||||
|
||||
virtual void mouseFunc(int button, int state, int x, int y);
|
||||
|
||||
virtual void mouseMotionFunc(int x,int y);
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void renderme();
|
||||
|
||||
virtual void swapBuffers() = 0;
|
||||
|
||||
virtual void updateModifierKeys() = 0;
|
||||
|
||||
void stepLeft();
|
||||
void stepRight();
|
||||
void stepFront();
|
||||
void stepBack();
|
||||
void zoomIn();
|
||||
void zoomOut();
|
||||
|
||||
bool isIdle() const
|
||||
{
|
||||
return m_idle;
|
||||
}
|
||||
|
||||
void setIdle(bool idle)
|
||||
{
|
||||
m_idle = idle;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //DEMO_APPLICATION_H
|
||||
|
||||
|
||||
130
Demos/OpenGL/GLDebugDrawer.cpp
Normal file
130
Demos/OpenGL/GLDebugDrawer.cpp
Normal file
@@ -0,0 +1,130 @@
|
||||
|
||||
#include "GLDebugDrawer.h"
|
||||
#include "GLDebugFont.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
GLDebugDrawer::GLDebugDrawer()
|
||||
:m_debugMode(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
GLDebugDrawer::~GLDebugDrawer()
|
||||
{
|
||||
}
|
||||
|
||||
void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
|
||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||
glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
|
||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
|
||||
{
|
||||
drawLine(from,to,color,color);
|
||||
}
|
||||
|
||||
void GLDebugDrawer::drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
|
||||
{
|
||||
glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f));
|
||||
glPushMatrix ();
|
||||
glTranslatef (p.getX(), p.getY(), p.getZ());
|
||||
|
||||
int lats = 5;
|
||||
int longs = 5;
|
||||
|
||||
int i, j;
|
||||
for(i = 0; i <= lats; i++) {
|
||||
btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
|
||||
btScalar z0 = radius*sin(lat0);
|
||||
btScalar zr0 = radius*cos(lat0);
|
||||
|
||||
btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
|
||||
btScalar z1 = radius*sin(lat1);
|
||||
btScalar zr1 = radius*cos(lat1);
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(j = 0; j <= longs; j++) {
|
||||
btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
|
||||
btScalar x = cos(lng);
|
||||
btScalar y = sin(lng);
|
||||
|
||||
glNormal3f(x * zr0, y * zr0, z0);
|
||||
glVertex3f(x * zr0, y * zr0, z0);
|
||||
glNormal3f(x * zr1, y * zr1, z1);
|
||||
glVertex3f(x * zr1, y * zr1, z1);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLDebugDrawer::drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha)
|
||||
{
|
||||
// if (m_debugMode > 0)
|
||||
{
|
||||
const btVector3 n=btCross(b-a,c-a).normalized();
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor4f(color.getX(), color.getY(), color.getZ(),alpha);
|
||||
glNormal3d(n.getX(),n.getY(),n.getZ());
|
||||
glVertex3d(a.getX(),a.getY(),a.getZ());
|
||||
glVertex3d(b.getX(),b.getY(),b.getZ());
|
||||
glVertex3d(c.getX(),c.getY(),c.getZ());
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
void GLDebugDrawer::setDebugMode(int debugMode)
|
||||
{
|
||||
m_debugMode = debugMode;
|
||||
|
||||
}
|
||||
|
||||
void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
|
||||
{
|
||||
glRasterPos3f(location.x(), location.y(), location.z());
|
||||
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
|
||||
}
|
||||
|
||||
void GLDebugDrawer::reportErrorWarning(const char* warningString)
|
||||
{
|
||||
printf("%s\n",warningString);
|
||||
}
|
||||
|
||||
void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
||||
{
|
||||
|
||||
{
|
||||
btVector3 to=pointOnB+normalOnB*1;//distance;
|
||||
const btVector3&from = pointOnB;
|
||||
glColor4f(color.getX(), color.getY(), color.getZ(),1.f);
|
||||
//glColor4f(0,0,0,1.f);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||
glEnd();
|
||||
|
||||
|
||||
// glRasterPos3f(from.x(), from.y(), from.z());
|
||||
// char buf[12];
|
||||
// sprintf(buf," %d",lifeTime);
|
||||
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
37
Demos/OpenGL/GLDebugDrawer.h
Normal file
37
Demos/OpenGL/GLDebugDrawer.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef GL_DEBUG_DRAWER_H
|
||||
#define GL_DEBUG_DRAWER_H
|
||||
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
|
||||
|
||||
|
||||
class GLDebugDrawer : public btIDebugDraw
|
||||
{
|
||||
int m_debugMode;
|
||||
|
||||
public:
|
||||
|
||||
GLDebugDrawer();
|
||||
virtual ~GLDebugDrawer();
|
||||
|
||||
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
|
||||
|
||||
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
|
||||
|
||||
virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
|
||||
|
||||
virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
|
||||
|
||||
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
|
||||
|
||||
virtual void reportErrorWarning(const char* warningString);
|
||||
|
||||
virtual void draw3dText(const btVector3& location,const char* textString);
|
||||
|
||||
virtual void setDebugMode(int debugMode);
|
||||
|
||||
virtual int getDebugMode() const { return m_debugMode;}
|
||||
|
||||
};
|
||||
|
||||
#endif//GL_DEBUG_DRAWER_H
|
||||
1000
Demos/OpenGL/GLDebugFont.cpp
Normal file
1000
Demos/OpenGL/GLDebugFont.cpp
Normal file
File diff suppressed because it is too large
Load Diff
29
Demos/OpenGL/GLDebugFont.h
Normal file
29
Demos/OpenGL/GLDebugFont.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef BT_DEBUG_FONT_H
|
||||
#define BT_DEBUG_FONT_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
|
||||
void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb, bool enableBlend, int spacing);
|
||||
void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb);
|
||||
void GLDebugDrawString(int x,int y,const char* string);
|
||||
void GLDebugResetFont(int screenWidth,int screenHeight);
|
||||
|
||||
#endif //BT_DEBUG_FONT_H
|
||||
|
||||
761
Demos/OpenGL/GL_DialogDynamicsWorld.cpp
Normal file
761
Demos/OpenGL/GL_DialogDynamicsWorld.cpp
Normal file
@@ -0,0 +1,761 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "GL_DialogDynamicsWorld.h"
|
||||
#include "GL_DialogWindow.h"
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h"
|
||||
#include "BulletCollision/CollisionShapes/btBox2dShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvex2dShape.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
||||
|
||||
GL_DialogDynamicsWorld::GL_DialogDynamicsWorld()
|
||||
{
|
||||
m_upperBorder = 0;
|
||||
m_lowerBorder =0;
|
||||
|
||||
m_pickConstraint = 0;
|
||||
m_screenWidth = 0;
|
||||
m_screenHeight = 0;
|
||||
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
m_constraintSolver = new btSequentialImpulseConstraintSolver();
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_constraintSolver,m_collisionConfiguration);
|
||||
m_dynamicsWorld ->getSolverInfo().m_splitImpulse = true;
|
||||
//m_dynamicsWorld->setGravity(btVector3(0,10,0));
|
||||
m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
||||
|
||||
m_simplexSolver = new btVoronoiSimplexSolver();
|
||||
m_pdSolver = new btMinkowskiPenetrationDepthSolver();
|
||||
|
||||
btConvex2dConvex2dAlgorithm::CreateFunc* convexAlgo2d = new btConvex2dConvex2dAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
|
||||
|
||||
m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
|
||||
m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
|
||||
m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
|
||||
m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,new btBox2dBox2dCollisionAlgorithm::CreateFunc());
|
||||
|
||||
///enable boarders, to avoid 'loosing' menus
|
||||
#if 1
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
{
|
||||
btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,1,0),0);
|
||||
m_upperBorder = new btCollisionObject();
|
||||
tr.setOrigin(btVector3(0,-BT_LARGE_FLOAT,0));
|
||||
m_upperBorder->setWorldTransform(tr);
|
||||
m_upperBorder->setCollisionShape(plane);
|
||||
m_dynamicsWorld->addCollisionObject(m_upperBorder);
|
||||
}
|
||||
|
||||
{
|
||||
btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,-1,0),0);
|
||||
m_lowerBorder = new btCollisionObject();
|
||||
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0,BT_LARGE_FLOAT,0));
|
||||
m_lowerBorder->setWorldTransform(tr);
|
||||
m_lowerBorder->setCollisionShape(plane);
|
||||
m_dynamicsWorld->addCollisionObject(m_lowerBorder);
|
||||
}
|
||||
{
|
||||
btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(1,0,0),0);
|
||||
m_leftBorder = new btCollisionObject();
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(-BT_LARGE_FLOAT,0,0));
|
||||
m_leftBorder->setWorldTransform(tr);
|
||||
m_leftBorder->setCollisionShape(plane);
|
||||
m_dynamicsWorld->addCollisionObject(m_leftBorder);
|
||||
}
|
||||
{
|
||||
btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(-1,0,0),0);
|
||||
m_rightBorder = new btCollisionObject();
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(BT_LARGE_FLOAT,0,0));
|
||||
m_rightBorder->setWorldTransform(tr);
|
||||
m_rightBorder->setCollisionShape(plane);
|
||||
m_dynamicsWorld->addCollisionObject(m_rightBorder);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
GL_DialogDynamicsWorld::~GL_DialogDynamicsWorld()
|
||||
{
|
||||
delete m_dynamicsWorld;
|
||||
delete m_dispatcher;
|
||||
delete m_constraintSolver;
|
||||
delete m_broadphase;
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
|
||||
{
|
||||
|
||||
|
||||
int i;
|
||||
|
||||
for ( i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
m_dynamicsWorld->removeRigidBody(body);
|
||||
btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0));
|
||||
colObj->getWorldTransform().setOrigin(newPos);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
} else
|
||||
{
|
||||
m_dynamicsWorld->removeCollisionObject(colObj);
|
||||
btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2.),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0));
|
||||
colObj->getWorldTransform().setOrigin(newPos);
|
||||
m_dynamicsWorld->addCollisionObject(colObj);
|
||||
}
|
||||
}
|
||||
|
||||
for ( i=0;i<m_dialogs.size();i++)
|
||||
{
|
||||
m_dialogs[i]->setScreenSize(width,height);
|
||||
}
|
||||
if (width && height)
|
||||
{
|
||||
if (m_upperBorder)
|
||||
{
|
||||
m_dynamicsWorld->removeCollisionObject(m_upperBorder);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(btScalar(0),btScalar(-height/2.),btScalar(0.)));
|
||||
m_upperBorder->setWorldTransform(tr);
|
||||
m_dynamicsWorld->addCollisionObject(m_upperBorder);
|
||||
}
|
||||
|
||||
if (m_lowerBorder)
|
||||
{
|
||||
m_dynamicsWorld->removeCollisionObject(m_lowerBorder);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(btScalar(0),btScalar(height/2.),btScalar(0)));
|
||||
m_lowerBorder->setWorldTransform(tr);
|
||||
m_dynamicsWorld->addCollisionObject(m_lowerBorder);
|
||||
}
|
||||
if (m_leftBorder)
|
||||
{
|
||||
m_dynamicsWorld->removeCollisionObject(m_leftBorder);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(btScalar(-width/2.),btScalar(0),btScalar(0)));
|
||||
m_leftBorder->setWorldTransform(tr);
|
||||
m_dynamicsWorld->addCollisionObject(m_leftBorder);
|
||||
}
|
||||
if (m_rightBorder)
|
||||
{
|
||||
m_dynamicsWorld->removeCollisionObject(m_rightBorder);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(btScalar(width/2.),btScalar(0),btScalar(0)));
|
||||
m_rightBorder->setWorldTransform(tr);
|
||||
m_dynamicsWorld->addCollisionObject(m_rightBorder);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
m_screenWidth = width;
|
||||
m_screenHeight = height;
|
||||
}
|
||||
|
||||
GL_DialogWindow* GL_DialogDynamicsWorld::createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle )
|
||||
{
|
||||
btBox2dShape* boxShape = new btBox2dShape(btVector3(dialogWidth/2.f,dialogHeight/2.f,0.4f));
|
||||
btScalar mass = 100.f;
|
||||
btVector3 localInertia;
|
||||
boxShape->calculateLocalInertia(mass,localInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
// trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos+m_screenHeight/2.+dialogHeight/2),btScalar(0.)));
|
||||
trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos-m_screenHeight/2.+dialogHeight/2),btScalar(0.)));
|
||||
|
||||
|
||||
|
||||
body->setWorldTransform(trans);
|
||||
body->setDamping(0.999f,0.99f);
|
||||
|
||||
//body->setActivationState(ISLAND_SLEEPING);
|
||||
body->setLinearFactor(btVector3(1,1,0));
|
||||
//body->setAngularFactor(btVector3(0,0,1));
|
||||
body->setAngularFactor(btVector3(0,0,0));
|
||||
|
||||
GL_DialogWindow* dialogWindow = new GL_DialogWindow(horPos,vertPos,dialogWidth,dialogHeight,body,dialogTitle);
|
||||
m_dialogs.push_back(dialogWindow);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
|
||||
return dialogWindow;
|
||||
|
||||
}
|
||||
|
||||
GL_SliderControl* GL_DialogDynamicsWorld::createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction)
|
||||
{
|
||||
btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f));
|
||||
btScalar mass = .1f;
|
||||
btVector3 localInertia;
|
||||
boxShape->calculateLocalInertia(mass,localInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
int sliderX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2;
|
||||
// int sliderY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
|
||||
int sliderY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
|
||||
trans.setOrigin(btVector3((btScalar)sliderX, (btScalar)sliderY,(btScalar)-0.2f));
|
||||
|
||||
body->setWorldTransform(trans);
|
||||
//body->setDamping(0.999,0.99);
|
||||
|
||||
//body->setActivationState(ISLAND_SLEEPING);
|
||||
body->setLinearFactor(btVector3(1,1,0));
|
||||
//body->setAngularFactor(btVector3(0,0,1));
|
||||
body->setAngularFactor(btVector3(0,0,0));
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
|
||||
|
||||
btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
|
||||
btAssert(dialogBody);
|
||||
|
||||
|
||||
|
||||
btTransform frameInA;
|
||||
frameInA.setIdentity();
|
||||
int offsX = -dialog->getDialogWidth()/2 + 16;
|
||||
int offsY = -dialog->getDialogHeight()/2 + dialog->getNumControls()*20 + 36;
|
||||
btVector3 offset(btVector3((btScalar)offsX, (btScalar)offsY, (btScalar)0.2f));
|
||||
frameInA.setOrigin(offset);
|
||||
|
||||
|
||||
btTransform frameInB;
|
||||
frameInB.setIdentity();
|
||||
//frameInB.setOrigin(-offset/2);
|
||||
|
||||
// btScalar lowerLimit = 80.f;
|
||||
// btScalar upperLimit = 170.f;
|
||||
btScalar lowerLimit = 141.f;
|
||||
btScalar upperLimit = 227.f;
|
||||
|
||||
btScalar actualLimit = lowerLimit+initialFraction*(upperLimit-lowerLimit);
|
||||
|
||||
|
||||
#if 0
|
||||
bool useFrameA = false;
|
||||
|
||||
btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA);
|
||||
m_dynamicsWorld->addConstraint(constraint,true);
|
||||
constraint->setLimit(0,lowerLimit,upperLimit);
|
||||
#else
|
||||
btSliderConstraint* sliderConstraint = new btSliderConstraint(*dialogBody,*body,frameInA,frameInB,true);//useFrameA);
|
||||
sliderConstraint->setLowerLinLimit(actualLimit);
|
||||
sliderConstraint->setUpperLinLimit(actualLimit);
|
||||
m_dynamicsWorld->addConstraint(sliderConstraint,true);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
GL_SliderControl* slider = new GL_SliderControl(sliderText, body,dialog,lowerLimit,upperLimit, sliderConstraint);
|
||||
body->setUserPointer(slider);
|
||||
dialog->addControl(slider);
|
||||
|
||||
slider->m_fraction = initialFraction;
|
||||
|
||||
return slider;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GL_ToggleControl* GL_DialogDynamicsWorld::createToggle(GL_DialogWindow* dialog, const char* toggleText)
|
||||
{
|
||||
|
||||
|
||||
btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f));
|
||||
btScalar mass = 0.1f;
|
||||
btVector3 localInertia;
|
||||
boxShape->calculateLocalInertia(mass,localInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
|
||||
int toggleX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2;
|
||||
// int toggleY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
|
||||
int toggleY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
|
||||
trans.setOrigin(btVector3((btScalar)toggleX, (btScalar)toggleY,(btScalar) -0.2f));
|
||||
|
||||
body->setWorldTransform(trans);
|
||||
body->setDamping(0.999f,0.99f);
|
||||
|
||||
//body->setActivationState(ISLAND_SLEEPING);
|
||||
body->setLinearFactor(btVector3(1,1,0));
|
||||
//body->setAngularFactor(btVector3(0,0,1));
|
||||
body->setAngularFactor(btVector3(0,0,0));
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
|
||||
|
||||
btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
|
||||
btAssert(dialogBody);
|
||||
|
||||
|
||||
|
||||
btTransform frameInA;
|
||||
frameInA.setIdentity();
|
||||
btVector3 offset(btVector3(+dialog->getDialogWidth()/2.f-32.f,-dialog->getDialogHeight()/2.f+dialog->getNumControls()*20.f+36.f,0.2f));
|
||||
frameInA.setOrigin(offset);
|
||||
|
||||
|
||||
btTransform frameInB;
|
||||
frameInB.setIdentity();
|
||||
//frameInB.setOrigin(-offset/2);
|
||||
bool useFrameA = true;
|
||||
|
||||
btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA);
|
||||
m_dynamicsWorld->addConstraint(constraint,true);
|
||||
|
||||
|
||||
GL_ToggleControl* toggle = new GL_ToggleControl(toggleText, body,dialog);
|
||||
body->setUserPointer(toggle);
|
||||
dialog->addControl(toggle);
|
||||
return toggle;
|
||||
}
|
||||
|
||||
void GL_DialogDynamicsWorld::draw(btScalar timeStep)
|
||||
{
|
||||
if (timeStep)
|
||||
{
|
||||
m_dynamicsWorld->stepSimulation(timeStep);
|
||||
}
|
||||
|
||||
for (int i=0;i<m_dialogs.size();i++)
|
||||
{
|
||||
m_dialogs[i]->draw(timeStep);
|
||||
}
|
||||
}
|
||||
|
||||
static btRigidBody* pickedBody = 0;//for deactivation state
|
||||
static btScalar mousePickClamping = 111130.f;
|
||||
|
||||
//static int gPickingConstraintId = 0;
|
||||
static btVector3 gOldPickingPos;
|
||||
static btVector3 gHitPos(-1,-1,-1);
|
||||
|
||||
static btScalar gOldPickingDist = 0.f;
|
||||
|
||||
bool GL_DialogDynamicsWorld::mouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
if (state == 0)
|
||||
{
|
||||
m_mouseButtons |= 1<<button;
|
||||
} else
|
||||
{
|
||||
m_mouseButtons = 0;
|
||||
}
|
||||
|
||||
m_mouseOldX = x;
|
||||
m_mouseOldY = y;
|
||||
|
||||
|
||||
//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
|
||||
//button 0, state 0 means left mouse down
|
||||
|
||||
btVector3 rayTo = getRayTo(x,y);
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
|
||||
|
||||
if (state==0)
|
||||
{
|
||||
|
||||
#if 0
|
||||
//apply an impulse
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
|
||||
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
body->setActivationState(ACTIVE_TAG);
|
||||
btVector3 impulse = rayTo;
|
||||
impulse.normalize();
|
||||
float impulseStrength = 10.f;
|
||||
impulse *= impulseStrength;
|
||||
btVector3 relPos = rayCallback.m_hitPointWorld - body->getCenterOfMassPosition();
|
||||
body->applyImpulse(impulse,relPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0:
|
||||
{
|
||||
if (state==0)
|
||||
{
|
||||
|
||||
|
||||
//add a point to point constraint for picking
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
|
||||
btVector3 rayFrom;
|
||||
if (1)//m_ortho)
|
||||
{
|
||||
rayFrom = rayTo;
|
||||
rayFrom.setZ(-100.f);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// rayFrom = m_cameraPosition;
|
||||
//}
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
|
||||
m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
|
||||
btScalar maxPickingClamp = mousePickClamping;
|
||||
|
||||
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
bool doPick = true;
|
||||
if (body->getUserPointer())
|
||||
{
|
||||
///deal with controls in a special way
|
||||
GL_DialogControl* ctrl = (GL_DialogControl*)body->getUserPointer();
|
||||
|
||||
switch(ctrl->getType())
|
||||
{
|
||||
case GL_TOGGLE_CONTROL:
|
||||
{
|
||||
GL_ToggleControl* toggle = (GL_ToggleControl*) ctrl;
|
||||
toggle->m_active = !toggle->m_active;
|
||||
doPick = false;
|
||||
break;
|
||||
}
|
||||
case GL_SLIDER_CONTROL:
|
||||
{
|
||||
GL_SliderControl* slider = (GL_SliderControl*) ctrl;
|
||||
btTypedConstraint* constraint = slider->getConstraint();
|
||||
if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE)
|
||||
{
|
||||
btSliderConstraint* sliderConstraint = (btSliderConstraint*) constraint;
|
||||
sliderConstraint->setLowerLinLimit(slider->getLowerLimit());
|
||||
sliderConstraint->setUpperLinLimit(slider->getUpperLimit());
|
||||
}
|
||||
maxPickingClamp = 100;
|
||||
}
|
||||
default:
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
if (doPick)
|
||||
{
|
||||
//other exclusions?
|
||||
if (!(body->isStaticObject() || body->isKinematicObject()))
|
||||
{
|
||||
pickedBody = body;
|
||||
pickedBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
|
||||
|
||||
|
||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||
|
||||
|
||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
|
||||
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
|
||||
p2p->m_setting.m_impulseClamp = maxPickingClamp;
|
||||
|
||||
m_dynamicsWorld->addConstraint(p2p);
|
||||
m_pickConstraint = p2p;
|
||||
|
||||
//save mouse position for dragging
|
||||
gOldPickingPos = rayTo;
|
||||
gHitPos = pickPos;
|
||||
|
||||
gOldPickingDist = (pickPos-rayFrom).length();
|
||||
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.1f;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
if (m_pickConstraint && m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->removeConstraint(m_pickConstraint);
|
||||
delete m_pickConstraint;
|
||||
//printf("removed constraint %i",gPickingConstraintId);
|
||||
m_pickConstraint = 0;
|
||||
pickedBody->forceActivationState(ACTIVE_TAG);
|
||||
pickedBody->setDeactivationTime( 0.f );
|
||||
|
||||
|
||||
if (pickedBody->getUserPointer())
|
||||
{
|
||||
///deal with controls in a special way
|
||||
GL_DialogControl* ctrl = (GL_DialogControl*)pickedBody->getUserPointer();
|
||||
if (ctrl->getType()==GL_SLIDER_CONTROL)
|
||||
{
|
||||
GL_SliderControl* sliderControl = (GL_SliderControl*) ctrl;
|
||||
|
||||
btSliderConstraint* slider = 0;
|
||||
btTypedConstraint* constraint = sliderControl->getConstraint();
|
||||
if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE)
|
||||
{
|
||||
slider = (btSliderConstraint*)constraint;
|
||||
}
|
||||
if (slider)
|
||||
{
|
||||
btScalar linDepth = slider->getLinearPos();
|
||||
btScalar lowLim = slider->getLowerLinLimit();
|
||||
btScalar hiLim = slider->getUpperLinLimit();
|
||||
slider->setPoweredLinMotor(false);
|
||||
if(linDepth <= lowLim)
|
||||
{
|
||||
slider->setLowerLinLimit(lowLim);
|
||||
slider->setUpperLinLimit(lowLim);
|
||||
}
|
||||
else if(linDepth > hiLim)
|
||||
{
|
||||
slider->setLowerLinLimit(hiLim);
|
||||
slider->setUpperLinLimit(hiLim);
|
||||
}
|
||||
else
|
||||
{
|
||||
slider->setLowerLinLimit(linDepth);
|
||||
slider->setUpperLinLimit(linDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pickedBody = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 GL_DialogDynamicsWorld::getRayTo(int x,int y)
|
||||
{
|
||||
float cameraDistance = m_screenHeight/2.f;//m_screenWidth/2;//1.f;
|
||||
btVector3 cameraTargetPosition(0,0,0);
|
||||
btVector3 cameraUp(0,-1,0);
|
||||
|
||||
if (1)//_ortho)
|
||||
{
|
||||
|
||||
btScalar aspect;
|
||||
btVector3 extents;
|
||||
if (m_screenWidth> m_screenHeight)
|
||||
{
|
||||
|
||||
aspect = m_screenWidth / (btScalar)m_screenHeight;
|
||||
extents.setValue(aspect * 1.0f, 1.0f,0);
|
||||
} else
|
||||
{
|
||||
cameraDistance = m_screenWidth/2.f;
|
||||
aspect = m_screenHeight / (btScalar)m_screenWidth;
|
||||
extents.setValue(1.0f, aspect*1.f,0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
extents *= cameraDistance;
|
||||
btVector3 lower = cameraTargetPosition - extents;
|
||||
btVector3 upper = cameraTargetPosition + extents;
|
||||
|
||||
btScalar u = x / btScalar(m_screenWidth);
|
||||
btScalar v = (m_screenHeight - y) / btScalar(m_screenHeight);
|
||||
|
||||
btVector3 p(0,0,0);
|
||||
p.setValue(
|
||||
(1.0f - u) * lower.getX() + u * upper.getX(),
|
||||
-((1.0f - v) * lower.getY() + v * upper.getY()),
|
||||
cameraTargetPosition.getZ());
|
||||
return p;
|
||||
}
|
||||
|
||||
float top = 1.f;
|
||||
float bottom = -1.f;
|
||||
float nearPlane = 1.f;
|
||||
float tanFov = (top-bottom)*0.5f / nearPlane;
|
||||
float fov = 2 * atanf (tanFov);
|
||||
|
||||
btVector3 cameraPosition(0,0,-100);
|
||||
btVector3 rayFrom = cameraPosition;
|
||||
btVector3 rayForward = (cameraTargetPosition-cameraPosition);
|
||||
rayForward.normalize();
|
||||
float farPlane = 10000.f;
|
||||
rayForward*= farPlane;
|
||||
|
||||
btVector3 rightOffset;
|
||||
btVector3 vertical = cameraUp;
|
||||
|
||||
btVector3 hor;
|
||||
hor = rayForward.cross(vertical);
|
||||
hor.normalize();
|
||||
vertical = hor.cross(rayForward);
|
||||
vertical.normalize();
|
||||
|
||||
float tanfov = tanf(0.5f*fov);
|
||||
|
||||
|
||||
hor *= 2.f * farPlane * tanfov;
|
||||
vertical *= 2.f * farPlane * tanfov;
|
||||
|
||||
btScalar aspect;
|
||||
|
||||
if (m_screenWidth > m_screenHeight)
|
||||
{
|
||||
aspect = m_screenWidth / (btScalar)m_screenHeight;
|
||||
|
||||
hor*=aspect;
|
||||
} else
|
||||
{
|
||||
aspect = m_screenHeight / (btScalar)m_screenWidth;
|
||||
vertical*=aspect;
|
||||
}
|
||||
|
||||
|
||||
btVector3 rayToCenter = rayFrom + rayForward;
|
||||
btVector3 dHor = hor * 1.f/float(m_screenWidth);
|
||||
btVector3 dVert = vertical * 1.f/float(m_screenHeight);
|
||||
|
||||
|
||||
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
|
||||
rayTo += btScalar(x) * dHor;
|
||||
rayTo -= btScalar(y) * dVert;
|
||||
//rayTo += y * dVert;
|
||||
|
||||
return rayTo;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GL_DialogDynamicsWorld::mouseMotionFunc(int x,int y)
|
||||
{
|
||||
|
||||
if (m_pickConstraint)
|
||||
{
|
||||
//move the constraint pivot
|
||||
btPoint2PointConstraint* p2p = static_cast<btPoint2PointConstraint*>(m_pickConstraint);
|
||||
if (p2p)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
btVector3 newRayTo = getRayTo(x,y);
|
||||
btVector3 rayFrom;
|
||||
btVector3 oldPivotInB = p2p->getPivotInB();
|
||||
btVector3 newPivotB;
|
||||
if (1)//_ortho)
|
||||
{
|
||||
newPivotB = oldPivotInB;
|
||||
newPivotB.setX(newRayTo.getX());
|
||||
newPivotB.setY(newRayTo.getY());
|
||||
} else
|
||||
{
|
||||
//rayFrom = m_cameraPosition;
|
||||
// btVector3 dir = newRayTo-rayFrom;
|
||||
// dir.normalize();
|
||||
// dir *= gOldPickingDist;
|
||||
|
||||
// newPivotB = rayFrom + dir;
|
||||
}
|
||||
|
||||
|
||||
|
||||
p2p->setPivotB(newPivotB);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
btScalar dx, dy;
|
||||
dx = btScalar(x) - m_mouseOldX;
|
||||
dy = btScalar(y) - m_mouseOldY;
|
||||
|
||||
|
||||
|
||||
|
||||
m_mouseOldX = x;
|
||||
m_mouseOldY = y;
|
||||
// updateCamera();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
91
Demos/OpenGL/GL_DialogDynamicsWorld.h
Normal file
91
Demos/OpenGL/GL_DialogDynamicsWorld.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef GL_DIALOG_DYNAMICS_WORLD_H
|
||||
#define GL_DIALOG_DYNAMICS_WORLD_H
|
||||
|
||||
class btDiscreteDynamicsWorld;
|
||||
class GL_DialogWindow;
|
||||
class btDefaultCollisionConfiguration;
|
||||
struct btDbvtBroadphase;
|
||||
class btSequentialImpulseConstraintSolver;
|
||||
class btCollisionDispatcher;
|
||||
class btVoronoiSimplexSolver;
|
||||
class btMinkowskiPenetrationDepthSolver;
|
||||
class btCollisionObject;
|
||||
class btTypedConstraint;
|
||||
struct GL_ToggleControl;
|
||||
struct GL_SliderControl;
|
||||
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
class GL_DialogDynamicsWorld
|
||||
{
|
||||
|
||||
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
btDbvtBroadphase* m_broadphase;
|
||||
btSequentialImpulseConstraintSolver* m_constraintSolver;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
btVoronoiSimplexSolver* m_simplexSolver;
|
||||
btMinkowskiPenetrationDepthSolver* m_pdSolver;
|
||||
|
||||
btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
btCollisionObject* m_lowerBorder;
|
||||
btCollisionObject* m_upperBorder;
|
||||
btCollisionObject* m_leftBorder;
|
||||
btCollisionObject* m_rightBorder;
|
||||
|
||||
btAlignedObjectArray<GL_DialogWindow*> m_dialogs;
|
||||
|
||||
int m_screenWidth;
|
||||
int m_screenHeight;
|
||||
|
||||
|
||||
///for picking
|
||||
int m_mouseOldX;
|
||||
int m_mouseOldY;
|
||||
int m_mouseButtons;
|
||||
///constraint for mouse picking
|
||||
btTypedConstraint* m_pickConstraint;
|
||||
|
||||
btVector3 getRayTo(int x,int y);
|
||||
|
||||
public:
|
||||
|
||||
GL_DialogDynamicsWorld();
|
||||
|
||||
virtual ~GL_DialogDynamicsWorld();
|
||||
|
||||
virtual void setScreenSize(int width, int height);
|
||||
|
||||
virtual GL_DialogWindow* createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle );
|
||||
|
||||
GL_ToggleControl* createToggle(GL_DialogWindow* dialog, const char* toggleText);
|
||||
|
||||
GL_SliderControl* createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction = btScalar(0.5f));
|
||||
|
||||
virtual void draw(btScalar timeStep);
|
||||
|
||||
virtual bool mouseFunc(int button, int state, int x, int y);
|
||||
|
||||
virtual void mouseMotionFunc(int x,int y);
|
||||
|
||||
};
|
||||
|
||||
#endif //GL_DIALOG_DYNAMICS_WORLD_H
|
||||
358
Demos/OpenGL/GL_DialogWindow.cpp
Normal file
358
Demos/OpenGL/GL_DialogWindow.cpp
Normal file
@@ -0,0 +1,358 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "GL_DialogWindow.h"
|
||||
|
||||
|
||||
|
||||
#include "GLDebugFont.h"
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
#include <stdio.h> // for sprintf()
|
||||
|
||||
#define USE_ARRAYS 1
|
||||
|
||||
|
||||
GL_DialogWindow::GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight, btCollisionObject* collisionObject,const char* dialogTitle)
|
||||
:m_dialogHorPos(horPos),
|
||||
m_dialogVertPos(vertPos),
|
||||
m_dialogWidth(dialogWidth),
|
||||
m_dialogHeight(dialogHeight),
|
||||
m_screenWidth(0),
|
||||
m_screenHeight(0),
|
||||
m_dialogTitle(dialogTitle),
|
||||
m_MaxClipPlanes(-1),
|
||||
m_collisionObject(collisionObject)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
void GL_DialogWindow::setScreenSize(int width, int height)
|
||||
{
|
||||
m_screenWidth = width;
|
||||
m_screenHeight = height;
|
||||
}
|
||||
GL_DialogWindow::~GL_DialogWindow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1)
|
||||
{
|
||||
const GLfloat dx = +0.5f;
|
||||
const GLfloat dy = -0.5f;
|
||||
|
||||
GLfloat vVertices[] = {(GLfloat)_X0+dx,(GLfloat)_Y0+dy,(GLfloat)_X1+dx,(GLfloat)_Y1+dy};
|
||||
|
||||
bool antiAliased = false;
|
||||
if( antiAliased )
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
else
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
#ifdef USE_ARRAYS
|
||||
glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glLineWidth(2.0f);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vVertices);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glDrawArrays(GL_LINES,0,2);
|
||||
#else
|
||||
glLineWidth(13.0f);
|
||||
glBegin(GL_LINES);
|
||||
glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
|
||||
glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
|
||||
glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24));
|
||||
glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
|
||||
glEnd();
|
||||
#endif
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
}
|
||||
|
||||
static void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11)
|
||||
{
|
||||
float dx = 0;
|
||||
float dy = 0;
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
#ifdef USE_ARRAYS
|
||||
GLfloat verts[] ={
|
||||
0.0f, 1.0f, 0.0f,
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
0.f,0.f,0.f
|
||||
};
|
||||
|
||||
glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
|
||||
verts[0] = (GLfloat)horStart+dx; verts[1] = (GLfloat)vertStart+dy;
|
||||
verts[2] = (GLfloat)horEnd+dx; verts[3] = (GLfloat)vertStart+dy;
|
||||
verts[4] = (GLfloat)horEnd+dx; verts[5] = (GLfloat)vertEnd+dy;
|
||||
verts[6] = (GLfloat)horStart+dx; verts[7] = (GLfloat)vertEnd+dy;
|
||||
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
#else
|
||||
glBegin(GL_QUADS);
|
||||
glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
|
||||
glVertex2f((GLfloat)horStart+dx, (GLfloat)vertStart+dy);
|
||||
glColor4ub(GLubyte(argbColor10>>16), GLubyte(argbColor10>>8), GLubyte(argbColor10), GLubyte(argbColor10>>24));
|
||||
glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertStart+dy);
|
||||
glColor4ub(GLubyte(argbColor11>>16), GLubyte(argbColor11>>8), GLubyte(argbColor11), GLubyte(argbColor11>>24));
|
||||
glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertEnd+dy);
|
||||
glColor4ub(GLubyte(argbColor01>>16), GLubyte(argbColor01>>8), GLubyte(argbColor01), GLubyte(argbColor01>>24));
|
||||
glVertex2f((GLfloat)horStart+dx, (GLfloat)vertEnd+dy);
|
||||
glEnd();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void GL_DialogWindow::draw(btScalar deltaTime)
|
||||
{
|
||||
if (!m_screenWidth || !m_screenHeight)
|
||||
return;
|
||||
|
||||
m_dialogHorPos = int(m_collisionObject->getWorldTransform().getOrigin()[0]+m_screenWidth/2.f-m_dialogWidth/2.f);
|
||||
|
||||
m_dialogVertPos = int(m_collisionObject->getWorldTransform().getOrigin()[1]+m_screenHeight/2.f-m_dialogHeight/2.f);
|
||||
saveOpenGLState();
|
||||
|
||||
//drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth,m_dialogVertPos+m_dialogHeight,0xa6000000);
|
||||
unsigned int argbColor = 0x86000000;
|
||||
int charHeight = 16;
|
||||
int charWidth = 10;
|
||||
|
||||
int titleHeight = charHeight + 2;
|
||||
|
||||
drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+titleHeight,argbColor,argbColor,argbColor,argbColor);
|
||||
//const unsigned int COL0 = 0x50ffffff;
|
||||
const unsigned int COL0 = 0xffffffff;
|
||||
const unsigned int COL1 = 0xff1f1f1f;
|
||||
|
||||
drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+1,COL0,COL0,COL1,COL1);
|
||||
|
||||
argbColor = 0x864f4f4f;
|
||||
drawRect(m_dialogHorPos+1,m_dialogVertPos+titleHeight,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+m_dialogHeight,argbColor,argbColor,argbColor,argbColor);
|
||||
|
||||
|
||||
int y = m_dialogVertPos+charHeight+1;
|
||||
glLineWidth(3);
|
||||
drawLine(m_dialogHorPos, y, m_dialogHorPos+m_dialogWidth-1, y, 0x80afafaf,0x80afafaf);
|
||||
|
||||
|
||||
|
||||
unsigned int clight = 0x5FFFFFFF; // bar contour
|
||||
drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos, m_dialogVertPos+m_dialogHeight, clight,clight);
|
||||
drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos, clight,clight);
|
||||
drawLine(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight);
|
||||
drawLine(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight);
|
||||
int dshad = 3; // bar shadows
|
||||
|
||||
unsigned int cshad = (((0x40000000>>24)/2)<<24) & 0xFF000000;
|
||||
drawRect(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+dshad, m_dialogVertPos+m_dialogHeight+dshad, 0, cshad, 0, 0);
|
||||
drawRect(m_dialogHorPos+dshad+1, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth-1, m_dialogVertPos+m_dialogHeight+dshad, cshad, cshad, 0, 0);
|
||||
drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight+dshad, cshad, 0, 0, 0);
|
||||
drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+dshad, 0, 0, cshad, 0);
|
||||
drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+dshad+1, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight-1, cshad, 0, cshad, 0);
|
||||
|
||||
int yInc = 16;
|
||||
int curHorPos = m_dialogHorPos+5;
|
||||
int curVertPos = m_dialogVertPos;
|
||||
curVertPos += yInc;
|
||||
|
||||
GLDebugDrawString(m_dialogHorPos+m_dialogWidth/2-((int(strlen(m_dialogTitle)/2))*charWidth),m_dialogVertPos+yInc ,m_dialogTitle);
|
||||
curVertPos += 20;
|
||||
|
||||
|
||||
for (int i=0;i<m_controls.size();i++)
|
||||
{
|
||||
m_controls[i]->draw(curHorPos,curVertPos,deltaTime);
|
||||
}
|
||||
|
||||
restoreOpenGLState();
|
||||
}
|
||||
|
||||
|
||||
void GL_DialogWindow::saveOpenGLState()
|
||||
{
|
||||
#if 0
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
|
||||
#endif
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
GLint Vp[4];
|
||||
glGetIntegerv(GL_VIEWPORT, Vp);
|
||||
|
||||
if( m_screenWidth>0 && m_screenHeight>0 )
|
||||
{
|
||||
Vp[0] = 0;
|
||||
Vp[1] = 0;
|
||||
Vp[2] = m_screenWidth-1;
|
||||
Vp[3] = m_screenHeight-1;
|
||||
glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
|
||||
}
|
||||
glLoadIdentity();
|
||||
glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
|
||||
glGetIntegerv(GL_VIEWPORT, m_ViewportInit);
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
|
||||
|
||||
glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
|
||||
// glDisable(GL_POLYGON_STIPPLE);
|
||||
glLineWidth(1);
|
||||
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
// glDisable(GL_LINE_STIPPLE);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
void GL_DialogWindow::restoreOpenGLState()
|
||||
{
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
|
||||
glLineWidth(m_PrevLineWidth);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPopMatrix();
|
||||
glPopClientAttrib();
|
||||
glPopAttrib();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GL_TextControl::draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime)
|
||||
{
|
||||
for (int i=0;i<m_textLines.size();i++)
|
||||
{
|
||||
GLDebugDrawString(parentHorPos,parentVertPos,m_textLines[i]);
|
||||
parentVertPos+=20;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GL_ToggleControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime)
|
||||
{
|
||||
|
||||
int controlHorPos = int(m_toggleBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2);
|
||||
int controlVertPos = int(m_toggleBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2);
|
||||
|
||||
int parentHorPos = controlHorPos-8;
|
||||
int parentVertPos = controlVertPos-8;
|
||||
|
||||
unsigned int grey = 0xff6f6f6f;
|
||||
|
||||
drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey);
|
||||
|
||||
int borderSize = 2;
|
||||
unsigned int white = 0xffefefef;
|
||||
drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white);
|
||||
|
||||
|
||||
if (m_active)
|
||||
{
|
||||
//unsigned int red = 0xff8f0000;
|
||||
// unsigned int white = 0xff8f0000;
|
||||
unsigned int black = 0xff1f1f1f;
|
||||
borderSize = 4;
|
||||
drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, black,black,black,black);
|
||||
}
|
||||
|
||||
btVector3 rgb(1,1,1);
|
||||
|
||||
GLDebugDrawStringInternal(parentHorPos2,parentVertPos+16,m_toggleText,rgb);
|
||||
parentVertPos2+=20;
|
||||
|
||||
}
|
||||
|
||||
void GL_SliderControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime)
|
||||
{
|
||||
|
||||
int controlHorPos = int(m_sliderBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2);
|
||||
int controlVertPos = int(m_sliderBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2);
|
||||
|
||||
int parentHorPos = controlHorPos-8;
|
||||
int parentVertPos = controlVertPos-8;
|
||||
|
||||
unsigned int grey = 0xff6f6f6f;
|
||||
int borderSize = 2;
|
||||
unsigned int white = 0xffefefef;
|
||||
int sliderPosS = parentHorPos2+150+borderSize;
|
||||
int sliderPosE = parentHorPos2+m_parentWindow->getDialogWidth()-40-borderSize;
|
||||
int sliderPos = controlHorPos;
|
||||
if(sliderPos < sliderPosS) sliderPos = sliderPosS;
|
||||
if(sliderPos > sliderPosE) sliderPos = sliderPosE;
|
||||
// drawRect(parentHorPos2+80+borderSize, parentVertPos2+borderSize, parentHorPos2+m_parentWindow->getDialogWidth()-16-borderSize, parentVertPos2+2-borderSize, white,white,white,white);
|
||||
drawRect( sliderPosS,
|
||||
parentVertPos2+borderSize,
|
||||
sliderPosE,
|
||||
parentVertPos2+2-borderSize,
|
||||
white,white,white,white);
|
||||
|
||||
drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey);
|
||||
|
||||
|
||||
|
||||
drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white);
|
||||
|
||||
|
||||
|
||||
btVector3 rgb(1,1,1);
|
||||
|
||||
// btSliderConstraint* pSlider = (btSliderConstraint*)m_constraint;
|
||||
// btScalar currPos = pSlider->getLinearPos();
|
||||
// if(currPos < pSlider->getLowerLinLimit()) currPos = pSlider->getLowerLinLimit();
|
||||
// if(currPos > pSlider->getUpperLinLimit()) currPos = pSlider->getUpperLinLimit();
|
||||
// m_fraction = (currPos - pSlider->getLowerLinLimit()) / (pSlider->getUpperLinLimit() - pSlider->getLowerLinLimit());
|
||||
m_fraction = (btScalar)(sliderPos - sliderPosS) / (btScalar)(sliderPosE - sliderPosS);
|
||||
|
||||
char tmpBuf[256];
|
||||
sprintf(tmpBuf, "%s %3d%%", m_sliderText, (int)(m_fraction * 100.f));
|
||||
|
||||
// GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8,m_sliderText,rgb);
|
||||
GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8, tmpBuf, rgb);
|
||||
parentVertPos2+=20;
|
||||
|
||||
}
|
||||
285
Demos/OpenGL/GL_DialogWindow.h
Normal file
285
Demos/OpenGL/GL_DialogWindow.h
Normal file
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef GL_DIALOG_WINDOW_H
|
||||
#define GL_DIALOG_WINDOW_H
|
||||
|
||||
class btCollisionObject;
|
||||
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <TargetConditionals.h>
|
||||
#if (defined (TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined (TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR)
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#define glOrtho glOrthof
|
||||
#else
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#endif
|
||||
#else
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
class btTypedConstraint;
|
||||
|
||||
class GL_DialogWindow;
|
||||
|
||||
enum GL_DIALOG_CONTROL_TYPES
|
||||
{
|
||||
GL_TEXT_CONTROL=1,
|
||||
GL_TOGGLE_CONTROL,
|
||||
GL_SLIDER_CONTROL,
|
||||
GL_CONTROL_MAX_TYPE
|
||||
};
|
||||
|
||||
class GL_DialogControl
|
||||
{
|
||||
protected:
|
||||
int m_type;
|
||||
|
||||
public:
|
||||
|
||||
virtual ~GL_DialogControl()
|
||||
{
|
||||
}
|
||||
virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime)=0;
|
||||
|
||||
int getType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
};
|
||||
|
||||
struct GL_TextControl : public GL_DialogControl
|
||||
{
|
||||
public:
|
||||
|
||||
btAlignedObjectArray<const char*> m_textLines;
|
||||
|
||||
GL_TextControl()
|
||||
{
|
||||
m_type = GL_TEXT_CONTROL;
|
||||
}
|
||||
|
||||
virtual ~GL_TextControl() {}
|
||||
|
||||
virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
|
||||
};
|
||||
|
||||
|
||||
struct GL_ToggleControl : public GL_DialogControl
|
||||
{
|
||||
btCollisionObject* m_toggleBody;
|
||||
GL_DialogWindow* m_parentWindow;
|
||||
|
||||
const char* m_toggleText;
|
||||
|
||||
public:
|
||||
|
||||
bool m_active;
|
||||
|
||||
|
||||
GL_ToggleControl(const char* toggleText,btCollisionObject* toggleBody, GL_DialogWindow* parentWindow)
|
||||
:m_toggleBody(toggleBody),
|
||||
m_parentWindow(parentWindow),
|
||||
m_toggleText(toggleText),
|
||||
m_active(false)
|
||||
{
|
||||
m_type = GL_TOGGLE_CONTROL;
|
||||
}
|
||||
|
||||
virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
|
||||
};
|
||||
|
||||
struct GL_SliderControl : public GL_DialogControl
|
||||
{
|
||||
btCollisionObject* m_sliderBody;
|
||||
GL_DialogWindow* m_parentWindow;
|
||||
btScalar m_lowerLimit;
|
||||
btScalar m_upperLimit;
|
||||
btTypedConstraint* m_constraint;
|
||||
btScalar m_fraction;
|
||||
|
||||
const char* m_sliderText;
|
||||
public:
|
||||
|
||||
GL_SliderControl(const char* sliderText,btCollisionObject* sliderBody, GL_DialogWindow* parentWindow, btScalar lowerLimit,btScalar upperLimit,btTypedConstraint* constaint)
|
||||
:m_sliderBody(sliderBody),
|
||||
m_parentWindow(parentWindow),
|
||||
m_lowerLimit(lowerLimit),
|
||||
m_upperLimit(upperLimit),
|
||||
m_constraint(constaint),
|
||||
m_sliderText(sliderText)
|
||||
{
|
||||
m_type = GL_SLIDER_CONTROL;
|
||||
}
|
||||
|
||||
virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
|
||||
|
||||
btScalar btGetFraction() { return m_fraction; }
|
||||
|
||||
btScalar getLowerLimit()
|
||||
{
|
||||
return m_lowerLimit;
|
||||
}
|
||||
btScalar getUpperLimit()
|
||||
{
|
||||
return m_upperLimit;
|
||||
}
|
||||
btTypedConstraint* getConstraint()
|
||||
{
|
||||
return m_constraint;
|
||||
}
|
||||
};
|
||||
|
||||
///Very basic OpenGL Graphical Userinterface Window with text, toggle, slider control
|
||||
class GL_DialogWindow
|
||||
{
|
||||
|
||||
int m_dialogHorPos;
|
||||
int m_dialogVertPos;
|
||||
int m_dialogWidth;
|
||||
int m_dialogHeight;
|
||||
|
||||
int m_screenWidth;
|
||||
int m_screenHeight;
|
||||
|
||||
const char* m_dialogTitle;
|
||||
|
||||
//saved OpenGL settings
|
||||
GLfloat m_PrevLineWidth;
|
||||
GLint m_PrevTexEnv;
|
||||
GLint m_PrevPolygonMode[2];
|
||||
GLint m_MaxClipPlanes;
|
||||
GLint m_PrevTexture;
|
||||
GLint m_PrevArrayBufferARB;
|
||||
GLint m_PrevElementArrayBufferARB;
|
||||
GLboolean m_PrevVertexProgramARB;
|
||||
GLboolean m_PrevFragmentProgramARB;
|
||||
GLuint m_PrevProgramObjectARB;
|
||||
GLboolean m_PrevTexture3D;
|
||||
GLboolean m_PrevActiveTexture1D[32];
|
||||
GLboolean m_PrevActiveTexture2D[32];
|
||||
GLboolean m_PrevActiveTexture3D[32];
|
||||
GLint m_PrevActiveTextureARB;
|
||||
bool m_SupportTexRect;
|
||||
GLboolean m_PrevTexRectARB;
|
||||
GLint m_PrevBlendEquation;
|
||||
GLint m_PrevBlendEquationRGB;
|
||||
GLint m_PrevBlendEquationAlpha;
|
||||
GLint m_PrevBlendSrcRGB;
|
||||
GLint m_PrevBlendDstRGB;
|
||||
GLint m_PrevBlendSrcAlpha;
|
||||
GLint m_PrevBlendDstAlpha;
|
||||
GLint m_ViewportInit[4];
|
||||
GLfloat m_ProjMatrixInit[16];
|
||||
|
||||
btCollisionObject* m_collisionObject;
|
||||
|
||||
btAlignedObjectArray<GL_DialogControl*> m_controls;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
void saveOpenGLState();
|
||||
void restoreOpenGLState();
|
||||
|
||||
// void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1, bool antiAliased);
|
||||
// void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight,btCollisionObject* colObject, const char* dialogTitle);
|
||||
|
||||
virtual ~GL_DialogWindow();
|
||||
|
||||
void draw(btScalar deltaTime);
|
||||
|
||||
void setScreenSize(int width, int height);
|
||||
|
||||
void setStartPosition(int dialogHorPos,int dialogVertPos);
|
||||
|
||||
void addControl(GL_DialogControl* control)
|
||||
{
|
||||
m_controls.push_back(control);
|
||||
}
|
||||
|
||||
void removeControl(GL_DialogControl* control)
|
||||
{
|
||||
m_controls.remove(control);
|
||||
}
|
||||
|
||||
btCollisionObject* getCollisionObject()
|
||||
{
|
||||
return m_collisionObject;
|
||||
}
|
||||
|
||||
int getDialogHorPos() const
|
||||
{
|
||||
return m_dialogHorPos;
|
||||
}
|
||||
int getDialogVertPos() const
|
||||
{
|
||||
return m_dialogVertPos;
|
||||
}
|
||||
int getDialogWidth() const
|
||||
{
|
||||
return m_dialogWidth;
|
||||
}
|
||||
|
||||
int getDialogHeight() const
|
||||
{
|
||||
return m_dialogHeight;
|
||||
}
|
||||
int getScreenWidth() const
|
||||
{
|
||||
return m_screenWidth;
|
||||
}
|
||||
int getScreenHeight() const
|
||||
{
|
||||
return m_screenHeight;
|
||||
}
|
||||
|
||||
int getNumControls() const
|
||||
{
|
||||
return m_controls.size();
|
||||
}
|
||||
|
||||
const GL_DialogControl* getControl(int index) const
|
||||
{
|
||||
return m_controls[index];
|
||||
}
|
||||
GL_DialogControl* getControl(int index)
|
||||
{
|
||||
return m_controls[index];
|
||||
}
|
||||
};
|
||||
|
||||
#endif //GL_DIALOG_WINDOW_H
|
||||
987
Demos/OpenGL/GL_ShapeDrawer.cpp
Normal file
987
Demos/OpenGL/GL_ShapeDrawer.cpp
Normal file
@@ -0,0 +1,987 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef _WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include "GLDebugFont.h"
|
||||
|
||||
|
||||
|
||||
#include "GlutStuff.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConeShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
|
||||
|
||||
///
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
||||
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
|
||||
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
//for debugmodes
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
//#define USE_DISPLAY_LISTS 1
|
||||
#ifdef USE_DISPLAY_LISTS
|
||||
|
||||
#include <map>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//Set for storing Display list per trimesh
|
||||
struct TRIMESH_KEY
|
||||
{
|
||||
btCollisionShape* m_shape;
|
||||
GLuint m_dlist;//OpenGL display list
|
||||
};
|
||||
|
||||
typedef map<unsigned long,TRIMESH_KEY> TRIMESH_KEY_MAP;
|
||||
|
||||
typedef pair<unsigned long,TRIMESH_KEY> TRIMESH_KEY_PAIR;
|
||||
|
||||
TRIMESH_KEY_MAP g_display_lists;
|
||||
|
||||
class GlDisplaylistDrawcallback : public btTriangleCallback
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
||||
{
|
||||
|
||||
btVector3 diff1 = triangle[1] - triangle[0];
|
||||
btVector3 diff2 = triangle[2] - triangle[0];
|
||||
btVector3 normal = diff1.cross(diff2);
|
||||
|
||||
normal.normalize();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 1, 1);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
|
||||
//glColor3f(0, 1, 0);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
|
||||
//glColor3f(0, 1, 0);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glEnd();
|
||||
|
||||
/*glBegin(GL_LINES);
|
||||
glColor3f(1, 1, 0);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(1, 1, 0);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(1, 1, 0);
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glNormal3d(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glEnd();*/
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
GLuint OGL_get_displaylist_for_shape(btCollisionShape * shape)
|
||||
{
|
||||
TRIMESH_KEY_MAP::iterator map_iter;
|
||||
|
||||
unsigned long key = (unsigned long)shape;
|
||||
map_iter = g_display_lists.find(key);
|
||||
if(map_iter!=g_display_lists.end())
|
||||
{
|
||||
return map_iter->second.m_dlist;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OGL_displaylist_clean()
|
||||
{
|
||||
TRIMESH_KEY_MAP::iterator map_iter,map_itend;
|
||||
|
||||
map_iter = g_display_lists.begin();
|
||||
|
||||
while(map_iter!=map_itend)
|
||||
{
|
||||
glDeleteLists(map_iter->second.m_dlist,1);
|
||||
map_iter++;
|
||||
}
|
||||
|
||||
g_display_lists.clear();
|
||||
}
|
||||
|
||||
|
||||
void OGL_displaylist_register_shape(btCollisionShape * shape)
|
||||
{
|
||||
btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
|
||||
btVector3 aabbMin(-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT));
|
||||
GlDisplaylistDrawcallback drawCallback;
|
||||
TRIMESH_KEY dlist;
|
||||
|
||||
dlist.m_dlist = glGenLists(1);
|
||||
dlist.m_shape = shape;
|
||||
|
||||
unsigned long key = (unsigned long)shape;
|
||||
|
||||
g_display_lists.insert(TRIMESH_KEY_PAIR(key,dlist));
|
||||
|
||||
glNewList(dlist.m_dlist,GL_COMPILE);
|
||||
|
||||
// glEnable(GL_CULL_FACE);
|
||||
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
if (shape->isConcave())
|
||||
{
|
||||
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
||||
//todo pass camera, for some culling
|
||||
concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
// glDisable(GL_CULL_FACE);
|
||||
|
||||
glEndList();
|
||||
}
|
||||
#endif //USE_DISPLAY_LISTS
|
||||
|
||||
void GL_ShapeDrawer::drawCoordSystem() {
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex3d(0, 0, 0);
|
||||
glVertex3d(1, 0, 0);
|
||||
glColor3f(0, 1, 0);
|
||||
glVertex3d(0, 0, 0);
|
||||
glVertex3d(0, 1, 0);
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex3d(0, 0, 0);
|
||||
glVertex3d(0, 0, 1);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class GlDrawcallback : public btTriangleCallback
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
bool m_wireframe;
|
||||
|
||||
GlDrawcallback()
|
||||
:m_wireframe(false)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
||||
{
|
||||
|
||||
(void)triangleIndex;
|
||||
(void)partId;
|
||||
|
||||
|
||||
if (m_wireframe)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(0, 1, 0);
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glEnd();
|
||||
} else
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
//glColor3f(1, 1, 1);
|
||||
|
||||
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
|
||||
{
|
||||
public:
|
||||
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
|
||||
{
|
||||
(void)triangleIndex;
|
||||
(void)partId;
|
||||
|
||||
|
||||
glBegin(GL_TRIANGLES);//LINES);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(0, 1, 0);
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glEnd();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs)
|
||||
{
|
||||
int i, j;
|
||||
for(i = 0; i <= lats; i++) {
|
||||
btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
|
||||
btScalar z0 = radius*sin(lat0);
|
||||
btScalar zr0 = radius*cos(lat0);
|
||||
|
||||
btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
|
||||
btScalar z1 = radius*sin(lat1);
|
||||
btScalar zr1 = radius*cos(lat1);
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(j = 0; j <= longs; j++) {
|
||||
btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
|
||||
btScalar x = cos(lng);
|
||||
btScalar y = sin(lng);
|
||||
glNormal3f(x * zr1, y * zr1, z1);
|
||||
glVertex3f(x * zr1, y * zr1, z1);
|
||||
glNormal3f(x * zr0, y * zr0, z0);
|
||||
glVertex3f(x * zr0, y * zr0, z0);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis)
|
||||
{
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
switch (upAxis)
|
||||
{
|
||||
case 0:
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
glTranslatef(0.0, 0.0, -halfHeight);
|
||||
break;
|
||||
case 1:
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
glTranslatef(0.0, 0.0, -halfHeight);
|
||||
break;
|
||||
case 2:
|
||||
|
||||
glTranslatef(0.0, 0.0, -halfHeight);
|
||||
break;
|
||||
default:
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GLUquadricObj *quadObj = gluNewQuadric();
|
||||
|
||||
//The gluCylinder subroutine draws a cylinder that is oriented along the z axis.
|
||||
//The base of the cylinder is placed at z = 0; the top of the cylinder is placed at z=height.
|
||||
//Like a sphere, the cylinder is subdivided around the z axis into slices and along the z axis into stacks.
|
||||
|
||||
gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
|
||||
gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
|
||||
|
||||
gluDisk(quadObj,0,radius,15, 10);
|
||||
|
||||
gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
|
||||
glTranslatef(0.0f, 0.0f, 2.f*halfHeight);
|
||||
glRotatef(-180.0f, 0.0f, 1.0f, 0.0f);
|
||||
gluDisk(quadObj,0.f,radius,15, 10);
|
||||
|
||||
glPopMatrix();
|
||||
gluDeleteQuadric(quadObj);
|
||||
}
|
||||
|
||||
GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape)
|
||||
{
|
||||
ShapeCache* sc=(ShapeCache*)shape->getUserPointer();
|
||||
if(!sc)
|
||||
{
|
||||
sc=new(btAlignedAlloc(sizeof(ShapeCache),16)) ShapeCache(shape);
|
||||
sc->m_shapehull.buildHull(shape->getMargin());
|
||||
m_shapecaches.push_back(sc);
|
||||
shape->setUserPointer(sc);
|
||||
/* Build edges */
|
||||
const int ni=sc->m_shapehull.numIndices();
|
||||
const int nv=sc->m_shapehull.numVertices();
|
||||
const unsigned int* pi=sc->m_shapehull.getIndexPointer();
|
||||
const btVector3* pv=sc->m_shapehull.getVertexPointer();
|
||||
btAlignedObjectArray<ShapeCache::Edge*> edges;
|
||||
sc->m_edges.reserve(ni);
|
||||
edges.resize(nv*nv,0);
|
||||
for(int i=0;i<ni;i+=3)
|
||||
{
|
||||
const unsigned int* ti=pi+i;
|
||||
const btVector3 nrm=btCross(pv[ti[1]]-pv[ti[0]],pv[ti[2]]-pv[ti[0]]).normalized();
|
||||
for(int j=2,k=0;k<3;j=k++)
|
||||
{
|
||||
const unsigned int a=ti[j];
|
||||
const unsigned int b=ti[k];
|
||||
ShapeCache::Edge*& e=edges[btMin(a,b)*nv+btMax(a,b)];
|
||||
if(!e)
|
||||
{
|
||||
sc->m_edges.push_back(ShapeCache::Edge());
|
||||
e=&sc->m_edges[sc->m_edges.size()-1];
|
||||
e->n[0]=nrm;e->n[1]=-nrm;
|
||||
e->v[0]=a;e->v[1]=b;
|
||||
}
|
||||
else
|
||||
{
|
||||
e->n[1]=nrm;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return(sc);
|
||||
}
|
||||
|
||||
void renderSquareA(float x, float y, float z)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(x, y, z);
|
||||
glVertex3f(x + 10.f, y, z);
|
||||
glVertex3f(x + 10.f, y + 10.f, z);
|
||||
glVertex3f(x, y + 10.f, z);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
|
||||
|
||||
|
||||
void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
||||
{
|
||||
|
||||
if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE)
|
||||
{
|
||||
btVector3 org(m[12], m[13], m[14]);
|
||||
btVector3 dx(m[0], m[1], m[2]);
|
||||
btVector3 dy(m[4], m[5], m[6]);
|
||||
// btVector3 dz(m[8], m[9], m[10]);
|
||||
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||
dx *= halfExtent[0];
|
||||
dy *= halfExtent[1];
|
||||
// dz *= halfExtent[2];
|
||||
glColor3f(1,1,1);
|
||||
glDisable(GL_LIGHTING);
|
||||
glLineWidth(2);
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glDrawVector(org - dx - dy);
|
||||
glDrawVector(org - dx + dy);
|
||||
glDrawVector(org + dx + dy);
|
||||
glDrawVector(org + dx - dy);
|
||||
glEnd();
|
||||
return;
|
||||
}
|
||||
else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe))
|
||||
{
|
||||
btVector3 org(m[12], m[13], m[14]);
|
||||
btVector3 dx(m[0], m[1], m[2]);
|
||||
btVector3 dy(m[4], m[5], m[6]);
|
||||
btVector3 dz(m[8], m[9], m[10]);
|
||||
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||
dx *= halfExtent[0];
|
||||
dy *= halfExtent[1];
|
||||
dz *= halfExtent[2];
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glDrawVector(org - dx - dy - dz);
|
||||
glDrawVector(org + dx - dy - dz);
|
||||
glDrawVector(org + dx + dy - dz);
|
||||
glDrawVector(org - dx + dy - dz);
|
||||
glDrawVector(org - dx + dy + dz);
|
||||
glDrawVector(org + dx + dy + dz);
|
||||
glDrawVector(org + dx - dy + dz);
|
||||
glDrawVector(org - dx - dy + dz);
|
||||
glEnd();
|
||||
glBegin(GL_LINES);
|
||||
glDrawVector(org + dx - dy - dz);
|
||||
glDrawVector(org + dx - dy + dz);
|
||||
glDrawVector(org + dx + dy - dz);
|
||||
glDrawVector(org + dx + dy + dz);
|
||||
glDrawVector(org - dx - dy - dz);
|
||||
glDrawVector(org - dx + dy - dz);
|
||||
glDrawVector(org - dx - dy + dz);
|
||||
glDrawVector(org - dx + dy + dz);
|
||||
glEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
btglMultMatrix(m);
|
||||
|
||||
|
||||
if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
|
||||
const btConvexShape* convexShape = scalingShape->getChildShape();
|
||||
float scalingFactor = (float)scalingShape->getUniformScalingFactor();
|
||||
{
|
||||
btScalar tmpScaling[4][4]={{scalingFactor,0,0,0},
|
||||
{0,scalingFactor,0,0},
|
||||
{0,0,scalingFactor,0},
|
||||
{0,0,0,1}};
|
||||
|
||||
drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
glPopMatrix();
|
||||
return;
|
||||
}
|
||||
|
||||
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
|
||||
for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
|
||||
{
|
||||
btTransform childTrans = compoundShape->getChildTransform(i);
|
||||
const btCollisionShape* colShape = compoundShape->getChildShape(i);
|
||||
ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
|
||||
childTrans.getOpenGLMatrix(childMat);
|
||||
drawOpenGL(childMat,colShape,color,debugMode,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
if(m_textureenabled&&(!m_textureinitialized))
|
||||
{
|
||||
GLubyte* image=new GLubyte[256*256*3];
|
||||
for(int y=0;y<256;++y)
|
||||
{
|
||||
const int t=y>>4;
|
||||
GLubyte* pi=image+y*256*3;
|
||||
for(int x=0;x<256;++x)
|
||||
{
|
||||
const int s=x>>4;
|
||||
const GLubyte b=180;
|
||||
GLubyte c=b+((s+t&1)&1)*(255-b);
|
||||
pi[0]=pi[1]=pi[2]=c;pi+=3;
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1,(GLuint*)&m_texturehandle);
|
||||
glBindTexture(GL_TEXTURE_2D,m_texturehandle);
|
||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image);
|
||||
delete[] image;
|
||||
|
||||
|
||||
}
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glScalef(0.025f,0.025f,0.025f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
static const GLfloat planex[]={1,0,0,0};
|
||||
// static const GLfloat planey[]={0,1,0,0};
|
||||
static const GLfloat planez[]={0,0,1,0};
|
||||
glTexGenfv(GL_S,GL_OBJECT_PLANE,planex);
|
||||
glTexGenfv(GL_T,GL_OBJECT_PLANE,planez);
|
||||
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
|
||||
glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
m_textureinitialized=true;
|
||||
|
||||
|
||||
|
||||
|
||||
//drawCoordSystem();
|
||||
|
||||
//glPushMatrix();
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
if(m_textureenabled)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D,m_texturehandle);
|
||||
} else
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
||||
glColor3f(color.x(),color.y(), color.z());
|
||||
|
||||
bool useWireframeFallback = true;
|
||||
|
||||
if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
|
||||
{
|
||||
///you can comment out any of the specific cases, and use the default
|
||||
|
||||
///the benefit of 'default' is that it approximates the actual collision shape including collision margin
|
||||
//int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
|
||||
int shapetype=shape->getShapeType();
|
||||
switch (shapetype)
|
||||
{
|
||||
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
|
||||
float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
|
||||
drawSphere(radius,10,10);
|
||||
useWireframeFallback = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||
|
||||
static int indices[36] = {
|
||||
0,1,2,
|
||||
3,2,1,
|
||||
4,0,6,
|
||||
6,0,2,
|
||||
5,1,4,
|
||||
4,1,0,
|
||||
7,3,1,
|
||||
7,1,5,
|
||||
5,4,7,
|
||||
7,4,6,
|
||||
7,2,3,
|
||||
7,6,2};
|
||||
|
||||
btVector3 vertices[8]={
|
||||
btVector3(halfExtent[0],halfExtent[1],halfExtent[2]),
|
||||
btVector3(-halfExtent[0],halfExtent[1],halfExtent[2]),
|
||||
btVector3(halfExtent[0],-halfExtent[1],halfExtent[2]),
|
||||
btVector3(-halfExtent[0],-halfExtent[1],halfExtent[2]),
|
||||
btVector3(halfExtent[0],halfExtent[1],-halfExtent[2]),
|
||||
btVector3(-halfExtent[0],halfExtent[1],-halfExtent[2]),
|
||||
btVector3(halfExtent[0],-halfExtent[1],-halfExtent[2]),
|
||||
btVector3(-halfExtent[0],-halfExtent[1],-halfExtent[2])};
|
||||
#if 1
|
||||
glBegin (GL_TRIANGLES);
|
||||
int si=36;
|
||||
for (int i=0;i<si;i+=3)
|
||||
{
|
||||
const btVector3& v1 = vertices[indices[i]];;
|
||||
const btVector3& v2 = vertices[indices[i+1]];
|
||||
const btVector3& v3 = vertices[indices[i+2]];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
|
||||
}
|
||||
glEnd();
|
||||
#endif
|
||||
|
||||
useWireframeFallback = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
case CONE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
|
||||
int upIndex = coneShape->getConeUpIndex();
|
||||
float radius = coneShape->getRadius();//+coneShape->getMargin();
|
||||
float height = coneShape->getHeight();//+coneShape->getMargin();
|
||||
switch (upIndex)
|
||||
{
|
||||
case 0:
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
break;
|
||||
case 1:
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
glTranslatef(0.0, 0.0, -0.5*height);
|
||||
glutSolidCone(radius,height,10,10);
|
||||
useWireframeFallback = false;
|
||||
break;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
case STATIC_PLANE_PROXYTYPE:
|
||||
{
|
||||
const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
|
||||
btScalar planeConst = staticPlaneShape->getPlaneConstant();
|
||||
const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
|
||||
btVector3 planeOrigin = planeNormal * planeConst;
|
||||
btVector3 vec0,vec1;
|
||||
btPlaneSpace1(planeNormal,vec0,vec1);
|
||||
btScalar vecLen = 100.f;
|
||||
btVector3 pt0 = planeOrigin + vec0*vecLen;
|
||||
btVector3 pt1 = planeOrigin - vec0*vecLen;
|
||||
btVector3 pt2 = planeOrigin + vec1*vecLen;
|
||||
btVector3 pt3 = planeOrigin - vec1*vecLen;
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ());
|
||||
glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ());
|
||||
glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ());
|
||||
glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ());
|
||||
glEnd();
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
|
||||
int upAxis = cylinder->getUpAxis();
|
||||
|
||||
|
||||
float radius = cylinder->getRadius();
|
||||
float halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
|
||||
|
||||
drawCylinder(radius,halfHeight,upAxis);
|
||||
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
|
||||
|
||||
btTransform childTransform;
|
||||
childTransform.setIdentity();
|
||||
|
||||
|
||||
for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
|
||||
{
|
||||
btSphereShape sc(multiSphereShape->getSphereRadius(i));
|
||||
childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
|
||||
ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
|
||||
childTransform.getOpenGLMatrix(childMat);
|
||||
drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (shape->isConvex())
|
||||
{
|
||||
const btConvexPolyhedron* poly = shape->isPolyhedral() ? ((btPolyhedralConvexShape*) shape)->getConvexPolyhedron() : 0;
|
||||
if (poly)
|
||||
{
|
||||
int i;
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (i=0;i<poly->m_faces.size();i++)
|
||||
{
|
||||
btVector3 centroid(0,0,0);
|
||||
int numVerts = poly->m_faces[i].m_indices.size();
|
||||
if (numVerts>2)
|
||||
{
|
||||
btVector3 v1 = poly->m_vertices[poly->m_faces[i].m_indices[0]];
|
||||
for (int v=0;v<poly->m_faces[i].m_indices.size()-2;v++)
|
||||
{
|
||||
|
||||
btVector3 v2 = poly->m_vertices[poly->m_faces[i].m_indices[v+1]];
|
||||
btVector3 v3 = poly->m_vertices[poly->m_faces[i].m_indices[v+2]];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd ();
|
||||
} else
|
||||
{
|
||||
ShapeCache* sc=cache((btConvexShape*)shape);
|
||||
//glutSolidCube(1.0);
|
||||
btShapeHull* hull = &sc->m_shapehull/*(btShapeHull*)shape->getUserPointer()*/;
|
||||
|
||||
if (hull->numTriangles () > 0)
|
||||
{
|
||||
int index = 0;
|
||||
const unsigned int* idx = hull->getIndexPointer();
|
||||
const btVector3* vtx = hull->getVertexPointer();
|
||||
|
||||
glBegin (GL_TRIANGLES);
|
||||
|
||||
for (int i = 0; i < hull->numTriangles (); i++)
|
||||
{
|
||||
int i1 = index++;
|
||||
int i2 = index++;
|
||||
int i3 = index++;
|
||||
btAssert(i1 < hull->numIndices () &&
|
||||
i2 < hull->numIndices () &&
|
||||
i3 < hull->numIndices ());
|
||||
|
||||
int index1 = idx[i1];
|
||||
int index2 = idx[i2];
|
||||
int index3 = idx[i3];
|
||||
btAssert(index1 < hull->numVertices () &&
|
||||
index2 < hull->numVertices () &&
|
||||
index3 < hull->numVertices ());
|
||||
|
||||
btVector3 v1 = vtx[index1];
|
||||
btVector3 v2 = vtx[index2];
|
||||
btVector3 v3 = vtx[index3];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glNormal3f(0,1,0);
|
||||
|
||||
|
||||
/// for polyhedral shapes
|
||||
if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral()))
|
||||
{
|
||||
btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
|
||||
|
||||
{
|
||||
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
int i;
|
||||
for (i=0;i<polyshape->getNumVertices();i++)
|
||||
{
|
||||
btVector3 vtx;
|
||||
polyshape->getVertex(i,vtx);
|
||||
char buf[12];
|
||||
sprintf(buf," %d",i);
|
||||
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
}
|
||||
|
||||
for (i=0;i<polyshape->getNumPlanes();i++)
|
||||
{
|
||||
btVector3 normal;
|
||||
btVector3 vtx;
|
||||
polyshape->getPlane(normal,vtx,i);
|
||||
//btScalar d = vtx.dot(normal);
|
||||
|
||||
//char buf[12];
|
||||
//sprintf(buf," plane %d",i);
|
||||
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
#ifdef USE_DISPLAY_LISTS
|
||||
|
||||
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
|
||||
{
|
||||
GLuint dlist = OGL_get_displaylist_for_shape((btCollisionShape * )shape);
|
||||
if (dlist)
|
||||
{
|
||||
glCallList(dlist);
|
||||
}
|
||||
else
|
||||
{
|
||||
#else
|
||||
if (shape->isConcave() && !shape->isInfinite())
|
||||
{
|
||||
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
||||
|
||||
GlDrawcallback drawCallback;
|
||||
drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
|
||||
|
||||
concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax);
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_DISPLAY_LISTS
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
void GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
||||
{
|
||||
glPushMatrix();
|
||||
btglMultMatrix(m);
|
||||
if(shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
|
||||
const btConvexShape* convexShape = scalingShape->getChildShape();
|
||||
float scalingFactor = (float)scalingShape->getUniformScalingFactor();
|
||||
btScalar tmpScaling[4][4]={ {scalingFactor,0,0,0},
|
||||
{0,scalingFactor,0,0},
|
||||
{0,0,scalingFactor,0},
|
||||
{0,0,0,1}};
|
||||
drawShadow((btScalar*)tmpScaling,extrusion,convexShape,worldBoundsMin,worldBoundsMax);
|
||||
glPopMatrix();
|
||||
return;
|
||||
}
|
||||
else if(shape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
|
||||
for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
|
||||
{
|
||||
btTransform childTrans = compoundShape->getChildTransform(i);
|
||||
const btCollisionShape* colShape = compoundShape->getChildShape(i);
|
||||
ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
|
||||
childTrans.getOpenGLMatrix(childMat);
|
||||
drawShadow(childMat,extrusion*childTrans.getBasis(),colShape,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// bool useWireframeFallback = true;
|
||||
if (shape->isConvex())
|
||||
{
|
||||
ShapeCache* sc=cache((btConvexShape*)shape);
|
||||
btShapeHull* hull =&sc->m_shapehull;
|
||||
glBegin(GL_QUADS);
|
||||
for(int i=0;i<sc->m_edges.size();++i)
|
||||
{
|
||||
const btScalar d=btDot(sc->m_edges[i].n[0],extrusion);
|
||||
if((d*btDot(sc->m_edges[i].n[1],extrusion))<0)
|
||||
{
|
||||
const int q= d<0?1:0;
|
||||
const btVector3& a= hull->getVertexPointer()[sc->m_edges[i].v[q]];
|
||||
const btVector3& b= hull->getVertexPointer()[sc->m_edges[i].v[1-q]];
|
||||
glVertex3f(a[0],a[1],a[2]);
|
||||
glVertex3f(b[0],b[1],b[2]);
|
||||
glVertex3f(b[0]+extrusion[0],b[1]+extrusion[1],b[2]+extrusion[2]);
|
||||
glVertex3f(a[0]+extrusion[0],a[1]+extrusion[1],a[2]+extrusion[2]);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
|
||||
// if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
||||
|
||||
GlDrawcallback drawCallback;
|
||||
drawCallback.m_wireframe = false;
|
||||
|
||||
concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax);
|
||||
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
GL_ShapeDrawer::GL_ShapeDrawer()
|
||||
{
|
||||
m_texturehandle = 0;
|
||||
m_textureenabled = false;
|
||||
m_textureinitialized = false;
|
||||
}
|
||||
|
||||
GL_ShapeDrawer::~GL_ShapeDrawer()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<m_shapecaches.size();i++)
|
||||
{
|
||||
m_shapecaches[i]->~ShapeCache();
|
||||
btAlignedFree(m_shapecaches[i]);
|
||||
}
|
||||
m_shapecaches.clear();
|
||||
if(m_textureinitialized)
|
||||
{
|
||||
glDeleteTextures(1,(const GLuint*) &m_texturehandle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
70
Demos/OpenGL/GL_ShapeDrawer.h
Normal file
70
Demos/OpenGL/GL_ShapeDrawer.h
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GL_SHAPE_DRAWER_H
|
||||
#define GL_SHAPE_DRAWER_H
|
||||
|
||||
class btCollisionShape;
|
||||
class btShapeHull;
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
||||
|
||||
/// OpenGL shape drawing
|
||||
class GL_ShapeDrawer
|
||||
{
|
||||
protected:
|
||||
struct ShapeCache
|
||||
{
|
||||
struct Edge { btVector3 n[2];int v[2]; };
|
||||
ShapeCache(btConvexShape* s) : m_shapehull(s) {}
|
||||
btShapeHull m_shapehull;
|
||||
btAlignedObjectArray<Edge> m_edges;
|
||||
};
|
||||
//clean-up memory of dynamically created shape hulls
|
||||
btAlignedObjectArray<ShapeCache*> m_shapecaches;
|
||||
unsigned int m_texturehandle;
|
||||
bool m_textureenabled;
|
||||
bool m_textureinitialized;
|
||||
|
||||
|
||||
ShapeCache* cache(btConvexShape*);
|
||||
|
||||
public:
|
||||
GL_ShapeDrawer();
|
||||
|
||||
virtual ~GL_ShapeDrawer();
|
||||
|
||||
///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
|
||||
virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
||||
virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
||||
|
||||
bool enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); }
|
||||
bool hasTextureEnabled() const
|
||||
{
|
||||
return m_textureenabled;
|
||||
}
|
||||
|
||||
static void drawCylinder(float radius,float halfHeight, int upAxis);
|
||||
void drawSphere(btScalar r, int lats, int longs);
|
||||
static void drawCoordSystem();
|
||||
|
||||
};
|
||||
|
||||
void OGL_displaylist_register_shape(btCollisionShape * shape);
|
||||
void OGL_displaylist_clean();
|
||||
|
||||
#endif //GL_SHAPE_DRAWER_H
|
||||
|
||||
80
Demos/OpenGL/GL_Simplex1to4.cpp
Normal file
80
Demos/OpenGL/GL_Simplex1to4.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "GL_Simplex1to4.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#include "GlutStuff.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
GL_Simplex1to4::GL_Simplex1to4()
|
||||
:m_simplexSolver(0)
|
||||
{
|
||||
}
|
||||
|
||||
GL_Simplex1to4::~GL_Simplex1to4()
|
||||
{
|
||||
}
|
||||
|
||||
///
|
||||
/// Debugging method calcClosest calculates the closest point to the origin, using m_simplexSolver
|
||||
///
|
||||
void GL_Simplex1to4::calcClosest(btScalar* m)
|
||||
{
|
||||
btTransform tr;
|
||||
tr.setFromOpenGLMatrix(m);
|
||||
|
||||
|
||||
|
||||
GL_ShapeDrawer::drawCoordSystem();
|
||||
|
||||
if (m_simplexSolver)
|
||||
{
|
||||
m_simplexSolver->reset();
|
||||
bool res;
|
||||
|
||||
btVector3 v;
|
||||
|
||||
for (int i=0;i<m_numVertices;i++)
|
||||
{
|
||||
v = tr(m_vertices[i]);
|
||||
m_simplexSolver->addVertex(v,v,btVector3(0.f,0.f,0.f));
|
||||
res = m_simplexSolver->closest(v);
|
||||
}
|
||||
|
||||
//draw v?
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
btglColor3(1.f, 0.f, 0.f);
|
||||
btglVertex3(0.f, 0.f, 0.f);
|
||||
btglVertex3(v.x(),v.y(),v.z());
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
41
Demos/OpenGL/GL_Simplex1to4.h
Normal file
41
Demos/OpenGL/GL_Simplex1to4.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GL_SIMPLEX_1TO4_H
|
||||
#define GL_SIMPLEX_1TO4_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
|
||||
|
||||
///GL_Simplex1to4 is a class to debug a Simplex Solver with 1 to 4 points.
|
||||
///Can be used by GJK.
|
||||
class GL_Simplex1to4 : public btBU_Simplex1to4
|
||||
{
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
|
||||
public:
|
||||
|
||||
GL_Simplex1to4();
|
||||
virtual ~GL_Simplex1to4();
|
||||
|
||||
void calcClosest(btScalar* m);
|
||||
|
||||
void setSimplexSolver(btSimplexSolverInterface* simplexSolver) {
|
||||
m_simplexSolver = simplexSolver;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //GL_SIMPLEX_1TO4_H
|
||||
87
Demos/OpenGL/GlutDemoApplication.cpp
Normal file
87
Demos/OpenGL/GlutDemoApplication.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
#ifndef _WINDOWS
|
||||
|
||||
#include "GlutDemoApplication.h"
|
||||
|
||||
#include "GlutStuff.h"
|
||||
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
|
||||
void GlutDemoApplication::updateModifierKeys()
|
||||
{
|
||||
m_modifierKeys = 0;
|
||||
if (glutGetModifiers() & GLUT_ACTIVE_ALT)
|
||||
m_modifierKeys |= BT_ACTIVE_ALT;
|
||||
|
||||
if (glutGetModifiers() & GLUT_ACTIVE_CTRL)
|
||||
m_modifierKeys |= BT_ACTIVE_CTRL;
|
||||
|
||||
if (glutGetModifiers() & GLUT_ACTIVE_SHIFT)
|
||||
m_modifierKeys |= BT_ACTIVE_SHIFT;
|
||||
}
|
||||
|
||||
void GlutDemoApplication::specialKeyboard(int key, int x, int y)
|
||||
{
|
||||
(void)x;
|
||||
(void)y;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_F1:
|
||||
{
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GLUT_KEY_F2:
|
||||
{
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case GLUT_KEY_END:
|
||||
{
|
||||
int numObj = getDynamicsWorld()->getNumCollisionObjects();
|
||||
if (numObj)
|
||||
{
|
||||
btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1];
|
||||
|
||||
getDynamicsWorld()->removeCollisionObject(obj);
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
delete obj;
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_LEFT : stepLeft(); break;
|
||||
case GLUT_KEY_RIGHT : stepRight(); break;
|
||||
case GLUT_KEY_UP : stepFront(); break;
|
||||
case GLUT_KEY_DOWN : stepBack(); break;
|
||||
case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
||||
case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
||||
case GLUT_KEY_HOME : toggleIdle(); break;
|
||||
default:
|
||||
// std::cout << "unused (special) key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
void GlutDemoApplication::swapBuffers()
|
||||
{
|
||||
glutSwapBuffers();
|
||||
|
||||
}
|
||||
|
||||
#endif //_WINDOWS
|
||||
|
||||
|
||||
36
Demos/OpenGL/GlutDemoApplication.h
Normal file
36
Demos/OpenGL/GlutDemoApplication.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef GLUT_DEMO_APPLICATION_H
|
||||
#define GLUT_DEMO_APPLICATION_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) GlutDemoApplication : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
void specialKeyboard(int key, int x, int y);
|
||||
|
||||
virtual void swapBuffers();
|
||||
|
||||
virtual void updateModifierKeys();
|
||||
|
||||
};
|
||||
#endif //GLUT_DEMO_APPLICATION_H
|
||||
|
||||
120
Demos/OpenGL/GlutStuff.cpp
Normal file
120
Demos/OpenGL/GlutStuff.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _WINDOWS
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
//glut is C code, this global gDemoApplication links glut to the C++ demo
|
||||
static DemoApplication* gDemoApplication = 0;
|
||||
|
||||
|
||||
#include "GlutStuff.h"
|
||||
|
||||
static void glutKeyboardCallback(unsigned char key, int x, int y)
|
||||
{
|
||||
gDemoApplication->keyboardCallback(key,x,y);
|
||||
}
|
||||
|
||||
static void glutKeyboardUpCallback(unsigned char key, int x, int y)
|
||||
{
|
||||
gDemoApplication->keyboardUpCallback(key,x,y);
|
||||
}
|
||||
|
||||
static void glutSpecialKeyboardCallback(int key, int x, int y)
|
||||
{
|
||||
gDemoApplication->specialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
static void glutSpecialKeyboardUpCallback(int key, int x, int y)
|
||||
{
|
||||
gDemoApplication->specialKeyboardUp(key,x,y);
|
||||
}
|
||||
|
||||
|
||||
static void glutReshapeCallback(int w, int h)
|
||||
{
|
||||
gDemoApplication->reshape(w,h);
|
||||
}
|
||||
|
||||
static void glutMoveAndDisplayCallback()
|
||||
{
|
||||
gDemoApplication->moveAndDisplay();
|
||||
}
|
||||
|
||||
static void glutMouseFuncCallback(int button, int state, int x, int y)
|
||||
{
|
||||
gDemoApplication->mouseFunc(button,state,x,y);
|
||||
}
|
||||
|
||||
|
||||
static void glutMotionFuncCallback(int x,int y)
|
||||
{
|
||||
gDemoApplication->mouseMotionFunc(x,y);
|
||||
}
|
||||
|
||||
|
||||
static void glutDisplayCallback(void)
|
||||
{
|
||||
gDemoApplication->displayCallback();
|
||||
}
|
||||
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
|
||||
|
||||
gDemoApplication = demoApp;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
|
||||
glutInitWindowPosition(width/2, height/2);
|
||||
glutInitWindowSize(width, height);
|
||||
glutCreateWindow(title);
|
||||
#ifdef BT_USE_FREEGLUT
|
||||
glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
|
||||
#endif
|
||||
|
||||
gDemoApplication->myinit();
|
||||
|
||||
glutKeyboardFunc(glutKeyboardCallback);
|
||||
glutKeyboardUpFunc(glutKeyboardUpCallback);
|
||||
glutSpecialFunc(glutSpecialKeyboardCallback);
|
||||
glutSpecialUpFunc(glutSpecialKeyboardUpCallback);
|
||||
|
||||
glutReshapeFunc(glutReshapeCallback);
|
||||
//createMenu();
|
||||
glutIdleFunc(glutMoveAndDisplayCallback);
|
||||
glutMouseFunc(glutMouseFuncCallback);
|
||||
glutPassiveMotionFunc(glutMotionFuncCallback);
|
||||
glutMotionFunc(glutMotionFuncCallback);
|
||||
glutDisplayFunc( glutDisplayCallback );
|
||||
|
||||
glutMoveAndDisplayCallback();
|
||||
|
||||
//enable vsync to avoid tearing on Apple (todo: for Windows)
|
||||
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
int swap_interval = 1;
|
||||
CGLContextObj cgl_context = CGLGetCurrentContext();
|
||||
CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#endif //_WINDOWS
|
||||
86
Demos/OpenGL/GlutStuff.h
Normal file
86
Demos/OpenGL/GlutStuff.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GLUT_STUFF_H
|
||||
#define GLUT_STUFF_H
|
||||
|
||||
#ifdef _WIN32//for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#endif //_WINDOWS
|
||||
#endif //APPLE
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define BT_ACTIVE_ALT VK_LMENU
|
||||
#define BT_ACTIVE_SHIFT VK_LSHIFT
|
||||
#else
|
||||
#define BT_KEY_K 'k'
|
||||
#define BT_KEY_LEFT GLUT_KEY_LEFT
|
||||
#define BT_KEY_RIGHT GLUT_KEY_RIGHT
|
||||
#define BT_KEY_UP GLUT_KEY_UP
|
||||
#define BT_KEY_DOWN GLUT_KEY_DOWN
|
||||
#define BT_KEY_F1 GLUT_KEY_F1
|
||||
#define BT_KEY_F2 GLUT_KEY_F2
|
||||
#define BT_KEY_F3 GLUT_KEY_F3
|
||||
#define BT_KEY_F4 GLUT_KEY_F4
|
||||
#define BT_KEY_F5 GLUT_KEY_F5
|
||||
#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
|
||||
#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
|
||||
#define BT_KEY_END GLUT_KEY_END
|
||||
#define BT_KEY_HOME GLUT_KEY_HOME
|
||||
#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
|
||||
#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
|
||||
#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
|
||||
#endif
|
||||
|
||||
#if BT_USE_FREEGLUT
|
||||
#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
class DemoApplication;
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
|
||||
|
||||
#if defined(BT_USE_DOUBLE_PRECISION)
|
||||
#define btglLoadMatrix glLoadMatrixd
|
||||
#define btglMultMatrix glMultMatrixd
|
||||
#define btglColor3 glColor3d
|
||||
#define btglVertex3 glVertex3d
|
||||
#else
|
||||
#define btglLoadMatrix glLoadMatrixf
|
||||
#define btglMultMatrix glMultMatrixf
|
||||
#define btglColor3 glColor3f
|
||||
#define btglVertex3 glVertex3d
|
||||
#endif
|
||||
|
||||
#endif //GLUT_STUFF_H
|
||||
12
Demos/OpenGL/Makefile.am
Normal file
12
Demos/OpenGL/Makefile.am
Normal file
@@ -0,0 +1,12 @@
|
||||
noinst_LIBRARIES = libbulletopenglsupport.a
|
||||
|
||||
libbulletopenglsupport_a_SOURCES = \
|
||||
DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \
|
||||
GLDebugFont.cpp GLDebugFont.h GlutDemoApplication.cpp GlutDemoApplication.h \
|
||||
GlutStuff.h \
|
||||
DemoApplication.h GL_ShapeDrawer.cpp \
|
||||
GL_Simplex1to4.h RenderTexture.cpp \
|
||||
DebugCastResult.h GLDebugDrawer.cpp \
|
||||
GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h
|
||||
|
||||
INCLUDES=-I../../src
|
||||
86
Demos/OpenGL/RenderTexture.cpp
Normal file
86
Demos/OpenGL/RenderTexture.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "RenderTexture.h"
|
||||
#include <memory.h>
|
||||
|
||||
|
||||
renderTexture::renderTexture(int width,int height)
|
||||
:m_height(height),m_width(width)
|
||||
{
|
||||
m_buffer = new unsigned char[m_width*m_height*4];
|
||||
|
||||
//clear screen
|
||||
memset(m_buffer,0,m_width*m_height*4);
|
||||
|
||||
//clear screen version 2
|
||||
for (int x=0;x<m_width;x++)
|
||||
{
|
||||
for (int y=0;y<m_height;y++)
|
||||
{
|
||||
setPixel(x,y,btVector4(float(x),float(y),0.f,1.f));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void renderTexture::grapicalPrintf(char* str, void* fontData, int rasterposx,int rasterposy)
|
||||
{
|
||||
unsigned char c;
|
||||
int x=0;
|
||||
int xx=0;
|
||||
|
||||
while ((c = (unsigned char) *str++)) {
|
||||
|
||||
x=xx;
|
||||
unsigned char* fontPtr = (unsigned char*) fontData;
|
||||
char ch = c-32;
|
||||
|
||||
int sx=ch%16;
|
||||
int sy=ch/16;
|
||||
|
||||
|
||||
for (int i=sx*16;i<(sx*16+16);i++)
|
||||
{
|
||||
int y=0;
|
||||
for (int j=sy*16;j<(sy*16+16);j++)
|
||||
{
|
||||
unsigned char packedColor = (fontPtr[i*3+255*256*3-(256*j)*3]);
|
||||
//float colorf = packedColor ? 0.f : 1.f;
|
||||
float colorf = packedColor/255.f;// ? 0.f : 1.f;
|
||||
btVector4 rgba(colorf,colorf,colorf,1.f);
|
||||
//if (colorf)
|
||||
{
|
||||
//setPixel(rasterposx+x,rasterposy+y,rgba);
|
||||
addPixel(rasterposx+x,rasterposy+y,rgba);
|
||||
}
|
||||
//bit >>=1;
|
||||
y++;
|
||||
}
|
||||
x++;
|
||||
}
|
||||
//xx+=16;
|
||||
xx+=10;
|
||||
}
|
||||
}
|
||||
|
||||
renderTexture::~renderTexture()
|
||||
{
|
||||
delete [] m_buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
73
Demos/OpenGL/RenderTexture.h
Normal file
73
Demos/OpenGL/RenderTexture.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RENDER_TEXTURE_H
|
||||
#define RENDER_TEXTURE_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "GLDebugFont.h"
|
||||
|
||||
///
|
||||
///renderTexture provides a software-render context (setpixel/printf)
|
||||
///
|
||||
class renderTexture
|
||||
{
|
||||
int m_height;
|
||||
int m_width;
|
||||
unsigned char* m_buffer;
|
||||
|
||||
public:
|
||||
|
||||
renderTexture(int width,int height);
|
||||
~renderTexture();
|
||||
|
||||
///rgba input is in range [0..1] for each component
|
||||
inline void setPixel(int x,int y,const btVector4& rgba)
|
||||
{
|
||||
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
|
||||
|
||||
pixel[0] = (unsigned char)(255.*rgba.getX());
|
||||
pixel[1] = (unsigned char)(255.*rgba.getY());
|
||||
pixel[2] = (unsigned char)(255.*rgba.getZ());
|
||||
pixel[3] = (unsigned char)(255.*rgba.getW());
|
||||
}
|
||||
|
||||
inline void addPixel(int x,int y,const btVector4& rgba)
|
||||
{
|
||||
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
|
||||
pixel[0] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[0] + btScalar(255.f)*rgba.getX()));
|
||||
pixel[1] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[1] + btScalar(255.f)*rgba.getY()));
|
||||
pixel[2] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[2] + btScalar(255.f)*rgba.getZ()));
|
||||
// pixel[3] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[3] + btScalar(255.f)*rgba.getW()));
|
||||
}
|
||||
|
||||
inline btVector4 getPixel(int x,int y)
|
||||
{
|
||||
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
|
||||
return btVector4(pixel[0]*1.f/255.f,
|
||||
pixel[1]*1.f/255.f,
|
||||
pixel[2]*1.f/255.f,
|
||||
pixel[3]*1.f/255.f);
|
||||
}
|
||||
|
||||
const unsigned char* getBuffer() const { return m_buffer;}
|
||||
int getWidth() const { return m_width;}
|
||||
int getHeight() const { return m_height;}
|
||||
void grapicalPrintf(char* str, void* fontData, int startx = 0,int starty=0);
|
||||
|
||||
};
|
||||
|
||||
#endif //RENDER_TEXTURE_H
|
||||
|
||||
473
Demos/OpenGL/Win32AppMain.cpp
Normal file
473
Demos/OpenGL/Win32AppMain.cpp
Normal file
@@ -0,0 +1,473 @@
|
||||
#ifdef _WINDOWS
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2010 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
#include "GLDebugDrawer.h"
|
||||
#include "GLDebugFont.h"
|
||||
|
||||
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
|
||||
|
||||
/// This Win32AppMain is shared code between all demos.
|
||||
/// The actual demo, derived from DemoApplication is created using 'createDemo', in a separate .cpp file
|
||||
DemoApplication* gDemoApplication = 0;
|
||||
DemoApplication* createDemo();
|
||||
|
||||
|
||||
// Function Declarations
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
|
||||
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
|
||||
static bool sOpenGLInitialized = false;
|
||||
static int sWidth = 0;
|
||||
static int sHeight =0;
|
||||
static int quitRequest = 0;
|
||||
|
||||
// WinMain
|
||||
|
||||
|
||||
#ifdef USE_AMD_OPENCL
|
||||
|
||||
|
||||
|
||||
#include "btOpenCLUtils.h"
|
||||
|
||||
#include <LinearMath/btScalar.h>
|
||||
|
||||
cl_context g_cxMainContext;
|
||||
cl_device_id g_cdDevice;
|
||||
cl_command_queue g_cqCommandQue;
|
||||
|
||||
|
||||
// Returns true if OpenCL is initialized properly, false otherwise.
|
||||
bool initCL( void* glCtx, void* glDC )
|
||||
{
|
||||
const char* vendorSDK = btOpenCLUtils::getSdkVendorName();
|
||||
printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
|
||||
|
||||
int ciErrNum = 0;
|
||||
|
||||
#ifdef BT_USE_CLEW
|
||||
ciErrNum = clewInit( "OpenCL.dll" );
|
||||
if ( ciErrNum != CLEW_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(CL_PLATFORM_MINI_CL)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
|
||||
#elif defined(CL_PLATFORM_AMD)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
|
||||
#elif defined(CL_PLATFORM_NVIDIA)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
|
||||
#else
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
|
||||
#endif
|
||||
|
||||
g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext);
|
||||
if (!numDev)
|
||||
return false;
|
||||
|
||||
g_cdDevice = btOpenCLUtils::getDevice(g_cxMainContext,0);
|
||||
|
||||
btOpenCLDeviceInfo clInfo;
|
||||
btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo);
|
||||
btOpenCLUtils::printDeviceInfo(g_cdDevice);
|
||||
|
||||
// create a command-queue
|
||||
g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif //#ifdef USE_AMD_OPENCL
|
||||
|
||||
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine, int iCmdShow)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HDC hDC;
|
||||
HGLRC hRC;
|
||||
MSG msg;
|
||||
BOOL quit = FALSE;
|
||||
float theta = 0.0f;
|
||||
|
||||
gDemoApplication = createDemo();
|
||||
|
||||
#ifdef USE_AMD_OPENCL
|
||||
|
||||
bool initialized = initCL(0,0);
|
||||
btAssert(initialized);
|
||||
#endif //USE_AMD_OPENCL
|
||||
|
||||
// register window class
|
||||
wc.style = CS_OWNDC;
|
||||
wc.lpfnWndProc = WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = "BulletPhysics";
|
||||
RegisterClass( &wc );
|
||||
|
||||
// create main window
|
||||
hWnd = CreateWindow(
|
||||
"BulletPhysics", "Bullet Physics Sample. http://bulletphysics.org",
|
||||
WS_CAPTION | WS_VISIBLE | WS_OVERLAPPEDWINDOW,
|
||||
// 0, 0, 640, 480,
|
||||
0, 0, 1024, 768,
|
||||
NULL, NULL, hInstance, NULL );
|
||||
|
||||
// enable OpenGL for the window
|
||||
EnableOpenGL( hWnd, &hDC, &hRC );
|
||||
|
||||
|
||||
GLDebugDrawer debugDraw;
|
||||
gDemoApplication->myinit();
|
||||
//gDemoApplication->reshape(1024, 768);
|
||||
gDemoApplication->initPhysics();
|
||||
if (gDemoApplication->getDynamicsWorld())
|
||||
gDemoApplication->getDynamicsWorld()->setDebugDrawer(&debugDraw);
|
||||
|
||||
gDemoApplication->reshape(sWidth,sHeight);
|
||||
|
||||
// program main loop
|
||||
while ( !quit )
|
||||
{
|
||||
|
||||
// check for messages
|
||||
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
|
||||
// handle or dispatch messages
|
||||
if ( msg.message == WM_QUIT )
|
||||
{
|
||||
quit = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
|
||||
// gDemoApplication->displayCallback();
|
||||
|
||||
|
||||
};
|
||||
|
||||
// OpenGL animation code goes here
|
||||
|
||||
glClearColor( .7f, 0.7f, 0.7f, 1.f );
|
||||
|
||||
gDemoApplication->moveAndDisplay();
|
||||
|
||||
|
||||
SwapBuffers( hDC );
|
||||
|
||||
theta += 1.0f;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// shutdown OpenGL
|
||||
DisableOpenGL( hWnd, hDC, hRC );
|
||||
|
||||
// destroy the window explicitly
|
||||
DestroyWindow( hWnd );
|
||||
|
||||
delete gDemoApplication;
|
||||
|
||||
return msg.wParam;
|
||||
|
||||
}
|
||||
|
||||
// Window Procedure
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
|
||||
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
case WM_SYSKEYDOWN:
|
||||
{
|
||||
if (lParam & 1<<29)
|
||||
{
|
||||
gDemoApplication->m_modifierKeys = VK_LMENU;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_SYSKEYUP:
|
||||
{
|
||||
if (lParam & 1<<29)
|
||||
{
|
||||
gDemoApplication->m_modifierKeys = VK_LMENU;
|
||||
} else
|
||||
{
|
||||
gDemoApplication->m_modifierKeys = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case WM_SIZE: // Size Action Has Taken Place
|
||||
|
||||
switch (wParam) // Evaluate Size Action
|
||||
{
|
||||
case SIZE_MINIMIZED: // Was Window Minimized?
|
||||
return 0; // Return
|
||||
|
||||
case SIZE_MAXIMIZED: // Was Window Maximized?
|
||||
sWidth = LOWORD (lParam);
|
||||
sHeight = HIWORD (lParam);
|
||||
if (sOpenGLInitialized)
|
||||
{
|
||||
gDemoApplication->reshape(sWidth,sHeight);
|
||||
}
|
||||
return 0; // Return
|
||||
|
||||
case SIZE_RESTORED: // Was Window Restored?
|
||||
sWidth = LOWORD (lParam);
|
||||
sHeight = HIWORD (lParam);
|
||||
if (sOpenGLInitialized)
|
||||
{
|
||||
gDemoApplication->reshape(sWidth,sHeight);
|
||||
}
|
||||
return 0; // Return
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_CREATE:
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(1,1,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
case WM_MBUTTONDOWN:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(1,0,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(0,1,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
case 0x020A://WM_MOUSEWHEEL:
|
||||
{
|
||||
|
||||
int zDelta = (short)HIWORD(wParam);
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
if (zDelta>0)
|
||||
gDemoApplication->zoomIn();
|
||||
else
|
||||
gDemoApplication->zoomOut();
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseMotionFunc(xPos,yPos);
|
||||
break;
|
||||
}
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(2,1,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
case WM_RBUTTONDOWN:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(2,0,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONDOWN:
|
||||
{
|
||||
int xPos = LOWORD(lParam);
|
||||
int yPos = HIWORD(lParam);
|
||||
gDemoApplication->mouseFunc(0,0,xPos,yPos);
|
||||
break;
|
||||
}
|
||||
/*#define WM_LBUTTONUP 0x0202
|
||||
#define WM_LBUTTONDBLCLK 0x0203
|
||||
#define WM_RBUTTONDOWN 0x0204
|
||||
#define WM_RBUTTONUP 0x0205
|
||||
#define WM_RBUTTONDBLCLK 0x0206
|
||||
#define WM_MBUTTONDOWN 0x0207
|
||||
#define WM_MBUTTONUP 0x0208
|
||||
#define WM_MBUTTONDBLCLK 0x0209
|
||||
*/
|
||||
|
||||
|
||||
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage( 0 );
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
return 0;
|
||||
|
||||
case WM_KEYUP:
|
||||
switch ( wParam )
|
||||
{
|
||||
|
||||
case VK_PRIOR:
|
||||
case VK_NEXT:
|
||||
case VK_END:
|
||||
case VK_HOME:
|
||||
case VK_LEFT:
|
||||
case VK_UP:
|
||||
case VK_RIGHT:
|
||||
case VK_DOWN:
|
||||
{
|
||||
if (gDemoApplication)
|
||||
gDemoApplication->specialKeyboardUp(wParam,0,0);
|
||||
return 0;
|
||||
}
|
||||
default:
|
||||
{
|
||||
gDemoApplication->keyboardUpCallback(tolower(wParam),0,0);
|
||||
}
|
||||
return DefWindowProc( hWnd, message, wParam, lParam );
|
||||
}
|
||||
|
||||
case WM_KEYDOWN:
|
||||
printf("bla\n");
|
||||
switch ( wParam )
|
||||
{
|
||||
case VK_CONTROL:
|
||||
case VK_PRIOR:
|
||||
case VK_NEXT:
|
||||
case VK_END:
|
||||
case VK_HOME:
|
||||
case VK_LEFT:
|
||||
case VK_UP:
|
||||
case VK_RIGHT:
|
||||
case VK_DOWN:
|
||||
{
|
||||
if (gDemoApplication)
|
||||
gDemoApplication->specialKeyboard(wParam,0,0);
|
||||
break;
|
||||
}
|
||||
|
||||
case ' ':
|
||||
{
|
||||
if (gDemoApplication)
|
||||
gDemoApplication->clientResetScene();
|
||||
break;
|
||||
}
|
||||
case 'Q':
|
||||
case VK_ESCAPE:
|
||||
{
|
||||
quitRequest = 1;
|
||||
PostQuitMessage(0);
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_CHAR:
|
||||
if (!quitRequest)
|
||||
gDemoApplication->keyboardCallback(wParam,0,0);
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc( hWnd, message, wParam, lParam );
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Enable OpenGL
|
||||
|
||||
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int format;
|
||||
|
||||
// get the device context (DC)
|
||||
*hDC = GetDC( hWnd );
|
||||
|
||||
// set the pixel format for the DC
|
||||
ZeroMemory( &pfd, sizeof( pfd ) );
|
||||
pfd.nSize = sizeof( pfd );
|
||||
pfd.nVersion = 1;
|
||||
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.cColorBits = 24;
|
||||
pfd.cDepthBits = 16;
|
||||
pfd.cStencilBits = 1;
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
format = ChoosePixelFormat( *hDC, &pfd );
|
||||
SetPixelFormat( *hDC, format, &pfd );
|
||||
|
||||
// create and enable the render context (RC)
|
||||
*hRC = wglCreateContext( *hDC );
|
||||
wglMakeCurrent( *hDC, *hRC );
|
||||
sOpenGLInitialized = true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Disable OpenGL
|
||||
|
||||
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
|
||||
{
|
||||
sOpenGLInitialized = false;
|
||||
|
||||
wglMakeCurrent( NULL, NULL );
|
||||
wglDeleteContext( hRC );
|
||||
ReleaseDC( hWnd, hDC );
|
||||
}
|
||||
|
||||
#endif //_WINDOWS
|
||||
79
Demos/OpenGL/Win32DemoApplication.cpp
Normal file
79
Demos/OpenGL/Win32DemoApplication.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef _WINDOWS
|
||||
|
||||
#include "Win32DemoApplication.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
void Win32DemoApplication::renderme()
|
||||
{
|
||||
}
|
||||
void Win32DemoApplication::setTexturing(bool useTexture)
|
||||
{
|
||||
}
|
||||
|
||||
void Win32DemoApplication::setShadows(bool useShadows)
|
||||
{
|
||||
}
|
||||
|
||||
void Win32DemoApplication::setCameraDistance(float camDist)
|
||||
{
|
||||
}
|
||||
void Win32DemoApplication::clientResetScene()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void Win32DemoApplication::updateModifierKeys()
|
||||
{
|
||||
//not yet
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Win32DemoApplication::specialKeyboard(int key, int x, int y)
|
||||
{
|
||||
(void)x;
|
||||
(void)y;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case VK_LEFT : stepLeft(); break;
|
||||
case VK_RIGHT : stepRight(); break;
|
||||
case VK_UP : stepFront(); break;
|
||||
case VK_DOWN : stepBack(); break;
|
||||
|
||||
// case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
||||
// case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
||||
// case GLUT_KEY_HOME : toggleIdle(); break;
|
||||
|
||||
default:
|
||||
// std::cout << "unused (special) key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Win32DemoApplication::swapBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
41
Demos/OpenGL/Win32DemoApplication.h
Normal file
41
Demos/OpenGL/Win32DemoApplication.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef WIN32_DEMO_APPLICATION_H
|
||||
#define WIN32_DEMO_APPLICATION_H
|
||||
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) Win32DemoApplication : public DemoApplication
|
||||
{
|
||||
protected:
|
||||
|
||||
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
virtual void swapBuffers();
|
||||
|
||||
void specialKeyboard(int key, int x, int y);
|
||||
|
||||
virtual void updateModifierKeys();
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //WIN32_DEMO_APPLICATION_H
|
||||
18
Demos/OpenGL/premake4.lua
Normal file
18
Demos/OpenGL/premake4.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
project "OpenGLSupport"
|
||||
|
||||
kind "StaticLib"
|
||||
targetdir "../../lib"
|
||||
includedirs {
|
||||
".",
|
||||
"../../src"
|
||||
}
|
||||
configuration {"Windows"}
|
||||
includedirs {
|
||||
"../Glut"
|
||||
}
|
||||
configuration{}
|
||||
|
||||
files {
|
||||
"**.cpp",
|
||||
"**.h"
|
||||
}
|
||||
4341
Demos/OpenGL/stb_image.cpp
Normal file
4341
Demos/OpenGL/stb_image.cpp
Normal file
File diff suppressed because it is too large
Load Diff
332
Demos/OpenGL/stb_image.h
Normal file
332
Demos/OpenGL/stb_image.h
Normal file
@@ -0,0 +1,332 @@
|
||||
/* stbi-1.33 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
|
||||
when you control the images you're loading
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
QUICK NOTES:
|
||||
Primarily of interest to game developers and other people who can
|
||||
avoid problematic images and only need the trivial interface
|
||||
|
||||
JPEG baseline (no JPEG progressive)
|
||||
PNG 8-bit only
|
||||
|
||||
TGA (not sure what subset, if a subset)
|
||||
BMP non-1bpp, non-RLE
|
||||
PSD (composited view only, no extra channels)
|
||||
|
||||
GIF (*comp always reports as 4-channel)
|
||||
HDR (radiance rgbE format)
|
||||
PIC (Softimage PIC)
|
||||
|
||||
- decode from memory or through FILE (define STBI_NO_STDIO to remove code)
|
||||
- decode from arbitrary I/O callbacks
|
||||
- overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD)
|
||||
|
||||
Latest revisions:
|
||||
1.33 (2011-07-14) minor fixes suggested by Dave Moore
|
||||
1.32 (2011-07-13) info support for all filetypes (SpartanJ)
|
||||
1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ)
|
||||
1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger)
|
||||
1.29 (2010-08-16) various warning fixes from Aurelien Pocheville
|
||||
1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ)
|
||||
1.27 (2010-08-01) cast-to-uint8 to fix warnings (Laurent Gomila)
|
||||
allow trailing 0s at end of image data (Laurent Gomila)
|
||||
1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ
|
||||
|
||||
See end of file for full revision history.
|
||||
|
||||
TODO:
|
||||
stbi_info support for BMP,PSD,HDR,PIC
|
||||
|
||||
|
||||
============================ Contributors =========================
|
||||
|
||||
Image formats Optimizations & bugfixes
|
||||
Sean Barrett (jpeg, png, bmp) Fabian "ryg" Giesen
|
||||
Nicolas Schulz (hdr, psd)
|
||||
Jonathan Dummer (tga) Bug fixes & warning fixes
|
||||
Jean-Marc Lienher (gif) Marc LeBlanc
|
||||
Tom Seddon (pic) Christpher Lloyd
|
||||
Thatcher Ulrich (psd) Dave Moore
|
||||
Won Chun
|
||||
the Horde3D community
|
||||
Extensions, features Janez Zemva
|
||||
Jetro Lauha (stbi_info) Jonathan Blow
|
||||
James "moose2000" Brown (iPhone PNG) Laurent Gomila
|
||||
Ben "Disch" Wenger (io callbacks) Aruelien Pocheville
|
||||
Martin "SpartanJ" Golini Ryamond Barbiero
|
||||
David Woo
|
||||
|
||||
|
||||
If your name should be here but isn't, let Sean know.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef STBI_INCLUDE_STB_IMAGE_H
|
||||
#define STBI_INCLUDE_STB_IMAGE_H
|
||||
|
||||
// To get a header file for this, either cut and paste the header,
|
||||
// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and
|
||||
// then include stb_image.c from it.
|
||||
|
||||
//// begin header file ////////////////////////////////////////////////////
|
||||
//
|
||||
// Limitations:
|
||||
// - no jpeg progressive support
|
||||
// - non-HDR formats support 8-bit samples only (jpeg, png)
|
||||
// - no delayed line count (jpeg) -- IJG doesn't support either
|
||||
// - no 1-bit BMP
|
||||
// - GIF always returns *comp=4
|
||||
//
|
||||
// Basic usage (see HDR discussion below):
|
||||
// int x,y,n;
|
||||
// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
|
||||
// // ... process data if not NULL ...
|
||||
// // ... x = width, y = height, n = # 8-bit components per pixel ...
|
||||
// // ... replace '0' with '1'..'4' to force that many components per pixel
|
||||
// // ... but 'n' will always be the number that it would have been if you said 0
|
||||
// stbi_image_free(data)
|
||||
//
|
||||
// Standard parameters:
|
||||
// int *x -- outputs image width in pixels
|
||||
// int *y -- outputs image height in pixels
|
||||
// int *comp -- outputs # of image components in image file
|
||||
// int req_comp -- if non-zero, # of image components requested in result
|
||||
//
|
||||
// The return value from an image loader is an 'unsigned char *' which points
|
||||
// to the pixel data. The pixel data consists of *y scanlines of *x pixels,
|
||||
// with each pixel consisting of N interleaved 8-bit components; the first
|
||||
// pixel pointed to is top-left-most in the image. There is no padding between
|
||||
// image scanlines or between pixels, regardless of format. The number of
|
||||
// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
|
||||
// If req_comp is non-zero, *comp has the number of components that _would_
|
||||
// have been output otherwise. E.g. if you set req_comp to 4, you will always
|
||||
// get RGBA output, but you can check *comp to easily see if it's opaque.
|
||||
//
|
||||
// An output image with N components has the following components interleaved
|
||||
// in this order in each pixel:
|
||||
//
|
||||
// N=#comp components
|
||||
// 1 grey
|
||||
// 2 grey, alpha
|
||||
// 3 red, green, blue
|
||||
// 4 red, green, blue, alpha
|
||||
//
|
||||
// If image loading fails for any reason, the return value will be NULL,
|
||||
// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
|
||||
// can be queried for an extremely brief, end-user unfriendly explanation
|
||||
// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
|
||||
// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
|
||||
// more user-friendly ones.
|
||||
//
|
||||
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// By default we convert iphone-formatted PNGs back to RGB; nominally they
|
||||
// would silently load as BGR, except the existing code should have just
|
||||
// failed on such iPhone PNGs. But you can disable this conversion by
|
||||
// by calling stbi_convert_iphone_png_to_rgb(0), in which case
|
||||
// you will always just get the native iphone "format" through.
|
||||
//
|
||||
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
|
||||
// pixel to remove any premultiplied alpha *only* if the image file explicitly
|
||||
// says there's premultiplied data (currently only happens in iPhone images,
|
||||
// and only if iPhone convert-to-rgb processing is on).
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// HDR image support (disable by defining STBI_NO_HDR)
|
||||
//
|
||||
// stb_image now supports loading HDR images in general, and currently
|
||||
// the Radiance .HDR file format, although the support is provided
|
||||
// generically. You can still load any file through the existing interface;
|
||||
// if you attempt to load an HDR file, it will be automatically remapped to
|
||||
// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
|
||||
// both of these constants can be reconfigured through this interface:
|
||||
//
|
||||
// stbi_hdr_to_ldr_gamma(2.2f);
|
||||
// stbi_hdr_to_ldr_scale(1.0f);
|
||||
//
|
||||
// (note, do not use _inverse_ constants; stbi_image will invert them
|
||||
// appropriately).
|
||||
//
|
||||
// Additionally, there is a new, parallel interface for loading files as
|
||||
// (linear) floats to preserve the full dynamic range:
|
||||
//
|
||||
// float *data = stbi_loadf(filename, &x, &y, &n, 0);
|
||||
//
|
||||
// If you load LDR images through this interface, those images will
|
||||
// be promoted to floating point values, run through the inverse of
|
||||
// constants corresponding to the above:
|
||||
//
|
||||
// stbi_ldr_to_hdr_scale(1.0f);
|
||||
// stbi_ldr_to_hdr_gamma(2.2f);
|
||||
//
|
||||
// Finally, given a filename (or an open file or memory block--see header
|
||||
// file for details) containing image data, you can query for the "most
|
||||
// appropriate" interface to use (that is, whether the image is HDR or
|
||||
// not), using:
|
||||
//
|
||||
// stbi_is_hdr(char *filename);
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// I/O callbacks
|
||||
//
|
||||
// I/O callbacks allow you to read from arbitrary sources, like packaged
|
||||
// files or some other source. Data read from callbacks are processed
|
||||
// through a small internal buffer (currently 128 bytes) to try to reduce
|
||||
// overhead.
|
||||
//
|
||||
// The three functions you must define are "read" (reads some bytes of data),
|
||||
// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
|
||||
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 0x1400
|
||||
#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen()
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#define STBI_VERSION 1
|
||||
|
||||
enum
|
||||
{
|
||||
STBI_default = 0, // only used for req_comp
|
||||
|
||||
STBI_grey = 1,
|
||||
STBI_grey_alpha = 2,
|
||||
STBI_rgb = 3,
|
||||
STBI_rgb_alpha = 4
|
||||
};
|
||||
|
||||
typedef unsigned char stbi_uc;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PRIMARY API - works on images of any type
|
||||
//
|
||||
|
||||
//
|
||||
// load image by filename, open file, or memory buffer
|
||||
//
|
||||
|
||||
extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp);
|
||||
extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
|
||||
// for stbi_load_from_file, file pointer is left pointing immediately after image
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
|
||||
void (*skip) (void *user,unsigned n); // skip the next 'n' bytes
|
||||
int (*eof) (void *user); // returns nonzero if we are at end of file/data
|
||||
} stbi_io_callbacks;
|
||||
|
||||
extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_HDR
|
||||
extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp);
|
||||
extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
|
||||
#endif
|
||||
|
||||
extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
extern void stbi_hdr_to_ldr_gamma(float gamma);
|
||||
extern void stbi_hdr_to_ldr_scale(float scale);
|
||||
|
||||
extern void stbi_ldr_to_hdr_gamma(float gamma);
|
||||
extern void stbi_ldr_to_hdr_scale(float scale);
|
||||
#endif // STBI_NO_HDR
|
||||
|
||||
// stbi_is_hdr is always defined
|
||||
extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
|
||||
extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern int stbi_is_hdr (char const *filename);
|
||||
extern int stbi_is_hdr_from_file(FILE *f);
|
||||
#endif // STBI_NO_STDIO
|
||||
|
||||
|
||||
// get a VERY brief reason for failure
|
||||
// NOT THREADSAFE
|
||||
extern const char *stbi_failure_reason (void);
|
||||
|
||||
// free the loaded image -- this is just free()
|
||||
extern void stbi_image_free (void *retval_from_stbi_load);
|
||||
|
||||
// get image dimensions & components without fully decoding
|
||||
extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
|
||||
extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern int stbi_info (char const *filename, int *x, int *y, int *comp);
|
||||
extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// for image formats that explicitly notate that they have premultiplied alpha,
|
||||
// we just return the colors as stored in the file. set this flag to force
|
||||
// unpremultiplication. results are undefined if the unpremultiply overflow.
|
||||
extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
|
||||
|
||||
// indicate whether we should process iphone images back to canonical format,
|
||||
// or just pass them through "as-is"
|
||||
extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
|
||||
|
||||
|
||||
// ZLIB client - used by PNG, available for other purposes
|
||||
|
||||
extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
|
||||
extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
|
||||
extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
|
||||
extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
|
||||
// define faster low-level operations (typically SIMD support)
|
||||
#ifdef STBI_SIMD
|
||||
typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize);
|
||||
// compute an integer IDCT on "input"
|
||||
// input[x] = data[x] * dequantize[x]
|
||||
// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride'
|
||||
// CLAMP results to 0..255
|
||||
typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step);
|
||||
// compute a conversion from YCbCr to RGB
|
||||
// 'count' pixels
|
||||
// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B
|
||||
// y: Y input channel
|
||||
// cb: Cb input channel; scale/biased to be 0..255
|
||||
// cr: Cr input channel; scale/biased to be 0..255
|
||||
|
||||
extern void stbi_install_idct(stbi_idct_8x8 func);
|
||||
extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func);
|
||||
#endif // STBI_SIMD
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
//
|
||||
//// end header file /////////////////////////////////////////////////////
|
||||
#endif // STBI_INCLUDE_STB_IMAGE_H
|
||||
Reference in New Issue
Block a user