rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
This commit is contained in:
80
Demos/OpenGL/GL_Simplex1to4.cpp
Normal file
80
Demos/OpenGL/GL_Simplex1to4.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "GL_Simplex1to4.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#include "GlutStuff.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
GL_Simplex1to4::GL_Simplex1to4()
|
||||
:m_simplexSolver(0)
|
||||
{
|
||||
}
|
||||
|
||||
GL_Simplex1to4::~GL_Simplex1to4()
|
||||
{
|
||||
}
|
||||
|
||||
///
|
||||
/// Debugging method calcClosest calculates the closest point to the origin, using m_simplexSolver
|
||||
///
|
||||
void GL_Simplex1to4::calcClosest(btScalar* m)
|
||||
{
|
||||
btTransform tr;
|
||||
tr.setFromOpenGLMatrix(m);
|
||||
|
||||
|
||||
|
||||
GL_ShapeDrawer::drawCoordSystem();
|
||||
|
||||
if (m_simplexSolver)
|
||||
{
|
||||
m_simplexSolver->reset();
|
||||
bool res;
|
||||
|
||||
btVector3 v;
|
||||
|
||||
for (int i=0;i<m_numVertices;i++)
|
||||
{
|
||||
v = tr(m_vertices[i]);
|
||||
m_simplexSolver->addVertex(v,v,btVector3(0.f,0.f,0.f));
|
||||
res = m_simplexSolver->closest(v);
|
||||
}
|
||||
|
||||
//draw v?
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
btglColor3(1.f, 0.f, 0.f);
|
||||
btglVertex3(0.f, 0.f, 0.f);
|
||||
btglVertex3(v.x(),v.y(),v.z());
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user