rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
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120
Demos/OpenGL/GlutStuff.cpp
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120
Demos/OpenGL/GlutStuff.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _WINDOWS
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#include "DemoApplication.h"
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//glut is C code, this global gDemoApplication links glut to the C++ demo
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static DemoApplication* gDemoApplication = 0;
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#include "GlutStuff.h"
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static void glutKeyboardCallback(unsigned char key, int x, int y)
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{
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gDemoApplication->keyboardCallback(key,x,y);
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}
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static void glutKeyboardUpCallback(unsigned char key, int x, int y)
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{
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gDemoApplication->keyboardUpCallback(key,x,y);
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}
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static void glutSpecialKeyboardCallback(int key, int x, int y)
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{
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gDemoApplication->specialKeyboard(key,x,y);
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}
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static void glutSpecialKeyboardUpCallback(int key, int x, int y)
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{
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gDemoApplication->specialKeyboardUp(key,x,y);
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}
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static void glutReshapeCallback(int w, int h)
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{
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gDemoApplication->reshape(w,h);
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}
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static void glutMoveAndDisplayCallback()
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{
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gDemoApplication->moveAndDisplay();
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}
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static void glutMouseFuncCallback(int button, int state, int x, int y)
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{
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gDemoApplication->mouseFunc(button,state,x,y);
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}
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static void glutMotionFuncCallback(int x,int y)
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{
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gDemoApplication->mouseMotionFunc(x,y);
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}
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static void glutDisplayCallback(void)
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{
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gDemoApplication->displayCallback();
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}
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int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
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gDemoApplication = demoApp;
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
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glutInitWindowPosition(width/2, height/2);
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glutInitWindowSize(width, height);
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glutCreateWindow(title);
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#ifdef BT_USE_FREEGLUT
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glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
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#endif
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gDemoApplication->myinit();
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glutKeyboardFunc(glutKeyboardCallback);
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glutKeyboardUpFunc(glutKeyboardUpCallback);
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glutSpecialFunc(glutSpecialKeyboardCallback);
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glutSpecialUpFunc(glutSpecialKeyboardUpCallback);
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glutReshapeFunc(glutReshapeCallback);
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//createMenu();
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glutIdleFunc(glutMoveAndDisplayCallback);
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glutMouseFunc(glutMouseFuncCallback);
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glutPassiveMotionFunc(glutMotionFuncCallback);
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glutMotionFunc(glutMotionFuncCallback);
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glutDisplayFunc( glutDisplayCallback );
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glutMoveAndDisplayCallback();
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//enable vsync to avoid tearing on Apple (todo: for Windows)
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#if defined(__APPLE__) && !defined (VMDMESA)
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int swap_interval = 1;
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CGLContextObj cgl_context = CGLGetCurrentContext();
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CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
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#endif
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glutMainLoop();
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return 0;
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}
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#endif //_WINDOWS
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