rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
This commit is contained in:
627
Demos/Raytracer/Raytracer.cpp
Normal file
627
Demos/Raytracer/Raytracer.cpp
Normal file
@@ -0,0 +1,627 @@
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans <www.erwincoumans.com>
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
||||
|
||||
/*
|
||||
Raytracer uses the Convex rayCast to visualize the Collision Shapes/Minkowski Sum.
|
||||
Very basic raytracer, rendering into a texture.
|
||||
*/
|
||||
|
||||
///Low level demo, doesn't include btBulletCollisionCommon.h
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#include "GLDebugDrawer.h"
|
||||
|
||||
#include "Raytracer.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConeShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
|
||||
|
||||
#include "RenderTexture.h"
|
||||
|
||||
|
||||
|
||||
static btVoronoiSimplexSolver simplexSolver;
|
||||
|
||||
static float yaw=0.f,pitch=0.f,roll=0.f;
|
||||
static const int maxNumObjects = 4;
|
||||
static const int numObjects = 3;
|
||||
|
||||
|
||||
static btConvexShape* shapePtr[maxNumObjects];
|
||||
static btTransform transforms[maxNumObjects];
|
||||
|
||||
renderTexture* raytracePicture = 0;
|
||||
|
||||
//this applies to the raytracer virtual screen/image buffer
|
||||
static int screenWidth = 128;//256;
|
||||
//float aspectRatio = (3.f/4.f);
|
||||
static int screenHeight = 64;//256;//screenWidth * aspectRatio;
|
||||
GLuint glTextureId;
|
||||
|
||||
btConeShape myCone(1,1);
|
||||
btSphereShape mysphere(1);
|
||||
btBoxShape mybox(btVector3(1,1,1));
|
||||
|
||||
btCollisionWorld* m_collisionWorld = 0;
|
||||
|
||||
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
|
||||
void Raytracer::initPhysics()
|
||||
{
|
||||
m_ele = 0;
|
||||
|
||||
raytracePicture = new renderTexture(screenWidth,screenHeight);
|
||||
myCone.setMargin(0.2f);
|
||||
|
||||
//choose shape
|
||||
shapePtr[0] = &myCone;
|
||||
shapePtr[1] = &mysphere;
|
||||
shapePtr[2] = &mybox;
|
||||
|
||||
for (int i=0;i<numObjects;i++)
|
||||
{
|
||||
transforms[i].setIdentity();
|
||||
btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
|
||||
transforms[i].setIdentity();
|
||||
transforms[i].setOrigin( pos );
|
||||
btQuaternion orn;
|
||||
if (i < 2)
|
||||
{
|
||||
orn.setEuler(yaw,pitch,roll);
|
||||
transforms[i].setRotation(orn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
btVector3 worldMin(-1000,-1000,-1000);
|
||||
btVector3 worldMax(1000,1000,1000);
|
||||
m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
|
||||
|
||||
m_collisionWorld = new btCollisionWorld(m_dispatcher,m_overlappingPairCache,m_collisionConfiguration);
|
||||
|
||||
for (int s=0;s<numObjects;s++)
|
||||
{
|
||||
btCollisionObject* obj = new btCollisionObject();
|
||||
obj->setCollisionShape(shapePtr[s]);
|
||||
obj->setWorldTransform(transforms[s]);
|
||||
m_collisionWorld->addCollisionObject(obj);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Raytracer::~Raytracer()
|
||||
{
|
||||
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i=m_collisionWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
{
|
||||
btCollisionObject* obj = m_collisionWorld->getCollisionObjectArray()[i];
|
||||
m_collisionWorld->removeCollisionObject( obj );
|
||||
delete obj;
|
||||
}
|
||||
|
||||
//delete collision world
|
||||
delete m_collisionWorld;
|
||||
|
||||
//delete broadphase
|
||||
delete m_overlappingPairCache;
|
||||
|
||||
//delete dispatcher
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
|
||||
delete raytracePicture;
|
||||
raytracePicture=0;
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void Raytracer::clientMoveAndDisplay()
|
||||
{
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Raytracer::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
|
||||
{
|
||||
|
||||
struct AllRayResultCallback : public btCollisionWorld::RayResultCallback
|
||||
{
|
||||
AllRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
|
||||
:m_rayFromWorld(rayFromWorld),
|
||||
m_rayToWorld(rayToWorld)
|
||||
{
|
||||
}
|
||||
|
||||
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
|
||||
btVector3 m_rayToWorld;
|
||||
|
||||
btVector3 m_hitNormalWorld;
|
||||
btVector3 m_hitPointWorld;
|
||||
|
||||
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
|
||||
|
||||
m_closestHitFraction = rayResult.m_hitFraction;
|
||||
|
||||
m_collisionObject = rayResult.m_collisionObject;
|
||||
if (normalInWorldSpace)
|
||||
{
|
||||
m_hitNormalWorld = rayResult.m_hitNormalLocal;
|
||||
} else
|
||||
{
|
||||
///need to transform normal into worldspace
|
||||
m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
|
||||
}
|
||||
m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
|
||||
return 1.f;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
AllRayResultCallback resultCallback(rayFrom,rayTo);
|
||||
// btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
|
||||
m_collisionWorld->rayTest(rayFrom,rayTo,resultCallback);
|
||||
if (resultCallback.hasHit())
|
||||
{
|
||||
worldNormal = resultCallback.m_hitNormalWorld;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool Raytracer::singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
|
||||
{
|
||||
|
||||
// btScalar closestHitResults = 1.f;
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
|
||||
|
||||
bool hasHit = false;
|
||||
btConvexCast::CastResult rayResult;
|
||||
btSphereShape pointShape(0.0f);
|
||||
btTransform rayFromTrans;
|
||||
btTransform rayToTrans;
|
||||
|
||||
rayFromTrans.setIdentity();
|
||||
rayFromTrans.setOrigin(rayFrom);
|
||||
rayToTrans.setIdentity();
|
||||
rayToTrans.setOrigin(rayTo);
|
||||
|
||||
for (int s=0;s<numObjects;s++)
|
||||
{
|
||||
//comment-out next line to get all hits, instead of just the closest hit
|
||||
//resultCallback.m_closestHitFraction = 1.f;
|
||||
|
||||
//do some culling, ray versus aabb
|
||||
btVector3 aabbMin,aabbMax;
|
||||
shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
|
||||
btScalar hitLambda = 1.f;
|
||||
btVector3 hitNormal;
|
||||
btCollisionObject tmpObj;
|
||||
tmpObj.setWorldTransform(transforms[s]);
|
||||
|
||||
|
||||
if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
|
||||
{
|
||||
//reset previous result
|
||||
|
||||
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans, &tmpObj, shapePtr[s], transforms[s], resultCallback);
|
||||
if (resultCallback.hasHit())
|
||||
{
|
||||
//float fog = 1.f - 0.1f * rayResult.m_fraction;
|
||||
resultCallback.m_hitNormalWorld.normalize();//.m_normal.normalize();
|
||||
worldNormal = resultCallback.m_hitNormalWorld;
|
||||
//worldNormal = transforms[s].getBasis() *rayResult.m_normal;
|
||||
worldNormal.normalize();
|
||||
hasHit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hasHit;
|
||||
}
|
||||
|
||||
|
||||
bool Raytracer::lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
|
||||
{
|
||||
|
||||
btScalar closestHitResults = 1.f;
|
||||
|
||||
bool hasHit = false;
|
||||
btConvexCast::CastResult rayResult;
|
||||
btSphereShape pointShape(0.0f);
|
||||
btTransform rayFromTrans;
|
||||
btTransform rayToTrans;
|
||||
|
||||
rayFromTrans.setIdentity();
|
||||
rayFromTrans.setOrigin(rayFrom);
|
||||
rayToTrans.setIdentity();
|
||||
rayToTrans.setOrigin(rayTo);
|
||||
|
||||
for (int s=0;s<numObjects;s++)
|
||||
{
|
||||
|
||||
//do some culling, ray versus aabb
|
||||
btVector3 aabbMin,aabbMax;
|
||||
shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
|
||||
btScalar hitLambda = 1.f;
|
||||
btVector3 hitNormal;
|
||||
btCollisionObject tmpObj;
|
||||
tmpObj.setWorldTransform(transforms[s]);
|
||||
|
||||
|
||||
if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
|
||||
{
|
||||
//reset previous result
|
||||
|
||||
//choose the continuous collision detection method
|
||||
btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
|
||||
//btGjkConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
|
||||
//btContinuousConvexCollision convexCaster(&pointShape,shapePtr[s],&simplexSolver,0);
|
||||
|
||||
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
|
||||
{
|
||||
if (rayResult.m_fraction < closestHitResults)
|
||||
{
|
||||
closestHitResults = rayResult.m_fraction;
|
||||
|
||||
worldNormal = transforms[s].getBasis() *rayResult.m_normal;
|
||||
worldNormal.normalize();
|
||||
hasHit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hasHit;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Raytracer::displayCallback()
|
||||
{
|
||||
|
||||
updateCamera();
|
||||
|
||||
for (int i=0;i<numObjects;i++)
|
||||
{
|
||||
transforms[i].setIdentity();
|
||||
btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
|
||||
transforms[i].setOrigin( pos );
|
||||
btQuaternion orn;
|
||||
if (i < 2)
|
||||
{
|
||||
orn.setEuler(yaw,pitch,roll);
|
||||
transforms[i].setRotation(orn);
|
||||
}
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
if (!m_initialized)
|
||||
{
|
||||
m_initialized = true;
|
||||
glGenTextures(1, &glTextureId);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,glTextureId );
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
||||
btVector4 rgba(1.f,0.f,0.f,0.5f);
|
||||
|
||||
float top = 1.f;
|
||||
float bottom = -1.f;
|
||||
float nearPlane = 1.f;
|
||||
|
||||
float tanFov = (top-bottom)*0.5f / nearPlane;
|
||||
|
||||
float fov = 2.0 * atanf (tanFov);
|
||||
|
||||
|
||||
btVector3 rayFrom = getCameraPosition();
|
||||
btVector3 rayForward = getCameraTargetPosition()-getCameraPosition();
|
||||
rayForward.normalize();
|
||||
float farPlane = 600.f;
|
||||
rayForward*= farPlane;
|
||||
|
||||
btVector3 rightOffset;
|
||||
btVector3 vertical(0.f,1.f,0.f);
|
||||
btVector3 hor;
|
||||
hor = rayForward.cross(vertical);
|
||||
hor.normalize();
|
||||
vertical = hor.cross(rayForward);
|
||||
vertical.normalize();
|
||||
|
||||
float tanfov = tanf(0.5f*fov);
|
||||
|
||||
hor *= 2.f * farPlane * tanfov;
|
||||
vertical *= 2.f * farPlane * tanfov;
|
||||
|
||||
btVector3 rayToCenter = rayFrom + rayForward;
|
||||
|
||||
btVector3 dHor = hor * 1.f/float(screenWidth);
|
||||
btVector3 dVert = vertical * 1.f/float(screenHeight);
|
||||
|
||||
btTransform rayFromTrans;
|
||||
rayFromTrans.setIdentity();
|
||||
rayFromTrans.setOrigin(rayFrom);
|
||||
|
||||
btTransform rayFromLocal;
|
||||
btTransform rayToLocal;
|
||||
|
||||
|
||||
|
||||
|
||||
int x;
|
||||
|
||||
///clear texture
|
||||
for (x=0;x<screenWidth;x++)
|
||||
{
|
||||
for (int y=0;y<screenHeight;y++)
|
||||
{
|
||||
btVector4 rgba(0.2f,0.2f,0.2f,1.f);
|
||||
raytracePicture->setPixel(x,y,rgba);
|
||||
}
|
||||
}
|
||||
|
||||
#if 1
|
||||
btVector3 rayTo;
|
||||
btTransform colObjWorldTransform;
|
||||
colObjWorldTransform.setIdentity();
|
||||
|
||||
int mode = 0;
|
||||
|
||||
for (x=0;x<screenWidth;x++)
|
||||
{
|
||||
for (int y=0;y<screenHeight;y++)
|
||||
{
|
||||
|
||||
rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
|
||||
rayTo += x * dHor;
|
||||
rayTo -= y * dVert;
|
||||
btVector3 worldNormal(0,0,0);
|
||||
btVector3 worldPoint(0,0,0);
|
||||
|
||||
|
||||
|
||||
bool hasHit = false;
|
||||
int mode = 0;
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
hasHit = lowlevelRaytest(rayFrom,rayTo,worldNormal,worldPoint);
|
||||
break;
|
||||
case 1:
|
||||
hasHit = singleObjectRaytest(rayFrom,rayTo,worldNormal,worldPoint);
|
||||
break;
|
||||
case 2:
|
||||
hasHit = worldRaytest(rayFrom,rayTo,worldNormal,worldPoint);
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
if (hasHit)
|
||||
{
|
||||
float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
|
||||
float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
|
||||
|
||||
|
||||
rgba = btVector4(lightVec0,lightVec1,0,1.f);
|
||||
rgba.setMin(btVector3(1,1,1));
|
||||
rgba.setMax(btVector3(0.2,0.2,0.2));
|
||||
rgba[3] = 1.f;
|
||||
raytracePicture->setPixel(x,y,rgba);
|
||||
} else
|
||||
{
|
||||
// btVector4 rgba = raytracePicture->getPixel(x,y);
|
||||
}
|
||||
if (!rgba.length2())
|
||||
{
|
||||
raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
extern unsigned char sFontData[];
|
||||
if (0)
|
||||
{
|
||||
|
||||
const char* text="ABC abc 123 !@#";
|
||||
int x=0;
|
||||
for (int cc = 0;cc<strlen(text);cc++)
|
||||
{
|
||||
|
||||
char testChar = text[cc];//'b';
|
||||
char ch = testChar-32;
|
||||
int startx=ch%16;
|
||||
int starty=ch/16;
|
||||
|
||||
|
||||
//for (int i=0;i<256;i++)
|
||||
for (int i=startx*16;i<(startx*16+16);i++)
|
||||
{
|
||||
int y=0;
|
||||
//for (int j=0;j<256;j++)
|
||||
//for (int j=0;j<256;j++)
|
||||
for (int j=starty*16;j<(starty*16+16);j++)
|
||||
{
|
||||
|
||||
btVector4 rgba(0,0,0,1);
|
||||
rgba[0] = (sFontData[i*3+255*256*3-(256*j)*3])/255.f;
|
||||
//rgba[0] += (sFontData[(i+1)*3+255*256*3-(256*j)*3])/255.*0.25f;
|
||||
//rgba[0] += (sFontData[(i)*3+255*256*3-(256*j+1)*3])/255.*0.25f;
|
||||
//rgba[0] += (sFontData[(i+1)*3+255*256*3-(256*j+1)*3])/255.*0.25;
|
||||
|
||||
//if (rgba[0]!=0.f)
|
||||
{
|
||||
rgba[1]=rgba[0];
|
||||
rgba[2]=rgba[0];
|
||||
rgba[3]=1.f;
|
||||
|
||||
//raytracePicture->setPixel(x,y,rgba);
|
||||
raytracePicture->addPixel(x,y,rgba);
|
||||
}
|
||||
y++;
|
||||
}
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//raytracePicture->grapicalPrintf("CCD RAYTRACER",sFontData);
|
||||
char buffer[256];
|
||||
sprintf(buffer,"%d rays",screenWidth*screenHeight*numObjects);
|
||||
//sprintf(buffer,"Toggle",screenWidth*screenHeight*numObjects);
|
||||
//sprintf(buffer,"TEST",screenWidth*screenHeight*numObjects);
|
||||
//raytracePicture->grapicalPrintf(buffer,sFontData,0,10);//&BMF_font_helv10,0,10);
|
||||
raytracePicture->grapicalPrintf(buffer,sFontData,0,0);//&BMF_font_helv10,0,10);
|
||||
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0,1.0,-1.0,1.0,3,2020.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity(); // reset The Modelview Matrix
|
||||
glTranslatef(0.0f,0.0f,-3.1f); // Move Into The Screen 5 Units
|
||||
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D,glTextureId );
|
||||
|
||||
const unsigned char *ptr = raytracePicture->getBuffer();
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
raytracePicture->getWidth(),raytracePicture->getHeight(),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
ptr);
|
||||
|
||||
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f (1,1,1,1); // alpha=0.5=half visible
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(-1,1);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(1,1);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(1,-1);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(-1,-1);
|
||||
glEnd();
|
||||
|
||||
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
GL_ShapeDrawer::drawCoordSystem();
|
||||
|
||||
|
||||
|
||||
{
|
||||
for (int i=0;i<numObjects;i++)
|
||||
{
|
||||
btVector3 aabbMin,aabbMax;
|
||||
shapePtr[i]->getAabb(transforms[i],aabbMin,aabbMax);
|
||||
}
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
pitch += 0.005f;
|
||||
yaw += 0.01f;
|
||||
m_azi += 1.f;
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user