rename ObsoleteDemos back to Demos

fix some relative path issues for loading assets
This commit is contained in:
Erwin Coumans
2014-05-12 16:12:01 -07:00
parent 23a2a4f4f9
commit dc491936a2
312 changed files with 3933 additions and 322 deletions

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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# This is the variable for Windows. I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
# You shouldn't have to modify anything below this line
########################################################
#currently this demo has only been tested under Windows 32bit
#IF (WIN32)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
../OpenGL
${VECTOR_MATH_INCLUDE}
)
LINK_LIBRARIES(
BulletMultiThreaded BulletDynamics BulletCollision LinearMath
)
IF (WIN32)
ADD_EXECUTABLE(AppThreadingDemo
main.cpp
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
)
ELSE()
ADD_EXECUTABLE(AppThreadingDemo
main.cpp
)
ENDIF()
IF (UNIX)
TARGET_LINK_LIBRARIES(AppThreadingDemo pthread)
ENDIF(UNIX)
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
#ENDIF(WIN32)

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2010 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/// ThreadingDemo shows how to use the cross platform thread support interface.
/// You can start threads and perform a blocking wait for completion
/// Under Windows it uses Win32 Threads. On Mac and Linux it uses pthreads. On PlayStation 3 Cell SPU it uses SPURS.
/// June 2010
/// New: critical section/barriers and non-blocking pollingn for completion, currently Windows only
void SampleThreadFunc(void* userPtr,void* lsMemory);
void* SamplelsMemoryFunc();
#include <stdio.h>
#include "BulletMultiThreaded/PlatformDefinitions.h"
#ifdef USE_PTHREADS
//#ifdef __APPLE__
#include "BulletMultiThreaded/PosixThreadSupport.h"
btThreadSupportInterface* createThreadSupport(int numThreads)
{
PosixThreadSupport::ThreadConstructionInfo constructionInfo("testThreads",
SampleThreadFunc,
SamplelsMemoryFunc,
numThreads);
btThreadSupportInterface* threadSupport = new PosixThreadSupport(constructionInfo);
return threadSupport;
}
#elif defined( _WIN32)
#include "BulletMultiThreaded/Win32ThreadSupport.h"
btThreadSupportInterface* createThreadSupport(int numThreads)
{
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("testThreads",SampleThreadFunc,SamplelsMemoryFunc,numThreads);
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
return threadSupport;
}
#endif
struct SampleArgs
{
SampleArgs()
:m_fakeWork(1)
{
}
btCriticalSection* m_cs;
float m_fakeWork;
};
struct SampleThreadLocalStorage
{
int threadId;
};
void SampleThreadFunc(void* userPtr,void* lsMemory)
{
printf("thread started\n");
SampleThreadLocalStorage* localStorage = (SampleThreadLocalStorage*) lsMemory;
SampleArgs* args = (SampleArgs*) userPtr;
int workLeft = true;
while (workLeft)
{
args->m_cs->lock();
int count = args->m_cs->getSharedParam(0);
args->m_cs->setSharedParam(0,count-1);
args->m_cs->unlock();
if (count>0)
{
printf("thread %d processed number %d\n",localStorage->threadId, count);
}
//do some fake work
for (int i=0;i<1000000;i++)
args->m_fakeWork = btScalar(1.21)*args->m_fakeWork;
workLeft = count>0;
}
printf("finished\n");
//do nothing
}
void* SamplelsMemoryFunc()
{
//don't create local store memory, just return 0
return new SampleThreadLocalStorage;
}
int main(int argc,char** argv)
{
int numThreads = 8;
btThreadSupportInterface* threadSupport = createThreadSupport(numThreads);
threadSupport->startSPU();
for (int i=0;i<threadSupport->getNumTasks();i++)
{
SampleThreadLocalStorage* storage = (SampleThreadLocalStorage*)threadSupport->getThreadLocalMemory(i);
btAssert(storage);
storage->threadId = i;
}
SampleArgs args;
args.m_cs = threadSupport->createCriticalSection();
args.m_cs->setSharedParam(0,100);
unsigned int arg0,arg1;
int i;
for (i=0;i<numThreads;i++)
{
threadSupport->sendRequest(1, (ppu_address_t) &args, i);
}
bool blockingWait =true;
if (blockingWait)
{
for (i=0;i<numThreads;i++)
{
threadSupport->waitForResponse(&arg0,&arg1);
printf("finished waiting for response: %d %d\n", arg0,arg1);
}
} else
{
#if _WIN32
int numActiveThreads = numThreads;
while (numActiveThreads)
{
if (((Win32ThreadSupport*)threadSupport)->isTaskCompleted(&arg0,&arg1,0))
{
numActiveThreads--;
printf("numActiveThreads = %d\n",numActiveThreads);
} else
{
printf("polling\n");
}
};
#else
btAssert(0);
printf("non-blocking wait is not supported on this platform\n");
exit(0);
#endif
}
printf("stopping threads\n");
delete threadSupport;
printf("Press ENTER to quit\n");
getchar();
return 0;
}