rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
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48
Demos/ThreadingDemo/CMakeLists.txt
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48
Demos/ThreadingDemo/CMakeLists.txt
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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#currently this demo has only been tested under Windows 32bit
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#IF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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../OpenGL
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${VECTOR_MATH_INCLUDE}
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)
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LINK_LIBRARIES(
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BulletMultiThreaded BulletDynamics BulletCollision LinearMath
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)
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IF (WIN32)
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ADD_EXECUTABLE(AppThreadingDemo
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main.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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ELSE()
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ADD_EXECUTABLE(AppThreadingDemo
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main.cpp
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)
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ENDIF()
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IF (UNIX)
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TARGET_LINK_LIBRARIES(AppThreadingDemo pthread)
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ENDIF(UNIX)
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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#ENDIF(WIN32)
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