add ability for user pair callback, this can be used to keep track of objects, overlapping a certain AABB/shape.
This commit is contained in:
@@ -24,7 +24,7 @@
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#include "btOverlappingPairCache.h"
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#include "btOverlappingPairCache.h"
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#include "btBroadphaseInterface.h"
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#include "btBroadphaseInterface.h"
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#include "btBroadphaseProxy.h"
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#include "btBroadphaseProxy.h"
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#include "btOverlappingPairCallback.h"
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//#define DEBUG_BROADPHASE 1
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//#define DEBUG_BROADPHASE 1
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@@ -82,6 +82,10 @@ protected:
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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btOverlappingPairCache* m_pairCache;
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btOverlappingPairCache* m_pairCache;
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///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
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btOverlappingPairCallback* m_userPairCallback;
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bool m_ownsPairCache;
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bool m_ownsPairCache;
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int m_invalidPair;
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int m_invalidPair;
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@@ -139,7 +143,14 @@ public:
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return m_pairCache;
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return m_pairCache;
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}
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}
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void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
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{
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m_userPairCallback = pairCallback;
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}
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const btOverlappingPairCallback* getOverlappingPairUserCallback() const
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{
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return m_userPairCallback;
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}
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};
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};
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@@ -209,6 +220,7 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btPoint3& world
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:m_bpHandleMask(handleMask),
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:m_bpHandleMask(handleMask),
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m_handleSentinel(handleSentinel),
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m_handleSentinel(handleSentinel),
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m_pairCache(pairCache),
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m_pairCache(pairCache),
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m_userPairCallback(0),
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m_ownsPairCache(false),
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m_ownsPairCache(false),
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m_invalidPair(0)
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m_invalidPair(0)
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{
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{
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@@ -658,6 +670,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
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if (updateOverlaps && testOverlap(axis,pHandleEdge, pHandlePrev))
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if (updateOverlaps && testOverlap(axis,pHandleEdge, pHandlePrev))
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{
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{
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m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
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m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
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if (m_userPairCallback)
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m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
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//AddOverlap(pEdge->m_handle, pPrev->m_handle);
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//AddOverlap(pEdge->m_handle, pPrev->m_handle);
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@@ -709,6 +723,9 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
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Handle* handle1 = getHandle(pNext->m_handle);
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Handle* handle1 = getHandle(pNext->m_handle);
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m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
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m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
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if (m_userPairCallback)
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m_userPairCallback->removeOverlappingPair(handle0,handle1);
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}
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}
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#endif //USE_LAZY_REMOVAL
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#endif //USE_LAZY_REMOVAL
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@@ -756,6 +773,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
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Handle* handle0 = getHandle(pEdge->m_handle);
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Handle* handle0 = getHandle(pEdge->m_handle);
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Handle* handle1 = getHandle(pPrev->m_handle);
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Handle* handle1 = getHandle(pPrev->m_handle);
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m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
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m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
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if (m_userPairCallback)
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m_userPairCallback->removeOverlappingPair(handle0,handle1);
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#endif //USE_LAZY_REMOVAL
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#endif //USE_LAZY_REMOVAL
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@@ -806,6 +825,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
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Handle* handle0 = getHandle(pEdge->m_handle);
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Handle* handle0 = getHandle(pEdge->m_handle);
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Handle* handle1 = getHandle(pNext->m_handle);
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Handle* handle1 = getHandle(pNext->m_handle);
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m_pairCache->addOverlappingPair(handle0,handle1);
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m_pairCache->addOverlappingPair(handle0,handle1);
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if (m_userPairCallback)
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m_userPairCallback->addOverlappingPair(handle0,handle1);
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}
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}
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// update edge reference in other handle
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// update edge reference in other handle
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@@ -0,0 +1,37 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OVERLAPPING_PAIR_CALLBACK_H
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#define OVERLAPPING_PAIR_CALLBACK_H
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///btOverlappingPairCallback provides user callback to keep track of overlap between objects, like a collision sensor
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class btOverlappingPairCallback
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{
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public:
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virtual ~btOverlappingPairCallback()
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{
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}
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virtual void addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0;
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virtual void removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0;
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virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0) = 0;
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};
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#endif //OVERLAPPING_PAIR_CALLBACK_H
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