From 3d499c8a7a4625426bb67514db97b7725e1f52bd Mon Sep 17 00:00:00 2001 From: a Date: Mon, 5 Mar 2018 23:05:22 +0100 Subject: [PATCH 01/24] pybullet: added EGL render device and window_backend option. EGL review. EGL dynamic loading, windowType to int moved to glad2 Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor glad2 update with dynamic X11 added removed old file build fix fix mac/win EGL w/o c++11, off by default fix premake fixup: premake fix 2 --- build3/findOpenGLGlewGlut.lua | 9 +- .../CommonInterfaces/CommonWindowInterface.h | 4 +- .../ExampleBrowser/OpenGLExampleBrowser.cpp | 6 +- examples/OpenGLWindow/CMakeLists.txt | 6 +- examples/OpenGLWindow/EGLOpenGLWindow.cpp | 96 +- examples/OpenGLWindow/EGLOpenGLWindow.h | 1 - examples/OpenGLWindow/GLFWOpenGLWindow.cpp | 2 +- examples/OpenGLWindow/MacOpenGLWindowObjC.m | 4 +- examples/OpenGLWindow/OpenGL2Include.h | 4 +- examples/OpenGLWindow/OpenGLInclude.h | 4 +- examples/OpenGLWindow/SimpleOpenGL2App.cpp | 2 +- examples/OpenGLWindow/SimpleOpenGL3App.cpp | 29 +- examples/OpenGLWindow/SimpleOpenGL3App.h | 2 +- examples/OpenGLWindow/Win32OpenGLWindow.cpp | 6 +- examples/OpenGLWindow/X11OpenGLWindow.cpp | 34 +- .../Gwen/Renderers/OpenGL_DebugFont.cpp | 4 +- .../ThirdPartyLibs/glad/EGL/eglplatform.h | 160 + examples/ThirdPartyLibs/glad/egl.c | 402 + examples/ThirdPartyLibs/glad/gl.c | 2513 +++++ examples/ThirdPartyLibs/glad/glad.c | 2499 ---- examples/ThirdPartyLibs/glad/glad/egl.h | 469 + .../ThirdPartyLibs/glad/glad/{glad.h => gl.h} | 9999 ++++++++--------- .../glad/glad/{glad_glx.h => glx.h} | 1881 ++-- examples/ThirdPartyLibs/glad/glad_glx.c | 837 -- examples/ThirdPartyLibs/glad/glx.c | 858 ++ setup.py | 28 +- test/GwenOpenGLTest/OpenGLSample.cpp | 2 +- 27 files changed, 10371 insertions(+), 9490 deletions(-) create mode 100644 examples/ThirdPartyLibs/glad/EGL/eglplatform.h create mode 100644 examples/ThirdPartyLibs/glad/egl.c create mode 100644 examples/ThirdPartyLibs/glad/gl.c delete mode 100644 examples/ThirdPartyLibs/glad/glad.c create mode 100644 examples/ThirdPartyLibs/glad/glad/egl.h rename examples/ThirdPartyLibs/glad/glad/{glad.h => gl.h} (99%) rename examples/ThirdPartyLibs/glad/glad/{glad_glx.h => glx.h} (84%) delete mode 100644 examples/ThirdPartyLibs/glad/glad_glx.c create mode 100644 examples/ThirdPartyLibs/glad/glx.c diff --git a/build3/findOpenGLGlewGlut.lua b/build3/findOpenGLGlewGlut.lua index 4e44e0556..5d53a25d9 100644 --- a/build3/findOpenGLGlewGlut.lua +++ b/build3/findOpenGLGlewGlut.lua @@ -52,13 +52,13 @@ includedirs { projectRootDir .. "examples/ThirdPartyLibs/glad" } - files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c"} + files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"} end if os.is("MacOSX") then includedirs { projectRootDir .. "examples/ThirdPartyLibs/glad" } - files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c"} + files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"} end if os.is("Linux") then @@ -70,7 +70,7 @@ print("Using glad_glx") defines { "GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"} files { - projectRootDir .. "examples/ThirdPartyLibs/glad/glad_glx.c"} + projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"} end print("Using glad and dynamic loading of GL functions") @@ -78,7 +78,8 @@ includedirs { projectRootDir .. "examples/ThirdPartyLibs/glad" } - files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c"} + files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c", + projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"} links {"dl"} end diff --git a/examples/CommonInterfaces/CommonWindowInterface.h b/examples/CommonInterfaces/CommonWindowInterface.h index 2416a40d3..97c7dde16 100644 --- a/examples/CommonInterfaces/CommonWindowInterface.h +++ b/examples/CommonInterfaces/CommonWindowInterface.h @@ -13,6 +13,7 @@ struct b3gWindowConstructionInfo void* m_windowHandle; const char* m_title; int m_openglVersion; + int m_renderDevice; b3gWindowConstructionInfo(int width=1024, int height=768) @@ -22,7 +23,8 @@ struct b3gWindowConstructionInfo m_colorBitsPerPixel(32), m_windowHandle(0), m_title("title"), - m_openglVersion(3) + m_openglVersion(3), + m_renderDevice(-1) { } }; diff --git a/examples/ExampleBrowser/OpenGLExampleBrowser.cpp b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp index 99c953c09..e028efdbf 100644 --- a/examples/ExampleBrowser/OpenGLExampleBrowser.cpp +++ b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp @@ -118,6 +118,8 @@ static b3AlignedObjectArray allNames; static float gFixedTimeStep = 0; bool gAllowRetina = true; bool gDisableDemoSelection = false; +int gRenderDevice = -1; +int gWindowBackend = 0; static class ExampleEntries* gAllExamples=0; bool sUseOpenGL2 = false; #ifndef USE_OPENGL3 @@ -922,6 +924,8 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[]) #ifndef NO_OPENGL3 SimpleOpenGL3App* simpleApp=0; sUseOpenGL2 = args.CheckCmdLineFlag("opengl2"); + args.GetCmdLineArgument("render_device", gRenderDevice); + args.GetCmdLineArgument("window_backend", gWindowBackend); #else sUseOpenGL2 = true; #endif @@ -951,7 +955,7 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[]) { char title[1024]; sprintf(title,"%s using OpenGL3+ %s %s", appTitle,glContext, optMode); - simpleApp = new SimpleOpenGL3App(title,width,height, gAllowRetina); + simpleApp = new SimpleOpenGL3App(title,width,height, gAllowRetina, gWindowBackend, gRenderDevice); s_app = simpleApp; } #endif diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 643f367a8..0d13be556 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -23,7 +23,7 @@ LIST(REMOVE_ITEM OpenGLWindowCommon_CPP MacOpenGLWindow.cpp ) #MESSAGE (${OpenGLWindowCommon_CPP}) IF (WIN32) - SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP}) + SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP}) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad ) @@ -31,7 +31,7 @@ IF (WIN32) ENDIF(WIN32) IF (APPLE) - SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} ) + SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} ) ENDIF(APPLE) #no Linux detection? @@ -44,7 +44,7 @@ IF(NOT WIN32 AND NOT APPLE) ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1") - SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad_glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowCommon_CPP} ) + SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) ENDIF() diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index 49d838907..0958446e1 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -36,11 +36,8 @@ #include #include -#include "OpenGLInclude.h" - -#include "third_party/GL/gl/include/EGL/egl.h" -#include "third_party/GL/gl/include/EGL/eglext.h" -#include "third_party/GL/gl/include/GL/gl.h" +#include +#include #include "EGLOpenGLWindow.h" @@ -49,6 +46,7 @@ struct EGLInternalData2 { int m_windowWidth; int m_windowHeight; + int m_renderDevice; b3KeyboardCallback m_keyboardCallback; b3WheelCallback m_wheelCallback; @@ -82,6 +80,8 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { m_data->m_windowWidth = ci.m_width; m_data->m_windowHeight = ci.m_height; + m_data->m_renderDevice = ci.m_renderDevice; + EGLint egl_config_attribs[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, @@ -101,16 +101,14 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { EGL_NONE, }; - // Initialize EGL display - PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT = - (PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT"); - if (eglQueryDevicesEXT == nullptr) m_data->egl_display = EGL_NO_DISPLAY; - - PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = - (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress( - "eglGetPlatformDisplayEXT"); - if (eglGetPlatformDisplayEXT == nullptr) m_data->egl_display = EGL_NO_DISPLAY; - + // Load EGL functions + int egl_version = gladLoadEGLInternalLoader(NULL); + if(!egl_version) { + fprintf(stderr, "failed to EGL with glad.\n"); + exit(EXIT_FAILURE); + }; + + // Query EGL Devices const int max_devices = 32; EGLDeviceEXT egl_devices[max_devices]; EGLint num_devices = 0; @@ -120,10 +118,31 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { printf("eglQueryDevicesEXT Failed.\n"); m_data->egl_display = EGL_NO_DISPLAY; } - - for (EGLint i = 0; i < num_devices; ++i) { + // Query EGL Screens + if(m_data->m_renderDevice == -1) { + // Chose default screen, by trying all + for (EGLint i = 0; i < num_devices; ++i) { + // Set display + EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, + egl_devices[i], NULL); + if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY) { + int major, minor; + EGLBoolean initialized = eglInitialize(display, &major, &minor); + if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE) { + m_data->egl_display = display; + } + } + } + } else { + // Chose specific screen, by using m_renderDevice + if (m_data->m_renderDevice < 0 || m_data->m_renderDevice >= num_devices) { + fprintf(stderr, "Invalid render_device choice: %d < %d.\n", m_data->m_renderDevice, num_devices); + exit(EXIT_FAILURE); + } + + // Set display EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, - egl_devices[i], nullptr); + egl_devices[m_data->m_renderDevice], NULL); if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY) { int major, minor; EGLBoolean initialized = eglInitialize(display, &major, &minor); @@ -132,7 +151,21 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { } } } - + + if (!eglInitialize(m_data->egl_display, NULL, NULL)) { + fprintf(stderr, "Unable to initialize EGL\n"); + exit(EXIT_FAILURE); + } + + egl_version = gladLoadEGLInternalLoader(m_data->egl_display); + if (!egl_version) { + fprintf(stderr, "Unable to reload EGL.\n"); + exit(EXIT_FAILURE); + } + printf("Loaded EGL %d.%d after reload.\n", egl_version / 10, + egl_version % 10); + + m_data->success = eglBindAPI(EGL_OPENGL_API); if (!m_data->success) { // TODO: Properly handle this error (requires change to default window @@ -140,27 +173,44 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { fprintf(stderr, "Failed to bind OpenGL API.\n"); exit(EXIT_FAILURE); } - + m_data->success = eglChooseConfig(m_data->egl_display, egl_config_attribs, &m_data->egl_config, 1, &m_data->num_configs); if (!m_data->success) { // TODO: Properly handle this error (requires change to default window // API to change return on all window types to bool). - fprintf(stderr, "Failed to bind OpenGL API.\n"); + fprintf(stderr, "Failed to choose config (eglError: %d)\n", eglGetError()); + exit(EXIT_FAILURE); + } + if (m_data->num_configs != 1) { + fprintf(stderr, "Didn't get exactly one config, but %d\n", m_data->num_configs); exit(EXIT_FAILURE); } m_data->egl_surface = eglCreatePbufferSurface( m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs); - + if (m_data->egl_surface == EGL_NO_SURFACE) { + fprintf(stderr, "Unable to create EGL surface (eglError: %d)\n", eglGetError()); + exit(EXIT_FAILURE); + } + + m_data->egl_context = eglCreateContext( - m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, nullptr); + m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, NULL); + if (!m_data->egl_context) { + fprintf(stderr, "Unable to create EGL context (eglError: %d)\n",eglGetError()); + exit(EXIT_FAILURE); + } eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface, m_data->egl_context); printf("Finish creating EGL OpenGL window.\n"); + if (!gladLoadGLInternalLoader()) { + fprintf(stderr, "failed to GL with glad.\n"); + exit(EXIT_FAILURE); + } const GLubyte* ven = glGetString(GL_VENDOR); printf("GL_VENDOR=%s\n", ven); diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.h b/examples/OpenGLWindow/EGLOpenGLWindow.h index 66ffb3148..2b640c907 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.h +++ b/examples/OpenGLWindow/EGLOpenGLWindow.h @@ -3,7 +3,6 @@ #ifdef BT_USE_EGL -#define b3gDefaultOpenGLWindow EGLOpenGLWindow #include "../CommonInterfaces/CommonWindowInterface.h" diff --git a/examples/OpenGLWindow/GLFWOpenGLWindow.cpp b/examples/OpenGLWindow/GLFWOpenGLWindow.cpp index 832e6d7cf..812e7cbc9 100644 --- a/examples/OpenGLWindow/GLFWOpenGLWindow.cpp +++ b/examples/OpenGLWindow/GLFWOpenGLWindow.cpp @@ -2,7 +2,7 @@ #ifdef B3_USE_GLFW #include "GLFWOpenGLWindow.h" -#include +#include #include #include diff --git a/examples/OpenGLWindow/MacOpenGLWindowObjC.m b/examples/OpenGLWindow/MacOpenGLWindowObjC.m index 9b6edfdc8..6962bd674 100644 --- a/examples/OpenGLWindow/MacOpenGLWindowObjC.m +++ b/examples/OpenGLWindow/MacOpenGLWindowObjC.m @@ -483,8 +483,8 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M [m_internalData->m_myApp finishLaunching]; [pool release]; - if(!gladLoadGL()) { - printf("gladLoadGL failed!\n"); + if(!gladLoadGLInternalLoader()) { + printf("gladLoadGLInternalLoader failed!\n"); exit(-1); } diff --git a/examples/OpenGLWindow/OpenGL2Include.h b/examples/OpenGLWindow/OpenGL2Include.h index 023223db5..65a8751a0 100644 --- a/examples/OpenGLWindow/OpenGL2Include.h +++ b/examples/OpenGLWindow/OpenGL2Include.h @@ -24,10 +24,10 @@ subject to the following restrictions: #else #ifdef B3_USE_GLFW -#include "glad/glad.h" +#include "glad/gl.h" #include #else -#include "glad/glad.h" +#include "glad/gl.h" #endif //B3_USE_GLFW #endif //BT_NO_GLAD diff --git a/examples/OpenGLWindow/OpenGLInclude.h b/examples/OpenGLWindow/OpenGLInclude.h index 84c7c446a..dc2c88094 100644 --- a/examples/OpenGLWindow/OpenGLInclude.h +++ b/examples/OpenGLWindow/OpenGLInclude.h @@ -23,10 +23,10 @@ subject to the following restrictions: #include "third_party/GL/gl/include/GL/gl.h" #else #ifdef B3_USE_GLFW -#include +#include #include #else -#include "glad/glad.h" +#include "glad/gl.h" #endif //B3_USE_GLFW #endif //BT_NO_GLAD #endif //__OPENGL_INCLUDE_H diff --git a/examples/OpenGLWindow/SimpleOpenGL2App.cpp b/examples/OpenGLWindow/SimpleOpenGL2App.cpp index 381edd628..f1f69dbc2 100644 --- a/examples/OpenGLWindow/SimpleOpenGL2App.cpp +++ b/examples/OpenGLWindow/SimpleOpenGL2App.cpp @@ -28,10 +28,10 @@ #include "Win32OpenGLWindow.h" #else //let's cross the fingers it is Linux/X11 +#include "X11OpenGLWindow.h" #ifdef BT_USE_EGL #include "EGLOpenGLWindow.h" #else -#include "X11OpenGLWindow.h" #endif //BT_USE_EGL #endif //_WIN32 #endif//__APPLE__ diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.cpp b/examples/OpenGLWindow/SimpleOpenGL3App.cpp index 8fa8ad554..840cbb359 100644 --- a/examples/OpenGLWindow/SimpleOpenGL3App.cpp +++ b/examples/OpenGLWindow/SimpleOpenGL3App.cpp @@ -17,10 +17,11 @@ #include "Win32OpenGLWindow.h" #else //let's cross the fingers it is Linux/X11 +#include "X11OpenGLWindow.h" +#define BT_USE_X11 // for runtime backend selection, move to build? #ifdef BT_USE_EGL #include "EGLOpenGLWindow.h" #else -#include "X11OpenGLWindow.h" #endif //BT_USE_EGL #endif //_WIN32 #endif//__APPLE__ @@ -295,7 +296,7 @@ static void printGLString(const char *name, GLenum s) { bool sOpenGLVerbose = true; -SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina, int maxNumObjectCapacity, int maxShapeCapacityInBytes) +SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina, int maxNumObjectCapacity, int maxShapeCapacityInBytes, int windowType, int renderDevice) { gApp = this; @@ -306,7 +307,28 @@ SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, boo m_data->m_userPointer = 0; m_data->m_upAxis = 1; - m_window = new b3gDefaultOpenGLWindow(); + if( windowType == 0) { + m_window = new b3gDefaultOpenGLWindow(); + } else if (windowType == 1) { +#ifdef BT_USE_X11 + m_window = new X11OpenGLWindow(); +#else + b3Warning("X11 requires Linux. Loading default window instead. \n"); + m_window = new b3gDefaultOpenGLWindow(); +#endif + } else if ( windowType == 2 ) { +#ifdef BT_USE_EGL + m_window = new EGLOpenGLWindow(); +#else + b3Warning("EGL window requires compilation with BT_USE_EGL.\n"); + b3Warning("Loading default window instead. \n"); + m_window = new b3gDefaultOpenGLWindow(); +#endif + } else { + b3Warning("Unknown window type %d must be (0=default, 1=X11, 2=EGL).\n", windowType); + b3Warning("Loading default window instead. \n"); + m_window = new b3gDefaultOpenGLWindow(); + } m_window->setAllowRetina(allowRetina); @@ -314,6 +336,7 @@ SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, boo ci.m_title = title; ci.m_width = width; ci.m_height = height; + ci.m_renderDevice = renderDevice; m_window->createWindow(ci); m_window->setWindowTitle(title); diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.h b/examples/OpenGLWindow/SimpleOpenGL3App.h index be7e943e0..b52bf3c54 100644 --- a/examples/OpenGLWindow/SimpleOpenGL3App.h +++ b/examples/OpenGLWindow/SimpleOpenGL3App.h @@ -16,7 +16,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp class GLInstancingRenderer* m_instancingRenderer; virtual void setBackgroundColor(float red, float green, float blue); - SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024); + SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024, int windowType=0, int renderDevice=-1); virtual ~SimpleOpenGL3App(); diff --git a/examples/OpenGLWindow/Win32OpenGLWindow.cpp b/examples/OpenGLWindow/Win32OpenGLWindow.cpp index aa71750ad..606eba50b 100644 --- a/examples/OpenGLWindow/Win32OpenGLWindow.cpp +++ b/examples/OpenGLWindow/Win32OpenGLWindow.cpp @@ -84,8 +84,8 @@ void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) //VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this); enableOpenGL(); - if(!gladLoadGL()) { - printf("gladLoadGL failed!\n"); + if(!gladLoadGLInternalLoader()) { + printf("gladLoadGLInternalLoader failed!\n"); exit(-1); } @@ -195,4 +195,4 @@ int Win32OpenGLWindow::getHeight() const #endif -#endif //B3_USE_GLFW \ No newline at end of file +#endif //B3_USE_GLFW diff --git a/examples/OpenGLWindow/X11OpenGLWindow.cpp b/examples/OpenGLWindow/X11OpenGLWindow.cpp index 0bc347154..a00b1cc8b 100644 --- a/examples/OpenGLWindow/X11OpenGLWindow.cpp +++ b/examples/OpenGLWindow/X11OpenGLWindow.cpp @@ -6,9 +6,14 @@ #include #include +#ifdef GLEW_STATIC +#include "glad/gl.h" +#else +#include +#endif//GLEW_STATIC #ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS -#include "glad/glad_glx.h" +#include "glad/glx.h" #else #include #endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS @@ -369,7 +374,7 @@ void X11OpenGLWindow::enableOpenGL() GLXContext ctx = 0; - // Install an X error handler so the application won't exit if GL 3.0 + // Install an X error handler so the application won't exit if GL 3.3 // context allocation fails. // // Note this error handler is global. All display connections in all threads @@ -389,12 +394,12 @@ void X11OpenGLWindow::enableOpenGL() ctx = glXCreateNewContext( m_data->m_dpy, m_data->m_bestFbc, GLX_RGBA_TYPE, 0, True ); } - // If it does, try to get a GL 3.0 context! + // If it does, try to get a GL 3.3 context! else { int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB ,3, - GLX_CONTEXT_MINOR_VERSION_ARB, 2, + GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,None }; @@ -415,10 +420,10 @@ void X11OpenGLWindow::enableOpenGL() // Sync to ensure any errors generated are processed. MyXSync( m_data->m_dpy, False ); if ( !ctxErrorOccurred && ctx ) - printf( "Created GL 3.0 context\n" ); + printf( "Created GL 3.3 context\n" ); else { - // Couldn't create GL 3.0 context. Fall back to old-style 2.x context. + // Couldn't create GL 3.3 context. Fall back to old-style 2.x context. // When a context version below 3.0 is requested, implementations will // return the newest context version compatible with OpenGL versions less // than version 3.0. @@ -429,7 +434,7 @@ void X11OpenGLWindow::enableOpenGL() ctxErrorOccurred = false; - printf( "Failed to create GL 3.0 context" + printf( "Failed to create GL 3.3 context" " ... using old-style GLX context\n" ); ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0, True, context_attribs ); @@ -468,7 +473,7 @@ void X11OpenGLWindow::enableOpenGL() glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); } - if(!gladLoadGL()) { + if(!gladLoadGLInternalLoader()) { printf("gladLoadGL failed!\n"); exit(-1); } @@ -519,12 +524,13 @@ void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) #ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS - int res=gladLoadGLX(m_data->m_dpy,DefaultScreen(m_data->m_dpy)); - if (!res) - { - printf("Error in gladLoadGLX\n"); - exit(0); - } + int res=gladLoadGLXInternalLoader(m_data->m_dpy,DefaultScreen(m_data->m_dpy)); + if (!res) + { + printf("Error in gladLoadGLX\n"); + exit(0); + } + #endif diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp index 89cc364d9..3b37eafbc 100644 --- a/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp +++ b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp @@ -6,7 +6,7 @@ #include #ifdef B3_USE_GLFW -#include "glad/glad.h" +#include "glad/gl.h" #include #else @@ -15,7 +15,7 @@ #include #else #ifdef GLEW_STATIC -#include "glad/glad.h" +#include "glad/gl.h" #else #ifdef NO_GLEW #define GL_GLEXT_LEGACY diff --git a/examples/ThirdPartyLibs/glad/EGL/eglplatform.h b/examples/ThirdPartyLibs/glad/EGL/eglplatform.h new file mode 100644 index 000000000..bf9ec0bf5 --- /dev/null +++ b/examples/ThirdPartyLibs/glad/EGL/eglplatform.h @@ -0,0 +1,160 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef struct ANativeWindow* EGLNativeWindowType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef void* EGLNativeDisplayType; + +#elif defined(__unix__) || defined(__APPLE__) + +#if defined(MESA_EGL_NO_X11_HEADERS) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#elif __HAIKU__ +#include +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/examples/ThirdPartyLibs/glad/egl.c b/examples/ThirdPartyLibs/glad/egl.c new file mode 100644 index 000000000..832a6c907 --- /dev/null +++ b/examples/ThirdPartyLibs/glad/egl.c @@ -0,0 +1,402 @@ +#include +#include +#include +#include + + +int GLAD_EGL_VERSION_1_0; +int GLAD_EGL_VERSION_1_1; +int GLAD_EGL_VERSION_1_2; +int GLAD_EGL_VERSION_1_3; +int GLAD_EGL_VERSION_1_4; +int GLAD_EGL_VERSION_1_5; +int GLAD_EGL_EXT_device_base; +int GLAD_EGL_EXT_device_enumeration; +int GLAD_EGL_EXT_device_query; +int GLAD_EGL_EXT_platform_base; +int GLAD_EGL_EXT_platform_device; +int GLAD_EGL_NV_cuda_event; +int GLAD_EGL_NV_device_cuda; + + +PFNEGLWAITNATIVEPROC glad_eglWaitNative; +PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; +PFNEGLQUERYSTRINGPROC glad_eglQueryString; +PFNEGLINITIALIZEPROC glad_eglInitialize; +PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; +PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; +PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; +PFNEGLCREATESYNCPROC glad_eglCreateSync; +PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; +PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; +PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; +PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; +PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; +PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; +PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; +PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; +PFNEGLGETERRORPROC glad_eglGetError; +PFNEGLWAITSYNCPROC glad_eglWaitSync; +PFNEGLWAITGLPROC glad_eglWaitGL; +PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; +PFNEGLCREATECONTEXTPROC glad_eglCreateContext; +PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; +PFNEGLBINDAPIPROC glad_eglBindAPI; +PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; +PFNEGLGETCONFIGSPROC glad_eglGetConfigs; +PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; +PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; +PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; +PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; +PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; +PFNEGLGETDISPLAYPROC glad_eglGetDisplay; +PFNEGLCREATEIMAGEPROC glad_eglCreateImage; +PFNEGLWAITCLIENTPROC glad_eglWaitClient; +PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; +PFNEGLTERMINATEPROC glad_eglTerminate; +PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; +PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; +PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; +PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; +PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; +PFNEGLRELEASETHREADPROC glad_eglReleaseThread; +PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; +PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; +PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; +PFNEGLQUERYAPIPROC glad_eglQueryAPI; +PFNEGLDESTROYSYNCPROC glad_eglDestroySync; + +static void load_EGL_VERSION_1_0(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_0) return; + glad_eglWaitNative = (PFNEGLWAITNATIVEPROC)load("eglWaitNative", userptr); + glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)load("eglCreateWindowSurface", userptr); + glad_eglQueryString = (PFNEGLQUERYSTRINGPROC)load("eglQueryString", userptr); + glad_eglInitialize = (PFNEGLINITIALIZEPROC)load("eglInitialize", userptr); + glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC)load("eglQueryContext", userptr); + glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)load("eglGetCurrentSurface", userptr); + glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)load("eglChooseConfig", userptr); + glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)load("eglCreatePixmapSurface", userptr); + glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)load("eglGetConfigAttrib", userptr); + glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)load("eglCreatePbufferSurface", userptr); + glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC)load("eglMakeCurrent", userptr); + glad_eglGetError = (PFNEGLGETERRORPROC)load("eglGetError", userptr); + glad_eglWaitGL = (PFNEGLWAITGLPROC)load("eglWaitGL", userptr); + glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC)load("eglGetProcAddress", userptr); + glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC)load("eglCreateContext", userptr); + glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)load("eglDestroyContext", userptr); + glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC)load("eglGetConfigs", userptr); + glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)load("eglCopyBuffers", userptr); + glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC)load("eglGetDisplay", userptr); + glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)load("eglGetCurrentDisplay", userptr); + glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC)load("eglQuerySurface", userptr); + glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)load("eglSwapBuffers", userptr); + glad_eglTerminate = (PFNEGLTERMINATEPROC)load("eglTerminate", userptr); + glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)load("eglDestroySurface", userptr); +} +static void load_EGL_VERSION_1_1(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_1) return; + glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC)load("eglSwapInterval", userptr); + glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)load("eglSurfaceAttrib", userptr); + glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)load("eglReleaseTexImage", userptr); + glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)load("eglBindTexImage", userptr); +} +static void load_EGL_VERSION_1_2(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_2) return; + glad_eglBindAPI = (PFNEGLBINDAPIPROC)load("eglBindAPI", userptr); + glad_eglWaitClient = (PFNEGLWAITCLIENTPROC)load("eglWaitClient", userptr); + glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC)load("eglReleaseThread", userptr); + glad_eglQueryAPI = (PFNEGLQUERYAPIPROC)load("eglQueryAPI", userptr); + glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)load("eglCreatePbufferFromClientBuffer", userptr); +} +static void load_EGL_VERSION_1_3(GLADloadproc load, void* userptr) { +} +static void load_EGL_VERSION_1_4(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_4) return; + glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)load("eglGetCurrentContext", userptr); +} +static void load_EGL_VERSION_1_5(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_5) return; + glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)load("eglCreatePlatformWindowSurface", userptr); + glad_eglWaitSync = (PFNEGLWAITSYNCPROC)load("eglWaitSync", userptr); + glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC)load("eglCreateImage", userptr); + glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)load("eglDestroyImage", userptr); + glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)load("eglGetPlatformDisplay", userptr); + glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)load("eglClientWaitSync", userptr); + glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)load("eglCreatePlatformPixmapSurface", userptr); + glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)load("eglGetSyncAttrib", userptr); + glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC)load("eglDestroySync", userptr); + glad_eglCreateSync = (PFNEGLCREATESYNCPROC)load("eglCreateSync", userptr); +} +static void load_EGL_EXT_device_base(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_EXT_device_base) return; + glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT", userptr); + glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT", userptr); + glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT", userptr); + glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT", userptr); +} +static void load_EGL_EXT_device_enumeration(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_EXT_device_enumeration) return; + glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT", userptr); +} +static void load_EGL_EXT_device_query(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_EXT_device_query) return; + glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT", userptr); + glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT", userptr); + glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT", userptr); +} +static void load_EGL_EXT_platform_base(GLADloadproc load, void* userptr) { + if(!GLAD_EGL_EXT_platform_base) return; + glad_eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)load("eglCreatePlatformPixmapSurfaceEXT", userptr); + glad_eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)load("eglGetPlatformDisplayEXT", userptr); + glad_eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)load("eglCreatePlatformWindowSurfaceEXT", userptr); +} +static void load_EGL_EXT_platform_device(GLADloadproc load, void* userptr) { +} +static void load_EGL_NV_cuda_event(GLADloadproc load, void* userptr) { +} +static void load_EGL_NV_device_cuda(GLADloadproc load, void* userptr) { +} + + +static int get_exts(EGLDisplay display, const char **extensions) { + *extensions = eglQueryString(display, EGL_EXTENSIONS); + + return extensions != NULL; +} + +static int has_ext(const char *extensions, const char *name) { + const char *loc; + const char *terminator; + if(extensions == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, extensions); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(extensions); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +} + +static int find_extensionsEGL(EGLDisplay display) { + const char *extensions; + if (!get_exts(display, &extensions)) return 0; + + GLAD_EGL_EXT_device_base = has_ext(extensions, "EGL_EXT_device_base"); + GLAD_EGL_EXT_device_enumeration = has_ext(extensions, "EGL_EXT_device_enumeration"); + GLAD_EGL_EXT_device_query = has_ext(extensions, "EGL_EXT_device_query"); + GLAD_EGL_EXT_platform_base = has_ext(extensions, "EGL_EXT_platform_base"); + GLAD_EGL_EXT_platform_device = has_ext(extensions, "EGL_EXT_platform_device"); + GLAD_EGL_NV_cuda_event = has_ext(extensions, "EGL_NV_cuda_event"); + GLAD_EGL_NV_device_cuda = has_ext(extensions, "EGL_NV_device_cuda"); + + return 1; +} + +static int find_coreEGL(EGLDisplay display) { + int major, minor; + const char *version; + + if (display == NULL) { + display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */ + } + if (display == EGL_NO_DISPLAY) { + display = eglGetCurrentDisplay(); + } + if (display == EGL_NO_DISPLAY) { + display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) { + return 0; + } + + version = eglQueryString(display, EGL_VERSION); + (void) eglGetError(); + + if (version == NULL) { + major = 1; + minor = 0; + } else { +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + } + + GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + + return major * 10 + minor; +} + +int gladLoadEGL(EGLDisplay display, GLADloadproc load, void* userptr) { + int version; + eglGetDisplay = (PFNEGLGETDISPLAYPROC)load("eglGetDisplay", userptr); + eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)load("eglGetCurrentDisplay", userptr); + eglQueryString = (PFNEGLQUERYSTRINGPROC)load("eglQueryString", userptr); + eglGetError = (PFNEGLGETERRORPROC)load("eglGetError", userptr); + if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0; + + version = find_coreEGL(display); + if (!version) return 0; + load_EGL_VERSION_1_0(load, userptr); + load_EGL_VERSION_1_1(load, userptr); + load_EGL_VERSION_1_2(load, userptr); + load_EGL_VERSION_1_3(load, userptr); + load_EGL_VERSION_1_4(load, userptr); + load_EGL_VERSION_1_5(load, userptr); + + if (!find_extensionsEGL(display)) return 0; + load_EGL_EXT_device_base(load, userptr); + load_EGL_EXT_device_enumeration(load, userptr); + load_EGL_EXT_device_query(load, userptr); + load_EGL_EXT_platform_base(load, userptr); + load_EGL_EXT_platform_device(load, userptr); + load_EGL_NV_cuda_event(load, userptr); + load_EGL_NV_device_cuda(load, userptr); + + return version; +} + +static void* glad_egl_get_proc_from_userptr(const char* name, void *userptr) { + return ((void* (*)(const char *name))userptr)(name); +} + +int gladLoadEGLSimple(EGLDisplay display, GLADsimpleloadproc load) { + return gladLoadEGL(display, glad_egl_get_proc_from_userptr, (void*) load); +} + + +#ifdef GLAD_EGL + +#ifndef __glad_loader_library_c_ +#define __glad_loader_library_c_ + +#include + +#ifdef _WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + int i; + void *handle; + + for (i = 0; i < length; ++i) { +#ifdef _WIN32 + handle = LoadLibraryA(lib_names[i]); +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#ifdef _WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static void* glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#ifdef _WIN32 + return (void*) GetProcAddress((HMODULE) handle, name); +#else + return dlsym(handle, name); +#endif +} + +#endif /* __glad_loader_library_c_ */ +typedef __eglMustCastToProperFunctionPointerType (APIENTRYP GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE)(const char*); +struct _glad_egl_userptr { + void *handle; + GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE get_proc_address_ptr; +}; + +static void* glad_egl_get_proc(const char* name, void *vuserptr) { + struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr; + void* result = NULL; + + result = (void*) glad_dlsym_handle(userptr.handle, name); + if (result == NULL) { + result = (void*) userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _egl_handle = NULL; + +int gladLoadEGLInternalLoader(EGLDisplay display) { +#ifdef __APPLE__ + static const char *NAMES[] = {"libEGL.dylib"}; +#elif defined _WIN32 + static const char *NAMES[] = {"libEGL.dll", "EGL.dll"}; +#else + static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"}; +#endif + + int version = 0; + int did_load = 0; + struct _glad_egl_userptr userptr; + + if (_egl_handle == NULL) { + _egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + did_load = _egl_handle != NULL; + } + + if (_egl_handle != NULL) { + userptr.handle = _egl_handle; + userptr.get_proc_address_ptr = (GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE) glad_dlsym_handle(_egl_handle, "eglGetProcAddress"); + if (userptr.get_proc_address_ptr != NULL) { + version = gladLoadEGL(display, (GLADloadproc) glad_egl_get_proc, &userptr); + } + + if (!version && did_load) { + glad_close_dlopen_handle(_egl_handle); + _egl_handle = NULL; + } + } + + return version; +} + +void gladUnloadEGLInternalLoader() { + if (_egl_handle != NULL) { + glad_close_dlopen_handle(_egl_handle); + _egl_handle = NULL; + } +} + +#endif /* GLAD_EGL */ \ No newline at end of file diff --git a/examples/ThirdPartyLibs/glad/gl.c b/examples/ThirdPartyLibs/glad/gl.c new file mode 100644 index 000000000..2d21dad34 --- /dev/null +++ b/examples/ThirdPartyLibs/glad/gl.c @@ -0,0 +1,2513 @@ +#include +#include +#include +#include + + +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +int GLAD_GL_VERSION_4_0; +int GLAD_GL_VERSION_4_1; +int GLAD_GL_VERSION_4_2; +int GLAD_GL_VERSION_4_3; +int GLAD_GL_VERSION_4_4; +int GLAD_GL_VERSION_4_5; +int GLAD_GL_VERSION_4_6; +int GLAD_GL_ARB_point_sprite; + + + +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +PFNGLNEWLISTPROC glad_glNewList; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +PFNGLVERTEX3SPROC glad_glVertex3s; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +PFNGLCOLOR4BPROC glad_glColor4b; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +PFNGLCLIPCONTROLPROC glad_glClipControl; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLDISABLEIPROC glad_glDisablei; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLREADNPIXELSPROC glad_glReadnPixels; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +PFNGLMAP1FPROC glad_glMap1f; +PFNGLMATERIALFPROC glad_glMaterialf; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +PFNGLPUSHATTRIBPROC glad_glPushAttrib; +PFNGLVERTEX4DVPROC glad_glVertex4dv; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +PFNGLCOLOR4FPROC glad_glColor4f; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLTEXENVIVPROC glad_glTexEnviv; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +PFNGLGETMAPIVPROC glad_glGetMapiv; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +PFNGLROTATEFPROC glad_glRotatef; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +PFNGLCREATEQUERIESPROC glad_glCreateQueries; +PFNGLMATRIXMODEPROC glad_glMatrixMode; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLCOLOR4DPROC glad_glColor4d; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +PFNGLFOGCOORDDPROC glad_glFogCoordd; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +PFNGLMATERIALFVPROC glad_glMaterialfv; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +PFNGLTEXGENFPROC glad_glTexGenf; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +PFNGLNORMAL3DPROC glad_glNormal3d; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +PFNGLNORMAL3IVPROC glad_glNormal3iv; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +PFNGLFOGFPROC glad_glFogf; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +PFNGLEVALMESH1PROC glad_glEvalMesh1; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLNORMAL3DVPROC glad_glNormal3dv; +PFNGLWAITSYNCPROC glad_glWaitSync; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLDELETESHADERPROC glad_glDeleteShader; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +PFNGLVERTEX2DPROC glad_glVertex2d; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +PFNGLVERTEX4DPROC glad_glVertex4d; +PFNGLINDEXIVPROC glad_glIndexiv; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +PFNGLGETMAPFVPROC glad_glGetMapfv; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +PFNGLDISABLEPROC glad_glDisable; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLRECTDVPROC glad_glRectdv; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +PFNGLPUSHNAMEPROC glad_glPushName; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +PFNGLCLEARACCUMPROC glad_glClearAccum; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +PFNGLUNIFORM4FPROC glad_glUniform4f; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +PFNGLMAP2DPROC glad_glMap2d; +PFNGLVERTEX3IVPROC glad_glVertex3iv; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +PFNGLTRANSLATEDPROC glad_glTranslated; +PFNGLUNIFORM3FPROC glad_glUniform3f; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +PFNGLVERTEX2IPROC glad_glVertex2i; +PFNGLLIGHTMODELIPROC glad_glLightModeli; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +PFNGLTEXENVFVPROC glad_glTexEnvfv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +PFNGLCOLOR4SVPROC glad_glColor4sv; +PFNGLSTENCILOPPROC glad_glStencilOp; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +PFNGLSHADERBINARYPROC glad_glShaderBinary; +PFNGLUNIFORM4DVPROC glad_glUniform4dv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +PFNGLVERTEX2FVPROC glad_glVertex2fv; +PFNGLINDEXDPROC glad_glIndexd; +PFNGLVERTEX3FPROC glad_glVertex3f; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLISSHADERPROC glad_glIsShader; +PFNGLDELETESYNCPROC glad_glDeleteSync; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +PFNGLVERTEX3IPROC glad_glVertex3i; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +PFNGLEVALPOINT2PROC glad_glEvalPoint2; +PFNGLTEXENVFPROC glad_glTexEnvf; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +PFNGLCOLOR3DPROC glad_glColor3d; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLMAP2FPROC glad_glMap2f; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +PFNGLMATERIALIPROC glad_glMateriali; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +PFNGLOBJECTLABELPROC glad_glObjectLabel; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +PFNGLGENLISTSPROC glad_glGenLists; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +PFNGLFOGIPROC glad_glFogi; +PFNGLCREATETEXTURESPROC glad_glCreateTextures; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +PFNGLVIEWPORTPROC glad_glViewport; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +PFNGLCOLORMASKIPROC glad_glColorMaski; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +PFNGLINDEXIPROC glad_glIndexi; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +PFNGLSCISSORPROC glad_glScissor; +PFNGLCOLOR3SPROC glad_glColor3s; +PFNGLISSYNCPROC glad_glIsSync; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +PFNGLLOADNAMEPROC glad_glLoadName; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +PFNGLLIGHTIVPROC glad_glLightiv; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +PFNGLCOLOR4UBVPROC glad_glColor4ubv; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +PFNGLCOLORPOINTERPROC glad_glColorPointer; +PFNGLGETFLOATVPROC glad_glGetFloatv; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLISLISTPROC glad_glIsList; +PFNGLINDEXFVPROC glad_glIndexfv; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +PFNGLRECTDPROC glad_glRectd; +PFNGLVERTEX4SVPROC glad_glVertex4sv; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +PFNGLVERTEX3FVPROC glad_glVertex3fv; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +PFNGLEVALMESH2PROC glad_glEvalMesh2; +PFNGLCOLOR3USVPROC glad_glColor3usv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +PFNGLCOLOR3IPROC glad_glColor3i; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +PFNGLNORMAL3BPROC glad_glNormal3b; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +PFNGLCOLOR4FVPROC glad_glColor4fv; +PFNGLLIGHTFVPROC glad_glLightfv; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +PFNGLUNIFORM2DPROC glad_glUniform2d; +PFNGLUNIFORM2DVPROC glad_glUniform2dv; +PFNGLISBUFFERPROC glad_glIsBuffer; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +PFNGLUNIFORM1FPROC glad_glUniform1f; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +PFNGLISQUERYPROC glad_glIsQuery; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +PFNGLCOLOR4USVPROC glad_glColor4usv; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +PFNGLCLIPPLANEPROC glad_glClipPlane; +PFNGLCOLOR4USPROC glad_glColor4us; +PFNGLCOLOR4IPROC glad_glColor4i; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +PFNGLMAPGRID1DPROC glad_glMapGrid1d; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +PFNGLGETNMAPFVPROC glad_glGetnMapfv; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +PFNGLORTHOPROC glad_glOrtho; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +PFNGLUNIFORM1DVPROC glad_glUniform1dv; +PFNGLMATERIALIVPROC glad_glMaterialiv; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +PFNGLPASSTHROUGHPROC glad_glPassThrough; +PFNGLPUSHMATRIXPROC glad_glPushMatrix; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLENDPROC glad_glEnd; +PFNGLVERTEX2DVPROC glad_glVertex2dv; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLBITMAPPROC glad_glBitmap; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +PFNGLGETNMINMAXPROC glad_glGetnMinmax; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +PFNGLFINISHPROC glad_glFinish; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +PFNGLLINEWIDTHPROC glad_glLineWidth; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +PFNGLVERTEX2IVPROC glad_glVertex2iv; +PFNGLGETERRORPROC glad_glGetError; +PFNGLENDLISTPROC glad_glEndList; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +PFNGLVERTEX2SPROC glad_glVertex2s; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +PFNGLCOLOR3IVPROC glad_glColor3iv; +PFNGLVERTEX2FPROC glad_glVertex2f; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +PFNGLRECTFVPROC glad_glRectfv; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +PFNGLINDEXDVPROC glad_glIndexdv; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +PFNGLUNIFORM4IPROC glad_glUniform4i; +PFNGLCOLOR4IVPROC glad_glColor4iv; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +PFNGLCOLOR3UIPROC glad_glColor3ui; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +PFNGLSHADEMODELPROC glad_glShadeModel; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +PFNGLUNIFORM3DPROC glad_glUniform3d; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +PFNGLEVALPOINT1PROC glad_glEvalPoint1; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +PFNGLMAP1DPROC glad_glMap1d; +PFNGLTEXGENIVPROC glad_glTexGeniv; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +PFNGLCOLOR4DVPROC glad_glColor4dv; +PFNGLCOLOR3SVPROC glad_glColor3sv; +PFNGLLINESTIPPLEPROC glad_glLineStipple; +PFNGLACCUMPROC glad_glAccum; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +PFNGLNORMAL3IPROC glad_glNormal3i; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +PFNGLCOLOR3UBPROC glad_glColor3ub; +PFNGLNORMAL3SPROC glad_glNormal3s; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +PFNGLGETNMAPDVPROC glad_glGetnMapdv; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +PFNGLCULLFACEPROC glad_glCullFace; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +PFNGLROTATEDPROC glad_glRotated; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +PFNGLUNIFORM2IPROC glad_glUniform2i; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +PFNGLVERTEX4IVPROC glad_glVertex4iv; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLCOLOR3UBVPROC glad_glColor3ubv; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +PFNGLCOLOR4BVPROC glad_glColor4bv; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +PFNGLTEXGENDPROC glad_glTexGend; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +PFNGLUNIFORM4DPROC glad_glUniform4d; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +PFNGLALPHAFUNCPROC glad_glAlphaFunc; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +PFNGLFOGCOORDFPROC glad_glFogCoordf; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +PFNGLFRONTFACEPROC glad_glFrontFace; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +PFNGLTRANSLATEFPROC glad_glTranslatef; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +PFNGLNORMAL3FPROC glad_glNormal3f; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +PFNGLCOLORMATERIALPROC glad_glColorMaterial; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +PFNGLPOPATTRIBPROC glad_glPopAttrib; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +PFNGLFLUSHPROC glad_glFlush; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +PFNGLISPROGRAMPROC glad_glIsProgram; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +PFNGLLIGHTFPROC glad_glLightf; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +PFNGLCOLORMASKPROC glad_glColorMask; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +PFNGLINDEXSPROC glad_glIndexs; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +PFNGLCLEARINDEXPROC glad_glClearIndex; +PFNGLSCALEDPROC glad_glScaled; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +PFNGLUNIFORM3DVPROC glad_glUniform3dv; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +PFNGLENABLEPROC glad_glEnable; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLDELETELISTSPROC glad_glDeleteLists; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLCLEARPROC glad_glClear; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +PFNGLPIXELZOOMPROC glad_glPixelZoom; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLLIGHTIPROC glad_glLighti; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +PFNGLDETACHSHADERPROC glad_glDetachShader; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +PFNGLTEXGENDVPROC glad_glTexGendv; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +PFNGLNORMAL3SVPROC glad_glNormal3sv; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +PFNGLVERTEX2SVPROC glad_glVertex2sv; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +PFNGLINITNAMESPROC glad_glInitNames; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +PFNGLBLENDFUNCIPROC glad_glBlendFunci; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +PFNGLFOGIVPROC glad_glFogiv; +PFNGLCALLLISTPROC glad_glCallList; +PFNGLRECTIPROC glad_glRecti; +PFNGLNORMALPOINTERPROC glad_glNormalPointer; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +PFNGLISTEXTUREPROC glad_glIsTexture; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLUNIFORM1DPROC glad_glUniform1d; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +PFNGLDEPTHMASKPROC glad_glDepthMask; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +PFNGLRENDERMODEPROC glad_glRenderMode; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +PFNGLCOLOR3USPROC glad_glColor3us; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +PFNGLGETNMAPIVPROC glad_glGetnMapiv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +PFNGLMAPGRID2FPROC glad_glMapGrid2f; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +PFNGLEDGEFLAGPROC glad_glEdgeFlag; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +PFNGLSCALEFPROC glad_glScalef; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +PFNGLMAPGRID2DPROC glad_glMapGrid2d; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLCOLOR3DVPROC glad_glColor3dv; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +PFNGLCOLOR3BVPROC glad_glColor3bv; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +PFNGLGETSTRINGPROC glad_glGetString; +PFNGLCLAMPCOLORPROC glad_glClampColor; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +PFNGLFOGFVPROC glad_glFogfv; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLCOLOR3FPROC glad_glColor3f; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +PFNGLVERTEX4SPROC glad_glVertex4s; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +PFNGLINDEXFPROC glad_glIndexf; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +PFNGLCOLOR4UIPROC glad_glColor4ui; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +PFNGLMAPGRID1FPROC glad_glMapGrid1f; +PFNGLINDEXSVPROC glad_glIndexsv; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +PFNGLGETSTRINGIPROC glad_glGetStringi; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +PFNGLRECTIVPROC glad_glRectiv; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLGETLIGHTFVPROC glad_glGetLightfv; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +PFNGLUNIFORM2FPROC glad_glUniform2f; +PFNGLARRAYELEMENTPROC glad_glArrayElement; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +PFNGLGETPOINTERVPROC glad_glGetPointerv; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLENABLEIPROC glad_glEnablei; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLCOLOR4UIVPROC glad_glColor4uiv; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +PFNGLVERTEX4IPROC glad_glVertex4i; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +PFNGLRECTSPROC glad_glRects; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +PFNGLBEGINPROC glad_glBegin; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +PFNGLTEXENVIPROC glad_glTexEnvi; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +PFNGLATTACHSHADERPROC glad_glAttachShader; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLCOPYPIXELSPROC glad_glCopyPixels; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +PFNGLVERTEX3DPROC glad_glVertex3d; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +PFNGLPOPNAMEPROC glad_glPopName; +PFNGLTEXGENIPROC glad_glTexGeni; +PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLFRUSTUMPROC glad_glFrustum; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +PFNGLVERTEX3DVPROC glad_glVertex3dv; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +PFNGLCOLOR4SPROC glad_glColor4s; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +PFNGLNORMAL3FVPROC glad_glNormal3fv; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +PFNGLGETMAPDVPROC glad_glGetMapdv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +PFNGLCOLOR3UIVPROC glad_glColor3uiv; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +PFNGLINDEXMASKPROC glad_glIndexMask; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLHINTPROC glad_glHint; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +PFNGLNORMAL3BVPROC glad_glNormal3bv; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +PFNGLVERTEX4FVPROC glad_glVertex4fv; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +PFNGLCOLOR4UBPROC glad_glColor4ub; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +PFNGLISSAMPLERPROC glad_glIsSampler; +PFNGLBLENDCOLORPROC glad_glBlendColor; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +PFNGLREADPIXELSPROC glad_glReadPixels; +PFNGLCALLLISTSPROC glad_glCallLists; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +PFNGLINDEXUBVPROC glad_glIndexubv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +PFNGLVERTEX3SVPROC glad_glVertex3sv; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +PFNGLLOGICOPPROC glad_glLogicOp; +PFNGLRECTFPROC glad_glRectf; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +PFNGLLISTBASEPROC glad_glListBase; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +PFNGLISENABLEDPROC glad_glIsEnabled; +PFNGLTEXGENFVPROC glad_glTexGenfv; +PFNGLCOLOR3FVPROC glad_glColor3fv; +PFNGLINDEXPOINTERPROC glad_glIndexPointer; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +PFNGLRECTSVPROC glad_glRectsv; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLDRAWPIXELSPROC glad_glDrawPixels; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +PFNGLPOPMATRIXPROC glad_glPopMatrix; +PFNGLVERTEX4FPROC glad_glVertex4f; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +PFNGLINDEXUBPROC glad_glIndexub; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +PFNGLCREATESHADERPROC glad_glCreateShader; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +PFNGLFENCESYNCPROC glad_glFenceSync; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLLIGHTMODELFPROC glad_glLightModelf; +PFNGLTEXTUREVIEWPROC glad_glTextureView; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLPOINTSIZEPROC glad_glPointSize; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +PFNGLCOLOR3BPROC glad_glColor3b; +PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLGETLIGHTIVPROC glad_glGetLightiv; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv; + + +static void load_GL_VERSION_1_0(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv", userptr); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv", userptr); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList", userptr); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s", userptr); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv", userptr); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport", userptr); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d", userptr); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv", userptr); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f", userptr); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend", userptr); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf", userptr); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui", userptr); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f", userptr); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv", userptr); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi", userptr); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv", userptr); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s", userptr); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv", userptr); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage", userptr); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane", userptr); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b", userptr); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor", userptr); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc", userptr); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s", userptr); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv", userptr); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f", userptr); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName", userptr); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace", userptr); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv", userptr); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv", userptr); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv", userptr); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv", userptr); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv", userptr); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor", userptr); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv", userptr); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i", userptr); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv", userptr); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f", userptr); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv", userptr); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf", userptr); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv", userptr); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s", userptr); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd", userptr); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib", userptr); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv", userptr); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s", userptr); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv", userptr); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv", userptr); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv", userptr); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv", userptr); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList", userptr); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv", userptr); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef", userptr); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2", userptr); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv", userptr); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv", userptr); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f", userptr); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri", userptr); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv", userptr); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv", userptr); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i", userptr); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv", userptr); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv", userptr); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv", userptr); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv", userptr); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b", userptr); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f", userptr); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv", userptr); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial", userptr); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i", userptr); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv", userptr); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref", userptr); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv", userptr); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv", userptr); + glad_glRects = (PFNGLRECTSPROC)load("glRects", userptr); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i", userptr); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef", userptr); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv", userptr); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv", userptr); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin", userptr); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib", userptr); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode", userptr); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush", userptr); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s", userptr); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d", userptr); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv", userptr); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv", userptr); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf", userptr); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask", userptr); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane", userptr); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us", userptr); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i", userptr); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode", userptr); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s", userptr); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi", userptr); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f", userptr); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s", userptr); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv", userptr); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d", userptr); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf", userptr); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv", userptr); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi", userptr); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho", userptr); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs", userptr); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels", userptr); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d", userptr); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv", userptr); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev", userptr); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv", userptr); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv", userptr); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv", userptr); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv", userptr); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple", userptr); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d", userptr); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf", userptr); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex", userptr); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf", userptr); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled", userptr); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer", userptr); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough", userptr); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix", userptr); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName", userptr); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni", userptr); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable", userptr); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask", userptr); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f", userptr); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum", userptr); + glad_glEnd = (PFNGLENDPROC)load("glEnd", userptr); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv", userptr); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv", userptr); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1", userptr); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv", userptr); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d", userptr); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d", userptr); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv", userptr); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s", userptr); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap", userptr); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists", userptr); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv", userptr); + glad_glClear = (PFNGLCLEARPROC)load("glClear", userptr); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple", userptr); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv", userptr); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv", userptr); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom", userptr); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv", userptr); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv", userptr); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv", userptr); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d", userptr); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv", userptr); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d", userptr); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv", userptr); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv", userptr); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask", userptr); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv", userptr); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti", userptr); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish", userptr); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f", userptr); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable", userptr); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d", userptr); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth", userptr); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f", userptr); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc", userptr); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv", userptr); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv", userptr); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer", userptr); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv", userptr); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError", userptr); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList", userptr); + glad_glHint = (PFNGLHINTPROC)load("glHint", userptr); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv", userptr); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv", userptr); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s", userptr); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d", userptr); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf", userptr); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv", userptr); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D", userptr); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName", userptr); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f", userptr); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i", userptr); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv", userptr); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv", userptr); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc", userptr); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv", userptr); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv", userptr); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d", userptr); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv", userptr); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv", userptr); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv", userptr); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv", userptr); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth", userptr); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub", userptr); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv", userptr); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv", userptr); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum", userptr); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc", userptr); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv", userptr); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv", userptr); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv", userptr); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames", userptr); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv", userptr); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels", userptr); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv", userptr); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv", userptr); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i", userptr); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv", userptr); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList", userptr); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti", userptr); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui", userptr); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists", userptr); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d", userptr); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d", userptr); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv", userptr); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated", userptr); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange", userptr); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i", userptr); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv", userptr); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil", userptr); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel", userptr); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli", userptr); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s", userptr); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv", userptr); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1", userptr); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode", userptr); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv", userptr); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp", userptr); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us", userptr); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask", userptr); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp", userptr); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity", userptr); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv", userptr); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf", userptr); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv", userptr); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s", userptr); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase", userptr); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled", userptr); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv", userptr); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d", userptr); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer", userptr); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv", userptr); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv", userptr); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f", userptr); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv", userptr); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd", userptr); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv", userptr); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f", userptr); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag", userptr); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv", userptr); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i", userptr); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple", userptr); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum", userptr); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv", userptr); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd", userptr); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i", userptr); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv", userptr); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2", userptr); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf", userptr); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i", userptr); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f", userptr); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub", userptr); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef", userptr); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv", userptr); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D", userptr); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s", userptr); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf", userptr); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels", userptr); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f", userptr); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d", userptr); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix", userptr); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d", userptr); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f", userptr); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv", userptr); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv", userptr); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv", userptr); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv", userptr); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv", userptr); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf", userptr); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv", userptr); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv", userptr); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv", userptr); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d", userptr); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv", userptr); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali", userptr); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f", userptr); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv", userptr); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv", userptr); + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace", userptr); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd", userptr); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i", userptr); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei", userptr); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated", userptr); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf", userptr); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv", userptr); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv", userptr); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f", userptr); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv", userptr); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer", userptr); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i", userptr); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv", userptr); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize", userptr); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d", userptr); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists", userptr); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi", userptr); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f", userptr); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b", userptr); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv", userptr); +} +static void load_GL_VERSION_1_1(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState", userptr); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture", userptr); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer", userptr); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib", userptr); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer", userptr); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer", userptr); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures", userptr); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident", userptr); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures", userptr); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D", userptr); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub", userptr); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays", userptr); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement", userptr); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer", userptr); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D", userptr); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D", userptr); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D", userptr); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer", userptr); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays", userptr); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures", userptr); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer", userptr); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset", userptr); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture", userptr); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D", userptr); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D", userptr); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements", userptr); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv", userptr); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState", userptr); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib", userptr); +} +static void load_GL_VERSION_1_2(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D", userptr); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements", userptr); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D", userptr); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D", userptr); +} +static void load_GL_VERSION_1_3(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glCompressedTexImage3D = 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glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv", userptr); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv", userptr); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D", userptr); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f", userptr); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D", userptr); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd", userptr); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv", userptr); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv", userptr); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv", userptr); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i", userptr); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d", userptr); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d", userptr); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage", userptr); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv", userptr); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf", userptr); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture", userptr); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv", userptr); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f", userptr); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv", userptr); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf", userptr); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f", userptr); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D", userptr); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s", userptr); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv", userptr); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i", userptr); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s", userptr); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv", userptr); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s", userptr); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D", userptr); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv", userptr); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage", userptr); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d", userptr); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i", userptr); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s", userptr); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv", userptr); +} +static void load_GL_VERSION_1_4(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv", userptr); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv", userptr); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer", userptr); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv", userptr); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv", userptr); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd", userptr); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv", userptr); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer", userptr); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate", userptr); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf", userptr); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements", userptr); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv", userptr); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv", userptr); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s", userptr); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv", userptr); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation", userptr); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays", userptr); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv", userptr); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f", userptr); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i", userptr); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i", userptr); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s", userptr); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv", userptr); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor", userptr); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b", userptr); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv", userptr); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d", userptr); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui", userptr); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s", userptr); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv", userptr); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv", userptr); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us", userptr); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv", userptr); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv", userptr); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri", userptr); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf", userptr); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv", userptr); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv", userptr); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f", userptr); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv", userptr); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i", userptr); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d", userptr); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d", userptr); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub", userptr); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv", userptr); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f", userptr); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv", userptr); +} +static void load_GL_VERSION_1_5(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv", userptr); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer", userptr); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv", userptr); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery", userptr); + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries", userptr); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv", userptr); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv", userptr); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData", userptr); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer", userptr); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery", userptr); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData", userptr); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer", userptr); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers", userptr); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData", userptr); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers", userptr); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv", userptr); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery", userptr); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer", userptr); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries", userptr); +} +static void load_GL_VERSION_2_0(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv", userptr); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate", userptr); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i", userptr); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv", userptr); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv", userptr); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv", userptr); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv", userptr); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv", userptr); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram", userptr); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f", userptr); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d", userptr); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer", userptr); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource", userptr); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv", userptr); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv", userptr); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv", userptr); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv", userptr); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation", userptr); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s", userptr); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram", userptr); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram", userptr); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s", userptr); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv", userptr); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f", userptr); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation", userptr); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram", userptr); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv", userptr); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader", userptr); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram", userptr); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d", userptr); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d", userptr); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers", userptr); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv", userptr); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv", userptr); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader", userptr); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib", userptr); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate", userptr); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv", userptr); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate", userptr); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv", userptr); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv", userptr); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f", userptr); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv", userptr); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource", userptr); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv", userptr); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv", userptr); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv", userptr); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram", userptr); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f", userptr); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv", userptr); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv", userptr); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader", userptr); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv", userptr); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv", userptr); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv", userptr); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv", userptr); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i", userptr); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f", userptr); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv", userptr); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray", userptr); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation", userptr); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv", userptr); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv", userptr); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f", userptr); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub", userptr); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders", userptr); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv", userptr); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv", userptr); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv", userptr); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s", userptr); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform", userptr); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i", userptr); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv", userptr); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv", userptr); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader", userptr); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader", userptr); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog", userptr); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f", userptr); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv", userptr); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv", userptr); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog", userptr); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f", userptr); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader", userptr); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv", userptr); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate", userptr); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv", userptr); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv", userptr); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i", userptr); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s", userptr); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv", userptr); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv", userptr); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d", userptr); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray", userptr); +} +static void load_GL_VERSION_2_1(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv", userptr); + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv", userptr); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv", userptr); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv", userptr); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv", userptr); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv", userptr); +} +static void load_GL_VERSION_3_0(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv", userptr); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi", userptr); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback", userptr); + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski", userptr); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv", userptr); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange", userptr); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv", userptr); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv", userptr); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi", userptr); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers", userptr); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv", userptr); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui", userptr); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv", userptr); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer", userptr); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer", userptr); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray", userptr); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv", userptr); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv", userptr); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays", userptr); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender", userptr); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv", userptr); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui", userptr); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui", userptr); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer", userptr); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer", userptr); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation", userptr); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv", userptr); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer", userptr); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D", userptr); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer", userptr); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv", userptr); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei", userptr); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D", userptr); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv", userptr); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i", userptr); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv", userptr); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv", userptr); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv", userptr); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings", userptr); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers", userptr); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays", userptr); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui", userptr); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation", userptr); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui", userptr); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers", userptr); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv", userptr); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying", userptr); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender", userptr); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv", userptr); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage", userptr); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv", userptr); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv", userptr); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei", userptr); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv", userptr); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i", userptr); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i", userptr); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv", userptr); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi", userptr); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv", userptr); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap", userptr); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv", userptr); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv", userptr); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor", userptr); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback", userptr); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v", userptr); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui", userptr); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui", userptr); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv", userptr); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus", userptr); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers", userptr); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer", userptr); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange", userptr); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i", userptr); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample", userptr); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D", userptr); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv", userptr); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui", userptr); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv", userptr); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv", userptr); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer", userptr); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray", userptr); +} +static void load_GL_VERSION_3_1(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData", userptr); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding", userptr); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv", userptr); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex", userptr); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex", userptr); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer", userptr); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced", userptr); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced", userptr); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv", userptr); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName", userptr); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices", userptr); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName", userptr); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr); +} +static void load_GL_VERSION_3_2(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex", userptr); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync", userptr); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski", userptr); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample", userptr); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv", userptr); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture", userptr); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync", userptr); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex", userptr); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample", userptr); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v", userptr); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex", userptr); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v", userptr); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v", userptr); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync", userptr); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex", userptr); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex", userptr); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync", userptr); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv", userptr); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync", userptr); +} +static void load_GL_VERSION_3_3(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui", userptr); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv", userptr); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv", userptr); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui", userptr); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri", userptr); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv", userptr); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv", userptr); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv", userptr); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv", userptr); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv", userptr); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv", userptr); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter", userptr); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv", userptr); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv", userptr); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv", userptr); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv", userptr); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui", userptr); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf", userptr); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv", userptr); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv", userptr); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui", userptr); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui", userptr); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv", userptr); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv", userptr); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler", userptr); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler", userptr); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex", userptr); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui", userptr); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v", userptr); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor", userptr); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv", userptr); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui", userptr); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv", userptr); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui", userptr); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv", userptr); + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed", userptr); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui", userptr); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv", userptr); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv", userptr); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui", userptr); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui", userptr); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv", userptr); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui", userptr); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv", userptr); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui", userptr); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui", userptr); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui", userptr); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui", userptr); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv", userptr); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui", userptr); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv", userptr); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv", userptr); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui", userptr); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers", userptr); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv", userptr); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui", userptr); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v", userptr); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers", userptr); +} +static void load_GL_VERSION_4_0(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d", userptr); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv", userptr); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv", userptr); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName", userptr); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv", userptr); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d", userptr); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks", userptr); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation", userptr); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv", userptr); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv", userptr); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi", userptr); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed", userptr); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv", userptr); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex", userptr); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback", userptr); + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading", userptr); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv", userptr); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv", userptr); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback", userptr); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks", userptr); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv", userptr); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv", userptr); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback", userptr); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv", userptr); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv", userptr); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv", userptr); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv", userptr); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback", userptr); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv", userptr); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci", userptr); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri", userptr); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName", userptr); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream", userptr); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect", userptr); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv", userptr); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei", userptr); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei", userptr); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect", userptr); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv", userptr); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d", userptr); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d", userptr); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed", userptr); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv", userptr); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback", userptr); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv", userptr); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv", userptr); +} +static void load_GL_VERSION_4_1(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv", userptr); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv", userptr); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv", userptr); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv", userptr); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv", userptr); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv", userptr); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed", userptr); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv", userptr); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv", userptr); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i", userptr); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed", userptr); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d", userptr); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv", userptr); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv", userptr); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv", userptr); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv", userptr); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d", userptr); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv", userptr); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv", userptr); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv", userptr); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv", userptr); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv", userptr); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i", userptr); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v", userptr); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv", userptr); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv", userptr); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary", userptr); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f", userptr); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv", userptr); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d", userptr); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler", userptr); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv", userptr); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d", userptr); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv", userptr); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv", userptr); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef", userptr); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv", userptr); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f", userptr); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui", userptr); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary", userptr); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv", userptr); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline", userptr); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat", userptr); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines", userptr); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram", userptr); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d", userptr); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv", userptr); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v", userptr); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv", userptr); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui", userptr); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f", userptr); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d", userptr); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines", userptr); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri", userptr); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv", userptr); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv", userptr); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d", userptr); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv", userptr); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv", userptr); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages", userptr); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv", userptr); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog", userptr); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d", userptr); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i", userptr); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv", userptr); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui", userptr); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary", userptr); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv", userptr); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f", userptr); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i", userptr); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf", userptr); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv", userptr); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv", userptr); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer", userptr); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv", userptr); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv", userptr); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf", userptr); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv", userptr); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline", userptr); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv", userptr); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv", userptr); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv", userptr); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv", userptr); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv", userptr); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui", userptr); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv", userptr); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline", userptr); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv", userptr); +} +static void load_GL_VERSION_4_2(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_2) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv", userptr); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced", userptr); + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D", userptr); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D", userptr); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance", userptr); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ", userptr); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture", userptr); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier", userptr); + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance", userptr); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced", userptr); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance", userptr); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D", userptr); +} +static void load_GL_VERSION_4_3(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_3) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData", userptr); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect", userptr); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData", userptr); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v", userptr); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer", userptr); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat", userptr); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute", userptr); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData", userptr); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex", userptr); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat", userptr); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample", userptr); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv", userptr); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback", userptr); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData", userptr); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl", userptr); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer", userptr); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex", userptr); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation", userptr); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage", userptr); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri", userptr); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect", userptr); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect", userptr); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup", userptr); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor", userptr); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel", userptr); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName", userptr); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding", userptr); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat", userptr); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData", userptr); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog", userptr); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv", userptr); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel", userptr); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage", userptr); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding", userptr); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert", userptr); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange", userptr); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer", userptr); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView", userptr); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel", userptr); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup", userptr); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample", userptr); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv", userptr); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel", userptr); +} +static void load_GL_VERSION_4_4(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_4) return; + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures", userptr); + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage", userptr); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage", userptr); + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage", userptr); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers", userptr); + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase", userptr); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange", userptr); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers", userptr); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures", userptr); +} +static void load_GL_VERSION_4_5(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_5) return; + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat", userptr); + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl", userptr); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D", userptr); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D", userptr); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage", userptr); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat", userptr); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData", userptr); + glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv", userptr); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers", userptr); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData", userptr); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines", userptr); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D", userptr); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels", userptr); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv", userptr); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage", userptr); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv", userptr); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase", userptr); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri", userptr); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers", userptr); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D", userptr); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib", userptr); + glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv", userptr); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange", userptr); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer", userptr); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf", userptr); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D", userptr); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v", userptr); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv", userptr); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding", userptr); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv", userptr); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries", userptr); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData", userptr); + glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData", userptr); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion", userptr); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v", userptr); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample", userptr); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer", userptr); + glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv", userptr); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample", userptr); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv", userptr); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv", userptr); + glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData", userptr); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D", userptr); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv", userptr); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv", userptr); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture", userptr); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer", userptr); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D", userptr); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib", userptr); + glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter", userptr); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D", userptr); + glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v", userptr); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage", userptr); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage", userptr); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv", userptr); + glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram", userptr); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D", userptr); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer", userptr); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv", userptr); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage", userptr); + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit", userptr); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat", userptr); + glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable", userptr); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer", userptr); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv", userptr); + glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax", userptr); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample", userptr); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers", userptr); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap", userptr); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi", userptr); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer", userptr); + glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple", userptr); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer", userptr); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage", userptr); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv", userptr); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v", userptr); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange", userptr); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D", userptr); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer", userptr); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers", userptr); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri", userptr); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer", userptr); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor", userptr); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv", userptr); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v", userptr); + glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter", userptr); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers", userptr); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv", userptr); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers", userptr); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage", userptr); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange", userptr); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv", userptr); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage", userptr); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv", userptr); + glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv", userptr); + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks", userptr); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv", userptr); + glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv", userptr); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv", userptr); + glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData", userptr); + glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv", userptr); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv", userptr); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv", userptr); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus", userptr); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays", userptr); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv", userptr); + glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv", userptr); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv", userptr); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus", userptr); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv", userptr); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer", userptr); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv", userptr); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData", userptr); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv", userptr); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData", userptr); + glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange", userptr); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv", userptr); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D", userptr); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier", userptr); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures", userptr); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv", userptr); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D", userptr); +} +static void load_GL_VERSION_4_6(GLADloadproc load, void* userptr) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp", userptr); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount", userptr); + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader", userptr); + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount", userptr); +} +static void load_GL_ARB_point_sprite(GLADloadproc load, void* userptr) { +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_GL_IS_SOME_NEW_VERSION 1 +#endif + +static int get_exts( int version, const char **out_exts, int *out_num_exts_i, const char ***out_exts_i) { +#ifdef _GLAD_GL_IS_SOME_NEW_VERSION + if(version < 30) { +#endif + if (glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_GL_IS_SOME_NEW_VERSION + } else { + int index; + int num_exts_i = 0; + const char **exts_i; + if (glGetStringi == NULL || glGetIntegerv == NULL) { + return 0; + } + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (const char **)malloc(num_exts_i * sizeof *exts_i); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + + if(local_str != NULL) { +#if _MSC_VER >= 1400 + strncpy_s(local_str, len+1, gl_str_tmp, len); +#else + strncpy(local_str, gl_str_tmp, len+1); +#endif + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void free_exts(const char **exts_i) { + if (exts_i != NULL) { + free((char **)exts_i); + exts_i = NULL; + } +} +static int has_ext(int version, const char *exts, int num_exts_i, const char **exts_i, const char *ext) { + if(version < 30) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static int find_extensionsGL( int version) { + const char *exts = NULL; + int num_exts_i = 0; + const char **exts_i = NULL; + if (!get_exts(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_point_sprite = has_ext(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite"); + + free_exts(exts_i); + return 1; +} + +static int find_coreGL() { + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return major * 10 + minor; +} + +int gladLoadGL( GLADloadproc load, void* userptr) { + int version; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + version = find_coreGL(); + + load_GL_VERSION_1_0(load, userptr); + load_GL_VERSION_1_1(load, userptr); + load_GL_VERSION_1_2(load, userptr); + load_GL_VERSION_1_3(load, userptr); + load_GL_VERSION_1_4(load, userptr); + load_GL_VERSION_1_5(load, userptr); + load_GL_VERSION_2_0(load, userptr); + load_GL_VERSION_2_1(load, userptr); + load_GL_VERSION_3_0(load, userptr); + load_GL_VERSION_3_1(load, userptr); + load_GL_VERSION_3_2(load, userptr); + load_GL_VERSION_3_3(load, userptr); + load_GL_VERSION_4_0(load, userptr); + load_GL_VERSION_4_1(load, userptr); + load_GL_VERSION_4_2(load, userptr); + load_GL_VERSION_4_3(load, userptr); + load_GL_VERSION_4_4(load, userptr); + load_GL_VERSION_4_5(load, userptr); + load_GL_VERSION_4_6(load, userptr); + + if (!find_extensionsGL(version)) return 0; + load_GL_ARB_point_sprite(load, userptr); + + + + return version; +} + +static void* glad_gl_get_proc_from_userptr(const char* name, void *userptr) { + return ((void* (*)(const char *name))userptr)(name); +} + +int gladLoadGLSimple( GLADsimpleloadproc load) { + return gladLoadGL( glad_gl_get_proc_from_userptr, (void*) load); +} + + + +#ifdef GLAD_GL + +#ifndef __glad_loader_library_c_ +#define __glad_loader_library_c_ + +#include + +#ifdef _WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + int i; + void *handle; + + for (i = 0; i < length; ++i) { +#ifdef _WIN32 + handle = LoadLibraryA(lib_names[i]); +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#ifdef _WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static void* glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#ifdef _WIN32 + return (void*) GetProcAddress((HMODULE) handle, name); +#else + return dlsym(handle, name); +#endif +} + +#endif /* __glad_loader_library_c_ */ +typedef void* (APIENTRYP GLAD_PFNGETPROCADDRESSPROC_PRIVATE)(const char*); +struct _glad_gl_userptr { + void *gl_handle; + GLAD_PFNGETPROCADDRESSPROC_PRIVATE gl_get_proc_address_ptr; +}; + +static void* glad_gl_get_proc(const char *name, void *vuserptr) { + struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; + void* result = NULL; + +#ifndef __APPLE__ + if(userptr.gl_get_proc_address_ptr != NULL) { + result = userptr.gl_get_proc_address_ptr(name); + } +#endif + if(result == NULL) { + result = glad_dlsym_handle(userptr.gl_handle, name); + } + + return result; +} + +int gladLoadGLInternalLoader() { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#elif defined _WIN32 + static const char *NAMES[] = {"opengl32.dll"}; +#else + static const char *NAMES[] = { +#if defined __CYGWIN__ + "libGL-1.so", +#endif + "libGL.so.1", + "libGL.so" + }; +#endif + + int version = 0; + void *handle; + struct _glad_gl_userptr userptr; + + handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + if (handle) { + userptr.gl_handle = handle; +#ifdef __APPLE__ + userptr.gl_get_proc_address_ptr = NULL; +#elif defined _WIN32 + userptr.gl_get_proc_address_ptr = + (GLAD_PFNGETPROCADDRESSPROC_PRIVATE)glad_dlsym_handle(handle, "wglGetProcAddress"); +#else + userptr.gl_get_proc_address_ptr = + (GLAD_PFNGETPROCADDRESSPROC_PRIVATE) glad_dlsym_handle(handle, "glXGetProcAddressARB"); +#endif + version = gladLoadGL( (GLADloadproc) glad_gl_get_proc, &userptr); + + glad_close_dlopen_handle(handle); + } + + return version; +} + +#endif /* GLAD_GL */ \ No newline at end of file diff --git a/examples/ThirdPartyLibs/glad/glad.c b/examples/ThirdPartyLibs/glad/glad.c deleted file mode 100644 index 42c5db85a..000000000 --- a/examples/ThirdPartyLibs/glad/glad.c +++ /dev/null @@ -1,2499 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.14a0 on Wed Sep 20 01:03:37 2017. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: compatibility - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" - Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#ifdef _WIN32 -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -static -int open_gl(void) { - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( - libGL, "wglGetProcAddress"); - return gladGetProcAddressPtr != NULL; - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary(libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#ifndef __APPLE__ -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#ifdef __APPLE__ - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl() { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#ifndef __APPLE__ - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#ifdef _WIN32 - result = (void*)GetProcAddress(libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static const char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -int GLAD_GL_VERSION_4_0; -int GLAD_GL_VERSION_4_1; -int GLAD_GL_VERSION_4_2; -int GLAD_GL_VERSION_4_3; -int GLAD_GL_VERSION_4_4; -int GLAD_GL_VERSION_4_5; -int GLAD_GL_VERSION_4_6; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -PFNGLVERTEX2FVPROC glad_glVertex2fv; -PFNGLINDEXIPROC glad_glIndexi; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -PFNGLRECTDVPROC glad_glRectdv; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -PFNGLINDEXDPROC glad_glIndexd; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLINDEXFPROC glad_glIndexf; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLGETMAPFVPROC glad_glGetMapfv; -PFNGLINDEXSPROC glad_glIndexs; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -PFNGLINDEXFVPROC glad_glIndexfv; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -PFNGLGETNMAPFVPROC glad_glGetnMapfv; -PFNGLFOGIVPROC glad_glFogiv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -PFNGLCOLOR4UIPROC glad_glColor4ui; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -PFNGLFOGFVPROC glad_glFogfv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -PFNGLVERTEX4IVPROC glad_glVertex4iv; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLVERTEX4FVPROC glad_glVertex4fv; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLCOLOR4BVPROC glad_glColor4bv; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLCOLOR3BPROC glad_glColor3b; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLEDGEFLAGPROC glad_glEdgeFlag; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLVERTEX3DPROC glad_glVertex3d; -PFNGLVERTEX3FPROC glad_glVertex3f; -PFNGLGETNMAPIVPROC glad_glGetnMapiv; -PFNGLVERTEX3IPROC glad_glVertex3i; -PFNGLCOLOR3IPROC glad_glColor3i; -PFNGLUNIFORM3DPROC glad_glUniform3d; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLCOLOR3SPROC glad_glColor3s; -PFNGLVERTEX3SPROC glad_glVertex3s; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -PFNGLVERTEX2IVPROC glad_glVertex2iv; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -PFNGLCOLOR3SVPROC glad_glColor3sv; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -PFNGLNORMALPOINTERPROC glad_glNormalPointer; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLVERTEX4SVPROC glad_glVertex4sv; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -PFNGLPASSTHROUGHPROC glad_glPassThrough; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLFOGIPROC glad_glFogi; -PFNGLBEGINPROC glad_glBegin; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -PFNGLCOLOR3UBVPROC glad_glColor3ubv; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -PFNGLLIGHTFVPROC glad_glLightfv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLCLEARPROC glad_glClear; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLTRANSLATEFPROC glad_glTranslatef; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLTRANSLATEDPROC glad_glTranslated; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLCREATETEXTURESPROC glad_glCreateTextures; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -PFNGLINDEXSVPROC glad_glIndexsv; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLVERTEX3IVPROC glad_glVertex3iv; -PFNGLBITMAPPROC glad_glBitmap; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -PFNGLMATERIALIPROC glad_glMateriali; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -PFNGLCREATEQUERIESPROC glad_glCreateQueries; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -PFNGLMATERIALFPROC glad_glMaterialf; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLVERTEX3DVPROC glad_glVertex3dv; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLGETNMINMAXPROC glad_glGetnMinmax; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLCOLOR4FVPROC glad_glColor4fv; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -PFNGLTEXGENFPROC glad_glTexGenf; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLNORMAL3FVPROC glad_glNormal3fv; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLFRUSTUMPROC glad_glFrustum; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLPUSHMATRIXPROC glad_glPushMatrix; -PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -PFNGLORTHOPROC glad_glOrtho; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -PFNGLUNIFORM2DVPROC glad_glUniform2dv; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -PFNGLCLEARINDEXPROC glad_glClearIndex; -PFNGLMAP1DPROC glad_glMap1d; -PFNGLMAP1FPROC glad_glMap1f; -PFNGLFLUSHPROC glad_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -PFNGLINDEXIVPROC glad_glIndexiv; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLPIXELZOOMPROC glad_glPixelZoom; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLLIGHTIPROC glad_glLighti; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -PFNGLLIGHTFPROC glad_glLightf; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -PFNGLUNIFORM1DVPROC glad_glUniform1dv; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -PFNGLINDEXPOINTERPROC glad_glIndexPointer; -PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLVERTEX2FPROC glad_glVertex2f; -PFNGLVERTEX2DPROC glad_glVertex2d; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLMAPGRID2DPROC glad_glMapGrid2d; -PFNGLMAPGRID2FPROC glad_glMapGrid2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLVERTEX2IPROC glad_glVertex2i; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLVERTEX2SPROC glad_glVertex2s; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -PFNGLNORMAL3BVPROC glad_glNormal3bv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -PFNGLVERTEX3SVPROC glad_glVertex3sv; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -PFNGLTEXENVFPROC glad_glTexEnvf; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLFOGCOORDDPROC glad_glFogCoordd; -PFNGLFOGCOORDFPROC glad_glFogCoordf; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLTEXENVIPROC glad_glTexEnvi; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLMATRIXMODEPROC glad_glMatrixMode; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -PFNGLGETMAPIVPROC glad_glGetMapiv; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLUNIFORM4DPROC glad_glUniform4d; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -PFNGLBINDTEXTURESPROC glad_glBindTextures; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -PFNGLCALLLISTPROC glad_glCallList; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLUNIFORM4DVPROC glad_glUniform4dv; -PFNGLLIGHTMODELFPROC glad_glLightModelf; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -PFNGLVERTEX2SVPROC glad_glVertex2sv; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -PFNGLLIGHTMODELIPROC glad_glLightModeli; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -PFNGLCALLLISTSPROC glad_glCallLists; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -PFNGLISLISTPROC glad_glIsList; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -PFNGLCOLOR4SPROC glad_glColor4s; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLLINESTIPPLEPROC glad_glLineStipple; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLCOLOR4BPROC glad_glColor4b; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -PFNGLCOLOR4FPROC glad_glColor4f; -PFNGLCOLOR4DPROC glad_glColor4d; -PFNGLCOLOR4IPROC glad_glColor4i; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -PFNGLVERTEX2DVPROC glad_glVertex2dv; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -PFNGLGETMAPDVPROC glad_glGetMapdv; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLMATERIALFVPROC glad_glMaterialfv; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLINDEXDVPROC glad_glIndexdv; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLPOPNAMEPROC glad_glPopName; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -PFNGLRECTIPROC glad_glRecti; -PFNGLCOLOR4UBPROC glad_glColor4ub; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -PFNGLRECTFPROC glad_glRectf; -PFNGLRECTDPROC glad_glRectd; -PFNGLNORMAL3SVPROC glad_glNormal3sv; -PFNGLNEWLISTPROC glad_glNewList; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -PFNGLCOLOR4USPROC glad_glColor4us; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLHINTPROC glad_glHint; -PFNGLRECTSPROC glad_glRects; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -PFNGLSCALEFPROC glad_glScalef; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLSCALEDPROC glad_glScaled; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -PFNGLCOPYPIXELSPROC glad_glCopyPixels; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -PFNGLPOPATTRIBPROC glad_glPopAttrib; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -PFNGLINITNAMESPROC glad_glInitNames; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLCOLOR3DVPROC glad_glColor3dv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLCOLORMATERIALPROC glad_glColorMaterial; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLUNIFORM1DPROC glad_glUniform1d; -PFNGLRENDERMODEPROC glad_glRenderMode; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLEVALPOINT2PROC glad_glEvalPoint2; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLCOLOR3FPROC glad_glColor3f; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -PFNGLRECTFVPROC glad_glRectfv; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETLIGHTFVPROC glad_glGetLightfv; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -PFNGLCOLOR3DPROC glad_glColor3d; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -PFNGLTEXGENDPROC glad_glTexGend; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -PFNGLTEXGENIPROC glad_glTexGeni; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLTEXGENIVPROC glad_glTexGeniv; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLTEXENVFVPROC glad_glTexEnvfv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLDELETELISTSPROC glad_glDeleteLists; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -PFNGLVERTEX4DVPROC glad_glVertex4dv; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -PFNGLPOPMATRIXPROC glad_glPopMatrix; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -PFNGLCOLOR4IVPROC glad_glColor4iv; -PFNGLINDEXUBVPROC glad_glIndexubv; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLVERTEX3FVPROC glad_glVertex3fv; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -PFNGLMATERIALIVPROC glad_glMaterialiv; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLVERTEX4SPROC glad_glVertex4s; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLNORMAL3DVPROC glad_glNormal3dv; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLROTATEDPROC glad_glRotated; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -PFNGLROTATEFPROC glad_glRotatef; -PFNGLVERTEX4IPROC glad_glVertex4i; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLLOADNAMEPROC glad_glLoadName; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLSHADEMODELPROC glad_glShadeModel; -PFNGLMAPGRID1DPROC glad_glMapGrid1d; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLMAPGRID1FPROC glad_glMapGrid1f; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -PFNGLALPHAFUNCPROC glad_glAlphaFunc; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLCOLOR4UIVPROC glad_glColor4uiv; -PFNGLRECTIVPROC glad_glRectiv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -PFNGLEVALMESH2PROC glad_glEvalMesh2; -PFNGLEVALMESH1PROC glad_glEvalMesh1; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -PFNGLCOLOR4UBVPROC glad_glColor4ubv; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -PFNGLOBJECTLABELPROC glad_glObjectLabel; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -PFNGLTEXENVIVPROC glad_glTexEnviv; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -PFNGLPUSHATTRIBPROC glad_glPushAttrib; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -PFNGLLIGHTIVPROC glad_glLightiv; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -PFNGLTEXGENFVPROC glad_glTexGenfv; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -PFNGLENDPROC glad_glEnd; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -PFNGLSCISSORPROC glad_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLCLIPPLANEPROC glad_glClipPlane; -PFNGLPUSHNAMEPROC glad_glPushName; -PFNGLTEXGENDVPROC glad_glTexGendv; -PFNGLINDEXUBPROC glad_glIndexub; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLNORMAL3SPROC glad_glNormal3s; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -PFNGLCOLOR4DVPROC glad_glColor4dv; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLNORMAL3IVPROC glad_glNormal3iv; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -PFNGLCOLOR3USPROC glad_glColor3us; -PFNGLCOLOR3UIVPROC glad_glColor3uiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLGETLIGHTIVPROC glad_glGetLightiv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLLISTBASEPROC glad_glListBase; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -PFNGLCOLOR3UBPROC glad_glColor3ub; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLCOLOR3UIPROC glad_glColor3ui; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -PFNGLREADNPIXELSPROC glad_glReadnPixels; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -PFNGLCOLOR4SVPROC glad_glColor4sv; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLFOGFPROC glad_glFogf; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -PFNGLCOLOR3IVPROC glad_glColor3iv; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -PFNGLBLENDFUNCIPROC glad_glBlendFunci; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLGENLISTSPROC glad_glGenLists; -PFNGLCOLOR3BVPROC glad_glColor3bv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLENDLISTPROC glad_glEndList; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLGETNMAPDVPROC glad_glGetnMapdv; -PFNGLCOLOR3USVPROC glad_glColor3usv; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -PFNGLTEXTUREVIEWPROC glad_glTextureView; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -PFNGLINDEXMASKPROC glad_glIndexMask; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -PFNGLCLEARACCUMPROC glad_glClearAccum; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLMAP2DPROC glad_glMap2d; -PFNGLMAP2FPROC glad_glMap2f; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -PFNGLUNIFORM2DPROC glad_glUniform2d; -PFNGLVERTEX4DPROC glad_glVertex4d; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLEVALPOINT1PROC glad_glEvalPoint1; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLACCUMPROC glad_glAccum; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLDRAWPIXELSPROC glad_glDrawPixels; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLVERTEX4FPROC glad_glVertex4f; -PFNGLRECTSVPROC glad_glRectsv; -PFNGLCOLOR4USVPROC glad_glColor4usv; -PFNGLUNIFORM3DVPROC glad_glUniform3dv; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -PFNGLNORMAL3IPROC glad_glNormal3i; -PFNGLNORMAL3FPROC glad_glNormal3f; -PFNGLNORMAL3DPROC glad_glNormal3d; -PFNGLNORMAL3BPROC glad_glNormal3b; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -PFNGLARRAYELEMENTPROC glad_glArrayElement; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLCOLOR3FVPROC glad_glColor3fv; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLCOLORPOINTERPROC glad_glColorPointer; -PFNGLFRONTFACEPROC glad_glFrontFace; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -PFNGLCLIPCONTROLPROC glad_glClipControl; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = 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(PFNGLBLENDFUNCPROC)load("glBlendFunc"); - glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); - glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); - glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); - glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); - glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); - glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); - glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); - glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); - glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); - glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); - glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); - glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); - glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); - glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); - glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); - glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); - glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); - glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); - glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); - glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); - glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); - glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); - glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); - glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); - glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); - glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); - glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); - glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); - glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); - glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); - glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); - glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); - glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); - glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); - glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); - glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); - glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); - glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); - glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); - glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); - glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); - glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); - glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); - glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); - glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); - glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); - glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); - glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); - glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); - glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); - glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); - glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); - glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); - glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); - glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); - glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); - glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); - glad_glEnd = (PFNGLENDPROC)load("glEnd"); - glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); - glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); - glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); - glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); - glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); - glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); - glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); - glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); - glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); - glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); - glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); - glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); - glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); - glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); - glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); - glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); - glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); - glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); - glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); - glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); - glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); - glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); - glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); - glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); - glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); - glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); - glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); - glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); - glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); - glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); - glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); - glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); - glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); - glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); - glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); - glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); - glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); - glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); - glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); - glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); - glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); - glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); - glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); 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strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; - GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; - GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; - GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; - GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; - GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; - GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; - if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { - max_loaded_major = 4; - max_loaded_minor = 6; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - load_GL_VERSION_4_0(load); - load_GL_VERSION_4_1(load); - load_GL_VERSION_4_2(load); - load_GL_VERSION_4_3(load); - load_GL_VERSION_4_4(load); - load_GL_VERSION_4_5(load); - load_GL_VERSION_4_6(load); - - if (!find_extensionsGL()) return 0; - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/examples/ThirdPartyLibs/glad/glad/egl.h b/examples/ThirdPartyLibs/glad/glad/egl.h new file mode 100644 index 000000000..62ffa0f03 --- /dev/null +++ b/examples/ThirdPartyLibs/glad/glad/egl.h @@ -0,0 +1,469 @@ +#ifndef __glad_egl_h_ +#define __glad_egl_h_ + +#ifdef __egl_h_ + #error EGL header already included (API: egl), remove previous include! +#endif +#define __egl_h_ + + +#define GLAD_EGL + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +#define EGL_VERSION_1_0 1 +GLAPI int GLAD_EGL_VERSION_1_0; +#define EGL_VERSION_1_1 1 +GLAPI int GLAD_EGL_VERSION_1_1; +#define EGL_VERSION_1_2 1 +GLAPI int GLAD_EGL_VERSION_1_2; +#define EGL_VERSION_1_3 1 +GLAPI int GLAD_EGL_VERSION_1_3; +#define EGL_VERSION_1_4 1 +GLAPI int GLAD_EGL_VERSION_1_4; +#define EGL_VERSION_1_5 1 +GLAPI int GLAD_EGL_VERSION_1_5; +#define EGL_EXT_device_base 1 +GLAPI int GLAD_EGL_EXT_device_base; +#define EGL_EXT_device_enumeration 1 +GLAPI int GLAD_EGL_EXT_device_enumeration; +#define EGL_EXT_device_query 1 +GLAPI int GLAD_EGL_EXT_device_query; +#define EGL_EXT_platform_base 1 +GLAPI int GLAD_EGL_EXT_platform_base; +#define EGL_EXT_platform_device 1 +GLAPI int GLAD_EGL_EXT_platform_device; +#define EGL_NV_cuda_event 1 +GLAPI int GLAD_EGL_NV_cuda_event; +#define EGL_NV_device_cuda 1 +GLAPI int GLAD_EGL_NV_device_cuda; + +#include +#include +struct AHardwareBuffer; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef intptr_t EGLAttribKHR; +typedef intptr_t EGLAttrib; +typedef void *EGLClientBuffer; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDeviceEXT; +typedef void *EGLDisplay; +typedef void *EGLImage; +typedef void *EGLImageKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLStreamKHR; +typedef void *EGLSurface; +typedef void *EGLSync; +typedef void *EGLSyncKHR; +typedef void *EGLSyncNV; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_uint64_t EGLuint64KHR; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); + +#define EGL_FALSE 0 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_LEVEL 0x3029 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CUDA_DEVICE_NV 0x323A +#define EGL_BAD_CONFIG 0x3005 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_BAD_PARAMETER 0x300C +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_HEIGHT 0x3056 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_CLIENT_APIS 0x308D +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_VENDOR 0x3053 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_BAD_SURFACE 0x300D +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_VERSION 0x3054 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFORMANT 0x3042 +#define EGL_EXTENSIONS 0x3055 +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_WIDTH 0x3057 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_NONE 0x3038 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DRAW 0x3059 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_SIGNALED 0x30F2 +#define EGL_CONFIG_ID 0x3028 +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_BAD_ACCESS 0x3002 +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_DEVICE_EXT 0x322C +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_TRUE 1 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_RED_SIZE 0x3024 +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#define EGL_READ 0x305A +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENGL_API 0x30A2 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_RGB_BUFFER 0x308E +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_CONTEXT_LOST 0x300E +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_TEXTURE_2D 0x305F +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_SUCCESS 0x3000 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_BAD_MATCH 0x3009 +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_COLORSPACE 0x3087 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_NO_RESET_NOTIFICATION 0x31BE + +typedef EGLBoolean (APIENTRYP PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLSurface (APIENTRYP PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef const char * (APIENTRYP PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +typedef EGLBoolean (APIENTRYP PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (APIENTRYP PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef EGLSurface (APIENTRYP PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLBoolean (APIENTRYP PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLSync (APIENTRYP PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC)(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLDisplay (APIENTRYP PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLint (APIENTRYP PFNEGLGETERRORPROC)(); +typedef EGLBoolean (APIENTRYP PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags); +typedef EGLBoolean (APIENTRYP PFNEGLWAITGLPROC)(); +typedef __eglMustCastToProperFunctionPointerType (APIENTRYP PFNEGLGETPROCADDRESSPROC)(const char *procname); +typedef EGLContext (APIENTRYP PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (APIENTRYP PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLContext (APIENTRYP PFNEGLGETCURRENTCONTEXTPROC)(); +typedef EGLBoolean (APIENTRYP PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef const char * (APIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC)(EGLDeviceEXT device, EGLint name); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLDisplay (APIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +typedef EGLDisplay (APIENTRYP PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef EGLImage (APIENTRYP PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (APIENTRYP PFNEGLWAITCLIENTPROC)(); +typedef EGLDisplay (APIENTRYP PFNEGLGETCURRENTDISPLAYPROC)(); +typedef EGLBoolean (APIENTRYP PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLBoolean (APIENTRYP PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); +typedef EGLBoolean (APIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (APIENTRYP PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLint (APIENTRYP PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (APIENTRYP PFNEGLRELEASETHREADPROC)(); +typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICESEXTPROC)(EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (APIENTRYP PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLenum (APIENTRYP PFNEGLQUERYAPIPROC)(); +typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync); + +GLAPI PFNEGLWAITNATIVEPROC glad_eglWaitNative; +#define eglWaitNative glad_eglWaitNative +GLAPI PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; +#define eglCreateWindowSurface glad_eglCreateWindowSurface +GLAPI PFNEGLQUERYSTRINGPROC glad_eglQueryString; +#define eglQueryString glad_eglQueryString +GLAPI PFNEGLINITIALIZEPROC glad_eglInitialize; +#define eglInitialize glad_eglInitialize +GLAPI PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; +#define eglQueryContext glad_eglQueryContext +GLAPI PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; +#define eglGetCurrentSurface glad_eglGetCurrentSurface +GLAPI PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; +#define eglSwapInterval glad_eglSwapInterval +GLAPI PFNEGLCREATESYNCPROC glad_eglCreateSync; +#define eglCreateSync glad_eglCreateSync +GLAPI PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; +#define eglChooseConfig glad_eglChooseConfig +GLAPI PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; +#define eglCreatePixmapSurface glad_eglCreatePixmapSurface +GLAPI PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; +#define eglGetConfigAttrib glad_eglGetConfigAttrib +GLAPI PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; +#define eglQueryDeviceAttribEXT glad_eglQueryDeviceAttribEXT +GLAPI PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; +#define eglCreatePbufferSurface glad_eglCreatePbufferSurface +GLAPI PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; +#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer +GLAPI PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; +#define eglMakeCurrent glad_eglMakeCurrent +GLAPI PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; +#define eglGetPlatformDisplay glad_eglGetPlatformDisplay +GLAPI PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; +#define eglReleaseTexImage glad_eglReleaseTexImage +GLAPI PFNEGLGETERRORPROC glad_eglGetError; +#define eglGetError glad_eglGetError +GLAPI PFNEGLWAITSYNCPROC glad_eglWaitSync; +#define eglWaitSync glad_eglWaitSync +GLAPI PFNEGLWAITGLPROC glad_eglWaitGL; +#define eglWaitGL glad_eglWaitGL +GLAPI PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; +#define eglGetProcAddress glad_eglGetProcAddress +GLAPI PFNEGLCREATECONTEXTPROC glad_eglCreateContext; +#define eglCreateContext glad_eglCreateContext +GLAPI PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; +#define eglDestroyContext glad_eglDestroyContext +GLAPI PFNEGLBINDAPIPROC glad_eglBindAPI; +#define eglBindAPI glad_eglBindAPI +GLAPI PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; +#define eglGetCurrentContext glad_eglGetCurrentContext +GLAPI PFNEGLGETCONFIGSPROC glad_eglGetConfigs; +#define eglGetConfigs glad_eglGetConfigs +GLAPI PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; +#define eglQueryDeviceStringEXT glad_eglQueryDeviceStringEXT +GLAPI PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; +#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface +GLAPI PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; +#define eglGetSyncAttrib glad_eglGetSyncAttrib +GLAPI PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; +#define eglGetPlatformDisplayEXT glad_eglGetPlatformDisplayEXT +GLAPI PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; +#define eglCreatePlatformWindowSurfaceEXT glad_eglCreatePlatformWindowSurfaceEXT +GLAPI PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; +#define eglBindTexImage glad_eglBindTexImage +GLAPI PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; +#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface +GLAPI PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; +#define eglCopyBuffers glad_eglCopyBuffers +GLAPI PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; +#define eglCreatePlatformPixmapSurfaceEXT glad_eglCreatePlatformPixmapSurfaceEXT +GLAPI PFNEGLGETDISPLAYPROC glad_eglGetDisplay; +#define eglGetDisplay glad_eglGetDisplay +GLAPI PFNEGLCREATEIMAGEPROC glad_eglCreateImage; +#define eglCreateImage glad_eglCreateImage +GLAPI PFNEGLWAITCLIENTPROC glad_eglWaitClient; +#define eglWaitClient glad_eglWaitClient +GLAPI PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; +#define eglGetCurrentDisplay glad_eglGetCurrentDisplay +GLAPI PFNEGLTERMINATEPROC glad_eglTerminate; +#define eglTerminate glad_eglTerminate +GLAPI PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; +#define eglDestroyImage glad_eglDestroyImage +GLAPI PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; +#define eglQueryDisplayAttribEXT glad_eglQueryDisplayAttribEXT +GLAPI PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; +#define eglQuerySurface glad_eglQuerySurface +GLAPI PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; +#define eglSwapBuffers glad_eglSwapBuffers +GLAPI PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; +#define eglClientWaitSync glad_eglClientWaitSync +GLAPI PFNEGLRELEASETHREADPROC glad_eglReleaseThread; +#define eglReleaseThread glad_eglReleaseThread +GLAPI PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; +#define eglDestroySurface glad_eglDestroySurface +GLAPI PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; +#define eglQueryDevicesEXT glad_eglQueryDevicesEXT +GLAPI PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; +#define eglSurfaceAttrib glad_eglSurfaceAttrib +GLAPI PFNEGLQUERYAPIPROC glad_eglQueryAPI; +#define eglQueryAPI glad_eglQueryAPI +GLAPI PFNEGLDESTROYSYNCPROC glad_eglDestroySync; +#define eglDestroySync glad_eglDestroySync + + +typedef void* (* GLADloadproc)(const char *name, void* userptr); +typedef void* (* GLADsimpleloadproc)(const char *name); +GLAPI int gladLoadEGL(EGLDisplay display, GLADloadproc load, void* userptr); +GLAPI int gladLoadEGLSimple(EGLDisplay display, GLADsimpleloadproc load); + + +#ifdef GLAD_EGL + +GLAPI int gladLoadEGLInternalLoader(EGLDisplay display); + +GLAPI void gladUnloadEGLInternalLoader(void); + +#endif +#ifdef __cplusplus +} +#endif +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/glad/glad/glad.h b/examples/ThirdPartyLibs/glad/glad/gl.h similarity index 99% rename from examples/ThirdPartyLibs/glad/glad/glad.h rename to examples/ThirdPartyLibs/glad/glad/gl.h index 37449f80a..de4a1d6ab 100644 --- a/examples/ThirdPartyLibs/glad/glad/glad.h +++ b/examples/ThirdPartyLibs/glad/glad/gl.h @@ -1,57 +1,30 @@ -/* - - OpenGL loader generated by glad 0.1.14a0 on Wed Sep 20 01:03:37 2017. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: compatibility - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" - Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 -*/ - - -#ifndef __glad_h_ -#define __glad_h_ +#ifndef __glad_gl_h_ +#define __glad_gl_h_ #ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it + #error OpenGL header already included (API: gl), remove previous include! #endif #define __gl_h_ + +#define GLAD_GL + #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #endif - #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif - #ifdef __cplusplus extern "C" { #endif -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(_WIN32) || defined(__CYGWIN__) @@ -78,14 +51,49 @@ typedef void* (* GLADloadproc)(const char *name); # endif #endif -GLAPI struct gladGLversionStruct GLVersion; +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAPI int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAPI int GLAD_GL_VERSION_4_3; +#define GL_VERSION_4_4 1 +GLAPI int GLAD_GL_VERSION_4_4; +#define GL_VERSION_4_5 1 +GLAPI int GLAD_GL_VERSION_4_5; +#define GL_VERSION_4_6 1 +GLAPI int GLAD_GL_VERSION_4_6; +#define GL_ARB_point_sprite 1 +GLAPI int GLAD_GL_ARB_point_sprite; -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); #include -#include "../KHR/khrplatform.h" #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED @@ -185,5024 +193,4967 @@ typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severit typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 + #define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_LOGIC_OP 0x0BF1 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_COLOR_INDEX 0x1900 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_CLAMP 0x2900 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_PATCHES 0x000E +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_LIST_INDEX 0x0B33 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_LINE 0x1B01 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS 0x88BB #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_BLUE_BIAS 0x0D1B +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_RG8_SNORM 0x8F95 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_RGBA32F 0x8814 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_RGB5_A1 0x8057 +#define GL_SCISSOR_BOX 0x0C10 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_RGB 0x1907 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_MAP_READ_BIT 0x0001 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_TESS_GEN_MODE 0x8E76 #define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_CONTEXT_LOST 0x0507 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C +#define GL_NICEST 0x1102 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_IMAGE_1D 0x904C +#define GL_RGBA32I 0x8D82 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_COPY_INVERTED 0x150C +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_EYE_PLANE 0x2502 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_R32UI 0x8236 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_UPPER_LEFT 0x8CA2 +#define GL_IMAGE_3D 0x904E +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_MAP_COLOR 0x0D10 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_MAX_LAYERS 0x8281 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_CLIP_PLANE1 0x3001 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_LOAD 0x0101 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_BUFFER_USAGE 0x8765 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_DRAW_BUFFER11 0x8830 +#define GL_FOG_INDEX 0x0B61 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_R8I 0x8231 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_3_BYTES 0x1408 +#define GL_DOUBLE_MAT2x3 0x8F49 #define GL_CLIP_DEPTH_MODE 0x935D -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_ALWAYS 0x0207 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_DRAW_BUFFER9 0x882E +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_FALSE 0 +#define GL_UNSIGNED_INT_24_8 0x84FA #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_ALPHA8 0x803C +#define GL_SPIR_V_BINARY 0x9552 +#define GL_OR_REVERSE 0x150B +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_SRC0_ALPHA 0x8588 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ZERO_TO_ONE 0x935F +#define GL_DEPTH_TEST 0x0B71 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_V3F 0x2A21 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_RGBA16F 0x881A +#define GL_DEPTH_RANGE 0x0B70 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_IMAGE_CUBE 0x9050 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_ONE 1 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_LUMINANCE8 0x8040 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_BLUE 0x1905 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_SIGNALED 0x9119 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_DITHER 0x0BD0 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_VERSION 0x1F02 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_COEFF 0x0A00 +#define GL_POINT_TOKEN 0x0701 +#define GL_RG32UI 0x823C +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_BACK_RIGHT 0x0403 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_DOUBLE 0x140A +#define GL_INDEX_BITS 0x0D51 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_RGB32I 0x8D83 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_CURRENT_BIT 0x00000001 +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_AUX_BUFFERS 0x0C00 +#define GL_CONSTANT 0x8576 +#define GL_C4UB_V3F 0x2A23 +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_CLIP_PLANE5 0x3005 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_LUMINANCE12 0x8041 +#define GL_FLOAT 0x1406 +#define GL_FILTER 0x829A +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_RGB16I 0x8D89 +#define GL_POLYGON_MODE 0x0B40 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_R8UI 0x8232 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_RGB16F 0x881B +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_GREEN_SCALE 0x0D18 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_POLYGON 0x0009 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_TEXTURE27 0x84DB +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CCW 0x0901 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SUBTRACT 0x84E7 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_RG32I 0x823B +#define GL_LINES_ADJACENCY 0x000A +#define GL_FOG_MODE 0x0B65 +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_COMPILE 0x1300 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_SRC_COLOR 0x0300 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_RG16UI 0x823A +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_SOURCE2_RGB 0x8582 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_RED_BITS 0x0D52 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_RGB_SCALE 0x8573 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_INTENSITY 0x8049 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SYNC_STATUS 0x9114 +#define GL_FIXED 0x140C +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_READ_BUFFER 0x0C02 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_INDEX_MODE 0x0C30 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_ZOOM_X 0x0D16 +#define GL_ALPHA_BIAS 0x0D1D +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_CW 0x0900 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_READ_WRITE 0x88BA +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_T2F_V3F 0x2A27 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_V2F 0x2A20 +#define GL_R16UI 0x8234 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_ORDER 0x0A01 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_SET 0x150F +#define GL_LINE_WIDTH 0x0B21 +#define GL_SRC2_ALPHA 0x858A +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_SRC1_COLOR 0x88F9 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_PRIMARY_COLOR 0x8577 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_MAP1_INDEX 0x0D91 +#define GL_BYTE 0x1400 +#define GL_INVALID_OPERATION 0x0502 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_AND_REVERSE 0x1502 +#define GL_NORMALIZE 0x0BA1 +#define GL_BUFFER 0x82E0 +#define GL_DECAL 0x2101 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_FOG_COLOR 0x0B66 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_TEXTURE22 0x84D6 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_SHADER 0x82E1 +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_LIST_MODE 0x0B30 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_CURRENT_QUERY 0x8865 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_INCR_WRAP 0x8507 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_MAP_STENCIL 0x0D11 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_RGBA16 0x805B +#define GL_FRONT_RIGHT 0x0401 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_NEAREST 0x2600 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_NORMAL_MAP 0x8511 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_ALPHA_SCALE 0x0D1C +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_TEXTURE3 0x84C3 +#define GL_R32F 0x822E +#define GL_SAMPLER 0x82E6 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_BLEND_SRC 0x0BE1 +#define GL_READ_ONLY 0x88B8 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_QUERY_WAIT 0x8E13 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_WRITE_ONLY 0x88B9 +#define GL_QUADS 0x0007 +#define GL_RGBA12 0x805A +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_BOOL_VEC3 0x8B58 +#define GL_SRGB_WRITE 0x8298 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_DRAW_BUFFER8 0x882D +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_OPERAND0_RGB 0x8590 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_R32I 0x8235 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_CLIP_ORIGIN 0x935C +#define GL_COLOR 0x1800 +#define GL_FRONT_FACE 0x0B46 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_DEPTH 0x1801 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_POINTS 0x0000 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_LIGHT1 0x4001 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_AUX0 0x0409 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_MAX_HEIGHT 0x827F +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_TEXTURE29 0x84DD +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_FOG_HINT 0x0C54 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_TEXTURE30 0x84DE +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_3D 0x0601 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_GREEN 0x1904 +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_CLIP_PLANE2 0x3002 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_DST_ALPHA 0x0304 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_SRC_ALPHA 0x0302 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_RGBA4 0x8056 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_TEXTURE16 0x84D0 +#define GL_R16_SNORM 0x8F98 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_R16 0x822A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_FOG_COORDINATE 0x8451 +#define GL_SMOOTH 0x1D01 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_SRGB8 0x8C41 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SHADE_MODEL 0x0B54 +#define GL_LIST_BIT 0x00020000 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_R8 0x8229 +#define GL_LIGHT6 0x4006 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_POSITION 0x1203 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_POINT_SIZE 0x0B11 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_DIFFUSE 0x1201 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE4 0x84C4 +#define GL_VIEWPORT 0x0BA2 +#define GL_TEXTURE20 0x84D4 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_DOMAIN 0x0A02 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_BLUE_SCALE 0x0D1A +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_GREATER 0x0204 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_RGBA16UI 0x8D76 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_UNIFORM 0x92E1 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_PROGRAM 0x82E2 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_INVALID_VALUE 0x0501 +#define GL_LINE_BIT 0x00000004 +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DRAW_BUFFER3 0x8828 +#define GL_AND 0x1501 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_PREVIOUS 0x8578 +#define GL_FASTEST 0x1101 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_SPECULAR 0x1202 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_4_BYTES 0x1409 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_AMBIENT 0x1200 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_MIN 0x8007 +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_NOTEQUAL 0x0205 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_QUERY_RESULT 0x8866 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SOURCE1_RGB 0x8581 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_SYNC_FENCE 0x9116 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_RGBA2 0x8055 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_DRAW_BUFFER6 0x882B +#define GL_TEXTURE15 0x84CF +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_LIGHTING 0x0B50 +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COMPRESSED_RG 0x8226 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_LOGIC_OP 0x0BF1 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE11 0x84CB +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EXTENSIONS 0x1F03 +#define GL_SLUMINANCE 0x8C46 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_POINT 0x1B00 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE13 0x84CD +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SRC2_RGB 0x8582 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_FOG_START 0x0B63 +#define GL_SAMPLES 0x80A9 +#define GL_TEXTURE23 0x84D7 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_LOCATION 0x930E +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_BOOL_VEC2 0x8B57 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_LOW_INT 0x8DF3 +#define GL_DONT_CARE 0x1100 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_TRUE 1 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_BLUE_INTEGER 0x8D96 +#define GL_LESS 0x0201 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_INTENSITY16 0x804D +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_CLIP_PLANE4 0x3004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_COLOR_ENCODING 0x8296 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_RGB16_SNORM 0x8F9A +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_DRAW_BUFFER5 0x882A +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_RG16_SNORM 0x8F99 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_INDEX_SHIFT 0x0D12 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_AND_INVERTED 0x1504 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_VERTEX_TEXTURE 0x829B +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_ADD_SIGNED 0x8574 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_FRONT_LEFT 0x0400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_T 0x2001 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_2_BYTES 0x1407 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_TEXTURE21 0x84D5 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_REPLACE 0x1E01 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_LIST_BASE 0x0B32 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_RGBA32UI 0x8D70 +#define GL_RGB4 0x804F +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_RG8UI 0x8238 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_OPERAND2_RGB 0x8592 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_LUMINANCE4 0x803F +#define GL_TEXTURE19 0x84D3 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_QUERY 0x82E3 +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_NONE 0 +#define GL_MULTISAMPLE 0x809D +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_LIGHT0 0x4000 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_TEXTURE10 0x84CA +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_REFLECTION_MAP 0x8512 +#define GL_BOOL 0x8B56 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_RIGHT 0x0407 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_BGR_INTEGER 0x8D9A +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_CLEAR 0x1500 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_DECR 0x1E03 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_C4UB_V2F 0x2A22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_OR_INVERTED 0x150D +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_DRAW_BUFFER7 0x882C +#define GL_WAIT_FAILED 0x911D +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC 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glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI 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GLenum pname, GLint *params); -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -GLAPI PFNGLNEWLISTPROC glad_glNewList; -#define glNewList glad_glNewList -typedef void (APIENTRYP PFNGLENDLISTPROC)(); -GLAPI PFNGLENDLISTPROC glad_glEndList; -#define glEndList glad_glEndList -typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); -GLAPI PFNGLCALLLISTPROC 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-GLAPI PFNGLCOLOR3IPROC glad_glColor3i; -#define glColor3i glad_glColor3i -typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); -GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; -#define glColor3iv glad_glColor3iv -typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -GLAPI PFNGLCOLOR3SPROC glad_glColor3s; -#define glColor3s glad_glColor3s -typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); -GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; -#define glColor3sv glad_glColor3sv -typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; -#define glColor3ub glad_glColor3ub -typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); -GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; -#define glColor3ubv glad_glColor3ubv -typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; -#define glColor3ui glad_glColor3ui -typedef void 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-#define glVertex3fv glad_glVertex3fv -typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; -#define glVertex3i glad_glVertex3i -typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); -GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; -#define glVertex3iv glad_glVertex3iv -typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; -#define glVertex3s glad_glVertex3s -typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); -GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; -#define glVertex3sv glad_glVertex3sv -typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; -#define glVertex4d glad_glVertex4d -typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); -GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; -#define glVertex4dv glad_glVertex4dv -typedef void (APIENTRYP 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-#define glMaterialiv glad_glMaterialiv -typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); -GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -#define glPolygonStipple glad_glPolygonStipple -typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); -GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; -#define glShadeModel glad_glShadeModel -typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; -#define glTexEnvf glad_glTexEnvf -typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; -#define glTexEnvfv glad_glTexEnvfv -typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; -#define glTexEnvi glad_glTexEnvi -typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; 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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -#define glEvalCoord1dv glad_glEvalCoord1dv -typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); -GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -#define glEvalCoord1f glad_glEvalCoord1f -typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -#define glEvalCoord1fv glad_glEvalCoord1fv -typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -#define glEvalCoord2d glad_glEvalCoord2d -typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -#define glEvalCoord2dv glad_glEvalCoord2dv -typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -#define glEvalCoord2f glad_glEvalCoord2f -typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; 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width, GLsizei height, GLenum type); -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; -#define glDrawPixels glad_glDrawPixels -typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); -GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -#define glGetClipPlane glad_glGetClipPlane -typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); -GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; -#define glGetLightfv glad_glGetLightfv -typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); -GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; -#define glGetLightiv glad_glGetLightiv -typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); -GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; -#define glGetMapdv glad_glGetMapdv -typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); -GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; -#define glGetMapfv glad_glGetMapfv -typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); -GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -#define glGetMaterialfv glad_glGetMaterialfv -typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); -GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -#define glGetMaterialiv glad_glGetMaterialiv -typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); -GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -#define glGetPixelMapfv glad_glGetPixelMapfv -typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); -GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_glGetPixelMapuiv -typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); -GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -#define glGetPixelMapusv glad_glGetPixelMapusv -typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); -GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -#define glGetPolygonStipple glad_glGetPolygonStipple -typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -#define glGetTexEnvfv glad_glGetTexEnvfv -typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -#define glGetTexEnviv glad_glGetTexEnviv -typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); -GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -#define glGetTexGendv glad_glGetTexGendv -typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -#define glGetTexGenfv glad_glGetTexGenfv -typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -#define glGetTexGeniv glad_glGetTexGeniv -typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); -GLAPI PFNGLISLISTPROC glad_glIsList; -#define glIsList glad_glIsList -typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI PFNGLFRUSTUMPROC glad_glFrustum; -#define glFrustum glad_glFrustum -typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(); -GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -#define glLoadIdentity glad_glLoadIdentity -typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -#define glLoadMatrixf glad_glLoadMatrixf -typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -#define glLoadMatrixd glad_glLoadMatrixd -typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); -GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; -#define glMatrixMode glad_glMatrixMode -typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -#define glMultMatrixf glad_glMultMatrixf -typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -#define glMultMatrixd glad_glMultMatrixd -typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI PFNGLORTHOPROC glad_glOrtho; -#define glOrtho glad_glOrtho -typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(); -GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; -#define glPopMatrix glad_glPopMatrix -typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(); -GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; -#define glPushMatrix glad_glPushMatrix -typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLROTATEDPROC glad_glRotated; -#define glRotated glad_glRotated -typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLROTATEFPROC glad_glRotatef; -#define glRotatef glad_glRotatef -typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLSCALEDPROC glad_glScaled; -#define glScaled glad_glScaled -typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLSCALEFPROC glad_glScalef; -#define glScalef glad_glScalef -typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); -GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; -#define glArrayElement glad_glArrayElement -typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; -#define glColorPointer glad_glColorPointer -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -#define glDisableClientState glad_glDisableClientState -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); -GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_glEdgeFlagPointer -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -#define glEnableClientState glad_glEnableClientState -typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; -#define glIndexPointer glad_glIndexPointer -typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); -GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -#define glClientActiveTexture glad_glClientActiveTexture -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_glMultiTexCoord1d -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_glMultiTexCoord1dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_glMultiTexCoord1f -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_glMultiTexCoord1fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_glMultiTexCoord1i -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_glMultiTexCoord1iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_glMultiTexCoord1s -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_glMultiTexCoord2i -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_glMultiTexCoord2iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_glMultiTexCoord2s -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_glMultiTexCoord2sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -#define glMultiTexCoord3d glad_glMultiTexCoord3d -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -#define glMultiTexCoord3dv glad_glMultiTexCoord3dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -#define glMultiTexCoord3f glad_glMultiTexCoord3f -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -#define glMultiTexCoord3fv glad_glMultiTexCoord3fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -#define glMultiTexCoord3i glad_glMultiTexCoord3i -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_glMultiTexCoord3iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_glMultiTexCoord3s -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_glMultiTexCoord3sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_glMultiTexCoord4d -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_glMultiTexCoord4dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_glMultiTexCoord4f -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_glMultiTexCoord4fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_glMultiTexCoord4i -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -#define glMultiTexCoord4iv glad_glMultiTexCoord4iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -#define glMultiTexCoord4s glad_glMultiTexCoord4s -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -#define glMultiTexCoord4sv glad_glMultiTexCoord4sv -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -#define glMultTransposeMatrixf glad_glMultTransposeMatrixf -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -#define glMultTransposeMatrixd glad_glMultTransposeMatrixd -#endif -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -GLAPI int GLAD_GL_VERSION_1_4; -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -#define glMultiDrawArrays glad_glMultiDrawArrays -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -#define glMultiDrawElements glad_glMultiDrawElements -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -#define glPointParameterf glad_glPointParameterf -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); -GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -#define glPointParameterfv glad_glPointParameterfv -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -#define glPointParameteri glad_glPointParameteri -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); -GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -#define glPointParameteriv glad_glPointParameteriv -typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); -GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; -#define glFogCoordf glad_glFogCoordf -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); -GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -#define glFogCoordfv glad_glFogCoordfv -typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); -GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; -#define glFogCoordd glad_glFogCoordd -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); -GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -#define glFogCoorddv glad_glFogCoorddv -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -#define glFogCoordPointer glad_glFogCoordPointer -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -#define glSecondaryColor3b glad_glSecondaryColor3b -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); -GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -#define glSecondaryColor3bv glad_glSecondaryColor3bv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -#define glSecondaryColor3d glad_glSecondaryColor3d -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); -GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -#define glSecondaryColor3dv glad_glSecondaryColor3dv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -#define glSecondaryColor3f glad_glSecondaryColor3f -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); -GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -#define glSecondaryColor3fv glad_glSecondaryColor3fv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); -GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -#define glSecondaryColor3i glad_glSecondaryColor3i -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); -GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -#define glSecondaryColor3iv glad_glSecondaryColor3iv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -#define glSecondaryColor3s glad_glSecondaryColor3s -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); -GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -#define glSecondaryColor3sv glad_glSecondaryColor3sv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -#define glSecondaryColor3ub glad_glSecondaryColor3ub -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); -GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -#define glSecondaryColor3ubv glad_glSecondaryColor3ubv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -#define glSecondaryColor3ui glad_glSecondaryColor3ui -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); -GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -#define glSecondaryColor3uiv glad_glSecondaryColor3uiv -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -#define glSecondaryColor3us glad_glSecondaryColor3us -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); -GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -#define glSecondaryColor3usv glad_glSecondaryColor3usv -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -#define glSecondaryColorPointer glad_glSecondaryColorPointer -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); -GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -#define glWindowPos2d glad_glWindowPos2d -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); -GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -#define glWindowPos2dv glad_glWindowPos2dv -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); -GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -#define glWindowPos2f glad_glWindowPos2f -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); -GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -#define glWindowPos2fv glad_glWindowPos2fv -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); -GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -#define glWindowPos2i glad_glWindowPos2i -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); -GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -#define glWindowPos2iv glad_glWindowPos2iv -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); -GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -#define glWindowPos2s glad_glWindowPos2s -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); -GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -#define glWindowPos2sv glad_glWindowPos2sv -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -#define glWindowPos3d glad_glWindowPos3d -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); -GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -#define glWindowPos3dv glad_glWindowPos3dv -typedef 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(APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; -#define glBlendColor glad_glBlendColor -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); -GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -#define glBlendEquation glad_glBlendEquation -#endif -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -GLAPI int GLAD_GL_VERSION_1_5; -typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; -#define glGenQueries glad_glGenQueries -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -#define glDeleteQueries glad_glDeleteQueries -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); -GLAPI PFNGLISQUERYPROC glad_glIsQuery; -#define glIsQuery glad_glIsQuery -typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; -#define glBeginQuery glad_glBeginQuery -typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); -GLAPI PFNGLENDQUERYPROC glad_glEndQuery; -#define glEndQuery glad_glEndQuery -typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; -#define glGetQueryiv glad_glGetQueryiv -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -#define glGetQueryObjectiv glad_glGetQueryObjectiv -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); -GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -#define glGetQueryObjectuiv glad_glGetQueryObjectuiv -typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; -#define glBindBuffer glad_glBindBuffer -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); -GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -#define glDeleteBuffers glad_glDeleteBuffers -typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); -GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); -GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv -typedef void (APIENTRYP 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(APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -#endif -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -#endif -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -GLAPI int GLAD_GL_VERSION_3_0; -typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -typedef void (APIENTRYP 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glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -typedef void (APIENTRYP 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-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -typedef void (APIENTRYP 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glTexCoordP4uiv glad_glTexCoordP4uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint 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void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; -#define glUniform4dv glad_glUniform4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -#define glUniformMatrix2dv glad_glUniformMatrix2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -#define glUniformMatrix3dv glad_glUniformMatrix3dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -#define glUniformMatrix4dv glad_glUniformMatrix4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, 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PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -typedef void (APIENTRYP 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PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -#endif -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -GLAPI int GLAD_GL_VERSION_4_1; -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(); -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); -GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -#define glIsProgramPipeline glad_glIsProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -#define glGetProgramPipelineiv glad_glGetProgramPipelineiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); -GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -#define glProgramUniform1i glad_glProgramUniform1i +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_ENV 0x2300 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_RGB565 0x8D62 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_INT_VEC4 0x8B55 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_AUX2 0x040B +#define GL_TEXTURE1 0x84C1 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE8 0x84C8 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_SYNC_FLAGS 0x9115 +#define GL_RGBA_MODE 0x0C31 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_STEREO 0x0C33 +#define GL_COLOR_INDEXES 0x1603 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_ALPHA16 0x803E +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_COLOR_ARRAY 0x8076 +#define GL_STENCIL_BITS 0x0D57 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_OFFSET 0x92FC +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_INTENSITY4 0x804A +#define GL_R8_SNORM 0x8F94 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_RED_BIAS 0x0D15 +#define GL_AUX1 0x040A +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_COORD_REPLACE 0x8862 +#define GL_SELECT 0x1C02 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_QUAD_STRIP 0x0008 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_INVERT 0x150A +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_FOG_END 0x0B64 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_LUMINANCE 0x1909 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_DOT3_RGB 0x86AE +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_STENCIL 0x1802 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_TEXTURE25 0x84D9 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_VENDOR 0x1F00 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_RG32F 0x8230 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_TEXTURE26 0x84DA +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_T4F_V4F 0x2A28 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_MAX_WIDTH 0x827E +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_INDEX 0x8222 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_SHININESS 0x1601 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_RGB8 0x8051 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_R3_G3_B2 0x2A10 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DOT3_RGBA 0x86AF +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_BLEND_EQUATION 0x8009 +#define GL_INT_VEC3 0x8B54 +#define GL_SYNC_CONDITION 0x9113 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_FOG_BIT 0x00000080 +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX 0x8008 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TRIANGLES 0x0004 +#define GL_LINE_TOKEN 0x0702 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE7 0x84C7 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_SRC1_RGB 0x8581 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_RG 0x8227 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_RENDERER 0x1F01 +#define GL_TEXTURE6 0x84C6 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMBINE 0x8570 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_BLEND_COLOR 0x8005 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_SAMPLER_1D 0x8B5D +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_ARRAY_STRIDE 0x92FE +#define GL_KEEP 0x1E00 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_RED_INTEGER 0x8D94 +#define GL_LEQUAL 0x0203 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_INCR 0x1E02 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_IMAGE_2D 0x904D +#define GL_MAX_SAMPLES 0x8D57 +#define GL_LIGHT2 0x4002 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_SLUMINANCE8 0x8C47 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_LIGHT5 0x4005 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_MIPMAP 0x8293 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_RENDER 0x1C00 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_C3F_V3F 0x2A24 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_RG16F 0x822F +#define GL_DEPTH_BITS 0x0D56 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_COMPRESSED_RED 0x8225 +#define GL_HIGH_INT 0x8DF5 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_BACK 0x0405 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_TEXTURE24 0x84D8 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_R 0x2002 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_INDEX_ARRAY 0x8077 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_RENDERBUFFER 0x8D41 +#define GL_SRGB_READ 0x8297 +#define GL_SAMPLER_BINDING 0x8919 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_INT_VEC2 0x8B53 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_FUNC_ADD 0x8006 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_COMBINE_RGB 0x8571 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_LINEAR 0x2601 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_NO_ERROR 0 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_NEVER 0x0200 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_DEPTH_CLAMP 0x864F +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_TEXTURE_3D 0x806F +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_LINE_STIPPLE 0x0B24 +#define GL_RGB_INTEGER 0x8D98 +#define GL_SHADER_TYPE 0x8B4F +#define GL_OBJECT_PLANE 0x2501 +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_N3F_V3F 0x2A25 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_Q 0x2003 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_STENCIL_FUNC 0x0B92 +#define GL_MODELVIEW 0x1700 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_SHORT 0x1402 +#define GL_TEXTURE28 0x84DC +#define GL_ARRAY_SIZE 0x92FB +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_FOG_COORD 0x8451 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_OBJECT_TYPE 0x9112 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_RG8 0x822B +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_DRAW_BUFFER13 0x8832 +#define GL_FRONT 0x0404 +#define GL_TEXTURE 0x1702 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_LINE_LOOP 0x0002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_MAJOR_VERSION 0x821B +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_FOG_DENSITY 0x0B62 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_RG16 0x822C +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_DISPLAY_LIST 0x82E7 +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE12 0x84CC +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_TEXTURE2 0x84C2 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_LIGHT4 0x4004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_EQUIV 0x1509 +#define GL_STREAM_COPY 0x88E2 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_RENDER_MODE 0x0C40 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_RGB8I 0x8D8F +#define GL_SCISSOR_TEST 0x0C11 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_BUFFER_SIZE 0x8764 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_BGR 0x80E0 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_GEQUAL 0x0206 +#define GL_RGB8_SNORM 0x8F96 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_BLUE_BITS 0x0D54 +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_LIGHT7 0x4007 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_DRAW_BUFFER10 0x882F +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_3D_COLOR 0x0602 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_RG_INTEGER 0x8228 +#define GL_NOOP 0x1505 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_EYE_LINEAR 0x2400 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_REPEAT 0x2901 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_ENABLE_BIT 0x00002000 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_INTERPOLATE 0x8575 +#define GL_OR 0x1507 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_SPOT_CUTOFF 0x1206 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_BUFFER_BINDING 0x9302 +#define GL_FILL 0x1B02 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_FIXED_ONLY 0x891D +#define GL_HALF_FLOAT 0x140B +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_LOCATION_INDEX 0x930F +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_RGB16 0x8054 +#define GL_RGBA 0x1908 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_RGB10_A2UI 0x906F +#define GL_ZOOM_Y 0x0D17 +#define GL_STATIC_READ 0x88E5 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_FEEDBACK 0x1C01 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_RGBA8I 0x8D8E +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_QUERY_BUFFER 0x9192 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_EXP2 0x0801 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_FOG 0x0B60 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_UNSIGNALED 0x9118 +#define GL_COPY 0x1503 +#define GL_TEXTURE9 0x84C9 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_NAME_LENGTH 0x92F9 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_INT 0x1404 +#define GL_XOR 0x1506 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_LUMINANCE16 0x8042 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_AUX3 0x040C +#define GL_DRAW_BUFFER 0x0C01 +#define GL_EVAL_BIT 0x00010000 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_RGB16UI 0x8D77 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_GREEN_BITS 0x0D53 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_ISOLINES 0x8E7A +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_SRC1_ALPHA 0x8589 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_POINT_SPRITE 0x8861 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_RG8I 0x8237 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DELETE_STATUS 0x8B80 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_DST_COLOR 0x0306 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_CLAMP 0x2900 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_S 0x2000 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_SRGB 0x8C40 +#define GL_EMISSION 0x1600 +#define GL_UNSIGNED_INT 0x1405 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_SRC0_RGB 0x8580 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_ALPHA12 0x803D +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_STREAM_DRAW 0x88E0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_RETURN 0x0102 +#define GL_LIGHT3 0x4003 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_MINOR_VERSION 0x821C +#define GL_HINT_BIT 0x00008000 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_RGB8UI 0x8D7D +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_LINK_STATUS 0x8B82 +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_POINT_BIT 0x00000002 +#define GL_READ_PIXELS 0x828C +#define GL_ALPHA_BITS 0x0D55 +#define GL_CLIP_PLANE0 0x3000 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_BUFFER_MAPPED 0x88BC +#define GL_OPERAND1_RGB 0x8591 +#define GL_RGB12 0x8053 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_EXP 0x0800 +#define GL_R16F 0x822D +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_RGB10_A2 0x8059 +#define GL_ALPHA4 0x803B +#define GL_LINES 0x0001 +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TEXTURE0 0x84C0 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_RGB9_E5 0x8C3D +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_RGBA8 0x8058 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_POLYGON_BIT 0x00000008 +#define GL_RGB10 0x8052 +#define GL_TEXTURE5 0x84C5 +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_RESCALE_NORMAL 0x803A +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_RED 0x1903 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_SOURCE0_RGB 0x8580 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_R16I 0x8233 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_FLAT 0x1D00 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_MULT 0x0103 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_INVALID_ENUM 0x0500 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ADD 0x0104 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_RED_SCALE 0x0D14 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_INTENSITY8 0x804B +#define GL_RGBA16I 0x8D88 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_CLIP_PLANE3 0x3003 +#define GL_NOR 0x1508 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_DECR_WRAP 0x8508 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_MODULATE 0x2100 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_MAX_DEPTH 0x8280 +#define GL_EQUAL 0x0202 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_ZERO 0 +#define GL_BGRA 0x80E1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_BLEND 0x0BE2 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_LINE_STRIP 0x0003 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_STENCIL_REF 0x0B97 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_ACCUM 0x0100 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_BITMAP 0x1A00 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_RGB32UI 0x8D71 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_TIMESTAMP 0x8E28 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_ALPHA 0x1906 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_RGB5 0x8050 +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_TEXTURE31 0x84DF +#define GL_COMBINE_ALPHA 0x8572 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_STREAM_READ 0x88E1 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_RG16I 0x8239 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_TYPE 0x92FA +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_INTENSITY12 0x804C +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_CULL_FACE 0x0B44 +#define GL_LEFT 0x0406 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_2D 0x0600 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_BACK_LEFT 0x0402 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_TEXTURE18 0x84D2 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_NAND 0x150E +#define GL_MAP2_INDEX 0x0DB1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_COLOR_INDEX 0x1900 +#define GL_STATIC_COPY 0x88E6 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_RGB32F 0x8815 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_POINT_SMOOTH 0x0B10 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_TEXTURE17 0x84D1 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PROGRAM_PIPELINE 0x82E4 + typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(); +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLENDPROC)(); +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (APIENTRYP PFNGLFINISHPROC)(); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); +typedef void (APIENTRYP PFNGLENDLISTPROC)(); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(); +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLFLUSHPROC)(); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLINITNAMESPROC)(); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(); +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(); +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); + GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; #define glProgramUniform1iv glad_glProgramUniform1iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); -GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; #define glProgramUniform4dv glad_glProgramUniform4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; #define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); -GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); -GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); -GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); -GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); -GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -#endif -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -GLAPI int GLAD_GL_VERSION_4_2; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -#define glGetInternalformativ glad_glGetInternalformativ -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -#define glBindImageTexture glad_glBindImageTexture -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -#define glMemoryBarrier glad_glMemoryBarrier -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -#define glTexStorage1D glad_glTexStorage1D -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced -#endif -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -GLAPI int GLAD_GL_VERSION_4_3; -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -#define glClearBufferData glad_glClearBufferData -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -#define glClearBufferSubData glad_glClearBufferSubData -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -#define glDispatchCompute glad_glDispatchCompute -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); -GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -#define glDispatchComputeIndirect glad_glDispatchComputeIndirect -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -#define glCopyImageSubData glad_glCopyImageSubData -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -#define glFramebufferParameteri glad_glFramebufferParameteri -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -#define glGetInternalformati64v glad_glGetInternalformati64v -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -#define glInvalidateTexSubImage glad_glInvalidateTexSubImage -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); -GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -#define glInvalidateTexImage glad_glInvalidateTexImage -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -#define glInvalidateBufferSubData glad_glInvalidateBufferSubData -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); -GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -#define glInvalidateBufferData glad_glInvalidateBufferData -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -#define glGetProgramResourceIndex glad_glGetProgramResourceIndex -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -#define glGetProgramResourceName glad_glGetProgramResourceName -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -#define glGetProgramResourceiv glad_glGetProgramResourceiv -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -#define glGetProgramResourceLocation glad_glGetProgramResourceLocation -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -#define glTexBufferRange glad_glTexBufferRange -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -#define glTexStorage2DMultisample glad_glTexStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -#define glTexStorage3DMultisample glad_glTexStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; -#define glTextureView glad_glTextureView -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -#define glBindVertexBuffer glad_glBindVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -#define glVertexAttribFormat glad_glVertexAttribFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -#define glVertexAttribIFormat glad_glVertexAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -#define glVertexAttribLFormat glad_glVertexAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -#define glVertexAttribBinding glad_glVertexAttribBinding -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -#define glVertexBindingDivisor glad_glVertexBindingDivisor -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -#define glDebugMessageControl glad_glDebugMessageControl -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -#define glDebugMessageInsert glad_glDebugMessageInsert -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); -GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -#define glDebugMessageCallback glad_glDebugMessageCallback -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -#define glGetDebugMessageLog glad_glGetDebugMessageLog -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -#define glPushDebugGroup glad_glPushDebugGroup -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); -GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -#define glPopDebugGroup glad_glPopDebugGroup -typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; -#define glObjectLabel glad_glObjectLabel -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -#define glGetObjectLabel glad_glGetObjectLabel -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -#define glObjectPtrLabel glad_glObjectPtrLabel -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -#define glGetObjectPtrLabel glad_glGetObjectPtrLabel -#endif -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -GLAPI int GLAD_GL_VERSION_4_4; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); -GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers -#endif -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 -GLAPI int GLAD_GL_VERSION_4_5; -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; #define glClipControl glad_glClipControl -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; #define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); -GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); -GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); -GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; #define glTextureStorage1D glad_glTextureStorage1D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); -GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); -GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); -GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -#define glGetTextureParameterIiv glad_glGetTextureParameterIiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); -GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); -GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(); -GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -#define glGetnCompressedTexImage glad_glGetnCompressedTexImage -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -#define glGetnTexImage glad_glGetnTexImage -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -#define glGetnUniformdv glad_glGetnUniformdv -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv -typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; #define glReadnPixels glad_glReadnPixels -typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; -#define glGetnMapdv glad_glGetnMapdv -typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; -#define glGetnMapfv glad_glGetnMapfv -typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; -#define glGetnMapiv glad_glGetnMapiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -#define glGetnPixelMapfv glad_glGetnPixelMapfv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); -GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -#define glGetnPixelMapuiv glad_glGetnPixelMapuiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); -GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -#define glGetnPixelMapusv glad_glGetnPixelMapusv -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); -GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -#define glGetnPolygonStipple glad_glGetnPolygonStipple -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -#define glGetnColorTable glad_glGetnColorTable -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -#define glGetnConvolutionFilter glad_glGetnConvolutionFilter -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -#define glGetnSeparableFilter glad_glGetnSeparableFilter -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -#define glGetnHistogram glad_glGetnHistogram -typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; -#define glGetnMinmax glad_glGetnMinmax -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(); -GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier -#endif -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -GLAPI int GLAD_GL_VERSION_4_6; -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -#define glSpecializeShader glad_glSpecializeShader -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; #define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; +#define glGetnMapfv glad_glGetnMapfv +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; +#define glGetnMinmax glad_glGetnMinmax +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; #define glPolygonOffsetClamp glad_glPolygonOffsetClamp -#endif +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter glad_glGetnConvolutionFilter +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +#define glGetnPixelMapusv glad_glGetnPixelMapusv +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; +#define glGetnMapdv glad_glGetnMapdv +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +#define glGetnPixelMapfv glad_glGetnPixelMapfv +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +#define glGetnSeparableFilter glad_glGetnSeparableFilter +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +#define glGetnHistogram glad_glGetnHistogram +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +#define glGetnColorTable glad_glGetnColorTable +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv glad_glGetnPixelMapuiv +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; +#define glGetnMapiv glad_glGetnMapiv +GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +#define glGetnPolygonStipple glad_glGetnPolygonStipple +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv + + +typedef void* (* GLADloadproc)(const char *name, void* userptr); +typedef void* (* GLADsimpleloadproc)(const char *name); +GLAPI int gladLoadGL(GLADloadproc load, void* userptr); +GLAPI int gladLoadGLSimple(GLADsimpleloadproc load); + + + +#ifdef GLAD_GL + +GLAPI int gladLoadGLInternalLoader(); + +#endif #ifdef __cplusplus } #endif - -#endif +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/glad/glad/glad_glx.h b/examples/ThirdPartyLibs/glad/glad/glx.h similarity index 84% rename from examples/ThirdPartyLibs/glad/glad/glad_glx.h rename to examples/ThirdPartyLibs/glad/glad/glx.h index a4b7bbaba..3a1b51a48 100644 --- a/examples/ThirdPartyLibs/glad/glad/glad_glx.h +++ b/examples/ThirdPartyLibs/glad/glad/glx.h @@ -1,115 +1,29 @@ -/* - - GLX loader generated by glad 0.1.16a0 on Tue Feb 20 13:09:25 2018. - - Language/Generator: C/C++ - Specification: glx - APIs: glx=1.4 - Profile: - - Extensions: - GLX_3DFX_multisample, - GLX_AMD_gpu_association, - GLX_ARB_context_flush_control, - GLX_ARB_create_context, - GLX_ARB_create_context_no_error, - GLX_ARB_create_context_profile, - GLX_ARB_create_context_robustness, - GLX_ARB_fbconfig_float, - GLX_ARB_framebuffer_sRGB, - GLX_ARB_get_proc_address, - GLX_ARB_multisample, - GLX_ARB_robustness_application_isolation, - GLX_ARB_robustness_share_group_isolation, - GLX_ARB_vertex_buffer_object, - GLX_EXT_buffer_age, - GLX_EXT_create_context_es2_profile, - GLX_EXT_create_context_es_profile, - GLX_EXT_fbconfig_packed_float, - GLX_EXT_framebuffer_sRGB, - GLX_EXT_import_context, - GLX_EXT_libglvnd, - GLX_EXT_no_config_context, - GLX_EXT_stereo_tree, - GLX_EXT_swap_control, - GLX_EXT_swap_control_tear, - GLX_EXT_texture_from_pixmap, - GLX_EXT_visual_info, - GLX_EXT_visual_rating, - GLX_INTEL_swap_event, - GLX_MESA_agp_offset, - GLX_MESA_copy_sub_buffer, - GLX_MESA_pixmap_colormap, - GLX_MESA_query_renderer, - GLX_MESA_release_buffers, - GLX_MESA_set_3dfx_mode, - GLX_MESA_swap_control, - GLX_NV_copy_buffer, - GLX_NV_copy_image, - GLX_NV_delay_before_swap, - GLX_NV_float_buffer, - GLX_NV_multisample_coverage, - GLX_NV_present_video, - GLX_NV_robustness_video_memory_purge, - GLX_NV_swap_group, - GLX_NV_video_capture, - GLX_NV_video_out, - GLX_OML_swap_method, - GLX_OML_sync_control, - GLX_SGIS_blended_overlay, - GLX_SGIS_multisample, - GLX_SGIS_shared_multisample, - GLX_SGIX_dmbuffer, - GLX_SGIX_fbconfig, - GLX_SGIX_hyperpipe, - GLX_SGIX_pbuffer, - GLX_SGIX_swap_barrier, - GLX_SGIX_swap_group, - GLX_SGIX_video_resize, - GLX_SGIX_video_source, - GLX_SGIX_visual_select_group, - GLX_SGI_cushion, - GLX_SGI_make_current_read, - GLX_SGI_swap_control, - GLX_SGI_video_sync, - GLX_SUN_get_transparent_index - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --api="glx=1.4" --generator="c" --spec="glx" --extensions="GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index" - Online: - Too many extensions -*/ - +#ifndef __glad_glx_h_ +#define __glad_glx_h_ #include #include #include -#include +#include -#ifndef __glad_glxext_h_ +#define GLAD_GLX -#ifdef __glxext_h_ -#error GLX header already included, remove this include, glad already provides it +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include #endif - -#define __glad_glxext_h_ -#define __glxext_h_ - #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif - #ifdef __cplusplus extern "C" { #endif -typedef void* (* GLADloadproc)(const char *name); - #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(_WIN32) || defined(__CYGWIN__) @@ -136,9 +50,142 @@ typedef void* (* GLADloadproc)(const char *name); # endif #endif -GLAPI int gladLoadGLX(Display *dpy, int screen); - -GLAPI int gladLoadGLXLoader(GLADloadproc, Display *dpy, int screen); +#define GLX_VERSION_1_0 1 +GLAPI int GLAD_GLX_VERSION_1_0; +#define GLX_VERSION_1_1 1 +GLAPI int GLAD_GLX_VERSION_1_1; +#define GLX_VERSION_1_2 1 +GLAPI int GLAD_GLX_VERSION_1_2; +#define GLX_VERSION_1_3 1 +GLAPI int GLAD_GLX_VERSION_1_3; +#define GLX_VERSION_1_4 1 +GLAPI int GLAD_GLX_VERSION_1_4; +#define GLX_3DFX_multisample 1 +GLAPI int GLAD_GLX_3DFX_multisample; +#define GLX_AMD_gpu_association 1 +GLAPI int GLAD_GLX_AMD_gpu_association; +#define GLX_ARB_context_flush_control 1 +GLAPI int GLAD_GLX_ARB_context_flush_control; +#define GLX_ARB_create_context 1 +GLAPI int GLAD_GLX_ARB_create_context; +#define GLX_ARB_create_context_no_error 1 +GLAPI int GLAD_GLX_ARB_create_context_no_error; +#define GLX_ARB_create_context_profile 1 +GLAPI int GLAD_GLX_ARB_create_context_profile; +#define GLX_ARB_create_context_robustness 1 +GLAPI int GLAD_GLX_ARB_create_context_robustness; +#define GLX_ARB_fbconfig_float 1 +GLAPI int GLAD_GLX_ARB_fbconfig_float; +#define GLX_ARB_framebuffer_sRGB 1 +GLAPI int GLAD_GLX_ARB_framebuffer_sRGB; +#define GLX_ARB_get_proc_address 1 +GLAPI int GLAD_GLX_ARB_get_proc_address; +#define GLX_ARB_multisample 1 +GLAPI int GLAD_GLX_ARB_multisample; +#define GLX_ARB_robustness_application_isolation 1 +GLAPI int GLAD_GLX_ARB_robustness_application_isolation; +#define GLX_ARB_robustness_share_group_isolation 1 +GLAPI int GLAD_GLX_ARB_robustness_share_group_isolation; +#define GLX_ARB_vertex_buffer_object 1 +GLAPI int GLAD_GLX_ARB_vertex_buffer_object; +#define GLX_EXT_buffer_age 1 +GLAPI int GLAD_GLX_EXT_buffer_age; +#define GLX_EXT_create_context_es2_profile 1 +GLAPI int GLAD_GLX_EXT_create_context_es2_profile; +#define GLX_EXT_create_context_es_profile 1 +GLAPI int GLAD_GLX_EXT_create_context_es_profile; +#define GLX_EXT_fbconfig_packed_float 1 +GLAPI int GLAD_GLX_EXT_fbconfig_packed_float; +#define GLX_EXT_framebuffer_sRGB 1 +GLAPI int GLAD_GLX_EXT_framebuffer_sRGB; +#define GLX_EXT_import_context 1 +GLAPI int GLAD_GLX_EXT_import_context; +#define GLX_EXT_libglvnd 1 +GLAPI int GLAD_GLX_EXT_libglvnd; +#define GLX_EXT_no_config_context 1 +GLAPI int GLAD_GLX_EXT_no_config_context; +#define GLX_EXT_stereo_tree 1 +GLAPI int GLAD_GLX_EXT_stereo_tree; +#define GLX_EXT_swap_control 1 +GLAPI int GLAD_GLX_EXT_swap_control; +#define GLX_EXT_swap_control_tear 1 +GLAPI int GLAD_GLX_EXT_swap_control_tear; +#define GLX_EXT_texture_from_pixmap 1 +GLAPI int GLAD_GLX_EXT_texture_from_pixmap; +#define GLX_EXT_visual_info 1 +GLAPI int GLAD_GLX_EXT_visual_info; +#define GLX_EXT_visual_rating 1 +GLAPI int GLAD_GLX_EXT_visual_rating; +#define GLX_INTEL_swap_event 1 +GLAPI int GLAD_GLX_INTEL_swap_event; +#define GLX_MESA_agp_offset 1 +GLAPI int GLAD_GLX_MESA_agp_offset; +#define GLX_MESA_copy_sub_buffer 1 +GLAPI int GLAD_GLX_MESA_copy_sub_buffer; +#define GLX_MESA_pixmap_colormap 1 +GLAPI int GLAD_GLX_MESA_pixmap_colormap; +#define GLX_MESA_query_renderer 1 +GLAPI int GLAD_GLX_MESA_query_renderer; +#define GLX_MESA_release_buffers 1 +GLAPI int GLAD_GLX_MESA_release_buffers; +#define GLX_MESA_set_3dfx_mode 1 +GLAPI int GLAD_GLX_MESA_set_3dfx_mode; +#define GLX_MESA_swap_control 1 +GLAPI int GLAD_GLX_MESA_swap_control; +#define GLX_NV_copy_buffer 1 +GLAPI int GLAD_GLX_NV_copy_buffer; +#define GLX_NV_copy_image 1 +GLAPI int GLAD_GLX_NV_copy_image; +#define GLX_NV_delay_before_swap 1 +GLAPI int GLAD_GLX_NV_delay_before_swap; +#define GLX_NV_float_buffer 1 +GLAPI int GLAD_GLX_NV_float_buffer; +#define GLX_NV_multisample_coverage 1 +GLAPI int GLAD_GLX_NV_multisample_coverage; +#define GLX_NV_present_video 1 +GLAPI int GLAD_GLX_NV_present_video; +#define GLX_NV_robustness_video_memory_purge 1 +GLAPI int GLAD_GLX_NV_robustness_video_memory_purge; +#define GLX_NV_swap_group 1 +GLAPI int GLAD_GLX_NV_swap_group; +#define GLX_NV_video_capture 1 +GLAPI int GLAD_GLX_NV_video_capture; +#define GLX_NV_video_out 1 +GLAPI int GLAD_GLX_NV_video_out; +#define GLX_OML_swap_method 1 +GLAPI int GLAD_GLX_OML_swap_method; +#define GLX_OML_sync_control 1 +GLAPI int GLAD_GLX_OML_sync_control; +#define GLX_SGIS_blended_overlay 1 +GLAPI int GLAD_GLX_SGIS_blended_overlay; +#define GLX_SGIS_multisample 1 +GLAPI int GLAD_GLX_SGIS_multisample; +#define GLX_SGIS_shared_multisample 1 +GLAPI int GLAD_GLX_SGIS_shared_multisample; +#define GLX_SGIX_fbconfig 1 +GLAPI int GLAD_GLX_SGIX_fbconfig; +#define GLX_SGIX_hyperpipe 1 +GLAPI int GLAD_GLX_SGIX_hyperpipe; +#define GLX_SGIX_pbuffer 1 +GLAPI int GLAD_GLX_SGIX_pbuffer; +#define GLX_SGIX_swap_barrier 1 +GLAPI int GLAD_GLX_SGIX_swap_barrier; +#define GLX_SGIX_swap_group 1 +GLAPI int GLAD_GLX_SGIX_swap_group; +#define GLX_SGIX_video_resize 1 +GLAPI int GLAD_GLX_SGIX_video_resize; +#define GLX_SGIX_visual_select_group 1 +GLAPI int GLAD_GLX_SGIX_visual_select_group; +#define GLX_SGI_cushion 1 +GLAPI int GLAD_GLX_SGI_cushion; +#define GLX_SGI_make_current_read 1 +GLAPI int GLAD_GLX_SGI_make_current_read; +#define GLX_SGI_swap_control 1 +GLAPI int GLAD_GLX_SGI_swap_control; +#define GLX_SGI_video_sync 1 +GLAPI int GLAD_GLX_SGI_video_sync; +#define GLX_SUN_get_transparent_index 1 +GLAPI int GLAD_GLX_SUN_get_transparent_index; #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ @@ -178,10 +225,14 @@ typedef unsigned __int64 uint64_t; #endif #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + #else + #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + #else + #endif typedef XID GLXFBConfigID; typedef struct __GLXFBConfigRec *GLXFBConfig; @@ -199,23 +250,23 @@ typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef XID GLXPbufferSGIX; typedef struct { - int event_type; /* GLX_DAMAGED or GLX_SAVED */ - int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ - Display *display; /* display the event was read from */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ GLXDrawable drawable; /* XID of Drawable */ unsigned int buffer_mask; /* mask indicating which buffers are affected */ unsigned int aux_buffer; /* which aux buffer was affected */ int x, y; int width, height; - int count; /* if nonzero, at least this many more */ + int count; /* if nonzero, at least this many more */ } GLXPbufferClobberEvent; typedef struct { int type; unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came from a SendEvent request */ - Display *display; /* Display the event was read from */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ GLXDrawable drawable; /* drawable on which event was requested in event mask */ int event_type; int64_t ust; @@ -240,15 +291,15 @@ typedef struct { typedef struct { int type; unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ + Bool send_event; /* true if this came for SendEvent request */ Display *display; /* display the event was read from */ GLXDrawable drawable; /* i.d. of Drawable */ - int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ - int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ unsigned int mask; /* mask indicating which buffers are affected*/ int x, y; int width, height; - int count; /* if nonzero, at least this many more */ + int count; /* if nonzero, at least this many more */ } GLXBufferClobberEventSGIX; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ @@ -269,981 +320,703 @@ typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; -#define GLX_EXTENSION_NAME "GLX" -#define GLX_PbufferClobber 0 -#define GLX_BufferSwapComplete 1 -#define __GLX_NUMBER_EVENTS 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 + #define GLX_WINDOW_BIT 0x00000001 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 -GLAPI int GLAD_GLX_VERSION_1_0; -typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList); -GLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; -#define glXChooseVisual glad_glXChooseVisual -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -GLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext; -#define glXCreateContext glad_glXCreateContext -typedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx); -GLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; -#define glXDestroyContext glad_glXDestroyContext -typedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx); -GLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; -#define glXMakeCurrent glad_glXMakeCurrent -typedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); -GLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; -#define glXCopyContext glad_glXCopyContext -typedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable); -GLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; -#define glXSwapBuffers glad_glXSwapBuffers -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap); -GLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; -#define glXCreateGLXPixmap glad_glXCreateGLXPixmap -typedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); -GLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; -#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap -typedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event); -GLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; -#define glXQueryExtension glad_glXQueryExtension -typedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min); -GLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; -#define glXQueryVersion glad_glXQueryVersion -typedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx); -GLAPI PFNGLXISDIRECTPROC glad_glXIsDirect; -#define glXIsDirect glad_glXIsDirect -typedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value); -GLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig; -#define glXGetConfig glad_glXGetConfig -typedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(void); -GLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; -#define glXGetCurrentContext glad_glXGetCurrentContext -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(void); -GLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; -#define glXGetCurrentDrawable glad_glXGetCurrentDrawable -typedef void (APIENTRYP PFNGLXWAITGLPROC)(void); -GLAPI PFNGLXWAITGLPROC glad_glXWaitGL; -#define glXWaitGL glad_glXWaitGL -typedef void (APIENTRYP PFNGLXWAITXPROC)(void); -GLAPI PFNGLXWAITXPROC glad_glXWaitX; -#define glXWaitX glad_glXWaitX -typedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); -GLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont; -#define glXUseXFont glad_glXUseXFont -#endif -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 1 -GLAPI int GLAD_GLX_VERSION_1_1; -typedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen); -GLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; -#define glXQueryExtensionsString glad_glXQueryExtensionsString -typedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name); -GLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; -#define glXQueryServerString glad_glXQueryServerString -typedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name); -GLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; -#define glXGetClientString glad_glXGetClientString -#endif -#ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 -GLAPI int GLAD_GLX_VERSION_1_2; -typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void); -GLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; -#define glXGetCurrentDisplay glad_glXGetCurrentDisplay -#endif -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 -GLAPI int GLAD_GLX_VERSION_1_3; -typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements); -GLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; -#define glXGetFBConfigs glad_glXGetFBConfigs -typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); -GLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; -#define glXChooseFBConfig glad_glXChooseFBConfig -typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value); -GLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; -#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib -typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); -GLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; -#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig -typedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -GLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; -#define glXCreateWindow glad_glXCreateWindow -typedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win); -GLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; -#define glXDestroyWindow glad_glXDestroyWindow -typedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -GLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; -#define glXCreatePixmap glad_glXCreatePixmap -typedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); -GLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; -#define glXDestroyPixmap glad_glXDestroyPixmap -typedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list); -GLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; -#define glXCreatePbuffer glad_glXCreatePbuffer -typedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf); -GLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; -#define glXDestroyPbuffer glad_glXDestroyPbuffer -typedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -GLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; -#define glXQueryDrawable glad_glXQueryDrawable -typedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -GLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; -#define glXCreateNewContext glad_glXCreateNewContext -typedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -GLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; -#define glXMakeContextCurrent glad_glXMakeContextCurrent -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(void); -GLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; -#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable -typedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value); -GLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; -#define glXQueryContext glad_glXQueryContext -typedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask); -GLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent; -#define glXSelectEvent glad_glXSelectEvent -typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask); -GLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; -#define glXGetSelectedEvent glad_glXGetSelectedEvent -#endif -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 -GLAPI int GLAD_GLX_VERSION_1_4; -typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); -GLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; -#define glXGetProcAddress glad_glXGetProcAddress -#endif -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C -#define GLX_VENDOR_NAMES_EXT 0x20F6 -#define GLX_STEREO_TREE_EXT 0x20F5 -#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 -#define GLX_STEREO_NOTIFY_EXT 0x00000000 -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_FRONT_EXT 0x20DE -#define GLX_BACK_EXT 0x20E0 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 -#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 -#define GLX_RENDERER_VERSION_MESA 0x8185 -#define GLX_RENDERER_ACCELERATED_MESA 0x8186 -#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 -#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#define GLX_VISUAL_ID 0x800B #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 -#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A -#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RGBA_TYPE 0x8014 +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_AUX_BUFFERS 7 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C -#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D -#define GLX_RENDERER_ID_MESA 0x818E +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#define GLX_NO_EXTENSION 3 +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +#define GLX_PbufferClobber 0 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_DAMAGED 0x8020 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_BLUE_SIZE 10 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 +#define GLX_WINDOW 0x8022 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_AUX8_EXT 0x20EA +#define GLX_EVENT_MASK 0x801F +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_BACK_EXT 0x20E0 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_RED_SIZE 8 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_BAD_ENUM 7 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX9_EXT 0x20EB +#define GLX_VENDOR_NAMES_EXT 0x20F6 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#define GLX_STATIC_GRAY 0x8007 +#define GLX_WIDTH 0x801D +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_VERSION 0x2 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_VENDOR 0x1 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 +#define GLX_NONE 0x8000 +#define GLX_DEPTH_SIZE 12 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_TEXTURE_2D_EXT 0x20DC +#define __GLX_NUMBER_EVENTS 17 +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_BAD_SCREEN 1 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_SCREEN 0x800C +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_RGBA 4 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_WIDTH_SGIX 0x801D +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAVED 0x8021 +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_LEVEL 3 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_BAD_VALUE 6 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_SAMPLES_ARB 100001 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#define GLX_SCREEN_EXT 0x800C +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_PBUFFER 0x8023 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#define GLX_COVERAGE_SAMPLES_NV 100001 -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 -#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_BufferSwapComplete 1 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 -#define GLX_BLENDED_RGBA_SGIS 0x8025 -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_BAD_CONTEXT 5 +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_SAMPLES_SGIS 100001 +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_TRANSPARENT_RGB 0x8008 #define GLX_PBUFFER_SGIX 0x8023 -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 -GLAPI int GLAD_GLX_3DFX_multisample; -#endif -#ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 -GLAPI int GLAD_GLX_AMD_gpu_association; -typedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids); -GLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; -#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD -typedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data); -GLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; -#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD -typedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); -GLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; -#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD -typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); -GLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; -#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD -typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList); -GLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; -#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD -typedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); -GLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; -#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD -typedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); -GLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; -#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD -typedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); -GLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; -#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD -typedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; -#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD -#endif -#ifndef GLX_ARB_context_flush_control -#define GLX_ARB_context_flush_control 1 -GLAPI int GLAD_GLX_ARB_context_flush_control; -#endif -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -GLAPI int GLAD_GLX_ARB_create_context; -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -GLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; -#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB -#endif -#ifndef GLX_ARB_create_context_no_error -#define GLX_ARB_create_context_no_error 1 -GLAPI int GLAD_GLX_ARB_create_context_no_error; -#endif -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 -GLAPI int GLAD_GLX_ARB_create_context_profile; -#endif -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 -GLAPI int GLAD_GLX_ARB_create_context_robustness; -#endif -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 -GLAPI int GLAD_GLX_ARB_fbconfig_float; -#endif -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 -GLAPI int GLAD_GLX_ARB_framebuffer_sRGB; -#endif -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 -GLAPI int GLAD_GLX_ARB_get_proc_address; -typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName); -GLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; -#define glXGetProcAddressARB glad_glXGetProcAddressARB -#endif -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 -GLAPI int GLAD_GLX_ARB_multisample; -#endif -#ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 -GLAPI int GLAD_GLX_ARB_robustness_application_isolation; -#endif -#ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 -GLAPI int GLAD_GLX_ARB_robustness_share_group_isolation; -#endif -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 -GLAPI int GLAD_GLX_ARB_vertex_buffer_object; -#endif -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 -GLAPI int GLAD_GLX_EXT_buffer_age; -#endif -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 -GLAPI int GLAD_GLX_EXT_create_context_es2_profile; -#endif -#ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 -GLAPI int GLAD_GLX_EXT_create_context_es_profile; -#endif -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 -GLAPI int GLAD_GLX_EXT_fbconfig_packed_float; -#endif -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 -GLAPI int GLAD_GLX_EXT_framebuffer_sRGB; -#endif -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 -GLAPI int GLAD_GLX_EXT_import_context; -typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void); -GLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; -#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT -typedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value); -GLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; -#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT -typedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); -GLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; -#define glXGetContextIDEXT glad_glXGetContextIDEXT -typedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID); -GLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; -#define glXImportContextEXT glad_glXImportContextEXT -typedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context); -GLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; -#define glXFreeContextEXT glad_glXFreeContextEXT -#endif -#ifndef GLX_EXT_libglvnd -#define GLX_EXT_libglvnd 1 -GLAPI int GLAD_GLX_EXT_libglvnd; -#endif -#ifndef GLX_EXT_no_config_context -#define GLX_EXT_no_config_context 1 -GLAPI int GLAD_GLX_EXT_no_config_context; -#endif -#ifndef GLX_EXT_stereo_tree -#define GLX_EXT_stereo_tree 1 -GLAPI int GLAD_GLX_EXT_stereo_tree; -#endif -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 -GLAPI int GLAD_GLX_EXT_swap_control; -typedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval); -GLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; -#define glXSwapIntervalEXT glad_glXSwapIntervalEXT -#endif -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 -GLAPI int GLAD_GLX_EXT_swap_control_tear; -#endif -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 -GLAPI int GLAD_GLX_EXT_texture_from_pixmap; -typedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); -GLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; -#define glXBindTexImageEXT glad_glXBindTexImageEXT -typedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer); -GLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; -#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT -#endif -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 -GLAPI int GLAD_GLX_EXT_visual_info; -#endif -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 -GLAPI int GLAD_GLX_EXT_visual_rating; -#endif -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 -GLAPI int GLAD_GLX_INTEL_swap_event; -#endif -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 -GLAPI int GLAD_GLX_MESA_agp_offset; -typedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer); -GLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; -#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA -#endif -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 -GLAPI int GLAD_GLX_MESA_copy_sub_buffer; -typedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); -GLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; -#define glXCopySubBufferMESA glad_glXCopySubBufferMESA -#endif -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 -GLAPI int GLAD_GLX_MESA_pixmap_colormap; -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); -GLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; -#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA -#endif -#ifndef GLX_MESA_query_renderer -#define GLX_MESA_query_renderer 1 -GLAPI int GLAD_GLX_MESA_query_renderer; -typedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value); -GLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; -#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA -typedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute); -GLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; -#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA -typedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value); -GLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; -#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA -typedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute); -GLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; -#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA -#endif -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 -GLAPI int GLAD_GLX_MESA_release_buffers; -typedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable); -GLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; -#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA -#endif -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 -GLAPI int GLAD_GLX_MESA_set_3dfx_mode; -typedef Bool (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(int mode); -GLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; -#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA -#endif -#ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 -GLAPI int GLAD_GLX_MESA_swap_control; -typedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(void); -GLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; -#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA -typedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); -GLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; -#define glXSwapIntervalMESA glad_glXSwapIntervalMESA -#endif -#ifndef GLX_NV_copy_buffer -#define GLX_NV_copy_buffer 1 -GLAPI int GLAD_GLX_NV_copy_buffer; -typedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; -#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV -typedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; -#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV -#endif -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 -GLAPI int GLAD_GLX_NV_copy_image; -typedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; -#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV -#endif -#ifndef GLX_NV_delay_before_swap -#define GLX_NV_delay_before_swap 1 -GLAPI int GLAD_GLX_NV_delay_before_swap; -typedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds); -GLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; -#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV -#endif -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 -GLAPI int GLAD_GLX_NV_float_buffer; -#endif -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 -GLAPI int GLAD_GLX_NV_multisample_coverage; -#endif -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 -GLAPI int GLAD_GLX_NV_present_video; -typedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements); -GLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; -#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV -typedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -GLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; -#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV -#endif -#ifndef GLX_NV_robustness_video_memory_purge -#define GLX_NV_robustness_video_memory_purge 1 -GLAPI int GLAD_GLX_NV_robustness_video_memory_purge; -#endif -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 -GLAPI int GLAD_GLX_NV_swap_group; -typedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group); -GLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; -#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV -typedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier); -GLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; -#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV -typedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -GLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; -#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV -typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -GLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; -#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV -typedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count); -GLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; -#define glXQueryFrameCountNV glad_glXQueryFrameCountNV -typedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen); -GLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; -#define glXResetFrameCountNV glad_glXResetFrameCountNV -#endif -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 -GLAPI int GLAD_GLX_NV_video_capture; -typedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -GLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; -#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV -typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements); -GLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; -#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV -typedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); -GLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; -#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV -typedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -GLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; -#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV -typedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); -GLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; -#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV -#endif -#ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 -GLAPI int GLAD_GLX_NV_video_out; -typedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -GLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; -#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV -typedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); -GLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; -#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV -typedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -GLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; -#define glXBindVideoImageNV glad_glXBindVideoImageNV -typedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf); -GLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; -#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV -typedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); -GLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; -#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV -typedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -GLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; -#define glXGetVideoInfoNV glad_glXGetVideoInfoNV -#endif -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 -GLAPI int GLAD_GLX_OML_swap_method; -#endif -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 -GLAPI int GLAD_GLX_OML_sync_control; -typedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); -GLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; -#define glXGetSyncValuesOML glad_glXGetSyncValuesOML -typedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); -GLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; -#define glXGetMscRateOML glad_glXGetMscRateOML -typedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -GLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; -#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML -typedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); -GLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; -#define glXWaitForMscOML glad_glXWaitForMscOML -typedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); -GLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; -#define glXWaitForSbcOML glad_glXWaitForSbcOML -#endif -#ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 -GLAPI int GLAD_GLX_SGIS_blended_overlay; -#endif -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 -GLAPI int GLAD_GLX_SGIS_multisample; -#endif -#ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 -GLAPI int GLAD_GLX_SGIS_shared_multisample; -#endif -#ifndef GLX_SGIX_dmbuffer -#define GLX_SGIX_dmbuffer 1 -GLAPI int GLAD_GLX_SGIX_dmbuffer; -#ifdef _DM_BUFFER_H_ -typedef Bool (APIENTRYP PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); -GLAPI PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX; -#define glXAssociateDMPbufferSGIX glad_glXAssociateDMPbufferSGIX -#endif -#endif -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 -GLAPI int GLAD_GLX_SGIX_fbconfig; -typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); -GLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; -#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX +#define GLX_RGBA_BIT 0x00000001 +#define GLX_BUFFER_SIZE 2 +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_FRONT_EXT 0x20DE +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_HEIGHT 0x801E +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_USE_GL 1 +#define GLX_GREEN_SIZE 9 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_BAD_VISUAL 4 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#define GLX_STEREO_TREE_EXT 0x20F5 +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_STENCIL_SIZE 13 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_SAMPLES_3DFX 0x8051 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_EXTENSIONS 0x3 +#define GLX_ALPHA_SIZE 11 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_SAMPLES 100001 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_DOUBLEBUFFER 5 +#define GLX_EXTENSION_NAME "GLX" +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_RENDERER_ID_MESA 0x818E +#define GLX_NONE_EXT 0x8000 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_STEREO 6 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 + typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds); +typedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef int (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +typedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h); +typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList); +typedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName); +typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +typedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx); +typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(); +typedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(); +typedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements); +typedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member); +typedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(); +typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); +typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(); +typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes); +typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis); +typedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name); +typedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max); +typedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +typedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf); +typedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value); +typedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window); +typedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable); +typedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute); +typedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer); +typedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute); +typedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf); +typedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); +typedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(); +typedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx); +typedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen); +typedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); +typedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap); +typedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group); +typedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count); +typedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion); +typedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer); +typedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count); +typedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min); +typedef void (APIENTRYP PFNGLXWAITXPROC)(); +typedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value); +typedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval); +typedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(); +typedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask); +typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config); +typedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); +typedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count); +typedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids); +typedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +typedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId); +typedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); +typedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +typedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID); +typedef Bool (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(int mode); +typedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); +typedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event); +typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes); +typedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); +typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements); +typedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId); +typedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win); +typedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf); +typedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); +typedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements); +typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(); +typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +typedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value); +typedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype); +typedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen); +typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList); +typedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(); +typedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); +typedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx); +typedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name); +typedef void (APIENTRYP PFNGLXWAITGLPROC)(); +typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +typedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier); +typedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context); +typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +typedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data); +typedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable); +typedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval); +typedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier); +typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); + GLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; #define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); -GLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; -#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); GLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; #define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX -typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config); -GLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; -#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX -typedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis); -GLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; -#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX -#endif -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 -GLAPI int GLAD_GLX_SGIX_hyperpipe; -typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes); -GLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; -#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX -typedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -GLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; -#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX -typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes); -GLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; -#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX -typedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId); -GLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; -#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX -typedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId); -GLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; -#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX -typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -GLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; -#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX -typedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList); -GLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; -#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX -typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -GLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; -#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX -#endif -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 -GLAPI int GLAD_GLX_SGIX_pbuffer; -typedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); -GLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; -#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX -typedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf); -GLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; -#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX -typedef int (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); -GLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; -#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX -typedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask); GLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; #define glXSelectEventSGIX glad_glXSelectEventSGIX -typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask); -GLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; -#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX -#endif -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 -GLAPI int GLAD_GLX_SGIX_swap_barrier; -typedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier); -GLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; -#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX -typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max); -GLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; -#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX -#endif -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 -GLAPI int GLAD_GLX_SGIX_swap_group; -typedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member); -GLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; -#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX -#endif -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 -GLAPI int GLAD_GLX_SGIX_video_resize; -typedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window); -GLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; -#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX -typedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h); +GLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; +#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV +GLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; +#define glXWaitForMscOML glad_glXWaitForMscOML +GLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; +#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX +GLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; +#define glXGetProcAddress glad_glXGetProcAddress GLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; #define glXChannelRectSGIX glad_glXChannelRectSGIX -typedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); -GLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; -#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX -typedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); -GLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; -#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX -typedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype); -GLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; -#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX -#endif -#ifndef GLX_SGIX_video_source -#define GLX_SGIX_video_source 1 -GLAPI int GLAD_GLX_SGIX_video_source; -#ifdef _VL_H_ -typedef GLXVideoSourceSGIX (APIENTRYP PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); -GLAPI PFNGLXCREATEGLXVIDEOSOURCESGIXPROC glad_glXCreateGLXVideoSourceSGIX; -#define glXCreateGLXVideoSourceSGIX glad_glXCreateGLXVideoSourceSGIX -typedef void (APIENTRYP PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource); -GLAPI PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC glad_glXDestroyGLXVideoSourceSGIX; -#define glXDestroyGLXVideoSourceSGIX glad_glXDestroyGLXVideoSourceSGIX -#endif -#endif -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 -GLAPI int GLAD_GLX_SGIX_visual_select_group; -#endif -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 -GLAPI int GLAD_GLX_SGI_cushion; -typedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion); -GLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; -#define glXCushionSGI glad_glXCushionSGI -#endif -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 -GLAPI int GLAD_GLX_SGI_make_current_read; -typedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -GLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; -#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void); +GLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; +#define glXChooseVisual glad_glXChooseVisual +GLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; +#define glXCreatePixmap glad_glXCreatePixmap +GLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; +#define glXGetProcAddressARB glad_glXGetProcAddressARB +GLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; +#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX +GLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; +#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA +GLAPI PFNGLXISDIRECTPROC glad_glXIsDirect; +#define glXIsDirect glad_glXIsDirect GLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; #define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI -#endif -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 -GLAPI int GLAD_GLX_SGI_swap_control; -typedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval); -GLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; -#define glXSwapIntervalSGI glad_glXSwapIntervalSGI -#endif -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 -GLAPI int GLAD_GLX_SGI_video_sync; -typedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count); +GLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; +#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD +GLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; +#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV +GLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; +#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX +GLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; +#define glXGetFBConfigs glad_glXGetFBConfigs +GLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; +#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX +GLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; +#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV +GLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; +#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV +GLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; +#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX +GLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; +#define glXGetCurrentContext glad_glXGetCurrentContext +GLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; +#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig +GLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; +#define glXGetCurrentDisplay glad_glXGetCurrentDisplay +GLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; +#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX +GLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; +#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX +GLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; +#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX +GLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; +#define glXGetClientString glad_glXGetClientString +GLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent; +#define glXSelectEvent glad_glXSelectEvent +GLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; +#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV +GLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; +#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX +GLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; +#define glXCreateNewContext glad_glXCreateNewContext +GLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; +#define glXQueryContext glad_glXQueryContext +GLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; +#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV +GLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; +#define glXDestroyPbuffer glad_glXDestroyPbuffer +GLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; +#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT +GLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; +#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD +GLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; +#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX +GLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; +#define glXSwapBuffers glad_glXSwapBuffers +GLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; +#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA +GLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; +#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA +GLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; +#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA +GLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; +#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX +GLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; +#define glXGetSyncValuesOML glad_glXGetSyncValuesOML +GLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; +#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX +GLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; +#define glXBindVideoImageNV glad_glXBindVideoImageNV +GLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; +#define glXCreateWindow glad_glXCreateWindow +GLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; +#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX +GLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; +#define glXGetContextIDEXT glad_glXGetContextIDEXT +GLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; +#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA +GLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; +#define glXMakeCurrent glad_glXMakeCurrent +GLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; +#define glXResetFrameCountNV glad_glXResetFrameCountNV +GLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; +#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD +GLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; +#define glXQueryDrawable glad_glXQueryDrawable +GLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; +#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV +GLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; +#define glXCreateGLXPixmap glad_glXCreateGLXPixmap +GLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; +#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV GLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; #define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI -typedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count); +GLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; +#define glXCushionSGI glad_glXCushionSGI +GLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; +#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT +GLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; +#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX +GLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; +#define glXQueryFrameCountNV glad_glXQueryFrameCountNV +GLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; +#define glXQueryVersion glad_glXQueryVersion +GLAPI PFNGLXWAITXPROC glad_glXWaitX; +#define glXWaitX glad_glXWaitX +GLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig; +#define glXGetConfig glad_glXGetConfig +GLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; +#define glXSwapIntervalSGI glad_glXSwapIntervalSGI +GLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; +#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV +GLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; +#define glXCreatePbuffer glad_glXCreatePbuffer +GLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; +#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV +GLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; +#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable +GLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; +#define glXMakeContextCurrent glad_glXMakeContextCurrent +GLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; +#define glXBindTexImageEXT glad_glXBindTexImageEXT +GLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; +#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX +GLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; +#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX +GLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; +#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD GLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; #define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI -#endif -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 -GLAPI int GLAD_GLX_SUN_get_transparent_index; -typedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +GLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; +#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD GLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; #define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN -#endif +GLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; +#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX +GLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; +#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV +GLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont; +#define glXUseXFont glad_glXUseXFont +GLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; +#define glXGetVideoInfoNV glad_glXGetVideoInfoNV +GLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; +#define glXChooseFBConfig glad_glXChooseFBConfig +GLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; +#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV +GLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; +#define glXGetMscRateOML glad_glXGetMscRateOML +GLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; +#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV +GLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; +#define glXCopyContext glad_glXCopyContext +GLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; +#define glXWaitForSbcOML glad_glXWaitForSbcOML +GLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; +#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV +GLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; +#define glXImportContextEXT glad_glXImportContextEXT +GLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; +#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA +GLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; +#define glXDestroyPixmap glad_glXDestroyPixmap +GLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; +#define glXQueryExtension glad_glXQueryExtension +GLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; +#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX +GLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; +#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap +GLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; +#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV +GLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; +#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX +GLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; +#define glXDestroyWindow glad_glXDestroyWindow +GLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; +#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV +GLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; +#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX +GLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; +#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD +GLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; +#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV +GLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; +#define glXGetCurrentDrawable glad_glXGetCurrentDrawable +GLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; +#define glXGetSelectedEvent glad_glXGetSelectedEvent +GLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; +#define glXSwapIntervalMESA glad_glXSwapIntervalMESA +GLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; +#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA +GLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; +#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX +GLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; +#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML +GLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; +#define glXQueryExtensionsString glad_glXQueryExtensionsString +GLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; +#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD +GLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; +#define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV +GLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext; +#define glXCreateContext glad_glXCreateContext +GLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; +#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT +GLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; +#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD +GLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; +#define glXDestroyContext glad_glXDestroyContext +GLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; +#define glXQueryServerString glad_glXQueryServerString +GLAPI PFNGLXWAITGLPROC glad_glXWaitGL; +#define glXWaitGL glad_glXWaitGL +GLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; +#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB +GLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; +#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX +GLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; +#define glXFreeContextEXT glad_glXFreeContextEXT +GLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; +#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib +GLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; +#define glXCopySubBufferMESA glad_glXCopySubBufferMESA +GLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; +#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD +GLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; +#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA +GLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; +#define glXSwapIntervalEXT glad_glXSwapIntervalEXT +GLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; +#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI +GLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; +#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA +GLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; +#define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV +GLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; +#define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX + +typedef void* (* GLADloadproc)(const char *name, void* userptr); +typedef void* (* GLADsimpleloadproc)(const char *name); +GLAPI int gladLoadGLX(Display *display, int screen, GLADloadproc load, void *userptr); +GLAPI int gladLoadGLXSimple(Display *display, int screen, GLADsimpleloadproc load); + + +#ifdef GLAD_GLX + +GLAPI int gladLoadGLXInternalLoader(Display *display, int screen); + +GLAPI void gladUnloadGLXInternalLoader(void); + +#endif #ifdef __cplusplus } #endif - -#endif +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/glad/glad_glx.c b/examples/ThirdPartyLibs/glad/glad_glx.c deleted file mode 100644 index d1f346365..000000000 --- a/examples/ThirdPartyLibs/glad/glad_glx.c +++ /dev/null @@ -1,837 +0,0 @@ -/* - - GLX loader generated by glad 0.1.16a0 on Tue Feb 20 13:09:25 2018. - - Language/Generator: C/C++ - Specification: glx - APIs: glx=1.4 - Profile: - - Extensions: - GLX_3DFX_multisample, - GLX_AMD_gpu_association, - GLX_ARB_context_flush_control, - GLX_ARB_create_context, - GLX_ARB_create_context_no_error, - GLX_ARB_create_context_profile, - GLX_ARB_create_context_robustness, - GLX_ARB_fbconfig_float, - GLX_ARB_framebuffer_sRGB, - GLX_ARB_get_proc_address, - GLX_ARB_multisample, - GLX_ARB_robustness_application_isolation, - GLX_ARB_robustness_share_group_isolation, - GLX_ARB_vertex_buffer_object, - GLX_EXT_buffer_age, - GLX_EXT_create_context_es2_profile, - GLX_EXT_create_context_es_profile, - GLX_EXT_fbconfig_packed_float, - GLX_EXT_framebuffer_sRGB, - GLX_EXT_import_context, - GLX_EXT_libglvnd, - GLX_EXT_no_config_context, - GLX_EXT_stereo_tree, - GLX_EXT_swap_control, - GLX_EXT_swap_control_tear, - GLX_EXT_texture_from_pixmap, - GLX_EXT_visual_info, - GLX_EXT_visual_rating, - GLX_INTEL_swap_event, - GLX_MESA_agp_offset, - GLX_MESA_copy_sub_buffer, - GLX_MESA_pixmap_colormap, - GLX_MESA_query_renderer, - GLX_MESA_release_buffers, - GLX_MESA_set_3dfx_mode, - GLX_MESA_swap_control, - GLX_NV_copy_buffer, - GLX_NV_copy_image, - GLX_NV_delay_before_swap, - GLX_NV_float_buffer, - GLX_NV_multisample_coverage, - GLX_NV_present_video, - GLX_NV_robustness_video_memory_purge, - GLX_NV_swap_group, - GLX_NV_video_capture, - GLX_NV_video_out, - GLX_OML_swap_method, - GLX_OML_sync_control, - GLX_SGIS_blended_overlay, - GLX_SGIS_multisample, - GLX_SGIS_shared_multisample, - GLX_SGIX_dmbuffer, - GLX_SGIX_fbconfig, - GLX_SGIX_hyperpipe, - GLX_SGIX_pbuffer, - GLX_SGIX_swap_barrier, - GLX_SGIX_swap_group, - GLX_SGIX_video_resize, - GLX_SGIX_video_source, - GLX_SGIX_visual_select_group, - GLX_SGI_cushion, - GLX_SGI_make_current_read, - GLX_SGI_swap_control, - GLX_SGI_video_sync, - GLX_SUN_get_transparent_index - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --api="glx=1.4" --generator="c" --spec="glx" --extensions="GLX_3DFX_multisample,GLX_AMD_gpu_association,GLX_ARB_context_flush_control,GLX_ARB_create_context,GLX_ARB_create_context_no_error,GLX_ARB_create_context_profile,GLX_ARB_create_context_robustness,GLX_ARB_fbconfig_float,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_ARB_multisample,GLX_ARB_robustness_application_isolation,GLX_ARB_robustness_share_group_isolation,GLX_ARB_vertex_buffer_object,GLX_EXT_buffer_age,GLX_EXT_create_context_es2_profile,GLX_EXT_create_context_es_profile,GLX_EXT_fbconfig_packed_float,GLX_EXT_framebuffer_sRGB,GLX_EXT_import_context,GLX_EXT_libglvnd,GLX_EXT_no_config_context,GLX_EXT_stereo_tree,GLX_EXT_swap_control,GLX_EXT_swap_control_tear,GLX_EXT_texture_from_pixmap,GLX_EXT_visual_info,GLX_EXT_visual_rating,GLX_INTEL_swap_event,GLX_MESA_agp_offset,GLX_MESA_copy_sub_buffer,GLX_MESA_pixmap_colormap,GLX_MESA_query_renderer,GLX_MESA_release_buffers,GLX_MESA_set_3dfx_mode,GLX_MESA_swap_control,GLX_NV_copy_buffer,GLX_NV_copy_image,GLX_NV_delay_before_swap,GLX_NV_float_buffer,GLX_NV_multisample_coverage,GLX_NV_present_video,GLX_NV_robustness_video_memory_purge,GLX_NV_swap_group,GLX_NV_video_capture,GLX_NV_video_out,GLX_OML_swap_method,GLX_OML_sync_control,GLX_SGIS_blended_overlay,GLX_SGIS_multisample,GLX_SGIS_shared_multisample,GLX_SGIX_dmbuffer,GLX_SGIX_fbconfig,GLX_SGIX_hyperpipe,GLX_SGIX_pbuffer,GLX_SGIX_swap_barrier,GLX_SGIX_swap_group,GLX_SGIX_video_resize,GLX_SGIX_video_source,GLX_SGIX_visual_select_group,GLX_SGI_cushion,GLX_SGI_make_current_read,GLX_SGI_swap_control,GLX_SGI_video_sync,GLX_SUN_get_transparent_index" - Online: - Too many extensions -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#ifdef _WIN32 -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -static -int open_gl(void) { - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( - libGL, "wglGetProcAddress"); - return gladGetProcAddressPtr != NULL; - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary(libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#ifndef __APPLE__ -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#ifdef __APPLE__ - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#ifndef __APPLE__ - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#ifdef _WIN32 - result = (void*)GetProcAddress(libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGLX(Display *dpy, int screen) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLXLoader((GLADloadproc)get_proc, dpy, screen); - //close_gl(); - } - - return status; -} - -static Display *GLADGLXDisplay = 0; -static int GLADGLXscreen = 0; - -static int get_exts(void) { - return 1; -} - -static void free_exts(void) { - return; -} - -static int has_ext(const char *ext) { - const char *terminator; - const char *loc; - const char *extensions; - - if(!GLAD_GLX_VERSION_1_1) - return 0; - - extensions = glXQueryExtensionsString(GLADGLXDisplay, GLADGLXscreen); - - if(extensions == NULL || ext == NULL) - return 0; - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) - break; - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) - { - return 1; - } - extensions = terminator; - } - - return 0; -} - -int GLAD_GLX_VERSION_1_0; -int GLAD_GLX_VERSION_1_1; -int GLAD_GLX_VERSION_1_2; -int GLAD_GLX_VERSION_1_3; -int GLAD_GLX_VERSION_1_4; -PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; -PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; -PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; -PFNGLXSELECTEVENTPROC glad_glXSelectEvent; -PFNGLXCREATECONTEXTPROC glad_glXCreateContext; -PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; -PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; -PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; -PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; -PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; -PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; -PFNGLXWAITGLPROC glad_glXWaitGL; -PFNGLXISDIRECTPROC glad_glXIsDirect; -PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; -PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; -PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; -PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; -PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; -PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; -PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; -PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; -PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; -PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; -PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; -PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; -PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; -PFNGLXUSEXFONTPROC glad_glXUseXFont; -PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; -PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; -PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; -PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; -PFNGLXGETCONFIGPROC glad_glXGetConfig; -PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; -PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; -PFNGLXWAITXPROC glad_glXWaitX; -PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; -PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; -PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; -PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; -int GLAD_GLX_ARB_framebuffer_sRGB; -int GLAD_GLX_EXT_import_context; -int GLAD_GLX_NV_float_buffer; -int GLAD_GLX_EXT_libglvnd; -int GLAD_GLX_SGIS_shared_multisample; -int GLAD_GLX_SGIX_pbuffer; -int GLAD_GLX_EXT_no_config_context; -int GLAD_GLX_ARB_fbconfig_float; -int GLAD_GLX_SGIX_hyperpipe; -int GLAD_GLX_MESA_set_3dfx_mode; -int GLAD_GLX_INTEL_swap_event; -int GLAD_GLX_SGIX_video_resize; -int GLAD_GLX_MESA_pixmap_colormap; -int GLAD_GLX_EXT_create_context_es2_profile; -int GLAD_GLX_ARB_robustness_application_isolation; -int GLAD_GLX_NV_copy_image; -int GLAD_GLX_NV_swap_group; -int GLAD_GLX_OML_sync_control; -int GLAD_GLX_EXT_framebuffer_sRGB; -int GLAD_GLX_ARB_create_context_robustness; -int GLAD_GLX_OML_swap_method; -int GLAD_GLX_EXT_fbconfig_packed_float; -int GLAD_GLX_EXT_buffer_age; -int GLAD_GLX_3DFX_multisample; -int GLAD_GLX_EXT_visual_info; -int GLAD_GLX_SGI_video_sync; -int GLAD_GLX_NV_video_capture; -int GLAD_GLX_SGIS_multisample; -int GLAD_GLX_EXT_texture_from_pixmap; -int GLAD_GLX_NV_video_out; -int GLAD_GLX_ARB_multisample; -int GLAD_GLX_MESA_swap_control; -int GLAD_GLX_NV_delay_before_swap; -int GLAD_GLX_SGI_make_current_read; -int GLAD_GLX_SGIX_swap_group; -int GLAD_GLX_EXT_swap_control; -int GLAD_GLX_SGIX_video_source; -int GLAD_GLX_MESA_query_renderer; -int GLAD_GLX_NV_robustness_video_memory_purge; -int GLAD_GLX_ARB_create_context; -int GLAD_GLX_ARB_context_flush_control; -int GLAD_GLX_ARB_robustness_share_group_isolation; -int GLAD_GLX_EXT_stereo_tree; -int GLAD_GLX_SGI_swap_control; -int GLAD_GLX_SGIX_dmbuffer; -int GLAD_GLX_SGIX_visual_select_group; -int GLAD_GLX_SGIS_blended_overlay; -int GLAD_GLX_NV_multisample_coverage; -int GLAD_GLX_EXT_create_context_es_profile; -int GLAD_GLX_SGIX_fbconfig; -int GLAD_GLX_EXT_swap_control_tear; -int GLAD_GLX_SGI_cushion; -int GLAD_GLX_MESA_release_buffers; -int GLAD_GLX_EXT_visual_rating; -int GLAD_GLX_MESA_copy_sub_buffer; -int GLAD_GLX_MESA_agp_offset; -int GLAD_GLX_NV_copy_buffer; -int GLAD_GLX_ARB_create_context_no_error; -int GLAD_GLX_NV_present_video; -int GLAD_GLX_SUN_get_transparent_index; -int GLAD_GLX_AMD_gpu_association; -int GLAD_GLX_ARB_create_context_profile; -int GLAD_GLX_SGIX_swap_barrier; -int GLAD_GLX_ARB_get_proc_address; -int GLAD_GLX_ARB_vertex_buffer_object; -PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; -PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; -PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; -PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; -PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; -PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; -PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; -PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; -PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; -PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; -PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; -PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; -PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; -PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; -PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; -PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; -PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; -PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; -PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; -PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; -PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; -PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; -PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; -PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; -PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; -PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; -PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; -PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; -PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; -PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; -PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; -PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; -PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; -PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; -PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; -PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; -PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; -PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; -PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; -PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; -PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; -PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; -PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; -PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; -PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; -PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; -PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; -PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; -PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; -PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; -PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; -PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; -PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; -PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; -PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; -PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; -PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; -PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; -#ifdef _DM_BUFFER_H_ -PFNGLXASSOCIATEDMPBUFFERSGIXPROC glad_glXAssociateDMPbufferSGIX; -#endif -PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; -PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; -PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; -PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; -PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; -PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; -PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; -PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; -PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; -PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; -PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; -PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; -PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; -PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; -PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; -PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; -PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; -PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; -PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; -PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; -PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; -PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; -PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; -PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; -PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; -PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; -PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; -#ifdef _VL_H_ 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load_GLX_SGIX_pbuffer(load); - load_GLX_SGIX_swap_barrier(load); - load_GLX_SGIX_swap_group(load); - load_GLX_SGIX_video_resize(load); - load_GLX_SGIX_video_source(load); - load_GLX_SGI_cushion(load); - load_GLX_SGI_make_current_read(load); - load_GLX_SGI_swap_control(load); - load_GLX_SGI_video_sync(load); - load_GLX_SUN_get_transparent_index(load); - return 1; -} - diff --git a/examples/ThirdPartyLibs/glad/glx.c b/examples/ThirdPartyLibs/glad/glx.c new file mode 100644 index 000000000..7238314e9 --- /dev/null +++ b/examples/ThirdPartyLibs/glad/glx.c @@ -0,0 +1,858 @@ +#include +#include +#include +#include +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS +#include +#endif + +typedef Display* (* PFNXOPENDISPLAY) (_Xconst char* a); +typedef Screen* (* PFNXDEFAULTSCREENOFDISPLAY) (Display*); +typedef int (* PFNXSCREENNUMBEROFSCREEN) (Screen*); +typedef struct +{ + void* library; + PFNXOPENDISPLAY XOpenDisplay; + PFNXDEFAULTSCREENOFDISPLAY XDefaultScreenOfDisplay; + PFNXSCREENNUMBEROFSCREEN XScreenNumberOfScreen; +} X11Struct; +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS +void initX11Struct(X11Struct *x11) { + const char *X11_LIBRARY = "libX11.so.6"; + x11->library = dlopen(X11_LIBRARY, RTLD_LOCAL | RTLD_NOW); + if (!x11->library) { fprintf(stderr, "Error opening X11 library %s\n", X11_LIBRARY); exit(EXIT_FAILURE); } + int missingFunc = 0; + missingFunc = ((x11->XOpenDisplay = (PFNXOPENDISPLAY) dlsym(x11->library,"XOpenDisplay"))==NULL) | missingFunc; + if (missingFunc) { fprintf(stderr, "Error: missing func XOpenDisplay in %s, exiting!\n", X11_LIBRARY); exit(EXIT_FAILURE);} + missingFunc = ((x11->XDefaultScreenOfDisplay = (PFNXDEFAULTSCREENOFDISPLAY) dlsym(x11->library,"XDefaultScreenOfDisplay"))==NULL) | missingFunc; + if (missingFunc) { fprintf(stderr, "Error: missing func XScreenNumberOfScreen in %s, exiting!\n", X11_LIBRARY); exit(EXIT_FAILURE);} + missingFunc = ((x11->XScreenNumberOfScreen = (PFNXSCREENNUMBEROFSCREEN) dlsym(x11->library,"XScreenNumberOfScreen"))==NULL) | missingFunc; + if (missingFunc) { fprintf(stderr, "Error: missing func XScreenNumberOfScreen in %s, exiting!\n", X11_LIBRARY); exit(EXIT_FAILURE);} + if (!missingFunc) { printf("X11 functions dynamically loaded using dlopen/dlsym OK!\n");} +} +#else +void initX11Struct(X11Struct *x11) { + x11->XOpenDisplay = XOpenDisplay; + x11->XDefaultScreenOfDisplay = XDefaultScreenOfDisplay; + x11->XScreenNumberOfScreen = XScreenNumberOfScreen; +} +#endif // DYNAMIC_LOAD_X11_FUNCTIONS + + + +int GLAD_GLX_VERSION_1_0; +int GLAD_GLX_VERSION_1_1; +int GLAD_GLX_VERSION_1_2; +int GLAD_GLX_VERSION_1_3; +int GLAD_GLX_VERSION_1_4; +int GLAD_GLX_3DFX_multisample; +int GLAD_GLX_AMD_gpu_association; +int GLAD_GLX_ARB_context_flush_control; +int GLAD_GLX_ARB_create_context; +int GLAD_GLX_ARB_create_context_no_error; +int GLAD_GLX_ARB_create_context_profile; +int GLAD_GLX_ARB_create_context_robustness; +int GLAD_GLX_ARB_fbconfig_float; +int GLAD_GLX_ARB_framebuffer_sRGB; +int GLAD_GLX_ARB_get_proc_address; +int GLAD_GLX_ARB_multisample; +int GLAD_GLX_ARB_robustness_application_isolation; +int GLAD_GLX_ARB_robustness_share_group_isolation; +int GLAD_GLX_ARB_vertex_buffer_object; +int GLAD_GLX_EXT_buffer_age; +int GLAD_GLX_EXT_create_context_es2_profile; +int GLAD_GLX_EXT_create_context_es_profile; +int GLAD_GLX_EXT_fbconfig_packed_float; +int GLAD_GLX_EXT_framebuffer_sRGB; +int GLAD_GLX_EXT_import_context; +int GLAD_GLX_EXT_libglvnd; +int GLAD_GLX_EXT_no_config_context; +int GLAD_GLX_EXT_stereo_tree; +int GLAD_GLX_EXT_swap_control; +int GLAD_GLX_EXT_swap_control_tear; +int GLAD_GLX_EXT_texture_from_pixmap; +int GLAD_GLX_EXT_visual_info; +int GLAD_GLX_EXT_visual_rating; +int GLAD_GLX_INTEL_swap_event; +int GLAD_GLX_MESA_agp_offset; +int GLAD_GLX_MESA_copy_sub_buffer; +int GLAD_GLX_MESA_pixmap_colormap; +int GLAD_GLX_MESA_query_renderer; +int GLAD_GLX_MESA_release_buffers; +int GLAD_GLX_MESA_set_3dfx_mode; +int GLAD_GLX_MESA_swap_control; +int GLAD_GLX_NV_copy_buffer; +int GLAD_GLX_NV_copy_image; +int GLAD_GLX_NV_delay_before_swap; +int GLAD_GLX_NV_float_buffer; +int GLAD_GLX_NV_multisample_coverage; +int GLAD_GLX_NV_present_video; +int GLAD_GLX_NV_robustness_video_memory_purge; +int GLAD_GLX_NV_swap_group; +int GLAD_GLX_NV_video_capture; +int GLAD_GLX_NV_video_out; +int GLAD_GLX_OML_swap_method; +int GLAD_GLX_OML_sync_control; +int GLAD_GLX_SGIS_blended_overlay; +int GLAD_GLX_SGIS_multisample; +int GLAD_GLX_SGIS_shared_multisample; +int GLAD_GLX_SGIX_fbconfig; +int GLAD_GLX_SGIX_hyperpipe; +int GLAD_GLX_SGIX_pbuffer; +int GLAD_GLX_SGIX_swap_barrier; +int GLAD_GLX_SGIX_swap_group; +int GLAD_GLX_SGIX_video_resize; +int GLAD_GLX_SGIX_visual_select_group; +int GLAD_GLX_SGI_cushion; +int GLAD_GLX_SGI_make_current_read; +int GLAD_GLX_SGI_swap_control; +int GLAD_GLX_SGI_video_sync; +int GLAD_GLX_SUN_get_transparent_index; + + +PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; +PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; +PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; +PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; +PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; +PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; +PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; +PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; +PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; +PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; +PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; +PFNGLXISDIRECTPROC glad_glXIsDirect; +PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; +PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; +PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; +PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; +PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; +PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; +PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; +PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; +PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; +PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; +PFNGLXSELECTEVENTPROC glad_glXSelectEvent; +PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; +PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; +PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; +PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; +PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; +PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; +PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; +PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; +PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; +PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; +PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; +PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; +PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; +PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; +PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; +PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; +PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; +PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; +PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; +PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; +PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; +PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; +PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; +PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; +PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; +PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; +PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; +PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; +PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; +PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; +PFNGLXWAITXPROC glad_glXWaitX; +PFNGLXGETCONFIGPROC glad_glXGetConfig; +PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; +PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; +PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; +PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; +PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; +PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; +PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; +PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; +PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; +PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; +PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; +PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; +PFNGLXUSEXFONTPROC glad_glXUseXFont; +PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; +PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; +PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; +PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; +PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; +PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; +PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; +PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; +PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; +PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; +PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; +PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; +PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; +PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; +PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; +PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; +PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; +PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; +PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; +PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; +PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; +PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; +PFNGLXCREATECONTEXTPROC glad_glXCreateContext; +PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; +PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; +PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; +PFNGLXWAITGLPROC glad_glXWaitGL; +PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; +PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; +PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; +PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; +PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; +PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; +PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; +PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; +PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; +PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; +PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; +PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; + +static void load_GLX_VERSION_1_0(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_0) return; + glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load("glXQueryVersion", userptr); + glad_glXIsDirect = (PFNGLXISDIRECTPROC)load("glXIsDirect", userptr); + glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load("glXChooseVisual", userptr); + glad_glXGetConfig = (PFNGLXGETCONFIGPROC)load("glXGetConfig", userptr); + glad_glXUseXFont = (PFNGLXUSEXFONTPROC)load("glXUseXFont", userptr); + glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load("glXCreateGLXPixmap", userptr); + glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load("glXCopyContext", userptr); + glad_glXWaitGL = (PFNGLXWAITGLPROC)load("glXWaitGL", userptr); + glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load("glXQueryExtension", userptr); + glad_glXWaitX = (PFNGLXWAITXPROC)load("glXWaitX", userptr); + glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)load("glXGetCurrentContext", userptr); + glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC)load("glXMakeCurrent", userptr); + glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)load("glXSwapBuffers", userptr); + glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)load("glXDestroyContext", userptr); + glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)load("glXGetCurrentDrawable", userptr); + glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC)load("glXCreateContext", userptr); + glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)load("glXDestroyGLXPixmap", userptr); +} +static void load_GLX_VERSION_1_1(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_1) return; + glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load("glXQueryServerString", userptr); + glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load("glXGetClientString", userptr); + glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load("glXQueryExtensionsString", userptr); +} +static void load_GLX_VERSION_1_2(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_2) return; + glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load("glXGetCurrentDisplay", userptr); +} +static void load_GLX_VERSION_1_3(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_3) return; + glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load("glXChooseFBConfig", userptr); + glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load("glXSelectEvent", userptr); + glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load("glXCreatePixmap", userptr); + glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load("glXCreateNewContext", userptr); + glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load("glXQueryContext", userptr); + glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load("glXDestroyPixmap", userptr); + glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load("glXDestroyWindow", userptr); + glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)load("glXCreatePbuffer", userptr); + glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)load("glXDestroyPbuffer", userptr); + glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC)load("glXCreateWindow", userptr); + glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)load("glXGetVisualFromFBConfig", userptr); + glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)load("glXGetCurrentReadDrawable", userptr); + glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)load("glXMakeContextCurrent", userptr); + glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)load("glXGetFBConfigAttrib", userptr); + glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)load("glXQueryDrawable", userptr); + glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)load("glXGetFBConfigs", userptr); + glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)load("glXGetSelectedEvent", userptr); +} +static void load_GLX_VERSION_1_4(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_4) return; + glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load("glXGetProcAddress", userptr); +} +static void load_GLX_3DFX_multisample(GLADloadproc load, void* userptr) { +} +static void load_GLX_AMD_gpu_association(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_AMD_gpu_association) return; + glad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load("glXMakeAssociatedContextCurrentAMD", userptr); + glad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)load("glXGetGPUInfoAMD", userptr); + glad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)load("glXDeleteAssociatedContextAMD", userptr); + glad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)load("glXGetGPUIDsAMD", userptr); + glad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)load("glXGetCurrentAssociatedContextAMD", userptr); + glad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)load("glXCreateAssociatedContextAMD", userptr); + glad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)load("glXBlitContextFramebufferAMD", userptr); + glad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load("glXCreateAssociatedContextAttribsAMD", userptr); + glad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)load("glXGetContextGPUIDAMD", userptr); +} +static void load_GLX_ARB_context_flush_control(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_create_context(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_ARB_create_context) return; + glad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)load("glXCreateContextAttribsARB", userptr); +} +static void load_GLX_ARB_create_context_no_error(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_create_context_profile(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_create_context_robustness(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_fbconfig_float(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_framebuffer_sRGB(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_get_proc_address(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_ARB_get_proc_address) return; + glad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)load("glXGetProcAddressARB", userptr); +} +static void load_GLX_ARB_multisample(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_robustness_application_isolation(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_robustness_share_group_isolation(GLADloadproc load, void* userptr) { +} +static void load_GLX_ARB_vertex_buffer_object(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_buffer_age(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_create_context_es2_profile(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_create_context_es_profile(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_fbconfig_packed_float(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_framebuffer_sRGB(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_import_context(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_EXT_import_context) return; + glad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)load("glXQueryContextInfoEXT", userptr); + glad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)load("glXGetCurrentDisplayEXT", userptr); + glad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)load("glXGetContextIDEXT", userptr); + glad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)load("glXFreeContextEXT", userptr); + glad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)load("glXImportContextEXT", userptr); +} +static void load_GLX_EXT_libglvnd(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_no_config_context(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_stereo_tree(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_swap_control(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_EXT_swap_control) return; + glad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)load("glXSwapIntervalEXT", userptr); +} +static void load_GLX_EXT_swap_control_tear(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_texture_from_pixmap(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_EXT_texture_from_pixmap) return; + glad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)load("glXReleaseTexImageEXT", userptr); + glad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)load("glXBindTexImageEXT", userptr); +} +static void load_GLX_EXT_visual_info(GLADloadproc load, void* userptr) { +} +static void load_GLX_EXT_visual_rating(GLADloadproc load, void* userptr) { +} +static void load_GLX_INTEL_swap_event(GLADloadproc load, void* userptr) { +} +static void load_GLX_MESA_agp_offset(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_agp_offset) return; + glad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)load("glXGetAGPOffsetMESA", userptr); +} +static void load_GLX_MESA_copy_sub_buffer(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_copy_sub_buffer) return; + glad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)load("glXCopySubBufferMESA", userptr); +} +static void load_GLX_MESA_pixmap_colormap(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_pixmap_colormap) return; + glad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)load("glXCreateGLXPixmapMESA", userptr); +} +static void load_GLX_MESA_query_renderer(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_query_renderer) return; + glad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)load("glXQueryCurrentRendererStringMESA", userptr); + glad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)load("glXQueryRendererIntegerMESA", userptr); + glad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)load("glXQueryRendererStringMESA", userptr); + glad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)load("glXQueryCurrentRendererIntegerMESA", userptr); +} +static void load_GLX_MESA_release_buffers(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_release_buffers) return; + glad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)load("glXReleaseBuffersMESA", userptr); +} +static void load_GLX_MESA_set_3dfx_mode(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_set_3dfx_mode) return; + glad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)load("glXSet3DfxModeMESA", userptr); +} +static void load_GLX_MESA_swap_control(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_MESA_swap_control) return; + glad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)load("glXGetSwapIntervalMESA", userptr); + glad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)load("glXSwapIntervalMESA", userptr); +} +static void load_GLX_NV_copy_buffer(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_copy_buffer) return; + glad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)load("glXNamedCopyBufferSubDataNV", userptr); + glad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)load("glXCopyBufferSubDataNV", userptr); +} +static void load_GLX_NV_copy_image(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_copy_image) return; + glad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)load("glXCopyImageSubDataNV", userptr); +} +static void load_GLX_NV_delay_before_swap(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_delay_before_swap) return; + glad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)load("glXDelayBeforeSwapNV", userptr); +} +static void load_GLX_NV_float_buffer(GLADloadproc load, void* userptr) { +} +static void load_GLX_NV_multisample_coverage(GLADloadproc load, void* userptr) { +} +static void load_GLX_NV_present_video(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_present_video) return; + glad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)load("glXEnumerateVideoDevicesNV", userptr); + glad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)load("glXBindVideoDeviceNV", userptr); +} +static void load_GLX_NV_robustness_video_memory_purge(GLADloadproc load, void* userptr) { +} +static void load_GLX_NV_swap_group(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_swap_group) return; + glad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)load("glXQueryMaxSwapGroupsNV", userptr); + glad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)load("glXQuerySwapGroupNV", userptr); + glad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)load("glXJoinSwapGroupNV", userptr); + glad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)load("glXResetFrameCountNV", userptr); + glad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)load("glXBindSwapBarrierNV", userptr); + glad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)load("glXQueryFrameCountNV", userptr); +} +static void load_GLX_NV_video_capture(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_video_capture) return; + glad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)load("glXLockVideoCaptureDeviceNV", userptr); + glad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)load("glXBindVideoCaptureDeviceNV", userptr); + glad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)load("glXQueryVideoCaptureDeviceNV", userptr); + glad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)load("glXReleaseVideoCaptureDeviceNV", userptr); + glad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)load("glXEnumerateVideoCaptureDevicesNV", userptr); +} +static void load_GLX_NV_video_out(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_NV_video_out) return; + glad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)load("glXGetVideoDeviceNV", userptr); + glad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)load("glXReleaseVideoImageNV", userptr); + glad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)load("glXReleaseVideoDeviceNV", userptr); + glad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)load("glXBindVideoImageNV", userptr); + glad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)load("glXSendPbufferToVideoNV", userptr); + glad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)load("glXGetVideoInfoNV", userptr); +} +static void load_GLX_OML_swap_method(GLADloadproc load, void* userptr) { +} +static void load_GLX_OML_sync_control(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_OML_sync_control) return; + glad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)load("glXWaitForMscOML", userptr); + glad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)load("glXSwapBuffersMscOML", userptr); + glad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)load("glXGetMscRateOML", userptr); + glad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)load("glXWaitForSbcOML", userptr); + glad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)load("glXGetSyncValuesOML", userptr); +} +static void load_GLX_SGIS_blended_overlay(GLADloadproc load, void* userptr) { +} +static void load_GLX_SGIS_multisample(GLADloadproc load, void* userptr) { +} +static void load_GLX_SGIS_shared_multisample(GLADloadproc load, void* userptr) { +} +static void load_GLX_SGIX_fbconfig(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_fbconfig) return; + glad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)load("glXChooseFBConfigSGIX", userptr); + glad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)load("glXGetVisualFromFBConfigSGIX", userptr); + glad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)load("glXCreateContextWithConfigSGIX", userptr); + glad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)load("glXCreateGLXPixmapWithConfigSGIX", userptr); + glad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load("glXGetFBConfigFromVisualSGIX", userptr); + glad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load("glXGetFBConfigAttribSGIX", userptr); +} +static void load_GLX_SGIX_hyperpipe(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_hyperpipe) return; + glad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load("glXHyperpipeAttribSGIX", userptr); + glad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load("glXDestroyHyperpipeConfigSGIX", userptr); + glad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load("glXHyperpipeConfigSGIX", userptr); + glad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load("glXQueryHyperpipeAttribSGIX", userptr); + glad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load("glXBindHyperpipeSGIX", userptr); + glad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load("glXQueryHyperpipeNetworkSGIX", userptr); + glad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load("glXQueryHyperpipeConfigSGIX", userptr); + glad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load("glXQueryHyperpipeBestAttribSGIX", userptr); +} +static void load_GLX_SGIX_pbuffer(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_pbuffer) return; + glad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load("glXGetSelectedEventSGIX", userptr); + glad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load("glXDestroyGLXPbufferSGIX", userptr); + glad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load("glXCreateGLXPbufferSGIX", userptr); + glad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load("glXQueryGLXPbufferSGIX", userptr); + glad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load("glXSelectEventSGIX", userptr); +} +static void load_GLX_SGIX_swap_barrier(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_swap_barrier) return; + glad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load("glXQueryMaxSwapBarriersSGIX", userptr); + glad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load("glXBindSwapBarrierSGIX", userptr); +} +static void load_GLX_SGIX_swap_group(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_swap_group) return; + glad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load("glXJoinSwapGroupSGIX", userptr); +} +static void load_GLX_SGIX_video_resize(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGIX_video_resize) return; + glad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load("glXChannelRectSGIX", userptr); + glad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load("glXQueryChannelRectSGIX", userptr); + glad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load("glXChannelRectSyncSGIX", userptr); + glad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load("glXBindChannelToWindowSGIX", userptr); + glad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load("glXQueryChannelDeltasSGIX", userptr); +} +static void load_GLX_SGIX_visual_select_group(GLADloadproc load, void* userptr) { +} +static void load_GLX_SGI_cushion(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGI_cushion) return; + glad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load("glXCushionSGI", userptr); +} +static void load_GLX_SGI_make_current_read(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGI_make_current_read) return; + glad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load("glXMakeCurrentReadSGI", userptr); + glad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load("glXGetCurrentReadDrawableSGI", userptr); +} +static void load_GLX_SGI_swap_control(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGI_swap_control) return; + glad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load("glXSwapIntervalSGI", userptr); +} +static void load_GLX_SGI_video_sync(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SGI_video_sync) return; + glad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load("glXGetVideoSyncSGI", userptr); + glad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load("glXWaitVideoSyncSGI", userptr); +} +static void load_GLX_SUN_get_transparent_index(GLADloadproc load, void* userptr) { + if(!GLAD_GLX_SUN_get_transparent_index) return; + glad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load("glXGetTransparentIndexSUN", userptr); +} + + +static int has_ext(Display *display, int screen, const char *ext) { + const char *terminator; + const char *loc; + const char *extensions; + + if(!GLAD_GLX_VERSION_1_1) + return 0; + + extensions = glXQueryExtensionsString(display, screen); + + if(extensions == NULL || ext == NULL) + return 0; + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) + break; + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) + { + return 1; + } + extensions = terminator; + } + + return 0; +} + +static int find_extensionsGLX(Display *display, int screen) { + GLAD_GLX_3DFX_multisample = has_ext(display, screen, "GLX_3DFX_multisample"); + GLAD_GLX_AMD_gpu_association = has_ext(display, screen, "GLX_AMD_gpu_association"); + GLAD_GLX_ARB_context_flush_control = has_ext(display, screen, "GLX_ARB_context_flush_control"); + GLAD_GLX_ARB_create_context = has_ext(display, screen, "GLX_ARB_create_context"); + GLAD_GLX_ARB_create_context_no_error = has_ext(display, screen, "GLX_ARB_create_context_no_error"); + GLAD_GLX_ARB_create_context_profile = has_ext(display, screen, "GLX_ARB_create_context_profile"); + GLAD_GLX_ARB_create_context_robustness = has_ext(display, screen, "GLX_ARB_create_context_robustness"); + GLAD_GLX_ARB_fbconfig_float = has_ext(display, screen, "GLX_ARB_fbconfig_float"); + GLAD_GLX_ARB_framebuffer_sRGB = has_ext(display, screen, "GLX_ARB_framebuffer_sRGB"); + GLAD_GLX_ARB_get_proc_address = has_ext(display, screen, "GLX_ARB_get_proc_address"); + GLAD_GLX_ARB_multisample = has_ext(display, screen, "GLX_ARB_multisample"); + GLAD_GLX_ARB_robustness_application_isolation = has_ext(display, screen, "GLX_ARB_robustness_application_isolation"); + GLAD_GLX_ARB_robustness_share_group_isolation = has_ext(display, screen, "GLX_ARB_robustness_share_group_isolation"); + GLAD_GLX_ARB_vertex_buffer_object = has_ext(display, screen, "GLX_ARB_vertex_buffer_object"); + GLAD_GLX_EXT_buffer_age = has_ext(display, screen, "GLX_EXT_buffer_age"); + GLAD_GLX_EXT_create_context_es2_profile = has_ext(display, screen, "GLX_EXT_create_context_es2_profile"); + GLAD_GLX_EXT_create_context_es_profile = has_ext(display, screen, "GLX_EXT_create_context_es_profile"); + GLAD_GLX_EXT_fbconfig_packed_float = has_ext(display, screen, "GLX_EXT_fbconfig_packed_float"); + GLAD_GLX_EXT_framebuffer_sRGB = has_ext(display, screen, "GLX_EXT_framebuffer_sRGB"); + GLAD_GLX_EXT_import_context = has_ext(display, screen, "GLX_EXT_import_context"); + GLAD_GLX_EXT_libglvnd = has_ext(display, screen, "GLX_EXT_libglvnd"); + GLAD_GLX_EXT_no_config_context = has_ext(display, screen, "GLX_EXT_no_config_context"); + GLAD_GLX_EXT_stereo_tree = has_ext(display, screen, "GLX_EXT_stereo_tree"); + GLAD_GLX_EXT_swap_control = has_ext(display, screen, "GLX_EXT_swap_control"); + GLAD_GLX_EXT_swap_control_tear = has_ext(display, screen, "GLX_EXT_swap_control_tear"); + GLAD_GLX_EXT_texture_from_pixmap = has_ext(display, screen, "GLX_EXT_texture_from_pixmap"); + GLAD_GLX_EXT_visual_info = has_ext(display, screen, "GLX_EXT_visual_info"); + GLAD_GLX_EXT_visual_rating = has_ext(display, screen, "GLX_EXT_visual_rating"); + GLAD_GLX_INTEL_swap_event = has_ext(display, screen, "GLX_INTEL_swap_event"); + GLAD_GLX_MESA_agp_offset = has_ext(display, screen, "GLX_MESA_agp_offset"); + GLAD_GLX_MESA_copy_sub_buffer = has_ext(display, screen, "GLX_MESA_copy_sub_buffer"); + GLAD_GLX_MESA_pixmap_colormap = has_ext(display, screen, "GLX_MESA_pixmap_colormap"); + GLAD_GLX_MESA_query_renderer = has_ext(display, screen, "GLX_MESA_query_renderer"); + GLAD_GLX_MESA_release_buffers = has_ext(display, screen, "GLX_MESA_release_buffers"); + GLAD_GLX_MESA_set_3dfx_mode = has_ext(display, screen, "GLX_MESA_set_3dfx_mode"); + GLAD_GLX_MESA_swap_control = has_ext(display, screen, "GLX_MESA_swap_control"); + GLAD_GLX_NV_copy_buffer = has_ext(display, screen, "GLX_NV_copy_buffer"); + GLAD_GLX_NV_copy_image = has_ext(display, screen, "GLX_NV_copy_image"); + GLAD_GLX_NV_delay_before_swap = has_ext(display, screen, "GLX_NV_delay_before_swap"); + GLAD_GLX_NV_float_buffer = has_ext(display, screen, "GLX_NV_float_buffer"); + GLAD_GLX_NV_multisample_coverage = has_ext(display, screen, "GLX_NV_multisample_coverage"); + GLAD_GLX_NV_present_video = has_ext(display, screen, "GLX_NV_present_video"); + GLAD_GLX_NV_robustness_video_memory_purge = has_ext(display, screen, "GLX_NV_robustness_video_memory_purge"); + GLAD_GLX_NV_swap_group = has_ext(display, screen, "GLX_NV_swap_group"); + GLAD_GLX_NV_video_capture = has_ext(display, screen, "GLX_NV_video_capture"); + GLAD_GLX_NV_video_out = has_ext(display, screen, "GLX_NV_video_out"); + GLAD_GLX_OML_swap_method = has_ext(display, screen, "GLX_OML_swap_method"); + GLAD_GLX_OML_sync_control = has_ext(display, screen, "GLX_OML_sync_control"); + GLAD_GLX_SGIS_blended_overlay = has_ext(display, screen, "GLX_SGIS_blended_overlay"); + GLAD_GLX_SGIS_multisample = has_ext(display, screen, "GLX_SGIS_multisample"); + GLAD_GLX_SGIS_shared_multisample = has_ext(display, screen, "GLX_SGIS_shared_multisample"); + GLAD_GLX_SGIX_fbconfig = has_ext(display, screen, "GLX_SGIX_fbconfig"); + GLAD_GLX_SGIX_hyperpipe = has_ext(display, screen, "GLX_SGIX_hyperpipe"); + GLAD_GLX_SGIX_pbuffer = has_ext(display, screen, "GLX_SGIX_pbuffer"); + GLAD_GLX_SGIX_swap_barrier = has_ext(display, screen, "GLX_SGIX_swap_barrier"); + GLAD_GLX_SGIX_swap_group = has_ext(display, screen, "GLX_SGIX_swap_group"); + GLAD_GLX_SGIX_video_resize = has_ext(display, screen, "GLX_SGIX_video_resize"); + GLAD_GLX_SGIX_visual_select_group = has_ext(display, screen, "GLX_SGIX_visual_select_group"); + GLAD_GLX_SGI_cushion = has_ext(display, screen, "GLX_SGI_cushion"); + GLAD_GLX_SGI_make_current_read = has_ext(display, screen, "GLX_SGI_make_current_read"); + GLAD_GLX_SGI_swap_control = has_ext(display, screen, "GLX_SGI_swap_control"); + GLAD_GLX_SGI_video_sync = has_ext(display, screen, "GLX_SGI_video_sync"); + GLAD_GLX_SUN_get_transparent_index = has_ext(display, screen, "GLX_SUN_get_transparent_index"); + return 1; +} + +static int find_coreGLX(Display **display, int *screen) { + X11Struct x11; + initX11Struct(&x11); + int major = 0, minor = 0; + if(*display == NULL) { + *display = x11.XOpenDisplay(0); + if (*display == NULL) { + return 0; + } + *screen = x11.XScreenNumberOfScreen(x11.XDefaultScreenOfDisplay(*display)); + } + glXQueryVersion(*display, &major, &minor); + GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + return major * 10 + minor; +} + +int gladLoadGLX(Display *display, int screen, GLADloadproc load, void* userptr) { + int version; + glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load("glXQueryVersion", userptr); + if(glXQueryVersion == NULL) return 0; + version = find_coreGLX(&display, &screen); + + load_GLX_VERSION_1_0(load, userptr); + load_GLX_VERSION_1_1(load, userptr); + load_GLX_VERSION_1_2(load, userptr); + load_GLX_VERSION_1_3(load, userptr); + load_GLX_VERSION_1_4(load, userptr); + + if (!find_extensionsGLX(display, screen)) return 0; + load_GLX_3DFX_multisample(load, userptr); + load_GLX_AMD_gpu_association(load, userptr); + load_GLX_ARB_context_flush_control(load, userptr); + load_GLX_ARB_create_context(load, userptr); + load_GLX_ARB_create_context_no_error(load, userptr); + load_GLX_ARB_create_context_profile(load, userptr); + load_GLX_ARB_create_context_robustness(load, userptr); + load_GLX_ARB_fbconfig_float(load, userptr); + load_GLX_ARB_framebuffer_sRGB(load, userptr); + load_GLX_ARB_get_proc_address(load, userptr); + load_GLX_ARB_multisample(load, userptr); + load_GLX_ARB_robustness_application_isolation(load, userptr); + load_GLX_ARB_robustness_share_group_isolation(load, userptr); + load_GLX_ARB_vertex_buffer_object(load, userptr); + load_GLX_EXT_buffer_age(load, userptr); + load_GLX_EXT_create_context_es2_profile(load, userptr); + load_GLX_EXT_create_context_es_profile(load, userptr); + load_GLX_EXT_fbconfig_packed_float(load, userptr); + load_GLX_EXT_framebuffer_sRGB(load, userptr); + load_GLX_EXT_import_context(load, userptr); + load_GLX_EXT_libglvnd(load, userptr); + load_GLX_EXT_no_config_context(load, userptr); + load_GLX_EXT_stereo_tree(load, userptr); + load_GLX_EXT_swap_control(load, userptr); + load_GLX_EXT_swap_control_tear(load, userptr); + load_GLX_EXT_texture_from_pixmap(load, userptr); + load_GLX_EXT_visual_info(load, userptr); + load_GLX_EXT_visual_rating(load, userptr); + load_GLX_INTEL_swap_event(load, userptr); + load_GLX_MESA_agp_offset(load, userptr); + load_GLX_MESA_copy_sub_buffer(load, userptr); + load_GLX_MESA_pixmap_colormap(load, userptr); + load_GLX_MESA_query_renderer(load, userptr); + load_GLX_MESA_release_buffers(load, userptr); + load_GLX_MESA_set_3dfx_mode(load, userptr); + load_GLX_MESA_swap_control(load, userptr); + load_GLX_NV_copy_buffer(load, userptr); + load_GLX_NV_copy_image(load, userptr); + load_GLX_NV_delay_before_swap(load, userptr); + load_GLX_NV_float_buffer(load, userptr); + load_GLX_NV_multisample_coverage(load, userptr); + load_GLX_NV_present_video(load, userptr); + load_GLX_NV_robustness_video_memory_purge(load, userptr); + load_GLX_NV_swap_group(load, userptr); + load_GLX_NV_video_capture(load, userptr); + load_GLX_NV_video_out(load, userptr); + load_GLX_OML_swap_method(load, userptr); + load_GLX_OML_sync_control(load, userptr); + load_GLX_SGIS_blended_overlay(load, userptr); + load_GLX_SGIS_multisample(load, userptr); + load_GLX_SGIS_shared_multisample(load, userptr); + load_GLX_SGIX_fbconfig(load, userptr); + load_GLX_SGIX_hyperpipe(load, userptr); + load_GLX_SGIX_pbuffer(load, userptr); + load_GLX_SGIX_swap_barrier(load, userptr); + load_GLX_SGIX_swap_group(load, userptr); + load_GLX_SGIX_video_resize(load, userptr); + load_GLX_SGIX_visual_select_group(load, userptr); + load_GLX_SGI_cushion(load, userptr); + load_GLX_SGI_make_current_read(load, userptr); + load_GLX_SGI_swap_control(load, userptr); + load_GLX_SGI_video_sync(load, userptr); + load_GLX_SUN_get_transparent_index(load, userptr); + + return version; +} + +static void* glad_glx_get_proc_from_userptr(const char* name, void *userptr) { + return ((void* (*)(const char *name))userptr)(name); +} + +int gladLoadGLXSimple(Display *display, int screen, GLADsimpleloadproc load) { + return gladLoadGLX(display, screen, glad_glx_get_proc_from_userptr, (void*) load); +} + + +#ifdef GLAD_GLX + +#ifndef __glad_loader_library_c_ +#define __glad_loader_library_c_ + +#include + +#ifdef _WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + int i; + void *handle; + + for (i = 0; i < length; ++i) { +#ifdef _WIN32 + handle = LoadLibraryA(lib_names[i]); +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#ifdef _WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static void* glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#ifdef _WIN32 + return (void*) GetProcAddress((HMODULE) handle, name); +#else + return dlsym(handle, name); +#endif +} + +#endif /* __glad_loader_library_c_ */ +static void* glad_glx_get_proc(const char *name, void *userptr) { + return ((void* (*)(const char *name))userptr)(name); +} + +static void* _glx_handle; + +int gladLoadGLXInternalLoader(Display *display, int screen) { + static const char *NAMES[] = { +#if defined __CYGWIN__ + "libGL-1.so", +#endif + "libGL.so.1", + "libGL.so" + }; + + int version = 0; + int did_load = 0; + void *userptrLoader; + + if (_glx_handle == NULL) { + _glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + did_load = _glx_handle != NULL; + } + + if (_glx_handle != NULL) { + userptrLoader = glad_dlsym_handle(_glx_handle, "glXGetProcAddressARB"); + if (userptrLoader != NULL) { + version = gladLoadGLX(display, screen, (GLADloadproc) glad_glx_get_proc, userptrLoader); + } + + if (!version && did_load) { + glad_close_dlopen_handle(_glx_handle); + _glx_handle = NULL; + } + } + + return version; +} + +void gladUnloadGLXInternalLoader() { + if (_glx_handle != NULL) { + glad_close_dlopen_handle(_glx_handle); + _glx_handle = NULL; + } +} + +#endif /* GLAD_GLX */ diff --git a/setup.py b/setup.py index 600570d35..3baaa0348 100644 --- a/setup.py +++ b/setup.py @@ -22,7 +22,7 @@ CXX_FLAGS += '-DBT_USE_DOUBLE_PRECISION ' CXX_FLAGS += '-DBT_ENABLE_ENET ' CXX_FLAGS += '-DBT_ENABLE_CLSOCKET ' CXX_FLAGS += '-DB3_DUMP_PYTHON_VERSION ' - +#CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) # libraries += [current_python] @@ -386,28 +386,34 @@ sources = ["examples/pybullet/pybullet.c"]\ +["examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp"]\ if _platform == "linux" or _platform == "linux2": - libraries = ['dl','pthread'] + libraries += ['dl','pthread'] CXX_FLAGS += '-D_LINUX ' CXX_FLAGS += '-DGLEW_STATIC ' CXX_FLAGS += '-DGLEW_INIT_OPENGL11_FUNCTIONS=1 ' CXX_FLAGS += '-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1 ' CXX_FLAGS += '-DDYNAMIC_LOAD_X11_FUNCTIONS ' CXX_FLAGS += '-DHAS_SOCKLEN_T ' - CXX_FLAGS += '-fno-inline-functions-called-once' + CXX_FLAGS += '-fno-inline-functions-called-once ' sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ - +["examples/ThirdPartyLibs/glad/glad.c"]\ - +["examples/ThirdPartyLibs/glad/glad_glx.c"] + +["examples/ThirdPartyLibs/glad/gl.c"]\ + +["examples/ThirdPartyLibs/glad/glx.c"] include_dirs += ["examples/ThirdPartyLibs/optionalX11"] + if 'BT_USE_EGL' in CXX_FLAGS: + # linking with bullet's Glew libraries causes segfault + # for some reason. + sources += ['examples/ThirdPartyLibs/glad/egl.c'] + sources += ['examples/OpenGLWindow/EGLOpenGLWindow.cpp'] + elif _platform == "win32": print("win32!") - libraries = ['Ws2_32','Winmm','User32','Opengl32','kernel32','glu32','Gdi32','Comdlg32'] + libraries += ['Ws2_32','Winmm','User32','Opengl32','kernel32','glu32','Gdi32','Comdlg32'] CXX_FLAGS += '-DWIN32 ' CXX_FLAGS += '-DGLEW_STATIC ' sources = sources + ["examples/ThirdPartyLibs/enet/win32.c"]\ +["examples/OpenGLWindow/Win32Window.cpp"]\ +["examples/OpenGLWindow/Win32OpenGLWindow.cpp"]\ - +["examples/ThirdPartyLibs/glad/glad.c"] + +["examples/ThirdPartyLibs/glad/gl.c"] elif _platform == "darwin": print("darwin!") os.environ['LDFLAGS'] = '-framework Cocoa -framework OpenGL' @@ -417,11 +423,11 @@ elif _platform == "darwin": # CXX_FLAGS += '-framework Cocoa ' sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/MacOpenGLWindow.cpp"]\ - +["examples/ThirdPartyLibs/glad/glad.c"]\ + +["examples/ThirdPartyLibs/glad/gl.c"]\ +["examples/OpenGLWindow/MacOpenGLWindowObjC.m"] else: print("bsd!") - libraries = ['GL','GLEW','pthread'] + libraries += ['GL','GLEW','pthread'] os.environ['LDFLAGS'] = '-L/usr/X11R6/lib' CXX_FLAGS += '-D_BSD ' CXX_FLAGS += '-I/usr/X11R6/include ' @@ -429,7 +435,7 @@ else: CXX_FLAGS += '-fno-inline-functions-called-once' sources = ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ - +["examples/ThirdPartyLibs/glad/glad.c"]\ + +["examples/ThirdPartyLibs/glad/gl.c"]\ + sources setup_py_dir = os.path.dirname(os.path.realpath(__file__)) @@ -463,7 +469,7 @@ setup( license='zlib', platforms='any', keywords=['game development', 'virtual reality', 'physics simulation', 'robotics', 'collision detection', 'opengl'], - ext_modules = [Extension("pybullet", + ext_modules = [Extension("pybullet", sources = sources, libraries = libraries, extra_compile_args=CXX_FLAGS.split(), diff --git a/test/GwenOpenGLTest/OpenGLSample.cpp b/test/GwenOpenGLTest/OpenGLSample.cpp index f9972637b..4150795c9 100644 --- a/test/GwenOpenGLTest/OpenGLSample.cpp +++ b/test/GwenOpenGLTest/OpenGLSample.cpp @@ -356,7 +356,7 @@ int main() #ifndef _WIN32 //we need glewExperimental on Linux #endif // _WIN32 - gladLoadGL(); + gladLoadGLInternalLoader(); #endif #endif //B3_USE_GLFW //we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue From 5e8ee98f2ef37e36566fe29697aa6249e67d3a3b Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 8 May 2018 14:19:11 +0200 Subject: [PATCH 02/24] fix OpenGL3App argument order --- examples/OpenGLWindow/SimpleOpenGL3App.cpp | 2 +- examples/OpenGLWindow/SimpleOpenGL3App.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.cpp b/examples/OpenGLWindow/SimpleOpenGL3App.cpp index 840cbb359..baaac584a 100644 --- a/examples/OpenGLWindow/SimpleOpenGL3App.cpp +++ b/examples/OpenGLWindow/SimpleOpenGL3App.cpp @@ -296,7 +296,7 @@ static void printGLString(const char *name, GLenum s) { bool sOpenGLVerbose = true; -SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina, int maxNumObjectCapacity, int maxShapeCapacityInBytes, int windowType, int renderDevice) +SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina, int windowType, int renderDevice, int maxNumObjectCapacity, int maxShapeCapacityInBytes) { gApp = this; diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.h b/examples/OpenGLWindow/SimpleOpenGL3App.h index b52bf3c54..86e1ca4f3 100644 --- a/examples/OpenGLWindow/SimpleOpenGL3App.h +++ b/examples/OpenGLWindow/SimpleOpenGL3App.h @@ -16,7 +16,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp class GLInstancingRenderer* m_instancingRenderer; virtual void setBackgroundColor(float red, float green, float blue); - SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024, int windowType=0, int renderDevice=-1); + SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina=true, int windowType=0, int renderDevice=-1, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024); virtual ~SimpleOpenGL3App(); From 6e828688e7c5569ff0155564f6a5b449c5229ca9 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 8 May 2018 14:19:37 +0200 Subject: [PATCH 03/24] activate EGL + add rendertest.py --- examples/pybullet/examples/rendertest.py | 140 +++++++++++++++++++++++ setup.py | 2 +- 2 files changed, 141 insertions(+), 1 deletion(-) create mode 100644 examples/pybullet/examples/rendertest.py diff --git a/examples/pybullet/examples/rendertest.py b/examples/pybullet/examples/rendertest.py new file mode 100644 index 000000000..a19d17249 --- /dev/null +++ b/examples/pybullet/examples/rendertest.py @@ -0,0 +1,140 @@ +#make sure to compile pybullet with PYBULLET_USE_NUMPY enabled +#otherwise use testrender.py (slower but compatible without numpy) +#you can also use GUI mode, for faster OpenGL rendering (instead of TinyRender CPU) + +import os +import sys +import time +import itertools +import subprocess +import numpy as np +import pybullet +from multiprocessing import Process + +camTargetPos = [0,0,0] +cameraUp = [0,0,1] +cameraPos = [1,1,1] + +pitch = -10.0 +roll=0 +upAxisIndex = 2 +camDistance = 4 +pixelWidth = 320 +pixelHeight = 200 +nearPlane = 0.01 +farPlane = 100 +fov = 60 + +import matplotlib.pyplot as plt + + +class BulletSim(): + def __init__(self, connection_mode, *argv): + self.connection_mode = connection_mode + self.argv = argv + + def __enter__(self): + print("connecting") + optionstring='--width={} --height={}'.format(pixelWidth,pixelHeight) + optionstring += ' --window_backend=2 --render_device=0' + #optionstring += ' --window_backend=X11 --render_device=0' + + print(self.connection_mode, optionstring,*self.argv) + cid = pybullet.connect(self.connection_mode, options=optionstring,*self.argv) + if cid < 0: + raise ValueError + print("connected") + pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_GUI,0) + pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SEGMENTATION_MARK_PREVIEW,0) + pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_DEPTH_BUFFER_PREVIEW,0) + pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_RGB_BUFFER_PREVIEW,0) + + pybullet.resetSimulation() + pybullet.loadURDF("plane.urdf",[0,0,-1]) + pybullet.loadURDF("r2d2.urdf") + pybullet.loadURDF("duck_vhacd.urdf") + pybullet.setGravity(0,0,-10) + + def __exit__(self,*_,**__): + pybullet.disconnect() + +def test(num_runs=100, shadow=1, plot=False): + if plot: + plt.ion() + + img = np.random.rand(200, 320) + #img = [tandard_normal((50,100)) + image = plt.imshow(img,interpolation='none',animated=True,label="blah") + ax = plt.gca() + + + times = np.zeros(num_runs) + yaw_gen = itertools.cycle(range(0,360,10)) + for i, yaw in zip(range(num_runs),yaw_gen): + pybullet.stepSimulation() + start = time.time() + viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex) + aspect = pixelWidth / pixelHeight; + projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane); + img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix, + projectionMatrix, shadow=shadow,lightDirection=[1,1,1], + renderer=pybullet.ER_BULLET_HARDWARE_OPENGL) + #renderer=pybullet.ER_TINY_RENDERER) + stop = time.time() + duration = (stop - start) + if (duration): + fps = 1./duration + #print("fps=",fps) + else: + fps=0 + #print("fps=",fps) + #print("duraction=",duration) + #print("fps=",fps) + times[i] = fps + + if plot: + rgb = img_arr[2] + image.set_data(rgb)#np_img_arr) + ax.plot([0]) + #plt.draw() + #plt.show() + plt.pause(0.01) + + print("mean: {0} for {1} runs".format(np.mean(times), num_runs)) + print("") + + +if __name__ == "__main__": + + ''' + with BulletSim(pybullet.DIRECT): + print("Testing DIRECT w/ shadow") + test() + + print("Testing DIRECT w/o shadow") + test(shadow=0) + + with BulletSim(pybullet.GUI): + print("Testing GUI") # could have OpenGL? + test() + + print("Testing GUI w/o shadow") # could have OpenGL? + test(shadow=0) + + + server_bin = "../../../build_cmake/examples/ExampleBrowser/App_ExampleBrowser" + server_f = lambda : subprocess.run([server_bin],shell=True) + server = Process(target=server_f) + #server.start() + ''' + + with BulletSim(pybullet.GUI): + logId = pybullet.startStateLogging(pybullet.STATE_LOGGING_PROFILE_TIMINGS, "renderTimings") + print("Testing GUI") + test() + + print("Testing GUI w/o shadow") + test(shadow=0) + pybullet.stopStateLogging(logId) + + #server.join() diff --git a/setup.py b/setup.py index 3baaa0348..eeba2364a 100644 --- a/setup.py +++ b/setup.py @@ -22,7 +22,7 @@ CXX_FLAGS += '-DBT_USE_DOUBLE_PRECISION ' CXX_FLAGS += '-DBT_ENABLE_ENET ' CXX_FLAGS += '-DBT_ENABLE_CLSOCKET ' CXX_FLAGS += '-DB3_DUMP_PYTHON_VERSION ' -#CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) +CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) # libraries += [current_python] From 5dbf2373ad5d017112e03c0aeb7ef96ab78da022 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Fri, 15 Jun 2018 09:44:30 +0200 Subject: [PATCH 04/24] load gl with egl not glx --- examples/OpenGLWindow/EGLOpenGLWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index 0958446e1..1409f0d96 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -207,7 +207,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { m_data->egl_context); printf("Finish creating EGL OpenGL window.\n"); - if (!gladLoadGLInternalLoader()) { + if (!gladLoadGL(eglGetProcAddress)) { fprintf(stderr, "failed to GL with glad.\n"); exit(EXIT_FAILURE); } From f0e7f266ef781dab2b2db9b2ff5009417fb7ecb2 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Fri, 15 Jun 2018 11:01:11 +0200 Subject: [PATCH 05/24] switched to new glad2 --- examples/OpenGLWindow/EGLOpenGLWindow.cpp | 23 +- examples/OpenGLWindow/X11OpenGLWindow.cpp | 4 +- examples/ThirdPartyLibs/glad/egl.c | 376 +- examples/ThirdPartyLibs/glad/gl.c | 4383 +++---- examples/ThirdPartyLibs/glad/glad/egl.h | 888 +- examples/ThirdPartyLibs/glad/glad/gl.h | 10136 ++++++++-------- examples/ThirdPartyLibs/glad/glad/glx.h | 1819 +-- .../ThirdPartyLibs/glad/{glx.c => glx_dyn.c} | 1166 +- setup.py | 2 +- 9 files changed, 9538 insertions(+), 9259 deletions(-) rename examples/ThirdPartyLibs/glad/{glx.c => glx_dyn.c} (53%) diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index 1409f0d96..a3dbf71c3 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -102,7 +102,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { }; // Load EGL functions - int egl_version = gladLoadEGLInternalLoader(NULL); + int egl_version = gladLoaderLoadEGL(NULL); if(!egl_version) { fprintf(stderr, "failed to EGL with glad.\n"); exit(EXIT_FAILURE); @@ -157,7 +157,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { exit(EXIT_FAILURE); } - egl_version = gladLoadEGLInternalLoader(m_data->egl_display); + egl_version = gladLoaderLoadEGL(m_data->egl_display); if (!egl_version) { fprintf(stderr, "Unable to reload EGL.\n"); exit(EXIT_FAILURE); @@ -187,7 +187,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { fprintf(stderr, "Didn't get exactly one config, but %d\n", m_data->num_configs); exit(EXIT_FAILURE); } - + m_data->egl_surface = eglCreatePbufferSurface( m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs); if (m_data->egl_surface == EGL_NO_SURFACE) { @@ -202,15 +202,20 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { fprintf(stderr, "Unable to create EGL context (eglError: %d)\n",eglGetError()); exit(EXIT_FAILURE); } - - eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface, + + m_data->success = + eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface, m_data->egl_context); - printf("Finish creating EGL OpenGL window.\n"); - - if (!gladLoadGL(eglGetProcAddress)) { - fprintf(stderr, "failed to GL with glad.\n"); + if (!m_data->success) { + fprintf(stderr, "Failed to make context current (eglError: %d)\n", eglGetError()); exit(EXIT_FAILURE); } + + if (!gladLoadGL(eglGetProcAddress)) { + fprintf(stderr, "failed to load GL with glad.\n"); + exit(EXIT_FAILURE); + } + const GLubyte* ven = glGetString(GL_VENDOR); printf("GL_VENDOR=%s\n", ven); diff --git a/examples/OpenGLWindow/X11OpenGLWindow.cpp b/examples/OpenGLWindow/X11OpenGLWindow.cpp index a00b1cc8b..645e95b52 100644 --- a/examples/OpenGLWindow/X11OpenGLWindow.cpp +++ b/examples/OpenGLWindow/X11OpenGLWindow.cpp @@ -473,7 +473,7 @@ void X11OpenGLWindow::enableOpenGL() glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); } - if(!gladLoadGLInternalLoader()) { + if(!gladLoaderLoadGL()) { printf("gladLoadGL failed!\n"); exit(-1); } @@ -524,7 +524,7 @@ void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) #ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS - int res=gladLoadGLXInternalLoader(m_data->m_dpy,DefaultScreen(m_data->m_dpy)); + int res=gladLoaderLoadGLX(m_data->m_dpy,DefaultScreen(m_data->m_dpy)); if (!res) { printf("Error in gladLoadGLX\n"); diff --git a/examples/ThirdPartyLibs/glad/egl.c b/examples/ThirdPartyLibs/glad/egl.c index 832a6c907..57c1181d6 100644 --- a/examples/ThirdPartyLibs/glad/egl.c +++ b/examples/ThirdPartyLibs/glad/egl.c @@ -3,6 +3,23 @@ #include #include +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#if _MSC_VER >= 1400 +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy_s(dest, len, source, len-1); +#else +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy(dest, source, len); +#endif + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + int GLAD_EGL_VERSION_1_0; int GLAD_EGL_VERSION_1_1; @@ -10,177 +27,175 @@ int GLAD_EGL_VERSION_1_2; int GLAD_EGL_VERSION_1_3; int GLAD_EGL_VERSION_1_4; int GLAD_EGL_VERSION_1_5; -int GLAD_EGL_EXT_device_base; +int GLAD_EGL_EXT_platform_device; +int GLAD_EGL_EXT_platform_base; +int GLAD_EGL_NV_device_cuda; int GLAD_EGL_EXT_device_enumeration; int GLAD_EGL_EXT_device_query; -int GLAD_EGL_EXT_platform_base; -int GLAD_EGL_EXT_platform_device; +int GLAD_EGL_EXT_device_base; int GLAD_EGL_NV_cuda_event; -int GLAD_EGL_NV_device_cuda; -PFNEGLWAITNATIVEPROC glad_eglWaitNative; -PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; -PFNEGLQUERYSTRINGPROC glad_eglQueryString; -PFNEGLINITIALIZEPROC glad_eglInitialize; + +PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; +PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; +PFNEGLGETERRORPROC glad_eglGetError; +PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; +PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; +PFNEGLQUERYAPIPROC glad_eglQueryAPI; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; +PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR; +PFNEGLDESTROYSYNCPROC glad_eglDestroySync; +PFNEGLCREATEIMAGEPROC glad_eglCreateImage; PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; +PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; +PFNEGLCREATECONTEXTPROC glad_eglCreateContext; +PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; +PFNEGLBINDAPIPROC glad_eglBindAPI; +PFNEGLWAITNATIVEPROC glad_eglWaitNative; +PFNEGLTERMINATEPROC glad_eglTerminate; +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; +PFNEGLRELEASETHREADPROC glad_eglReleaseThread; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; +PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; +PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; +PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; +PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; +PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; +PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; +PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; +PFNEGLGETDISPLAYPROC glad_eglGetDisplay; +PFNEGLQUERYSTRINGPROC glad_eglQueryString; +PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; +PFNEGLWAITSYNCPROC glad_eglWaitSync; +PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; +PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; +PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; +PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; +PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; +PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; +PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; +PFNEGLINITIALIZEPROC glad_eglInitialize; +PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; +PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; PFNEGLCREATESYNCPROC glad_eglCreateSync; -PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; -PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; -PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; -PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; -PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; -PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; -PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; -PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; -PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; -PFNEGLGETERRORPROC glad_eglGetError; -PFNEGLWAITSYNCPROC glad_eglWaitSync; -PFNEGLWAITGLPROC glad_eglWaitGL; -PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; -PFNEGLCREATECONTEXTPROC glad_eglCreateContext; -PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; -PFNEGLBINDAPIPROC glad_eglBindAPI; -PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; -PFNEGLGETCONFIGSPROC glad_eglGetConfigs; -PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; -PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; -PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; -PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; -PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; -PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; -PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; -PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; -PFNEGLGETDISPLAYPROC glad_eglGetDisplay; -PFNEGLCREATEIMAGEPROC glad_eglCreateImage; -PFNEGLWAITCLIENTPROC glad_eglWaitClient; -PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; -PFNEGLTERMINATEPROC glad_eglTerminate; -PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; -PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; -PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; -PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; -PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; -PFNEGLRELEASETHREADPROC glad_eglReleaseThread; -PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; -PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; -PFNEGLQUERYAPIPROC glad_eglQueryAPI; -PFNEGLDESTROYSYNCPROC glad_eglDestroySync; +PFNEGLWAITGLPROC glad_eglWaitGL; +PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; +PFNEGLGETCONFIGSPROC glad_eglGetConfigs; +PFNEGLWAITCLIENTPROC glad_eglWaitClient; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; -static void load_EGL_VERSION_1_0(GLADloadproc load, void* userptr) { + +static void load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_VERSION_1_0) return; - glad_eglWaitNative = (PFNEGLWAITNATIVEPROC)load("eglWaitNative", userptr); - glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)load("eglCreateWindowSurface", userptr); - glad_eglQueryString = (PFNEGLQUERYSTRINGPROC)load("eglQueryString", userptr); - glad_eglInitialize = (PFNEGLINITIALIZEPROC)load("eglInitialize", userptr); - glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC)load("eglQueryContext", userptr); - glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)load("eglGetCurrentSurface", userptr); - glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)load("eglChooseConfig", userptr); - glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)load("eglCreatePixmapSurface", userptr); - glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)load("eglGetConfigAttrib", userptr); - glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)load("eglCreatePbufferSurface", userptr); - glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC)load("eglMakeCurrent", userptr); - glad_eglGetError = (PFNEGLGETERRORPROC)load("eglGetError", userptr); - glad_eglWaitGL = (PFNEGLWAITGLPROC)load("eglWaitGL", userptr); - glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC)load("eglGetProcAddress", userptr); - glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC)load("eglCreateContext", userptr); - glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)load("eglDestroyContext", userptr); - glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC)load("eglGetConfigs", userptr); - glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)load("eglCopyBuffers", userptr); - glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC)load("eglGetDisplay", userptr); - glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)load("eglGetCurrentDisplay", userptr); - glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC)load("eglQuerySurface", userptr); - glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)load("eglSwapBuffers", userptr); - glad_eglTerminate = (PFNEGLTERMINATEPROC)load("eglTerminate", userptr); - glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)load("eglDestroySurface", userptr); + eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load("eglCreatePbufferSurface", userptr); + eglGetError = (PFNEGLGETERRORPROC) load("eglGetError", userptr); + eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load("eglGetProcAddress", userptr); + eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load("eglGetCurrentDisplay", userptr); + eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load("eglQueryContext", userptr); + eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load("eglSwapBuffers", userptr); + eglCreateContext = (PFNEGLCREATECONTEXTPROC) load("eglCreateContext", userptr); + eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load("eglChooseConfig", userptr); + eglWaitNative = (PFNEGLWAITNATIVEPROC) load("eglWaitNative", userptr); + eglTerminate = (PFNEGLTERMINATEPROC) load("eglTerminate", userptr); + eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load("eglCopyBuffers", userptr); + eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load("eglGetConfigAttrib", userptr); + eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load("eglGetCurrentSurface", userptr); + eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load("eglCreatePixmapSurface", userptr); + eglGetDisplay = (PFNEGLGETDISPLAYPROC) load("eglGetDisplay", userptr); + eglQueryString = (PFNEGLQUERYSTRINGPROC) load("eglQueryString", userptr); + eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load("eglDestroyContext", userptr); + eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load("eglCreateWindowSurface", userptr); + eglInitialize = (PFNEGLINITIALIZEPROC) load("eglInitialize", userptr); + eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load("eglDestroySurface", userptr); + eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load("eglMakeCurrent", userptr); + eglWaitGL = (PFNEGLWAITGLPROC) load("eglWaitGL", userptr); + eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load("eglQuerySurface", userptr); + eglGetConfigs = (PFNEGLGETCONFIGSPROC) load("eglGetConfigs", userptr); } -static void load_EGL_VERSION_1_1(GLADloadproc load, void* userptr) { +static void load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_VERSION_1_1) return; - glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC)load("eglSwapInterval", userptr); - glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)load("eglSurfaceAttrib", userptr); - glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)load("eglReleaseTexImage", userptr); - glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)load("eglBindTexImage", userptr); + eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load("eglReleaseTexImage", userptr); + eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load("eglSurfaceAttrib", userptr); + eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load("eglBindTexImage", userptr); + eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load("eglSwapInterval", userptr); } -static void load_EGL_VERSION_1_2(GLADloadproc load, void* userptr) { +static void load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_VERSION_1_2) return; - glad_eglBindAPI = (PFNEGLBINDAPIPROC)load("eglBindAPI", userptr); - glad_eglWaitClient = (PFNEGLWAITCLIENTPROC)load("eglWaitClient", userptr); - glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC)load("eglReleaseThread", userptr); - glad_eglQueryAPI = (PFNEGLQUERYAPIPROC)load("eglQueryAPI", userptr); - glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)load("eglCreatePbufferFromClientBuffer", userptr); + eglBindAPI = (PFNEGLBINDAPIPROC) load("eglBindAPI", userptr); + eglQueryAPI = (PFNEGLQUERYAPIPROC) load("eglQueryAPI", userptr); + eglWaitClient = (PFNEGLWAITCLIENTPROC) load("eglWaitClient", userptr); + eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load("eglCreatePbufferFromClientBuffer", userptr); + eglReleaseThread = (PFNEGLRELEASETHREADPROC) load("eglReleaseThread", userptr); } -static void load_EGL_VERSION_1_3(GLADloadproc load, void* userptr) { -} -static void load_EGL_VERSION_1_4(GLADloadproc load, void* userptr) { +static void load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_VERSION_1_4) return; - glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)load("eglGetCurrentContext", userptr); + eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load("eglGetCurrentContext", userptr); } -static void load_EGL_VERSION_1_5(GLADloadproc load, void* userptr) { +static void load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_VERSION_1_5) return; - glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)load("eglCreatePlatformWindowSurface", userptr); - glad_eglWaitSync = (PFNEGLWAITSYNCPROC)load("eglWaitSync", userptr); - glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC)load("eglCreateImage", userptr); - glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)load("eglDestroyImage", userptr); - glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)load("eglGetPlatformDisplay", userptr); - glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)load("eglClientWaitSync", userptr); - glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)load("eglCreatePlatformPixmapSurface", userptr); - glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)load("eglGetSyncAttrib", userptr); - glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC)load("eglDestroySync", userptr); - glad_eglCreateSync = (PFNEGLCREATESYNCPROC)load("eglCreateSync", userptr); + eglDestroySync = (PFNEGLDESTROYSYNCPROC) load("eglDestroySync", userptr); + eglCreateImage = (PFNEGLCREATEIMAGEPROC) load("eglCreateImage", userptr); + eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load("eglGetPlatformDisplay", userptr); + eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load("eglDestroyImage", userptr); + eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load("eglClientWaitSync", userptr); + eglWaitSync = (PFNEGLWAITSYNCPROC) load("eglWaitSync", userptr); + eglCreateSync = (PFNEGLCREATESYNCPROC) load("eglCreateSync", userptr); + eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load("eglGetSyncAttrib", userptr); + eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load("eglCreatePlatformWindowSurface", userptr); + eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load("eglCreatePlatformPixmapSurface", userptr); } -static void load_EGL_EXT_device_base(GLADloadproc load, void* userptr) { - if(!GLAD_EGL_EXT_device_base) return; - glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT", userptr); - glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT", userptr); - glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT", userptr); - glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT", userptr); -} -static void load_EGL_EXT_device_enumeration(GLADloadproc load, void* userptr) { - if(!GLAD_EGL_EXT_device_enumeration) return; - glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT", userptr); -} -static void load_EGL_EXT_device_query(GLADloadproc load, void* userptr) { - if(!GLAD_EGL_EXT_device_query) return; - glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT", userptr); - glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT", userptr); - glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT", userptr); -} -static void load_EGL_EXT_platform_base(GLADloadproc load, void* userptr) { +static void load_EGL_EXT_platform_base( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_EGL_EXT_platform_base) return; - glad_eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)load("eglCreatePlatformPixmapSurfaceEXT", userptr); - glad_eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)load("eglGetPlatformDisplayEXT", userptr); - glad_eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)load("eglCreatePlatformWindowSurfaceEXT", userptr); + eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) load("eglCreatePlatformWindowSurfaceEXT", userptr); + eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC) load("eglGetPlatformDisplayEXT", userptr); + eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) load("eglCreatePlatformPixmapSurfaceEXT", userptr); } -static void load_EGL_EXT_platform_device(GLADloadproc load, void* userptr) { +static void load_EGL_EXT_device_enumeration( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_EXT_device_enumeration) return; + eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC) load("eglQueryDevicesEXT", userptr); } -static void load_EGL_NV_cuda_event(GLADloadproc load, void* userptr) { +static void load_EGL_EXT_device_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_EXT_device_query) return; + eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC) load("eglQueryDisplayAttribEXT", userptr); + eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC) load("eglQueryDeviceStringEXT", userptr); + eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC) load("eglQueryDeviceAttribEXT", userptr); + eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC) load("eglQueryDisplayAttribKHR", userptr); } -static void load_EGL_NV_device_cuda(GLADloadproc load, void* userptr) { +static void load_EGL_EXT_device_base( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_EXT_device_base) return; + eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC) load("eglQueryDisplayAttribEXT", userptr); + eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC) load("eglQueryDevicesEXT", userptr); + eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC) load("eglQueryDeviceStringEXT", userptr); + eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC) load("eglQueryDeviceAttribEXT", userptr); + eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC) load("eglQueryDisplayAttribKHR", userptr); } + static int get_exts(EGLDisplay display, const char **extensions) { *extensions = eglQueryString(display, EGL_EXTENSIONS); return extensions != NULL; } -static int has_ext(const char *extensions, const char *name) { +static int has_ext(const char *extensions, const char *ext) { const char *loc; const char *terminator; if(extensions == NULL) { return 0; } while(1) { - loc = strstr(extensions, extensions); + loc = strstr(extensions, ext); if(loc == NULL) { return 0; } - terminator = loc + strlen(extensions); + terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; @@ -189,17 +204,21 @@ static int has_ext(const char *extensions, const char *name) { } } +static GLADapiproc glad_egl_get_proc_from_userptr(const char *name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + static int find_extensionsEGL(EGLDisplay display) { const char *extensions; if (!get_exts(display, &extensions)) return 0; - GLAD_EGL_EXT_device_base = has_ext(extensions, "EGL_EXT_device_base"); + GLAD_EGL_EXT_platform_device = has_ext(extensions, "EGL_EXT_platform_device"); + GLAD_EGL_EXT_platform_base = has_ext(extensions, "EGL_EXT_platform_base"); + GLAD_EGL_NV_device_cuda = has_ext(extensions, "EGL_NV_device_cuda"); GLAD_EGL_EXT_device_enumeration = has_ext(extensions, "EGL_EXT_device_enumeration"); GLAD_EGL_EXT_device_query = has_ext(extensions, "EGL_EXT_device_query"); - GLAD_EGL_EXT_platform_base = has_ext(extensions, "EGL_EXT_platform_base"); - GLAD_EGL_EXT_platform_device = has_ext(extensions, "EGL_EXT_platform_device"); + GLAD_EGL_EXT_device_base = has_ext(extensions, "EGL_EXT_device_base"); GLAD_EGL_NV_cuda_event = has_ext(extensions, "EGL_NV_cuda_event"); - GLAD_EGL_NV_device_cuda = has_ext(extensions, "EGL_NV_device_cuda"); return 1; } @@ -228,11 +247,7 @@ static int find_coreEGL(EGLDisplay display) { major = 1; minor = 0; } else { -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); } GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; @@ -242,15 +257,15 @@ static int find_coreEGL(EGLDisplay display) { GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - return major * 10 + minor; + return GLAD_MAKE_VERSION(major, minor); } -int gladLoadEGL(EGLDisplay display, GLADloadproc load, void* userptr) { +int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) { int version; - eglGetDisplay = (PFNEGLGETDISPLAYPROC)load("eglGetDisplay", userptr); - eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)load("eglGetCurrentDisplay", userptr); - eglQueryString = (PFNEGLQUERYSTRINGPROC)load("eglQueryString", userptr); - eglGetError = (PFNEGLGETERRORPROC)load("eglGetError", userptr); + eglGetDisplay = (PFNEGLGETDISPLAYPROC) load("eglGetDisplay", userptr); + eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load("eglGetCurrentDisplay", userptr); + eglQueryString = (PFNEGLQUERYSTRINGPROC) load("eglQueryString", userptr); + eglGetError = (PFNEGLGETERRORPROC) load("eglGetError", userptr); if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0; version = find_coreEGL(display); @@ -258,39 +273,32 @@ int gladLoadEGL(EGLDisplay display, GLADloadproc load, void* userptr) { load_EGL_VERSION_1_0(load, userptr); load_EGL_VERSION_1_1(load, userptr); load_EGL_VERSION_1_2(load, userptr); - load_EGL_VERSION_1_3(load, userptr); load_EGL_VERSION_1_4(load, userptr); load_EGL_VERSION_1_5(load, userptr); if (!find_extensionsEGL(display)) return 0; - load_EGL_EXT_device_base(load, userptr); + load_EGL_EXT_platform_base(load, userptr); load_EGL_EXT_device_enumeration(load, userptr); load_EGL_EXT_device_query(load, userptr); - load_EGL_EXT_platform_base(load, userptr); - load_EGL_EXT_platform_device(load, userptr); - load_EGL_NV_cuda_event(load, userptr); - load_EGL_NV_device_cuda(load, userptr); + load_EGL_EXT_device_base(load, userptr); return version; } -static void* glad_egl_get_proc_from_userptr(const char* name, void *userptr) { - return ((void* (*)(const char *name))userptr)(name); -} - -int gladLoadEGLSimple(EGLDisplay display, GLADsimpleloadproc load) { - return gladLoadEGL(display, glad_egl_get_proc_from_userptr, (void*) load); +int gladLoadEGL(EGLDisplay display, GLADloadfunc load) { + return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef GLAD_EGL -#ifndef __glad_loader_library_c_ -#define __glad_loader_library_c_ +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ #include +#include -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 #include #else #include @@ -298,12 +306,24 @@ int gladLoadEGLSimple(EGLDisplay display, GLADsimpleloadproc load) { static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; int i; - void *handle; for (i = 0; i < length; ++i) { -#ifdef _WIN32 - handle = LoadLibraryA(lib_names[i]); +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif #else handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); #endif @@ -317,7 +337,7 @@ static void* glad_get_dlopen_handle(const char *lib_names[], int length) { static void glad_close_dlopen_handle(void* handle) { if (handle != NULL) { -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 FreeLibrary((HMODULE) handle); #else dlclose(handle); @@ -325,32 +345,32 @@ static void glad_close_dlopen_handle(void* handle) { } } -static void* glad_dlsym_handle(void* handle, const char *name) { +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { if (handle == NULL) { return NULL; } -#ifdef _WIN32 - return (void*) GetProcAddress((HMODULE) handle, name); +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); #else - return dlsym(handle, name); + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); #endif } -#endif /* __glad_loader_library_c_ */ -typedef __eglMustCastToProperFunctionPointerType (APIENTRYP GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE)(const char*); +#endif /* GLAD_LOADER_LIBRARY_C_ */ + struct _glad_egl_userptr { void *handle; - GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE get_proc_address_ptr; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; }; -static void* glad_egl_get_proc(const char* name, void *vuserptr) { +static GLADapiproc glad_egl_get_proc(const char* name, void *vuserptr) { struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr; - void* result = NULL; + GLADapiproc result = NULL; - result = (void*) glad_dlsym_handle(userptr.handle, name); + result = glad_dlsym_handle(userptr.handle, name); if (result == NULL) { - result = (void*) userptr.get_proc_address_ptr(name); + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name); } return result; @@ -358,10 +378,10 @@ static void* glad_egl_get_proc(const char* name, void *vuserptr) { static void* _egl_handle = NULL; -int gladLoadEGLInternalLoader(EGLDisplay display) { +int gladLoaderLoadEGL(EGLDisplay display) { #ifdef __APPLE__ static const char *NAMES[] = {"libEGL.dylib"}; -#elif defined _WIN32 +#elif GLAD_PLATFORM_WIN32 static const char *NAMES[] = {"libEGL.dll", "EGL.dll"}; #else static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"}; @@ -378,9 +398,9 @@ int gladLoadEGLInternalLoader(EGLDisplay display) { if (_egl_handle != NULL) { userptr.handle = _egl_handle; - userptr.get_proc_address_ptr = (GLAD_EGL_PFNGETPROCADDRESSPROC_PRIVATE) glad_dlsym_handle(_egl_handle, "eglGetProcAddress"); + userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(_egl_handle, "eglGetProcAddress"); if (userptr.get_proc_address_ptr != NULL) { - version = gladLoadEGL(display, (GLADloadproc) glad_egl_get_proc, &userptr); + version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr); } if (!version && did_load) { @@ -392,11 +412,11 @@ int gladLoadEGLInternalLoader(EGLDisplay display) { return version; } -void gladUnloadEGLInternalLoader() { +void gladLoaderUnloadEGL() { if (_egl_handle != NULL) { glad_close_dlopen_handle(_egl_handle); _egl_handle = NULL; } } -#endif /* GLAD_EGL */ \ No newline at end of file +#endif /* GLAD_EGL */ diff --git a/examples/ThirdPartyLibs/glad/gl.c b/examples/ThirdPartyLibs/glad/gl.c index 2d21dad34..b699ec6ea 100644 --- a/examples/ThirdPartyLibs/glad/gl.c +++ b/examples/ThirdPartyLibs/glad/gl.c @@ -3,6 +3,23 @@ #include #include +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#if _MSC_VER >= 1400 +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy_s(dest, len, source, len-1); +#else +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy(dest, source, len); +#endif + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; @@ -27,2209 +44,2208 @@ int GLAD_GL_ARB_point_sprite; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -PFNGLNEWLISTPROC glad_glNewList; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -PFNGLVERTEX3SPROC glad_glVertex3s; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -PFNGLCOLOR4BPROC glad_glColor4b; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -PFNGLCLIPCONTROLPROC glad_glClipControl; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLREADNPIXELSPROC glad_glReadnPixels; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -PFNGLMAP1FPROC glad_glMap1f; -PFNGLMATERIALFPROC glad_glMaterialf; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -PFNGLPUSHATTRIBPROC glad_glPushAttrib; -PFNGLVERTEX4DVPROC glad_glVertex4dv; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLCOLOR4FPROC glad_glColor4f; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLTEXENVIVPROC glad_glTexEnviv; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLGETMAPIVPROC glad_glGetMapiv; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -PFNGLROTATEFPROC glad_glRotatef; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -PFNGLCREATEQUERIESPROC glad_glCreateQueries; -PFNGLMATRIXMODEPROC glad_glMatrixMode; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLCOLOR4DPROC glad_glColor4d; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLFOGCOORDDPROC glad_glFogCoordd; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -PFNGLMATERIALFVPROC glad_glMaterialfv; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -PFNGLTEXGENFPROC glad_glTexGenf; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -PFNGLNORMAL3DPROC glad_glNormal3d; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -PFNGLNORMAL3IVPROC glad_glNormal3iv; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLFOGFPROC glad_glFogf; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -PFNGLEVALMESH1PROC glad_glEvalMesh1; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLNORMAL3DVPROC glad_glNormal3dv; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLVERTEX2DPROC glad_glVertex2d; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLVERTEX4DPROC glad_glVertex4d; -PFNGLINDEXIVPROC glad_glIndexiv; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -PFNGLGETMAPFVPROC glad_glGetMapfv; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -PFNGLDISABLEPROC glad_glDisable; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLRECTDVPROC glad_glRectdv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLPUSHNAMEPROC glad_glPushName; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -PFNGLCLEARACCUMPROC glad_glClearAccum; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -PFNGLMAP2DPROC glad_glMap2d; -PFNGLVERTEX3IVPROC glad_glVertex3iv; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLTRANSLATEDPROC glad_glTranslated; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -PFNGLVERTEX2IPROC glad_glVertex2i; -PFNGLLIGHTMODELIPROC glad_glLightModeli; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -PFNGLTEXENVFVPROC glad_glTexEnvfv; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -PFNGLCOLOR4SVPROC glad_glColor4sv; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLUNIFORM4DVPROC glad_glUniform4dv; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -PFNGLVERTEX2FVPROC glad_glVertex2fv; -PFNGLINDEXDPROC glad_glIndexd; -PFNGLVERTEX3FPROC glad_glVertex3f; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -PFNGLVERTEX3IPROC glad_glVertex3i; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -PFNGLEVALPOINT2PROC glad_glEvalPoint2; -PFNGLTEXENVFPROC glad_glTexEnvf; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -PFNGLCOLOR3DPROC glad_glColor3d; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLMAP2FPROC glad_glMap2f; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -PFNGLMATERIALIPROC glad_glMateriali; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -PFNGLOBJECTLABELPROC glad_glObjectLabel; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -PFNGLGENLISTSPROC glad_glGenLists; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLFOGIPROC glad_glFogi; -PFNGLCREATETEXTURESPROC glad_glCreateTextures; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLINDEXIPROC glad_glIndexi; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -PFNGLSCISSORPROC glad_glScissor; -PFNGLCOLOR3SPROC glad_glColor3s; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -PFNGLLOADNAMEPROC glad_glLoadName; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -PFNGLLIGHTIVPROC glad_glLightiv; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -PFNGLCOLOR4UBVPROC glad_glColor4ubv; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -PFNGLCOLORPOINTERPROC glad_glColorPointer; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLISLISTPROC glad_glIsList; -PFNGLINDEXFVPROC glad_glIndexfv; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -PFNGLRECTDPROC glad_glRectd; -PFNGLVERTEX4SVPROC glad_glVertex4sv; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -PFNGLVERTEX3FVPROC glad_glVertex3fv; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLEVALMESH2PROC glad_glEvalMesh2; -PFNGLCOLOR3USVPROC glad_glColor3usv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -PFNGLCOLOR3IPROC glad_glColor3i; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -PFNGLNORMAL3BPROC glad_glNormal3b; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -PFNGLCOLOR4FVPROC glad_glColor4fv; -PFNGLLIGHTFVPROC glad_glLightfv; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -PFNGLUNIFORM2DPROC glad_glUniform2d; -PFNGLUNIFORM2DVPROC glad_glUniform2dv; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -PFNGLCOLOR4USVPROC glad_glColor4usv; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLCLIPPLANEPROC glad_glClipPlane; -PFNGLCOLOR4USPROC glad_glColor4us; -PFNGLCOLOR4IPROC glad_glColor4i; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLMAPGRID1DPROC glad_glMapGrid1d; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -PFNGLGETNMAPFVPROC glad_glGetnMapfv; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -PFNGLORTHOPROC glad_glOrtho; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLUNIFORM1DVPROC glad_glUniform1dv; -PFNGLMATERIALIVPROC glad_glMaterialiv; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -PFNGLPASSTHROUGHPROC glad_glPassThrough; -PFNGLPUSHMATRIXPROC glad_glPushMatrix; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -PFNGLENDPROC glad_glEnd; -PFNGLVERTEX2DVPROC glad_glVertex2dv; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -PFNGLBITMAPPROC glad_glBitmap; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -PFNGLGETNMINMAXPROC glad_glGetnMinmax; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -PFNGLFINISHPROC glad_glFinish; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -PFNGLVERTEX2IVPROC glad_glVertex2iv; -PFNGLGETERRORPROC glad_glGetError; -PFNGLENDLISTPROC glad_glEndList; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -PFNGLVERTEX2SPROC glad_glVertex2s; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLCOLOR3IVPROC glad_glColor3iv; -PFNGLVERTEX2FPROC glad_glVertex2f; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -PFNGLRECTFVPROC glad_glRectfv; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLINDEXDVPROC glad_glIndexdv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLCOLOR4IVPROC glad_glColor4iv; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -PFNGLCOLOR3UIPROC glad_glColor3ui; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLSHADEMODELPROC glad_glShadeModel; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLUNIFORM3DPROC glad_glUniform3d; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -PFNGLEVALPOINT1PROC glad_glEvalPoint1; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLMAP1DPROC glad_glMap1d; -PFNGLTEXGENIVPROC glad_glTexGeniv; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -PFNGLCOLOR4DVPROC glad_glColor4dv; -PFNGLCOLOR3SVPROC glad_glColor3sv; -PFNGLLINESTIPPLEPROC glad_glLineStipple; -PFNGLACCUMPROC glad_glAccum; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLNORMAL3IPROC glad_glNormal3i; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -PFNGLCOLOR3UBPROC glad_glColor3ub; -PFNGLNORMAL3SPROC glad_glNormal3s; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -PFNGLGETNMAPDVPROC glad_glGetnMapdv; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -PFNGLROTATEDPROC glad_glRotated; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLVERTEX4IVPROC glad_glVertex4iv; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLCOLOR3UBVPROC glad_glColor3ubv; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLCOLOR4BVPROC glad_glColor4bv; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLTEXGENDPROC glad_glTexGend; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLUNIFORM4DPROC glad_glUniform4d; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLALPHAFUNCPROC glad_glAlphaFunc; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -PFNGLFOGCOORDFPROC glad_glFogCoordf; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -PFNGLFRONTFACEPROC glad_glFrontFace; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -PFNGLTRANSLATEFPROC glad_glTranslatef; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLNORMAL3FPROC glad_glNormal3f; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -PFNGLCOLORMATERIALPROC glad_glColorMaterial; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -PFNGLPOPATTRIBPROC glad_glPopAttrib; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -PFNGLFLUSHPROC glad_glFlush; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLLIGHTFPROC glad_glLightf; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLINDEXSPROC glad_glIndexs; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -PFNGLCLEARINDEXPROC glad_glClearIndex; -PFNGLSCALEDPROC glad_glScaled; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -PFNGLUNIFORM3DVPROC glad_glUniform3dv; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLDELETELISTSPROC glad_glDeleteLists; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLCLEARPROC glad_glClear; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -PFNGLPIXELZOOMPROC glad_glPixelZoom; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLLIGHTIPROC glad_glLighti; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -PFNGLTEXGENDVPROC glad_glTexGendv; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -PFNGLNORMAL3SVPROC glad_glNormal3sv; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLVERTEX2SVPROC glad_glVertex2sv; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -PFNGLINITNAMESPROC glad_glInitNames; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLBLENDFUNCIPROC glad_glBlendFunci; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -PFNGLFOGIVPROC glad_glFogiv; -PFNGLCALLLISTPROC glad_glCallList; -PFNGLRECTIPROC glad_glRecti; -PFNGLNORMALPOINTERPROC glad_glNormalPointer; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLUNIFORM1DPROC glad_glUniform1d; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -PFNGLRENDERMODEPROC glad_glRenderMode; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLCOLOR3USPROC glad_glColor3us; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -PFNGLGETNMAPIVPROC glad_glGetnMapiv; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -PFNGLMAPGRID2FPROC glad_glMapGrid2f; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -PFNGLEDGEFLAGPROC glad_glEdgeFlag; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -PFNGLSCALEFPROC glad_glScalef; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +PFNGLEVALPOINT2PROC glad_glEvalPoint2; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +PFNGLLOADNAMEPROC glad_glLoadName; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +PFNGLUNIFORM1DVPROC glad_glUniform1dv; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +PFNGLNORMAL3DPROC glad_glNormal3d; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +PFNGLGETMAPFVPROC glad_glGetMapfv; +PFNGLISSYNCPROC glad_glIsSync; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +PFNGLVERTEX4SVPROC glad_glVertex4sv; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +PFNGLISQUERYPROC glad_glIsQuery; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +PFNGLINDEXSPROC glad_glIndexs; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +PFNGLCREATESHADERPROC glad_glCreateShader; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +PFNGLCOLOR4SVPROC glad_glColor4sv; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +PFNGLRECTFPROC glad_glRectf; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLCOLORPOINTERPROC glad_glColorPointer; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +PFNGLVERTEX2SVPROC glad_glVertex2sv; +PFNGLRECTSVPROC glad_glRectsv; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +PFNGLUNIFORM3FPROC glad_glUniform3f; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLMAPGRID2DPROC glad_glMapGrid2d; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLCOLOR3DVPROC glad_glColor3dv; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLCOLOR3BVPROC glad_glColor3bv; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -PFNGLGETSTRINGPROC glad_glGetString; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +PFNGLCOLOR4DVPROC glad_glColor4dv; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +PFNGLMAPGRID1FPROC glad_glMapGrid1f; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +PFNGLTEXGENFVPROC glad_glTexGenfv; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +PFNGLROTATEDPROC glad_glRotated; +PFNGLCREATEQUERIESPROC glad_glCreateQueries; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; PFNGLCLAMPCOLORPROC glad_glClampColor; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +PFNGLVERTEX4FPROC glad_glVertex4f; +PFNGLNORMAL3FPROC glad_glNormal3f; +PFNGLCOLOR3UBPROC glad_glColor3ub; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +PFNGLLIGHTFPROC glad_glLightf; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +PFNGLFOGCOORDDPROC glad_glFogCoordd; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLFOGFVPROC glad_glFogfv; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLGETSTRINGIPROC glad_glGetStringi; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLDELETESYNCPROC glad_glDeleteSync; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +PFNGLEVALMESH2PROC glad_glEvalMesh2; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLPUSHMATRIXPROC glad_glPushMatrix; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +PFNGLUNIFORM3DPROC glad_glUniform3d; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +PFNGLGETLIGHTFVPROC glad_glGetLightfv; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +PFNGLINITNAMESPROC glad_glInitNames; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +PFNGLMAP1FPROC glad_glMap1f; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +PFNGLSHADERBINARYPROC glad_glShaderBinary; +PFNGLMAP1DPROC glad_glMap1d; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv; PFNGLCOLOR3FPROC glad_glColor3f; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -PFNGLVERTEX4SPROC glad_glVertex4s; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -PFNGLINDEXFPROC glad_glIndexf; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLCOLOR4UIPROC glad_glColor4ui; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLMAPGRID1FPROC glad_glMapGrid1f; -PFNGLINDEXSVPROC glad_glIndexsv; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -PFNGLRECTIVPROC glad_glRectiv; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLGETLIGHTFVPROC glad_glGetLightfv; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLARRAYELEMENTPROC glad_glArrayElement; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLCOLOR4UIVPROC glad_glColor4uiv; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLVERTEX4IPROC glad_glVertex4i; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLRECTSPROC glad_glRects; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -PFNGLBEGINPROC glad_glBegin; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -PFNGLTEXENVIPROC glad_glTexEnvi; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLCOPYPIXELSPROC glad_glCopyPixels; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLVERTEX3DPROC glad_glVertex3d; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLPOPNAMEPROC glad_glPopName; -PFNGLTEXGENIPROC glad_glTexGeni; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLFRUSTUMPROC glad_glFrustum; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -PFNGLVERTEX3DVPROC glad_glVertex3dv; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -PFNGLCOLOR4SPROC glad_glColor4s; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLNORMAL3FVPROC glad_glNormal3fv; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLGETMAPDVPROC glad_glGetMapdv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLCOLOR3UIVPROC glad_glColor3uiv; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLINDEXMASKPROC glad_glIndexMask; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLHINTPROC glad_glHint; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -PFNGLNORMAL3BVPROC glad_glNormal3bv; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLVERTEX4FVPROC glad_glVertex4fv; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -PFNGLCOLOR4UBPROC glad_glColor4ub; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLCALLLISTSPROC glad_glCallLists; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -PFNGLINDEXUBVPROC glad_glIndexubv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLVERTEX3SVPROC glad_glVertex3sv; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLRECTFPROC glad_glRectf; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLLISTBASEPROC glad_glListBase; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLTEXGENFVPROC glad_glTexGenfv; -PFNGLCOLOR3FVPROC glad_glColor3fv; -PFNGLINDEXPOINTERPROC glad_glIndexPointer; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -PFNGLRECTSVPROC glad_glRectsv; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLDRAWPIXELSPROC glad_glDrawPixels; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLPOPMATRIXPROC glad_glPopMatrix; -PFNGLVERTEX4FPROC glad_glVertex4f; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -PFNGLINDEXUBPROC glad_glIndexub; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLCOPYPIXELSPROC glad_glCopyPixels; +PFNGLUNIFORM2DVPROC glad_glUniform2dv; +PFNGLCOLOR3SVPROC glad_glColor3sv; +PFNGLOBJECTLABELPROC glad_glObjectLabel; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +PFNGLINDEXFVPROC glad_glIndexfv; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +PFNGLMAPGRID1DPROC glad_glMapGrid1d; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +PFNGLCOLOR3IVPROC glad_glColor3iv; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLLIGHTMODELFPROC glad_glLightModelf; -PFNGLTEXTUREVIEWPROC glad_glTextureView; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +PFNGLINDEXIPROC glad_glIndexi; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -PFNGLCOLOR3BPROC glad_glColor3b; -PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +PFNGLCULLFACEPROC glad_glCullFace; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLCOLOR4USPROC glad_glColor4us; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +PFNGLRECTDPROC glad_glRectd; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +PFNGLTEXENVFPROC glad_glTexEnvf; +PFNGLNORMAL3IPROC glad_glNormal3i; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +PFNGLNORMAL3BVPROC glad_glNormal3bv; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLNORMAL3SPROC glad_glNormal3s; +PFNGLCOLOR4IVPROC glad_glColor4iv; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +PFNGLVERTEX4FVPROC glad_glVertex4fv; +PFNGLLIGHTIVPROC glad_glLightiv; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +PFNGLUNIFORM2IPROC glad_glUniform2i; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +PFNGLCLEARACCUMPROC glad_glClearAccum; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +PFNGLDETACHSHADERPROC glad_glDetachShader; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLCOLOR3DVPROC glad_glColor3dv; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +PFNGLGETFLOATVPROC glad_glGetFloatv; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +PFNGLISSAMPLERPROC glad_glIsSampler; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +PFNGLGETMAPDVPROC glad_glGetMapdv; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +PFNGLEVALPOINT1PROC glad_glEvalPoint1; +PFNGLCOLOR3USPROC glad_glColor3us; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +PFNGLCOLOR3IPROC glad_glColor3i; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +PFNGLCOLOR4DPROC glad_glColor4d; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +PFNGLCOLOR4UBVPROC glad_glColor4ubv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +PFNGLSCISSORPROC glad_glScissor; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +PFNGLVERTEX4IVPROC glad_glVertex4iv; +PFNGLCOLORMASKPROC glad_glColorMask; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +PFNGLVERTEX3DPROC glad_glVertex3d; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +PFNGLSTENCILOPPROC glad_glStencilOp; +PFNGLVIEWPORTPROC glad_glViewport; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +PFNGLTEXGENDPROC glad_glTexGend; +PFNGLINDEXUBPROC glad_glIndexub; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +PFNGLRECTIVPROC glad_glRectiv; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +PFNGLLOGICOPPROC glad_glLogicOp; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +PFNGLBLENDCOLORPROC glad_glBlendColor; +PFNGLLIGHTMODELIPROC glad_glLightModeli; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +PFNGLCOLOR4FVPROC glad_glColor4fv; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +PFNGLGETNMAPFVPROC glad_glGetnMapfv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +PFNGLTEXGENFPROC glad_glTexGenf; +PFNGLINDEXIVPROC glad_glIndexiv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +PFNGLCOLOR4USVPROC glad_glColor4usv; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLGETLIGHTIVPROC glad_glGetLightiv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +PFNGLINDEXDPROC glad_glIndexd; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +PFNGLEVALMESH1PROC glad_glEvalMesh1; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +PFNGLWAITSYNCPROC glad_glWaitSync; +PFNGLMATERIALFVPROC glad_glMaterialfv; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +PFNGLVERTEX2IVPROC glad_glVertex2iv; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLUNIFORM1FPROC glad_glUniform1f; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLVERTEX3IVPROC glad_glVertex3iv; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +PFNGLISTEXTUREPROC glad_glIsTexture; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +PFNGLNEWLISTPROC glad_glNewList; +PFNGLSCALEFPROC glad_glScalef; +PFNGLVERTEX3FPROC glad_glVertex3f; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +PFNGLMAPGRID2DPROC glad_glMapGrid2d; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +PFNGLREADPIXELSPROC glad_glReadPixels; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +PFNGLORTHOPROC glad_glOrtho; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +PFNGLFOGFPROC glad_glFogf; +PFNGLCOLOR3SPROC glad_glColor3s; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +PFNGLPIXELZOOMPROC glad_glPixelZoom; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +PFNGLVERTEX3DVPROC glad_glVertex3dv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +PFNGLENABLEPROC glad_glEnable; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLPOPATTRIBPROC glad_glPopAttrib; +PFNGLNORMAL3DVPROC glad_glNormal3dv; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +PFNGLPASSTHROUGHPROC glad_glPassThrough; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLUNIFORM3DVPROC glad_glUniform3dv; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +PFNGLVERTEX4IPROC glad_glVertex4i; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +PFNGLTEXENVFVPROC glad_glTexEnvfv; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +PFNGLTRANSLATEDPROC glad_glTranslated; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLENDPROC glad_glEnd; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +PFNGLVERTEX2DVPROC glad_glVertex2dv; +PFNGLPUSHNAMEPROC glad_glPushName; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +PFNGLVERTEX2FVPROC glad_glVertex2fv; +PFNGLCOLOR4UBPROC glad_glColor4ub; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +PFNGLCLIPPLANEPROC glad_glClipPlane; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +PFNGLUNIFORM4IPROC glad_glUniform4i; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLUNIFORM2DPROC glad_glUniform2d; +PFNGLPOPMATRIXPROC glad_glPopMatrix; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +PFNGLDISABLEPROC glad_glDisable; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +PFNGLGETPOINTERVPROC glad_glGetPointerv; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +PFNGLFINISHPROC glad_glFinish; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +PFNGLGETNMAPDVPROC glad_glGetnMapdv; +PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +PFNGLCOLORMASKIPROC glad_glColorMaski; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +PFNGLUNIFORM2FPROC glad_glUniform2f; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +PFNGLINDEXSVPROC glad_glIndexsv; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +PFNGLCALLLISTPROC glad_glCallList; +PFNGLINDEXUBVPROC glad_glIndexubv; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +PFNGLVERTEX4DPROC glad_glVertex4d; +PFNGLNORMAL3SVPROC glad_glNormal3sv; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +PFNGLGETMAPIVPROC glad_glGetMapiv; +PFNGLMATRIXMODEPROC glad_glMatrixMode; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +PFNGLVERTEX3FVPROC glad_glVertex3fv; +PFNGLMATERIALIVPROC glad_glMaterialiv; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +PFNGLDELETELISTSPROC glad_glDeleteLists; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +PFNGLALPHAFUNCPROC glad_glAlphaFunc; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +PFNGLLINESTIPPLEPROC glad_glLineStipple; +PFNGLTEXGENIPROC glad_glTexGeni; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +PFNGLVERTEX3IPROC glad_glVertex3i; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +PFNGLDISABLEIPROC glad_glDisablei; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLINDEXFPROC glad_glIndexf; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +PFNGLGETERRORPROC glad_glGetError; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +PFNGLISPROGRAMPROC glad_glIsProgram; +PFNGLISLISTPROC glad_glIsList; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLPUSHATTRIBPROC glad_glPushAttrib; +PFNGLFRONTFACEPROC glad_glFrontFace; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +PFNGLPOPNAMEPROC glad_glPopName; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLLIGHTIPROC glad_glLighti; +PFNGLTEXTUREVIEWPROC glad_glTextureView; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +PFNGLUNIFORM4DPROC glad_glUniform4d; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +PFNGLFOGFVPROC glad_glFogfv; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +PFNGLREADNPIXELSPROC glad_glReadnPixels; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +PFNGLVERTEX4SPROC glad_glVertex4s; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +PFNGLNORMAL3BPROC glad_glNormal3b; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +PFNGLVERTEX3SVPROC glad_glVertex3sv; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +PFNGLDRAWPIXELSPROC glad_glDrawPixels; +PFNGLCALLLISTSPROC glad_glCallLists; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLMATERIALIPROC glad_glMateriali; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +PFNGLCOLOR4BVPROC glad_glColor4bv; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +PFNGLCOLOR3UIVPROC glad_glColor3uiv; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +PFNGLCLEARPROC glad_glClear; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +PFNGLTEXENVIPROC glad_glTexEnvi; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLMATERIALFPROC glad_glMaterialf; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +PFNGLCLEARINDEXPROC glad_glClearIndex; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +PFNGLROTATEFPROC glad_glRotatef; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +PFNGLSHADEMODELPROC glad_glShadeModel; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +PFNGLNORMAL3FVPROC glad_glNormal3fv; +PFNGLISBUFFERPROC glad_glIsBuffer; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +PFNGLMAP2FPROC glad_glMap2f; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLCOLOR3USVPROC glad_glColor3usv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +PFNGLVERTEX2DPROC glad_glVertex2d; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +PFNGLCOLORMATERIALPROC glad_glColorMaterial; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLCOLOR3DPROC glad_glColor3d; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +PFNGLLIGHTFVPROC glad_glLightfv; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +PFNGLDEPTHMASKPROC glad_glDepthMask; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +PFNGLVERTEX2IPROC glad_glVertex2i; +PFNGLFRUSTUMPROC glad_glFrustum; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +PFNGLGETSTRINGPROC glad_glGetString; +PFNGLLINEWIDTHPROC glad_glLineWidth; +PFNGLNORMALPOINTERPROC glad_glNormalPointer; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +PFNGLATTACHSHADERPROC glad_glAttachShader; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +PFNGLCOLOR4SPROC glad_glColor4s; +PFNGLTEXGENDVPROC glad_glTexGendv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +PFNGLRECTIPROC glad_glRecti; +PFNGLUNIFORM4DVPROC glad_glUniform4dv; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +PFNGLFENCESYNCPROC glad_glFenceSync; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +PFNGLTRANSLATEFPROC glad_glTranslatef; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +PFNGLMAPGRID2FPROC glad_glMapGrid2f; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +PFNGLINDEXDVPROC glad_glIndexdv; +PFNGLBLENDFUNCIPROC glad_glBlendFunci; +PFNGLISENABLEDPROC glad_glIsEnabled; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +PFNGLVERTEX2FPROC glad_glVertex2f; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +PFNGLINDEXPOINTERPROC glad_glIndexPointer; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +PFNGLRENDERMODEPROC glad_glRenderMode; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLCOLOR3FVPROC glad_glColor3fv; +PFNGLBITMAPPROC glad_glBitmap; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +PFNGLENABLEIPROC glad_glEnablei; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLRECTSPROC glad_glRects; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLVERTEX2SPROC glad_glVertex2s; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLISSHADERPROC glad_glIsShader; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +PFNGLCOLOR4UIPROC glad_glColor4ui; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +PFNGLCOLOR4FPROC glad_glColor4f; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLNORMAL3IVPROC glad_glNormal3iv; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +PFNGLTEXGENIVPROC glad_glTexGeniv; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +PFNGLSCALEDPROC glad_glScaled; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +PFNGLHINTPROC glad_glHint; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +PFNGLINDEXMASKPROC glad_glIndexMask; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +PFNGLCOLOR3BPROC glad_glColor3b; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLVERTEX3SPROC glad_glVertex3s; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +PFNGLDELETESHADERPROC glad_glDeleteShader; +PFNGLCOLOR3BVPROC glad_glColor3bv; +PFNGLCOLOR3UBVPROC glad_glColor3ubv; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +PFNGLMAP2DPROC glad_glMap2d; +PFNGLFOGCOORDFPROC glad_glFogCoordf; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +PFNGLCLIPCONTROLPROC glad_glClipControl; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +PFNGLGETNMINMAXPROC glad_glGetnMinmax; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +PFNGLRECTFVPROC glad_glRectfv; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLARRAYELEMENTPROC glad_glArrayElement; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +PFNGLBEGINPROC glad_glBegin; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +PFNGLUNIFORM1DPROC glad_glUniform1d; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +PFNGLCOLOR4BPROC glad_glColor4b; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +PFNGLCOLOR4UIVPROC glad_glColor4uiv; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +PFNGLFOGIVPROC glad_glFogiv; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +PFNGLLISTBASEPROC glad_glListBase; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +PFNGLVERTEX4DVPROC glad_glVertex4dv; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +PFNGLGENLISTSPROC glad_glGenLists; +PFNGLCOLOR4IPROC glad_glColor4i; +PFNGLCOLOR3UIPROC glad_glColor3ui; +PFNGLCREATETEXTURESPROC glad_glCreateTextures; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +PFNGLEDGEFLAGPROC glad_glEdgeFlag; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +PFNGLGETNMAPIVPROC glad_glGetnMapiv; +PFNGLRECTDVPROC glad_glRectdv; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +PFNGLENDLISTPROC glad_glEndList; +PFNGLFLUSHPROC glad_glFlush; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +PFNGLLIGHTMODELFPROC glad_glLightModelf; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +PFNGLACCUMPROC glad_glAccum; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +PFNGLFOGIPROC glad_glFogi; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLTEXENVIVPROC glad_glTexEnviv; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -static void load_GL_VERSION_1_0(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; - glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv", userptr); - glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv", userptr); - glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList", userptr); - glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s", userptr); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv", userptr); - glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport", userptr); - glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d", userptr); - glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv", userptr); - glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f", userptr); - glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend", userptr); - glad_glIndexf = 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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace", userptr); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr); - glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd", userptr); - glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i", userptr); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei", userptr); - glad_glRotated = (PFNGLROTATEDPROC)load("glRotated", userptr); - glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf", userptr); - glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv", userptr); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv", userptr); - glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f", userptr); - glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv", userptr); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer", userptr); - glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i", userptr); - glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv", userptr); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize", userptr); - glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d", userptr); - glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists", userptr); - glad_glFogi = (PFNGLFOGIPROC)load("glFogi", userptr); - glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f", userptr); - glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b", userptr); - glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv", userptr); + glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); + glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); + glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); + glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); + glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); + glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); + glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); + glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); + glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); + glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); + glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); + glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); + glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); + glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); + glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); + glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); + glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); + glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); + glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); + glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); + glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); + glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); + glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); + glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); + glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); + glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); + glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); + glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); + glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); + glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); + glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); + glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); + glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); + glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); + glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); + glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); + glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); + glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); + glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); + glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); + glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); + glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); + glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); + glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); + glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); + glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); + glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); + glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); + glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); + glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); + glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); + glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); + glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); + glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); + glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); + glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); + glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); + glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); + glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); + glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); + glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); + glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); + glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); + glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); + glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); + glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); + glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); + glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); + glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); + glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); + glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); + glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); + glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); + glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); + glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); + glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); + glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); + glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); + glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); + glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); + glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); + glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); + glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); + glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); + glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); + glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); + glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); + glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); + glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); + glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); + glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); + glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); + glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); + glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); + glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); + glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); + glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); + glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); + glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); + glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); + glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); + glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); + glRects = (PFNGLRECTSPROC) load("glRects", userptr); + glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); + glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); + glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); + glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); + glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); + glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); + glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); + glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); + glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); + glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); + glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); + glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); + glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); + glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); + glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); + glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); + glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); + glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); + glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); + glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); + glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); + glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); + glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); + glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); + glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); + glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); + glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); + glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); + glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); + glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); + glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); + glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); + glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); + glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); + glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); + glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); + glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); + glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); + glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); + glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); + glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); + glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); + glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); + glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); + glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); + glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); + glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); + glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); + glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); + glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); + glHint = (PFNGLHINTPROC) load("glHint", userptr); + glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); + glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); + glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); + glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); + glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); + glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); + glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); + glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); + glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); + glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); + glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); + glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); + glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); + glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); + glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); + glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); + glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); + glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); + glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); + glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); + glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); + glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); + glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); + glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); + glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); + glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); + glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); + glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); + glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); + glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); + glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); + glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); + glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); + glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); + glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); + glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); + glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); + glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); + glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); + glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); + glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); + glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); + glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); + glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); + glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); + glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); + glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); + glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); + glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); + glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); + glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); + glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); + glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); + glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); + glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); + glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); + glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); + glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); + glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); + glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); + glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); + glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); + glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); + glClear = (PFNGLCLEARPROC) load("glClear", userptr); + glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); + glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); + glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); + glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); + glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); + glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); + glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); + glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); + glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); + glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); + glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); + glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); + glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); + glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); + glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); + glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); + glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); + glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); + glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); + glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); + glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); + glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); + glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); + glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); + glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); + glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); + glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); + glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); + glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); + glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); + glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); + glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); + glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); + glEnd = (PFNGLENDPROC) load("glEnd", userptr); + glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); + glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); + glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); + glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); + glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); + glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); + glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); + glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); + glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); + glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); + glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); + glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); + glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); + glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); + glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); + glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); + glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); + glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); + glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); + glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); + glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); + glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); + glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); + glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); + glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); + glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); + glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); + glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); + glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); + glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); + glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); + glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); + glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); + glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); + glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); + glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); + glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); + glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); + glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); + glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); + glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); + glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); + glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); + glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); + glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); + glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); + glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); + glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); + glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); + glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); + glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); + glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); + glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); + glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); } -static void load_GL_VERSION_1_1(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_1) return; - glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState", userptr); - glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture", userptr); - glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer", userptr); - glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib", userptr); - 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glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); + glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); + glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); + glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); + glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); + glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); + glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); + glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); + glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); + glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); + glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); + glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); + glArrayElement = 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load("glMultiTexCoord2i", userptr); + glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); + glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); + glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); + glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); + glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); + glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); + glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); + glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); + glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); + glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); + glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); + glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); + glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); + glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); + glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); + glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); + glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); + glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); + glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); + glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); + glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); + glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); + glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); + glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); + glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); + glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); + glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); + glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); + glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); + glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); + glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); + glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); + glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); + glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); + glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); + glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); } -static void load_GL_VERSION_1_4(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_4) return; - glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv", userptr); - glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv", userptr); - glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer", userptr); - glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv", userptr); - glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv", 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userptr); + glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); + glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); + glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); + glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); + glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); + glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); + glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); + glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); + glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); + glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); + glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); + glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); + glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); + glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); + glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); + glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); + glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); + glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); + glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); + glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); + glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); + glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); + glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); + glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); + glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); + glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); + glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); + glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); + glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); + glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); + glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); + glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); + glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); + glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); + glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); + glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); + glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); + glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); + glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); + glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); + glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); + glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); } -static void load_GL_VERSION_1_5(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_5) return; - glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv", userptr); - glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer", userptr); - glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv", 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(PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); + glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); + glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); + glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); + glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); + glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); + glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); + glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); + glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); + glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); } -static void load_GL_VERSION_2_0(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_2_0) return; - glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv", userptr); 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(PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog", userptr); - glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f", userptr); - glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader", userptr); - glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv", userptr); - glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate", userptr); - glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv", userptr); - glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv", userptr); - glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i", userptr); - glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s", userptr); - glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv", userptr); - glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv", userptr); - glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d", userptr); - glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray", userptr); + glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); + glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); + glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); + glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); + glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); + glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); + glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); + glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); + glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); + glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); + glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); + glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); + glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); + glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); + glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); + glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); + glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); + glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); + glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); + glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); + glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); + glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); + glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); + glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); + glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); + glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); + glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); + glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); + glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); + glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); + glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); + glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); + glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); + glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); + glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); + glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); + glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); + glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); + glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); + glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); + glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); + glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); + glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); + glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); + glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); + glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); + glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); + glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); + glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); + glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); + glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); + glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); + glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); + glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); + glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); + glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); + glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); + glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); + glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); + glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); + glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); + glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); + glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); + glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); + glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); + glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); + glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); + glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); + glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); + glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); + glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); + glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); + glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); + glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); + glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); + glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); + glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); + glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); + glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); + glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); + glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); + glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); + glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); + glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); + glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); + glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); + glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); + glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); + glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); + glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); + glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); + glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); + glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); } -static void load_GL_VERSION_2_1(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_2_1) return; - glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv", userptr); - glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv", userptr); - glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv", userptr); - glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv", userptr); - glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv", userptr); - glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv", userptr); + glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); + glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); + glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); + glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); + glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); } -static void load_GL_VERSION_3_0(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_0) return; - glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv", userptr); - glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi", userptr); - glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback", userptr); - glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski", userptr); - glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv", userptr); - glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange", userptr); - glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv", userptr); - 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userptr); + glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); + glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); + glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); + glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); + glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); + glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); + glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); + glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); + glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); + glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); + glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); + glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); + glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); + glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); + glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); + glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); + glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); + glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); + glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); + glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); + glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); + glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); + glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); + glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); + glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); + glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); + glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); + glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); + glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); + glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); + glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); + glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); + glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); + glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); + glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); + glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); + glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); + glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); + glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); + glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); + glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); + glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); + glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); + glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); + glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); + glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); + glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); + glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); } -static void load_GL_VERSION_3_1(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_1) return; - glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData", userptr); - glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding", userptr); - glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv", userptr); - glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex", userptr); - glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex", userptr); - glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer", userptr); - glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr); - glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced", userptr); - glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced", userptr); - glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv", userptr); - glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName", userptr); - glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices", userptr); - glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr); - glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName", userptr); - glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr); + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); + glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); + glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); + glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); } -static void load_GL_VERSION_3_2(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_2) return; - glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex", userptr); - glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync", userptr); - glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski", userptr); - glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample", userptr); - glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv", userptr); - glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture", userptr); - glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync", userptr); - glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex", userptr); - glad_glTexImage3DMultisample = 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(PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); + glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); + glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); + glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); + glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); + glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); + glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); } -static void load_GL_VERSION_3_3(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_3) return; - glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui", userptr); - 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glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); + glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); + glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); + glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); + glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); + glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); + glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); + glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); + glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); + glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); + glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); + glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); + glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); + glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); + glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); + glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); + glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); + glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); + glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); + glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); + glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); + glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); + glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); + glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); + glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); + glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); + glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); + glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); + glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); + glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); + glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); + glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); + glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); + glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); + glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); + glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); + glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); + glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); + glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); + glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); + glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); + glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); + glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); + glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); + glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); + glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); + glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); + glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); } -static void load_GL_VERSION_4_0(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_0) return; - glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d", userptr); - glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv", userptr); - glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv", userptr); - glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName", userptr); - glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv", userptr); - glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d", userptr); - glad_glGenTransformFeedbacks = 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userptr); - glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline", userptr); - glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv", userptr); + glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load("glGetDoublei_v", userptr); + glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load("glProgramUniform4d", userptr); + glGetFloati_v = (PFNGLGETFLOATI_VPROC) load("glGetFloati_v", userptr); + glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load("glIsProgramPipeline", userptr); + glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load("glGetProgramBinary", userptr); + glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load("glDepthRangeArrayv", userptr); + glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load("glProgramUniform1iv", userptr); + glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load("glProgramUniformMatrix3x2dv", userptr); + glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load("glProgramParameteri", userptr); + glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load("glVertexAttribLPointer", userptr); + glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load("glProgramUniformMatrix2x3fv", userptr); + glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load("glProgramUniform3fv", userptr); + glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load("glProgramUniform4i", userptr); + glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load("glProgramUniform2iv", userptr); + glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load("glProgramUniform1dv", userptr); + glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load("glDepthRangeIndexed", userptr); + glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load("glDeleteProgramPipelines", userptr); + glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load("glProgramUniform4fv", userptr); + glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load("glVertexAttribL3dv", userptr); + glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load("glViewportArrayv", userptr); + glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load("glVertexAttribL4d", userptr); + glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load("glVertexAttribL1dv", userptr); + glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load("glProgramUniform3i", userptr); + glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load("glCreateShaderProgramv", userptr); + glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load("glProgramUniform3uiv", userptr); + glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load("glViewportIndexedf", userptr); + glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load("glActiveShaderProgram", userptr); + glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load("glViewportIndexedfv", userptr); + glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load("glProgramUniform4uiv", userptr); + glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load("glProgramUniform1d", userptr); + glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load("glProgramUniform2fv", userptr); + glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load("glScissorIndexed", userptr); + glProgramBinary = (PFNGLPROGRAMBINARYPROC) load("glProgramBinary", userptr); + glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load("glUseProgramStages", userptr); + glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load("glVertexAttribL2d", userptr); + glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load("glReleaseShaderCompiler", userptr); + glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load("glProgramUniform3dv", userptr); + glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load("glProgramUniformMatrix3dv", userptr); + glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load("glScissorArrayv", userptr); + glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load("glProgramUniformMatrix3x4dv", userptr); + glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load("glVertexAttribL4dv", userptr); + glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load("glProgramUniform2f", userptr); + glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load("glProgramUniform2i", userptr); + glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load("glProgramUniformMatrix4dv", userptr); + glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load("glProgramUniform2uiv", userptr); + glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load("glProgramUniformMatrix3x4fv", userptr); + glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load("glProgramUniform4f", userptr); + glClearDepthf = (PFNGLCLEARDEPTHFPROC) load("glClearDepthf", userptr); + glShaderBinary = (PFNGLSHADERBINARYPROC) load("glShaderBinary", userptr); + glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load("glProgramUniform2ui", userptr); + glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load("glGetProgramPipelineiv", userptr); + glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load("glProgramUniformMatrix2x3dv", userptr); + glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load("glVertexAttribL2dv", userptr); + glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load("glProgramUniformMatrix2dv", userptr); + glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load("glProgramUniformMatrix2fv", userptr); + glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load("glGetProgramPipelineInfoLog", userptr); + glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load("glProgramUniformMatrix4x3dv", userptr); + glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load("glGetShaderPrecisionFormat", userptr); + glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load("glProgramUniform3d", userptr); + glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load("glProgramUniformMatrix4x2dv", userptr); + glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load("glProgramUniform3f", userptr); + glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load("glProgramUniform3iv", userptr); + glDepthRangef = (PFNGLDEPTHRANGEFPROC) load("glDepthRangef", userptr); + glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load("glProgramUniform4iv", userptr); + glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load("glScissorIndexedv", userptr); + glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load("glProgramUniformMatrix2x4dv", userptr); + glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load("glGetVertexAttribLdv", userptr); + glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load("glProgramUniform2dv", userptr); + glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load("glProgramUniform4dv", userptr); + glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load("glProgramUniform1fv", userptr); + glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load("glProgramUniform3ui", userptr); + glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load("glProgramUniform4ui", userptr); + glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load("glProgramUniformMatrix4fv", userptr); + glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load("glVertexAttribL1d", userptr); + glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load("glProgramUniformMatrix3x2fv", userptr); + glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load("glProgramUniformMatrix2x4fv", userptr); + glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load("glProgramUniform1i", userptr); + glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load("glValidateProgramPipeline", userptr); + glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load("glBindProgramPipeline", userptr); + glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load("glProgramUniform1uiv", userptr); + glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load("glProgramUniform2d", userptr); + glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load("glProgramUniformMatrix3fv", userptr); + glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load("glProgramUniformMatrix4x2fv", userptr); + glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load("glProgramUniform1f", userptr); + glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load("glGenProgramPipelines", userptr); + glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load("glProgramUniform1ui", userptr); + glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load("glProgramUniformMatrix4x3fv", userptr); + glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load("glVertexAttribL3d", userptr); } -static void load_GL_VERSION_4_2(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_2) return; - glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv", userptr); - glad_glDrawTransformFeedbackStreamInstanced = 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load("glDrawElementsInstancedBaseVertexBaseInstance", userptr); + glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load("glDrawTransformFeedbackInstanced", userptr); + glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load("glMemoryBarrier", userptr); + glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load("glGetActiveAtomicCounterBufferiv", userptr); + glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load("glTexStorage1D", userptr); + glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load("glDrawElementsInstancedBaseInstance", userptr); } -static void load_GL_VERSION_4_3(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_3) return; - glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData", userptr); - glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect", userptr); 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userptr); + glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load("glInvalidateBufferData", userptr); + glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load("glGetInternalformati64v", userptr); + glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load("glVertexAttribBinding", userptr); + glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load("glDispatchCompute", userptr); + glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load("glVertexBindingDivisor", userptr); + glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load("glMultiDrawArraysIndirect", userptr); + glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load("glGetProgramResourceName", userptr); + glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); + glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load("glGetProgramResourceiv", userptr); + glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load("glInvalidateSubFramebuffer", userptr); + glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load("glVertexAttribIFormat", userptr); + glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load("glInvalidateBufferSubData", userptr); + glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load("glTexStorage2DMultisample", userptr); + glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load("glTexStorage3DMultisample", userptr); + glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load("glInvalidateFramebuffer", userptr); + glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load("glGetProgramInterfaceiv", userptr); + glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load("glShaderStorageBlockBinding", userptr); + glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load("glClearBufferSubData", userptr); + glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load("glGetProgramResourceIndex", userptr); + glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load("glInvalidateTexImage", userptr); + glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load("glGetFramebufferParameteriv", userptr); + glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load("glGetProgramResourceLocationIndex", userptr); + glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); + glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load("glTexBufferRange", userptr); + glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load("glGetProgramResourceLocation", userptr); + glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load("glMultiDrawElementsIndirect", userptr); + glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load("glInvalidateTexSubImage", userptr); + glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load("glBindVertexBuffer", userptr); + glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); + glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); + glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); + glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); + glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load("glCopyImageSubData", userptr); + glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); + glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); + glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load("glVertexAttribFormat", userptr); + glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); } -static void load_GL_VERSION_4_4(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_4) return; - glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures", userptr); - 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load("glBindVertexBuffers", userptr); + glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load("glBindBuffersBase", userptr); + glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load("glClearTexSubImage", userptr); + glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load("glClearTexImage", userptr); + glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load("glBindBuffersRange", userptr); + glBindTextures = (PFNGLBINDTEXTURESPROC) load("glBindTextures", userptr); } -static void load_GL_VERSION_4_5(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_5) return; - glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat", userptr); - glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl", userptr); - glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D", userptr); - glad_glCopyTextureSubImage2D = 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load("glGetTextureParameterIiv", userptr); + glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load("glTextureStorage3DMultisample", userptr); + glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load("glTextureSubImage3D", userptr); + glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load("glVertexArrayAttribBinding", userptr); + glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load("glGetnCompressedTexImage", userptr); + glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load("glTextureStorage2DMultisample", userptr); + glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load("glFlushMappedNamedBufferRange", userptr); + glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load("glGetNamedFramebufferParameteriv", userptr); + glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load("glTextureBufferRange", userptr); + glGetnMapdv = (PFNGLGETNMAPDVPROC) load("glGetnMapdv", userptr); + glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load("glCopyTextureSubImage1D", userptr); + glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load("glGetnUniformuiv", userptr); + glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load("glTextureParameteri", userptr); + glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load("glCheckNamedFramebufferStatus", userptr); + glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) load("glGetnColorTable", userptr); + glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load("glClearNamedBufferData", userptr); + glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load("glInvalidateNamedFramebufferSubData", userptr); + glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) load("glGetnPixelMapfv", userptr); + glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load("glGetGraphicsResetStatus", userptr); + glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load("glTransformFeedbackBufferBase", userptr); + glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load("glNamedBufferSubData", userptr); + glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load("glClearNamedFramebufferuiv", userptr); + glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load("glVertexArrayAttribLFormat", userptr); + glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load("glGetTextureLevelParameterfv", userptr); + glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load("glBlitNamedFramebuffer", userptr); + glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load("glClearNamedFramebufferfi", userptr); + glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load("glNamedFramebufferReadBuffer", userptr); + glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load("glGetCompressedTextureImage", userptr); + glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load("glGetTextureSubImage", userptr); + glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load("glTextureSubImage2D", userptr); + glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load("glNamedRenderbufferStorage", userptr); + glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load("glNamedFramebufferRenderbuffer", userptr); + glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load("glNamedBufferData", userptr); + glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load("glGetNamedBufferSubData", userptr); + glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load("glGetNamedBufferPointerv", userptr); + glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load("glTextureStorage2D", userptr); + glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load("glGetTextureParameteriv", userptr); + glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load("glVertexArrayVertexBuffer", userptr); + glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load("glGetQueryBufferObjectui64v", userptr); + glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) load("glGetnPolygonStipple", userptr); + glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load("glVertexArrayBindingDivisor", userptr); + glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) load("glGetnHistogram", userptr); + glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load("glEnableVertexArrayAttrib", userptr); + glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load("glGetVertexArrayIndexed64iv", userptr); + glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load("glGetnUniformdv", userptr); + glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load("glCreateSamplers", userptr); + glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load("glNamedFramebufferParameteri", userptr); + glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load("glNamedBufferStorage", userptr); + glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load("glNamedFramebufferTexture", userptr); + glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) load("glGetnSeparableFilter", userptr); + glCreateQueries = (PFNGLCREATEQUERIESPROC) load("glCreateQueries", userptr); + glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load("glTransformFeedbackBufferRange", userptr); + glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load("glGetVertexArrayiv", userptr); + glGetnMapfv = (PFNGLGETNMAPFVPROC) load("glGetnMapfv", userptr); + glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load("glGetNamedRenderbufferParameteriv", userptr); + glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) load("glGetnPixelMapuiv", userptr); + glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load("glGetQueryBufferObjectiv", userptr); + glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) load("glGetnConvolutionFilter", userptr); + glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load("glCreateRenderbuffers", userptr); + glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load("glGenerateTextureMipmap", userptr); + glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load("glTextureStorage1D", userptr); + glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load("glCreateProgramPipelines", userptr); + glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetNamedFramebufferAttachmentParameteriv", userptr); + glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load("glBindTextureUnit", userptr); + glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load("glGetTransformFeedbacki64_v", userptr); + glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load("glNamedFramebufferDrawBuffer", userptr); + glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load("glInvalidateNamedFramebufferData", userptr); + glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); + glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load("glTextureParameterfv", userptr); + glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load("glGetVertexArrayIndexediv", userptr); + glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load("glMapNamedBuffer", userptr); + glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load("glGetNamedBufferParameteri64v", userptr); + glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load("glVertexArrayElementBuffer", userptr); + glClipControl = (PFNGLCLIPCONTROLPROC) load("glClipControl", userptr); + glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load("glClearNamedFramebufferfv", userptr); + glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load("glGetTransformFeedbackiv", userptr); + glGetnMinmax = (PFNGLGETNMINMAXPROC) load("glGetnMinmax", userptr); + glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glNamedRenderbufferStorageMultisample", userptr); + glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load("glNamedFramebufferDrawBuffers", userptr); + glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load("glGetNamedBufferParameteriv", userptr); + glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load("glNamedFramebufferTextureLayer", userptr); + glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load("glClearNamedFramebufferiv", userptr); + glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load("glCompressedTextureSubImage3D", userptr); + glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load("glDisableVertexArrayAttrib", userptr); + glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load("glGetQueryBufferObjectuiv", userptr); + glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load("glTextureParameterIuiv", userptr); + glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load("glGetTextureParameterIuiv", userptr); + glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load("glTextureBuffer", userptr); + glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load("glMemoryBarrierByRegion", userptr); + glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load("glTextureParameterf", userptr); + glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load("glCopyNamedBufferSubData", userptr); + glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load("glVertexArrayAttribFormat", userptr); + glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load("glMapNamedBufferRange", userptr); + glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load("glTextureSubImage1D", userptr); + glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load("glGetTextureParameterfv", userptr); + glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load("glTextureParameteriv", userptr); + glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load("glCreateFramebuffers", userptr); + glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load("glTextureParameterIiv", userptr); + glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load("glGetnTexImage", userptr); + glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load("glTextureBarrier", userptr); + glCreateTextures = (PFNGLCREATETEXTURESPROC) load("glCreateTextures", userptr); + glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load("glCompressedTextureSubImage1D", userptr); + glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load("glCopyTextureSubImage3D", userptr); + glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load("glCreateVertexArrays", userptr); + glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load("glCompressedTextureSubImage2D", userptr); + glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load("glCreateBuffers", userptr); + glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load("glCreateTransformFeedbacks", userptr); + glGetnMapiv = (PFNGLGETNMAPIVPROC) load("glGetnMapiv", userptr); + glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load("glClearNamedBufferSubData", userptr); + glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load("glGetTextureImage", userptr); + glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load("glGetTextureLevelParameteriv", userptr); + glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load("glGetnUniformiv", userptr); + glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load("glGetCompressedTextureSubImage", userptr); + glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load("glVertexArrayVertexBuffers", userptr); + glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load("glCopyTextureSubImage2D", userptr); + glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load("glGetTransformFeedbacki_v", userptr); + glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load("glUnmapNamedBuffer", userptr); + glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load("glVertexArrayAttribIFormat", userptr); + glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) load("glGetnPixelMapusv", userptr); + glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load("glGetnUniformfv", userptr); + glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load("glTextureStorage3D", userptr); + glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load("glGetQueryBufferObjecti64v", userptr); } -static void load_GL_VERSION_4_6(GLADloadproc load, void* userptr) { +static void load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_6) return; - glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp", userptr); - glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount", userptr); - glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader", userptr); - glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount", userptr); -} -static void load_GL_ARB_point_sprite(GLADloadproc load, void* userptr) { + glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load("glPolygonOffsetClamp", userptr); + glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load("glSpecializeShader", userptr); + glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load("glMultiDrawArraysIndirectCount", userptr); + glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load("glMultiDrawElementsIndirectCount", userptr); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_GL_IS_SOME_NEW_VERSION 1 +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif -static int get_exts( int version, const char **out_exts, int *out_num_exts_i, const char ***out_exts_i) { -#ifdef _GLAD_GL_IS_SOME_NEW_VERSION - if(version < 30) { +static int get_exts( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; #endif if (glGetString == NULL) { return 0; } *out_exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_GL_IS_SOME_NEW_VERSION +#if GLAD_GL_IS_SOME_NEW_VERSION } else { - int index; - int num_exts_i = 0; - const char **exts_i; + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; if (glGetStringi == NULL || glGetIntegerv == NULL) { return 0; } - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { - exts_i = (const char **)malloc(num_exts_i * sizeof *exts_i); + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); + const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { -#if _MSC_VER >= 1400 - strncpy_s(local_str, len+1, gl_str_tmp, len); -#else - strncpy(local_str, gl_str_tmp, len+1); -#endif + GLAD_IMPL_UTIL_STRNCPY(local_str, gl_str_tmp, len); } exts_i[index] = local_str; @@ -2241,14 +2257,18 @@ static int get_exts( int version, const char **out_exts, int *out_num_exts_i, co #endif return 1; } -static void free_exts(const char **exts_i) { +static void free_exts(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { - free((char **)exts_i); + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); exts_i = NULL; } } -static int has_ext(int version, const char *exts, int num_exts_i, const char **exts_i, const char *ext) { - if(version < 30) { +static int has_ext(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; @@ -2269,7 +2289,7 @@ static int has_ext(int version, const char *exts, int num_exts_i, const char **e extensions = terminator; } } else { - int index; + unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { @@ -2280,23 +2300,23 @@ static int has_ext(int version, const char *exts, int num_exts_i, const char **e return 0; } +static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + static int find_extensionsGL( int version) { const char *exts = NULL; - int num_exts_i = 0; - const char **exts_i = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; if (!get_exts(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_point_sprite = has_ext(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite"); - free_exts(exts_i); + free_exts(exts_i, num_exts_i); return 1; } -static int find_coreGL() { - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ +static int find_coreGL(void) { int i, major, minor; const char* version; const char* prefixes[] = { @@ -2314,12 +2334,8 @@ static int find_coreGL() { break; } } -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; @@ -2341,12 +2357,13 @@ static int find_coreGL() { GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; - return major * 10 + minor; + return GLAD_MAKE_VERSION(major, minor); } -int gladLoadGL( GLADloadproc load, void* userptr) { +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr); + + glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; version = find_coreGL(); @@ -2372,31 +2389,29 @@ int gladLoadGL( GLADloadproc load, void* userptr) { load_GL_VERSION_4_6(load, userptr); if (!find_extensionsGL(version)) return 0; - load_GL_ARB_point_sprite(load, userptr); return version; } -static void* glad_gl_get_proc_from_userptr(const char* name, void *userptr) { - return ((void* (*)(const char *name))userptr)(name); + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } -int gladLoadGLSimple( GLADsimpleloadproc load) { - return gladLoadGL( glad_gl_get_proc_from_userptr, (void*) load); -} #ifdef GLAD_GL -#ifndef __glad_loader_library_c_ -#define __glad_loader_library_c_ +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ #include +#include -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 #include #else #include @@ -2404,12 +2419,24 @@ int gladLoadGLSimple( GLADsimpleloadproc load) { static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; int i; - void *handle; for (i = 0; i < length; ++i) { -#ifdef _WIN32 - handle = LoadLibraryA(lib_names[i]); +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif #else handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); #endif @@ -2423,7 +2450,7 @@ static void* glad_get_dlopen_handle(const char *lib_names[], int length) { static void glad_close_dlopen_handle(void* handle) { if (handle != NULL) { -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 FreeLibrary((HMODULE) handle); #else dlclose(handle); @@ -2431,32 +2458,33 @@ static void glad_close_dlopen_handle(void* handle) { } } -static void* glad_dlsym_handle(void* handle, const char *name) { +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { if (handle == NULL) { return NULL; } -#ifdef _WIN32 - return (void*) GetProcAddress((HMODULE) handle, name); +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); #else - return dlsym(handle, name); + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); #endif } -#endif /* __glad_loader_library_c_ */ -typedef void* (APIENTRYP GLAD_PFNGETPROCADDRESSPROC_PRIVATE)(const char*); +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); struct _glad_gl_userptr { void *gl_handle; - GLAD_PFNGETPROCADDRESSPROC_PRIVATE gl_get_proc_address_ptr; + GLADglprocaddrfunc gl_get_proc_address_ptr; }; -static void* glad_gl_get_proc(const char *name, void *vuserptr) { +static GLADapiproc glad_gl_get_proc(const char *name, void *vuserptr) { struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; - void* result = NULL; + GLADapiproc result = NULL; #ifndef __APPLE__ if(userptr.gl_get_proc_address_ptr != NULL) { - result = userptr.gl_get_proc_address_ptr(name); + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); } #endif if(result == NULL) { @@ -2466,7 +2494,7 @@ static void* glad_gl_get_proc(const char *name, void *vuserptr) { return result; } -int gladLoadGLInternalLoader() { +int gladLoaderLoadGL(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", @@ -2474,7 +2502,7 @@ int gladLoadGLInternalLoader() { "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; -#elif defined _WIN32 +#elif GLAD_PLATFORM_WIN32 static const char *NAMES[] = {"opengl32.dll"}; #else static const char *NAMES[] = { @@ -2495,14 +2523,14 @@ int gladLoadGLInternalLoader() { userptr.gl_handle = handle; #ifdef __APPLE__ userptr.gl_get_proc_address_ptr = NULL; -#elif defined _WIN32 +#elif GLAD_PLATFORM_WIN32 userptr.gl_get_proc_address_ptr = - (GLAD_PFNGETPROCADDRESSPROC_PRIVATE)glad_dlsym_handle(handle, "wglGetProcAddress"); + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); #else userptr.gl_get_proc_address_ptr = - (GLAD_PFNGETPROCADDRESSPROC_PRIVATE) glad_dlsym_handle(handle, "glXGetProcAddressARB"); + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); #endif - version = gladLoadGL( (GLADloadproc) glad_gl_get_proc, &userptr); + version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); glad_close_dlopen_handle(handle); } @@ -2510,4 +2538,5 @@ int gladLoadGLInternalLoader() { return version; } -#endif /* GLAD_GL */ \ No newline at end of file + +#endif /* GLAD_GL */ diff --git a/examples/ThirdPartyLibs/glad/glad/egl.h b/examples/ThirdPartyLibs/glad/glad/egl.h index 62ffa0f03..a28168a63 100644 --- a/examples/ThirdPartyLibs/glad/glad/egl.h +++ b/examples/ThirdPartyLibs/glad/glad/egl.h @@ -1,86 +1,318 @@ -#ifndef __glad_egl_h_ -#define __glad_egl_h_ +/** + * Loader generated by glad 0.1.11a0 on Wed Jun 13 07:59:54 2018 + * + * Generator: C/C++ + * Specification: egl + * Extensions: 7 + * + * APIs: + * - egl=1.5 + * + * Options: + * - HEADER_ONLY = False + * - DEBUG = False + * - MX = False + * - LOADER = True + * - MX_GLOBAL = False + * - ALIAS = False + * + * Commandline: + * --api='egl=1.5' --extensions='EGL_EXT_platform_device,EGL_EXT_platform_base,EGL_NV_device_cuda,EGL_EXT_device_enumeration,EGL_EXT_device_query,EGL_EXT_device_base,EGL_NV_cuda_event' c --loader + * + * Online: + * http://glad2.dav1d.de/#merge=off&api=egl%3D1.5&extensions=EGL_EXT_platform_device%2CEGL_EXT_platform_base%2CEGL_NV_device_cuda%2CEGL_EXT_device_enumeration%2CEGL_EXT_device_query%2CEGL_EXT_device_base%2CEGL_NV_cuda_event&generator=c&header_only=off&debug=off&mx=off&loader=on&mx_global=off&alias=off + * + */ -#ifdef __egl_h_ - #error EGL header already included (API: egl), remove previous include! -#endif -#define __egl_h_ +#ifndef GLAD_EGL_H_ +#define GLAD_EGL_H_ #define GLAD_EGL +#define GLAD_OPTION_EGL_LOADER -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif #ifdef __cplusplus extern "C" { #endif -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 +#else + #define GLAD_PLATFORM_WIN32 0 #endif -#define EGL_VERSION_1_0 1 -GLAPI int GLAD_EGL_VERSION_1_0; -#define EGL_VERSION_1_1 1 -GLAPI int GLAD_EGL_VERSION_1_1; -#define EGL_VERSION_1_2 1 -GLAPI int GLAD_EGL_VERSION_1_2; -#define EGL_VERSION_1_3 1 -GLAPI int GLAD_EGL_VERSION_1_3; -#define EGL_VERSION_1_4 1 -GLAPI int GLAD_EGL_VERSION_1_4; -#define EGL_VERSION_1_5 1 -GLAPI int GLAD_EGL_VERSION_1_5; -#define EGL_EXT_device_base 1 -GLAPI int GLAD_EGL_EXT_device_base; -#define EGL_EXT_device_enumeration 1 -GLAPI int GLAD_EGL_EXT_device_enumeration; -#define EGL_EXT_device_query 1 -GLAPI int GLAD_EGL_EXT_device_query; -#define EGL_EXT_platform_base 1 -GLAPI int GLAD_EGL_EXT_platform_base; -#define EGL_EXT_platform_device 1 -GLAPI int GLAD_EGL_EXT_platform_device; -#define EGL_NV_cuda_event 1 -GLAPI int GLAD_EGL_NV_cuda_event; -#define EGL_NV_device_cuda 1 -GLAPI int GLAD_EGL_NV_device_cuda; + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define EGL_VERSION 0x3054 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_BAD_SURFACE 0x300D +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_BAD_ALLOC 0x3003 +#define EGL_SAMPLES 0x3031 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_GL_COLORSPACE_LINEAR EGL_COLORSPACE_LINEAR +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_EXTENSIONS 0x3055 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_TEXTURE_2D 0x305F +#define EGL_CONFORMANT 0x3042 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_VG_COLORSPACE_sRGB EGL_COLORSPACE_sRGB +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_DEVICE_EXT 0x322C +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_OPENGL_API 0x30A2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_CONFIG 0x3005 +#define EGL_NO_TEXTURE 0x305C +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_CUDA_DEVICE_NV 0x323A +#define EGL_VENDOR 0x3053 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_DRAW 0x3059 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_SIGNALED 0x30F2 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_WIDTH 0x3057 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_HEIGHT 0x3056 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_GREEN_SIZE 0x3023 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_VG_COLORSPACE_LINEAR EGL_COLORSPACE_LINEAR +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_NONE 0x3038 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_FALSE 0 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_TRUE 1 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_RED_SIZE 0x3024 +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_SUCCESS 0x3000 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_LEVEL 0x3029 +#define EGL_CONTEXT_MAJOR_VERSION EGL_CONTEXT_CLIENT_VERSION +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_READ 0x305A +#define EGL_BAD_PARAMETER 0x300C +#define EGL_RGB_BUFFER 0x308E +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_OPENGL_BIT 0x0008 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_BAD_MATCH 0x3009 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_CLIENT_APIS 0x308D +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_COLORSPACE_SRGB EGL_COLORSPACE_sRGB +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B + #include #include + + + + + + + + + + + struct AHardwareBuffer; + typedef unsigned int EGLBoolean; typedef unsigned int EGLenum; typedef intptr_t EGLAttribKHR; @@ -118,352 +350,210 @@ struct EGLClientPixmapHI { EGLint iHeight; EGLint iStride; }; -typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); -#define EGL_FALSE 0 -#define EGL_BACK_BUFFER 0x3084 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_TEXTURE_RGB 0x305D -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_LEVEL 0x3029 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_DONT_CARE EGL_CAST(EGLint,-1) -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CUDA_DEVICE_NV 0x323A -#define EGL_BAD_CONFIG 0x3005 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) -#define EGL_BAD_PARAMETER 0x300C -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_HEIGHT 0x3056 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_CLIENT_APIS 0x308D -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_VENDOR 0x3053 -#define EGL_GL_COLORSPACE 0x309D -#define EGL_BAD_SURFACE 0x300D -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_VERSION 0x3054 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFORMANT 0x3042 -#define EGL_EXTENSIONS 0x3055 -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) -#define EGL_TEXTURE_TARGET 0x3081 -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_VG_COLORSPACE_sRGB 0x3089 -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_CORE_NATIVE_ENGINE 0x305B -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_UNKNOWN EGL_CAST(EGLint,-1) -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF -#define EGL_NO_SYNC EGL_CAST(EGLSync,0) -#define EGL_WIDTH 0x3057 -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_NO_TEXTURE 0x305C -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_NONE 0x3038 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_OPENVG_API 0x30A1 -#define EGL_DRAW 0x3059 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_SIGNALED 0x30F2 -#define EGL_CONFIG_ID 0x3028 -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_BAD_ACCESS 0x3002 -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_DEVICE_EXT 0x322C -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_TRUE 1 -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_RED_SIZE 0x3024 -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_PLATFORM_DEVICE_EXT 0x313F -#define EGL_READ 0x305A -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENGL_API 0x30A2 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_RGB_BUFFER 0x308E -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_CONTEXT_LOST 0x300E -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_TEXTURE_2D 0x305F -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) -#define EGL_SUCCESS 0x3000 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_BAD_MATCH 0x3009 -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_COLORSPACE 0x3087 -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_WINDOW_BIT 0x0004 -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_SAMPLES 0x3031 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_DISPLAY_SCALING 10000 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_COLORSPACE_sRGB 0x3089 -#define EGL_NO_RESET_NOTIFICATION 0x31BE -typedef EGLBoolean (APIENTRYP PFNEGLWAITNATIVEPROC)(EGLint engine); -typedef EGLSurface (APIENTRYP PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -typedef const char * (APIENTRYP PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); -typedef EGLBoolean (APIENTRYP PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); -typedef EGLBoolean (APIENTRYP PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -typedef EGLSurface (APIENTRYP PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); -typedef EGLBoolean (APIENTRYP PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); -typedef EGLSync (APIENTRYP PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC)(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -typedef EGLDisplay (APIENTRYP PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLint (APIENTRYP PFNEGLGETERRORPROC)(); -typedef EGLBoolean (APIENTRYP PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags); -typedef EGLBoolean (APIENTRYP PFNEGLWAITGLPROC)(); -typedef __eglMustCastToProperFunctionPointerType (APIENTRYP PFNEGLGETPROCADDRESSPROC)(const char *procname); -typedef EGLContext (APIENTRYP PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); -typedef EGLBoolean (APIENTRYP PFNEGLBINDAPIPROC)(EGLenum api); -typedef EGLContext (APIENTRYP PFNEGLGETCURRENTCONTEXTPROC)(); -typedef EGLBoolean (APIENTRYP PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -typedef const char * (APIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC)(EGLDeviceEXT device, EGLint name); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -typedef EGLDisplay (APIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum platform, void *native_display, const EGLint *attrib_list); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -typedef EGLDisplay (APIENTRYP PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); -typedef EGLImage (APIENTRYP PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -typedef EGLBoolean (APIENTRYP PFNEGLWAITCLIENTPROC)(); -typedef EGLDisplay (APIENTRYP PFNEGLGETCURRENTDISPLAYPROC)(); -typedef EGLBoolean (APIENTRYP PFNEGLTERMINATEPROC)(EGLDisplay dpy); -typedef EGLBoolean (APIENTRYP PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); -typedef EGLBoolean (APIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -typedef EGLBoolean (APIENTRYP PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); -typedef EGLint (APIENTRYP PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -typedef EGLBoolean (APIENTRYP PFNEGLRELEASETHREADPROC)(); -typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICESEXTPROC)(EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -typedef EGLBoolean (APIENTRYP PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -typedef EGLenum (APIENTRYP PFNEGLQUERYAPIPROC)(); -typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync); +#define EGL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_0; +#define EGL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_1; +#define EGL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_2; +#define EGL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_3; +#define EGL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_4; +#define EGL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_5; +#define EGL_EXT_platform_device 1 +GLAD_API_CALL int GLAD_EGL_EXT_platform_device; +#define EGL_EXT_platform_base 1 +GLAD_API_CALL int GLAD_EGL_EXT_platform_base; +#define EGL_NV_device_cuda 1 +GLAD_API_CALL int GLAD_EGL_NV_device_cuda; +#define EGL_EXT_device_enumeration 1 +GLAD_API_CALL int GLAD_EGL_EXT_device_enumeration; +#define EGL_EXT_device_query 1 +GLAD_API_CALL int GLAD_EGL_EXT_device_query; +#define EGL_EXT_device_base 1 +GLAD_API_CALL int GLAD_EGL_EXT_device_base; +#define EGL_NV_cuda_event 1 +GLAD_API_CALL int GLAD_EGL_NV_cuda_event; -GLAPI PFNEGLWAITNATIVEPROC glad_eglWaitNative; -#define eglWaitNative glad_eglWaitNative -GLAPI PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; -#define eglCreateWindowSurface glad_eglCreateWindowSurface -GLAPI PFNEGLQUERYSTRINGPROC glad_eglQueryString; -#define eglQueryString glad_eglQueryString -GLAPI PFNEGLINITIALIZEPROC glad_eglInitialize; -#define eglInitialize glad_eglInitialize -GLAPI PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; -#define eglQueryContext glad_eglQueryContext -GLAPI PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; -#define eglGetCurrentSurface glad_eglGetCurrentSurface -GLAPI PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; -#define eglSwapInterval glad_eglSwapInterval -GLAPI PFNEGLCREATESYNCPROC glad_eglCreateSync; -#define eglCreateSync glad_eglCreateSync -GLAPI PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; -#define eglChooseConfig glad_eglChooseConfig -GLAPI PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; -#define eglCreatePixmapSurface glad_eglCreatePixmapSurface -GLAPI PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; -#define eglGetConfigAttrib glad_eglGetConfigAttrib -GLAPI PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; -#define eglQueryDeviceAttribEXT glad_eglQueryDeviceAttribEXT -GLAPI PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; -#define eglCreatePbufferSurface glad_eglCreatePbufferSurface -GLAPI PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; -#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer -GLAPI PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; -#define eglMakeCurrent glad_eglMakeCurrent -GLAPI PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; -#define eglGetPlatformDisplay glad_eglGetPlatformDisplay -GLAPI PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; -#define eglReleaseTexImage glad_eglReleaseTexImage -GLAPI PFNEGLGETERRORPROC glad_eglGetError; -#define eglGetError glad_eglGetError -GLAPI PFNEGLWAITSYNCPROC glad_eglWaitSync; -#define eglWaitSync glad_eglWaitSync -GLAPI PFNEGLWAITGLPROC glad_eglWaitGL; -#define eglWaitGL glad_eglWaitGL -GLAPI PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; -#define eglGetProcAddress glad_eglGetProcAddress -GLAPI PFNEGLCREATECONTEXTPROC glad_eglCreateContext; -#define eglCreateContext glad_eglCreateContext -GLAPI PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; -#define eglDestroyContext glad_eglDestroyContext -GLAPI PFNEGLBINDAPIPROC glad_eglBindAPI; -#define eglBindAPI glad_eglBindAPI -GLAPI PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; -#define eglGetCurrentContext glad_eglGetCurrentContext -GLAPI PFNEGLGETCONFIGSPROC glad_eglGetConfigs; -#define eglGetConfigs glad_eglGetConfigs -GLAPI PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; -#define eglQueryDeviceStringEXT glad_eglQueryDeviceStringEXT -GLAPI PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; -#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface -GLAPI PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; -#define eglGetSyncAttrib glad_eglGetSyncAttrib -GLAPI PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; -#define eglGetPlatformDisplayEXT glad_eglGetPlatformDisplayEXT -GLAPI PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; -#define eglCreatePlatformWindowSurfaceEXT glad_eglCreatePlatformWindowSurfaceEXT -GLAPI PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; -#define eglBindTexImage glad_eglBindTexImage -GLAPI PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; -#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface -GLAPI PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; -#define eglCopyBuffers glad_eglCopyBuffers -GLAPI PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; -#define eglCreatePlatformPixmapSurfaceEXT glad_eglCreatePlatformPixmapSurfaceEXT -GLAPI PFNEGLGETDISPLAYPROC glad_eglGetDisplay; -#define eglGetDisplay glad_eglGetDisplay -GLAPI PFNEGLCREATEIMAGEPROC glad_eglCreateImage; -#define eglCreateImage glad_eglCreateImage -GLAPI PFNEGLWAITCLIENTPROC glad_eglWaitClient; -#define eglWaitClient glad_eglWaitClient -GLAPI PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; -#define eglGetCurrentDisplay glad_eglGetCurrentDisplay -GLAPI PFNEGLTERMINATEPROC glad_eglTerminate; -#define eglTerminate glad_eglTerminate -GLAPI PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; -#define eglDestroyImage glad_eglDestroyImage -GLAPI PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; -#define eglQueryDisplayAttribEXT glad_eglQueryDisplayAttribEXT -GLAPI PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; -#define eglQuerySurface glad_eglQuerySurface -GLAPI PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; -#define eglSwapBuffers glad_eglSwapBuffers -GLAPI PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; -#define eglClientWaitSync glad_eglClientWaitSync -GLAPI PFNEGLRELEASETHREADPROC glad_eglReleaseThread; -#define eglReleaseThread glad_eglReleaseThread -GLAPI PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; -#define eglDestroySurface glad_eglDestroySurface -GLAPI PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; + +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEVICESEXTPROC)(EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void); +typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void); +typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDISPLAYATTRIBKHRPROC)(EGLDisplay dpy, EGLint name, EGLAttrib * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync); +typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum platform, void * native_display, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEVICEATTRIBEXTPROC)(EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDISPLAYATTRIBEXTPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef const char * (GLAD_API_PTR *PFNEGLQUERYDEVICESTRINGEXTPROC)(EGLDeviceEXT device, EGLint name); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); + +GLAD_API_CALL PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT; #define eglQueryDevicesEXT glad_eglQueryDevicesEXT -GLAPI PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; -#define eglSurfaceAttrib glad_eglSurfaceAttrib -GLAPI PFNEGLQUERYAPIPROC glad_eglQueryAPI; +GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; +#define eglCreatePbufferSurface glad_eglCreatePbufferSurface +GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError; +#define eglGetError glad_eglGetError +GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; +#define eglGetProcAddress glad_eglGetProcAddress +GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; +#define eglGetCurrentDisplay glad_eglGetCurrentDisplay +GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI; #define eglQueryAPI glad_eglQueryAPI -GLAPI PFNEGLDESTROYSYNCPROC glad_eglDestroySync; +GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; +#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface +GLAD_API_CALL PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR; +#define eglQueryDisplayAttribKHR glad_eglQueryDisplayAttribKHR +GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync; #define eglDestroySync glad_eglDestroySync +GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage; +#define eglCreateImage glad_eglCreateImage +GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; +#define eglQueryContext glad_eglQueryContext +GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; +#define eglSwapBuffers glad_eglSwapBuffers +GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext; +#define eglCreateContext glad_eglCreateContext +GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; +#define eglChooseConfig glad_eglChooseConfig +GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI; +#define eglBindAPI glad_eglBindAPI +GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative; +#define eglWaitNative glad_eglWaitNative +GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate; +#define eglTerminate glad_eglTerminate +GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT; +#define eglCreatePlatformPixmapSurfaceEXT glad_eglCreatePlatformPixmapSurfaceEXT +GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread; +#define eglReleaseThread glad_eglReleaseThread +GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; +#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface +GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; +#define eglGetConfigAttrib glad_eglGetConfigAttrib +GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; +#define eglGetCurrentSurface glad_eglGetCurrentSurface +GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; +#define eglCopyBuffers glad_eglCopyBuffers +GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT; +#define eglGetPlatformDisplayEXT glad_eglGetPlatformDisplayEXT +GLAD_API_CALL PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT; +#define eglQueryDeviceAttribEXT glad_eglQueryDeviceAttribEXT +GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; +#define eglCreatePixmapSurface glad_eglCreatePixmapSurface +GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; +#define eglBindTexImage glad_eglBindTexImage +GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; +#define eglGetPlatformDisplay glad_eglGetPlatformDisplay +GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay; +#define eglGetDisplay glad_eglGetDisplay +GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString; +#define eglQueryString glad_eglQueryString +GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; +#define eglClientWaitSync glad_eglClientWaitSync +GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync; +#define eglWaitSync glad_eglWaitSync +GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; +#define eglDestroyImage glad_eglDestroyImage +GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; +#define eglReleaseTexImage glad_eglReleaseTexImage +GLAD_API_CALL PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT; +#define eglQueryDisplayAttribEXT glad_eglQueryDisplayAttribEXT +GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; +#define eglDestroyContext glad_eglDestroyContext +GLAD_API_CALL PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT; +#define eglQueryDeviceStringEXT glad_eglQueryDeviceStringEXT +GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; +#define eglCreateWindowSurface glad_eglCreateWindowSurface +GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; +#define eglGetCurrentContext glad_eglGetCurrentContext +GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize; +#define eglInitialize glad_eglInitialize +GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; +#define eglDestroySurface glad_eglDestroySurface +GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; +#define eglMakeCurrent glad_eglMakeCurrent +GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT; +#define eglCreatePlatformWindowSurfaceEXT glad_eglCreatePlatformWindowSurfaceEXT +GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; +#define eglSwapInterval glad_eglSwapInterval +GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync; +#define eglCreateSync glad_eglCreateSync +GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; +#define eglGetSyncAttrib glad_eglGetSyncAttrib +GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; +#define eglSurfaceAttrib glad_eglSurfaceAttrib +GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL; +#define eglWaitGL glad_eglWaitGL +GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; +#define eglQuerySurface glad_eglQuerySurface +GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs; +#define eglGetConfigs glad_eglGetConfigs +GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient; +#define eglWaitClient glad_eglWaitClient +GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; +#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer + + +GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load); -typedef void* (* GLADloadproc)(const char *name, void* userptr); -typedef void* (* GLADsimpleloadproc)(const char *name); -GLAPI int gladLoadEGL(EGLDisplay display, GLADloadproc load, void* userptr); -GLAPI int gladLoadEGLSimple(EGLDisplay display, GLADsimpleloadproc load); #ifdef GLAD_EGL -GLAPI int gladLoadEGLInternalLoader(EGLDisplay display); +GLAD_API_CALL int gladLoaderLoadEGL(EGLDisplay display); -GLAPI void gladUnloadEGLInternalLoader(void); +GLAD_API_CALL void gladLoaderUnloadEGL(void); #endif #ifdef __cplusplus } #endif -#endif \ No newline at end of file +#endif diff --git a/examples/ThirdPartyLibs/glad/glad/gl.h b/examples/ThirdPartyLibs/glad/glad/gl.h index de4a1d6ab..409819d31 100644 --- a/examples/ThirdPartyLibs/glad/glad/gl.h +++ b/examples/ThirdPartyLibs/glad/glad/gl.h @@ -1,99 +1,1935 @@ -#ifndef __glad_gl_h_ -#define __glad_gl_h_ +/** + * Loader generated by glad 0.1.11a0 on Wed Jun 13 07:59:51 2018 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 1 + * + * APIs: + * - gl:compatibility=4.6 + * + * Options: + * - LOADER = True + * - DEBUG = False + * - ALIAS = False + * - MX = False + * - HEADER_ONLY = False + * - MX_GLOBAL = False + * + * Commandline: + * --api='gl:compatibility=4.6' --extensions='GL_ARB_point_sprite' c --loader + * + * Online: + * http://glad2.dav1d.de/#merge=off&api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_point_sprite&generator=c&loader=on&debug=off&alias=off&mx=off&header_only=off&mx_global=off + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ #ifdef __gl_h_ #error OpenGL header already included (API: gl), remove previous include! #endif -#define __gl_h_ +#define __gl_h_ 1 #define GLAD_GL +#define GLAD_OPTION_GL_LOADER -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif #ifdef __cplusplus extern "C" { #endif -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 +#else + #define GLAD_PLATFORM_WIN32 0 #endif -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -#define GL_VERSION_1_4 1 -GLAPI int GLAD_GL_VERSION_1_4; -#define GL_VERSION_1_5 1 -GLAPI int GLAD_GL_VERSION_1_5; -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -#define GL_VERSION_3_0 1 -GLAPI int GLAD_GL_VERSION_3_0; -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -#define GL_VERSION_4_0 1 -GLAPI int GLAD_GL_VERSION_4_0; -#define GL_VERSION_4_1 1 -GLAPI int GLAD_GL_VERSION_4_1; -#define GL_VERSION_4_2 1 -GLAPI int GLAD_GL_VERSION_4_2; -#define GL_VERSION_4_3 1 -GLAPI int GLAD_GL_VERSION_4_3; -#define GL_VERSION_4_4 1 -GLAPI int GLAD_GL_VERSION_4_4; -#define GL_VERSION_4_5 1 -GLAPI int GLAD_GL_VERSION_4_5; -#define GL_VERSION_4_6 1 -GLAPI int GLAD_GL_VERSION_4_6; -#define GL_ARB_point_sprite 1 -GLAPI int GLAD_GL_ARB_point_sprite; + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE31 0x84DF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_RGBA_MODE 0x0C31 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_R32UI 0x8236 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_QUERY_WAIT 0x8E13 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_MINOR_VERSION 0x821C +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_NOOP 0x1505 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_RG32UI 0x823C +#define GL_READ_WRITE 0x88BA +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_BUFFER_USAGE 0x8765 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_T2F_V3F 0x2A27 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_R16F 0x822D +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_DONT_CARE 0x1100 +#define GL_STREAM_READ 0x88E1 +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_FUNC_SUBTRACT 0x800A +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_S 0x2000 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_FOG_COORDINATE 0x8451 +#define GL_REPLACE 0x1E01 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_LEQUAL 0x0203 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_LUMINANCE16 0x8042 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_OR 0x1507 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_GREATER 0x0204 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_CW 0x0900 +#define GL_CONSTANT 0x8576 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_ALWAYS 0x0207 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_TEXTURE24 0x84D8 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_CLEAR 0x1500 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_SAMPLER_2D 0x8B5E +#define GL_MAX_VARYING_COMPONENTS MAX_VARYING_FLOATS +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_DRAW_BUFFER7 0x882C +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_POINT_SPRITE 0x8861 +#define GL_SOURCE1_RGB 0x8581 +#define GL_RGB 0x1907 +#define GL_RG16 0x822C +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_VERSION 0x1F02 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_RGB10_A2 0x8059 +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE2 0x84C2 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_SAMPLES 0x80A9 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_SHADER 0x82E1 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_MODULATE 0x2100 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_AMBIENT 0x1200 +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_EXP 0x0800 +#define GL_FIXED 0x140C +#define GL_NOTEQUAL 0x0205 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_RGBA32F 0x8814 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_FOG_HINT 0x0C54 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_NO_ERROR 0 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_MAX 0x8008 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_RENDER_MODE 0x0C40 +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_LIST_BIT 0x00020000 +#define GL_DOT3_RGB 0x86AE +#define GL_RG16I 0x8239 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_TEXTURE27 0x84DB +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_COEFF 0x0A00 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_QUERY 0x82E3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_ALPHA_BITS 0x0D55 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_RENDERBUFFER 0x8D41 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE4 0x84C4 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_ADD_SIGNED 0x8574 +#define GL_RENDERER 0x1F01 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FILL 0x1B02 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_RGB5_A1 0x8057 +#define GL_STENCIL_INDEX 0x1901 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_ZOOM_Y 0x0D17 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_R16 0x822A +#define GL_SCISSOR_TEST 0x0C11 +#define GL_RGB10_A2UI 0x906F +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_FOG_BIT 0x00000080 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_RED_BITS 0x0D52 +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_COLOR_INDEXES 0x1603 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_INTENSITY16 0x804D +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_WRITE_ONLY 0x88B9 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_R8UI 0x8232 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_RED_BIAS 0x0D15 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_FLOAT 0x1406 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_OBJECT_PLANE 0x2501 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_RGBA8I 0x8D8E +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FEEDBACK 0x1C01 +#define GL_POLYGON_BIT 0x00000008 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ALPHA12 0x803D +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_TEXTURE1 0x84C1 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_LOAD 0x0101 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_V3F 0x2A21 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_RGB32I 0x8D83 +#define GL_INT_VEC4 0x8B55 +#define GL_FRONT 0x0404 +#define GL_TEXTURE18 0x84D2 +#define GL_DRAW_BUFFER9 0x882E +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_RGBA16 0x805B +#define GL_2D 0x0600 +#define GL_FRONT_LEFT 0x0400 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_EQUIV 0x1509 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_INVALID_OPERATION 0x0502 +#define GL_TEXTURE25 0x84D9 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_SPHERE_MAP 0x2402 +#define GL_RG32F 0x8230 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_RG8I 0x8237 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_VEC3 0x8B54 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_COLOR_ARRAY 0x8076 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_LINE_BIT 0x00000004 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_R 0x2002 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_COLOR_SUM 0x8458 +#define GL_DRAW_BUFFER5 0x882A +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_LIGHT4 0x4004 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_BUFFER_MAPPED 0x88BC +#define GL_DISPLAY_LIST 0x82E7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_BITMAP 0x1A00 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_INVALID_VALUE 0x0501 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_BACK 0x0405 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_FOG 0x0B60 +#define GL_LOW_INT 0x8DF3 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPILE_STATUS 0x8B81 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_R3_G3_B2 0x2A10 +#define GL_QUERY_TARGET 0x82EA +#define GL_CLIP_ORIGIN 0x935C +#define GL_DRAW_BUFFER12 0x8831 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_TEXTURE30 0x84DE +#define GL_STATIC_READ 0x88E5 +#define GL_RGB565 0x8D62 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_RGB16_SNORM 0x8F9A +#define GL_INVERT 0x150A +#define GL_BLOCK_INDEX 0x92FD +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_TEXTURE11 0x84CB +#define GL_RG 0x8227 +#define GL_BUFFER_SIZE 0x8764 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_TEXTURE21 0x84D5 +#define GL_HIGH_INT 0x8DF5 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_LESS 0x0201 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_AUX_BUFFERS 0x0C00 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_MAP1_INDEX 0x0D91 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_BOOL_VEC3 0x8B58 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_MULTISAMPLE 0x809D +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_LIGHT5 0x4005 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_FOG_END 0x0B64 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_STEREO 0x0C33 +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_SMOOTH 0x1D01 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_NORMALIZE 0x0BA1 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_RGBA2 0x8055 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_OPERAND1_RGB 0x8591 +#define GL_C4UB_V3F 0x2A23 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_INT_IMAGE_3D 0x9059 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_SIGNALED 0x9119 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_COPY_INVERTED 0x150C +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_BYTE 0x1400 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_COMBINE_RGB 0x8571 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_BUFFER_ACCESS 0x88BB +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_SUBTRACT 0x84E7 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_STENCIL_FUNC 0x0B92 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_PATCHES 0x000E +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_RGB8I 0x8D8F +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_STATIC_DRAW 0x88E4 +#define GL_EQUAL 0x0202 +#define GL_SRGB 0x8C40 +#define GL_Q 0x2003 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_COMBINE 0x8570 +#define GL_READ_BUFFER 0x0C02 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_TEXTURE16 0x84D0 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY +#define GL_4_BYTES 0x1409 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_STACK_OVERFLOW 0x0503 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_BLUE_BITS 0x0D54 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_COMPRESSED_RG 0x8226 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_RGB_INTEGER 0x8D98 +#define GL_TRUE 1 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_LEFT 0x0406 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_INTENSITY4 0x804A +#define GL_CURRENT_QUERY 0x8865 +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_QUERY_RESULT 0x8866 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_COMBINE_ALPHA 0x8572 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_LOGIC_OP 0x0BF1 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_NOR 0x1508 +#define GL_STREAM_COPY 0x88E2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_ALPHA4 0x803B +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_CCW 0x0901 +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_ALPHA8 0x803C +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_EXP2 0x0801 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_CLAMP 0x2900 +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_RGB16UI 0x8D77 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_DIFFUSE 0x1201 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_FRONT_RIGHT 0x0401 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_DEPTH_BITS 0x0D56 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_AND_INVERTED 0x1504 +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_RGB8_SNORM 0x8F96 +#define GL_BOOL_VEC2 0x8B57 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_DEPTH_TEST 0x0B71 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_POLYGON 0x0009 +#define GL_BOOL_VEC4 0x8B59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_UNIFORM 0x92E1 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_ALPHA_BIAS 0x0D1D +#define GL_POINT_TOKEN 0x0701 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_FLOAT_MAT3 0x8B5B +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_NICEST 0x1102 +#define GL_C3F_V3F 0x2A24 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_BACK_LEFT 0x0402 +#define GL_SOURCE0_RGB 0x8580 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_STENCIL_REF 0x0B97 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_LUMINANCE 0x1909 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_LUMINANCE12 0x8041 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_HALF_FLOAT 0x140B +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_AND_REVERSE 0x1502 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_INT_VEC2 0x8B53 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_TEXTURE20 0x84D4 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_ZERO 0 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_DRAW_BUFFER11 0x8830 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_LUMINANCE4 0x803F +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_BGR 0x80E0 +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_LINE_STIPPLE 0x0B24 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_XOR 0x1506 +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_MATRIX_MODE 0x0BA0 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_INDEX_MODE 0x0C30 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_TEXTURE23 0x84D7 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_AUX3 0x040C +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_RGB9_E5 0x8C3D +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_TEXTURE5 0x84C5 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ONE 1 +#define GL_LINE_WIDTH 0x0B21 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_LINES_ADJACENCY 0x000A +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_MULT 0x0103 +#define GL_R16I 0x8233 +#define GL_ALPHA 0x1906 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_3D_COLOR 0x0602 +#define GL_PROJECTION 0x1701 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_FUNC_ADD 0x8006 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_RGB16I 0x8D89 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_SYNC_FENCE 0x9116 +#define GL_COLOR_ENCODING 0x8296 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_TEXTURE7 0x84C7 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_OR_REVERSE 0x150B +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_SAMPLER_BINDING 0x8919 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_LIGHT0 0x4000 +#define GL_BGRA 0x80E1 +#define GL_FOG_INDEX 0x0B61 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_SELECT 0x1C02 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_CLIP_PLANE0 0x3000 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_OPERAND0_RGB 0x8590 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_BLEND_EQUATION 0x8009 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_OPERAND2_RGB 0x8592 +#define GL_MAJOR_VERSION 0x821B +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BLEND_SRC 0x0BE1 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_HEIGHT 0x827F +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_TRIANGLES 0x0004 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_FILTER 0x829A +#define GL_RGBA12 0x805A +#define GL_BLEND 0x0BE2 +#define GL_RGB8UI 0x8D7D +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_SAMPLER_1D 0x8B5D +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SPOT_EXPONENT 0x1205 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_RGB10 0x8052 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_R16_SNORM 0x8F98 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_EDGE_FLAG 0x0B43 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_LOCATION 0x930E +#define GL_SYNC_STATUS 0x9114 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_MAP_STENCIL 0x0D11 +#define GL_LIGHT7 0x4007 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_TEXTURE13 0x84CD +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_ACCUM 0x0100 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_2_BYTES 0x1407 +#define GL_REFLECTION_MAP 0x8512 +#define GL_GREEN 0x1904 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_RGB4 0x804F +#define GL_SLUMINANCE8 0x8C47 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_TIME_ELAPSED 0x88BF +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_DEPTH 0x1801 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_FOG_START 0x0B63 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_INTENSITY8 0x804B +#define GL_NAND 0x150E +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_MIN 0x8007 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_RG8_SNORM 0x8F95 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_BOOL 0x8B56 +#define GL_DST_COLOR 0x0306 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_BLEND_DST 0x0BE0 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_TEXTURE26 0x84DA +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_FIXED_ONLY 0x891D +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_BLEND_COLOR 0x8005 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_LIGHTING 0x0B50 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_WIDTH 0x827E +#define GL_LIST_MODE 0x0B30 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_BUFFER_BINDING 0x9302 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_TEXTURE3 0x84C3 +#define GL_FLAT 0x1D00 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_EYE_PLANE 0x2502 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_R32F 0x822E +#define GL_DRAW_BUFFER8 0x882D +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_T4F_V4F 0x2A28 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_REPEAT 0x2901 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_SRC_COLOR 0x0300 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_IMAGE_3D 0x904E +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_FALSE 0 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_HINT_BIT 0x00008000 +#define GL_BLUE_BIAS 0x0D1B +#define GL_RG16UI 0x823A +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_KEEP 0x1E00 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_STENCIL_TEST 0x0B90 +#define GL_TEXTURE6 0x84C6 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_RGBA 0x1908 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_LIST_INDEX 0x0B33 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_RED_INTEGER 0x8D94 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_RGBA4 0x8056 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_RED_SCALE 0x0D14 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_ADD 0x0104 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_SRGB8 0x8C41 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_RG8 0x822B +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_GREEN_BITS 0x0D53 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_DRAW_BUFFER 0x0C01 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_VIEWPORT 0x0BA2 +#define GL_VENDOR 0x1F00 +#define GL_LIGHT1 0x4001 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_R8 0x8229 +#define GL_RENDER 0x1C00 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_RGBA16UI 0x8D76 +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_QUAD_STRIP 0x0008 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_ACTIVE GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_LINE 0x1B01 +#define GL_LINK_STATUS 0x8B82 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_INT 0x1404 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_EYE_LINEAR 0x2400 +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_OR_INVERTED 0x150D +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_FOG_COLOR 0x0B66 +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_LINES 0x0001 +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_INTERPOLATE 0x8575 +#define GL_DOT3_RGBA 0x86AF +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_BGR_INTEGER 0x8D9A +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_RG_INTEGER 0x8228 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_GEQUAL 0x0206 +#define GL_DEPTH_CLAMP 0x864F +#define GL_STATIC_COPY 0x88E6 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_RGB16F 0x881B +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_3D 0x0601 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_R16UI 0x8234 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_DST_ALPHA 0x0304 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_LUMINANCE8 0x8040 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_N3F_V3F 0x2A25 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_POINTS 0x0000 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_RGB32F 0x8815 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_DOUBLE 0x140A +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_ZOOM_X 0x0D16 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_BLUE_SCALE 0x0D1A +#define GL_DELETE_STATUS 0x8B80 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_TEXTURE12 0x84CC +#define GL_RGBA16I 0x8D88 +#define GL_FRONT_FACE 0x0B46 +#define GL_AUX0 0x0409 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_SAMPLER_3D 0x8B5F +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CLIP_PLANE2 0x3002 +#define GL_RGBA8 0x8058 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_RETURN 0x0102 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_BACK_RIGHT 0x0403 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_POLYGON_MODE 0x0B40 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_CULL_FACE 0x0B44 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_R8_SNORM 0x8F94 +#define GL_COMPRESSED_RED 0x8225 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_RG16F 0x822F +#define GL_POINT_SIZE 0x0B11 +#define GL_SOURCE2_RGB 0x8582 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_FASTEST 0x1101 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_TYPE 0x92FA +#define GL_TEXTURE10 0x84CA +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_WAIT_FAILED 0x911D +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_DRAW_BUFFER14 0x8833 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_MAP_READ_BIT 0x0001 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_RGB32UI 0x8D71 +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_AUX2 0x040B +#define GL_FOG_MODE 0x0B65 +#define GL_POSITION 0x1203 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_ALPHA16 0x803E +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_LAYERS 0x8281 +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_TEXTURE28 0x84DC +#define GL_QUERY_BUFFER 0x9192 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_TEXTURE19 0x84D3 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_3_BYTES 0x1408 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_DITHER 0x0BD0 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_QUADS 0x0007 +#define GL_SHORT 0x1402 +#define GL_RG16_SNORM 0x8F99 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_DRAW_BUFFER6 0x882B +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_T 0x2001 +#define GL_AND 0x1501 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_INDEX_ARRAY 0x8077 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_READ_PIXELS 0x828C +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_CLIP_PLANE3 0x3003 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_RGB_SCALE 0x8573 +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_TEXTURE14 0x84CE +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_ISOLINES 0x8E7A +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_R32I 0x8235 +#define GL_EXTENSIONS 0x1F03 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_RG32I 0x823B +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_LINE_SMOOTH 0x0B20 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_ZERO_TO_ONE 0x935F +#define GL_INDEX_BITS 0x0D51 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_RGB5 0x8050 +#define GL_EVAL_BIT 0x00010000 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_R8I 0x8231 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_LIST_BASE 0x0B32 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_MAX_DEPTH 0x8280 +#define GL_TRANSFORM_FEEDBACK_PAUSED GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_OFFSET 0x92FC +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_AUX1 0x040A +#define GL_STENCIL_BITS 0x0D57 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_ORDER 0x0A01 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SMOOTH_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_SRGB_READ 0x8297 +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_SRC_ALPHA 0x0302 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_LINE_TOKEN 0x0702 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_SPECULAR 0x1202 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_CLIP_PLANE1 0x3001 +#define GL_UNSIGNED_INT 0x1405 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_BUFFER 0x82E0 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_C4UB_V2F 0x2A22 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_RESCALE_NORMAL 0x803A +#define GL_COMPILE 0x1300 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_TEXTURE22 0x84D6 +#define GL_PREVIOUS 0x8578 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_LIGHT2 0x4002 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_RGB12 0x8053 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_CONSTANT_COLOR 0x8001 +#define GL_RED 0x1903 +#define GL_LOCATION_INDEX 0x930F +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_RGBA32I 0x8D82 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_LINEAR 0x2601 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_LOWER_LEFT 0x8CA1 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_NEVER 0x0200 +#define GL_EMISSION 0x1600 +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_SINGLE_COLOR 0x81F9 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_SHININESS 0x1601 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_CONTEXT_LOST 0x0507 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_LINE_LOOP 0x0002 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_IMAGE_1D 0x904C +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_INCR_WRAP 0x8507 +#define GL_NEAREST 0x2600 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_SRGB_ALPHA 0x8C42 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_RGBA8UI 0x8D7C +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_MIPMAP 0x8293 +#define GL_DECR 0x1E03 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_POINT_SMOOTH 0x0B10 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_COPY 0x1503 +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_RIGHT 0x0407 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_RGB8 0x8051 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_SRC1_COLOR 0x88F9 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_LINE_STRIP 0x0003 +#define GL_RGBA32UI 0x8D70 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_DRAW_BUFFER10 0x882F +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_FOG_DENSITY 0x0B62 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_INDEX 0x8222 +#define GL_SRGB_WRITE 0x8298 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_STREAM_DRAW 0x88E0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_CLIP_PLANE4 0x3004 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_UNSIGNALED 0x9118 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_CLIP_PLANE5 0x3005 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_COLOR 0x1800 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ARRAY_STRIDE 0x92FE +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_ARRAY_SIZE 0x92FB +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_IMAGE_2D 0x904D +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_INCR 0x1E02 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_TEXTURE_ENV 0x2300 +#define GL_POINT 0x1B00 +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_V2F 0x2A20 +#define GL_RG8UI 0x8238 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_SAMPLER 0x82E6 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_NORMAL_MAP 0x8511 +#define GL_RGB16 0x8054 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_MAP1_NORMAL 0x0D92 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_NONE 0 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_STENCIL 0x1802 +#define GL_BLUE 0x1905 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_TIMESTAMP 0x8E28 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_MODELVIEW 0x1700 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_SET 0x150F +#define GL_LIGHT6 0x4006 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_TEXTURE29 0x84DD +#define GL_DECR_WRAP 0x8508 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_COORD_REPLACE 0x8862 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POINT_BIT 0x00000002 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_SLUMINANCE 0x8C46 +#define GL_TEXTURE9 0x84C9 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_CURRENT_COLOR 0x0B00 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_RGBA16F 0x881A +#define GL_TEXTURE8 0x84C8 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TEXTURE17 0x84D1 +#define GL_INVALID_ENUM 0x0500 +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_OBJECT_TYPE 0x9112 +#define GL_DOMAIN 0x0A02 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_SHADER_TYPE 0x8B4F +#define GL_LIGHT3 0x4003 +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #include +#include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED @@ -160,14 +1996,14 @@ typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptr; +typedef khronos_intptr_t GLintptr; #else -typedef ptrdiff_t GLintptr; +typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptr; +typedef khronos_ssize_t GLsizeiptr; #else -typedef ptrdiff_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptr; #endif typedef int64_t GLint64; typedef uint64_t GLuint64; @@ -186,4974 +2022,3218 @@ typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); -#define GL_BLEND_DST 0x0BE0 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_PATCHES 0x000E -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_LIST_INDEX 0x0B33 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_LINE 0x1B01 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_BOOL_VEC4 0x8B59 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_BLUE_BIAS 0x0D1B -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_RG8_SNORM 0x8F95 -#define GL_FOG_COORD_SRC 0x8450 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_RGBA32F 0x8814 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_RGB5_A1 0x8057 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_RGB 0x1907 -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_MAP_READ_BIT 0x0001 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_BLOCK_INDEX 0x92FD -#define GL_NICEST 0x1102 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_IMAGE_1D 0x904C -#define GL_RGBA32I 0x8D82 -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_COPY_INVERTED 0x150C -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_EYE_PLANE 0x2502 -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_R32UI 0x8236 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_UPPER_LEFT 0x8CA2 -#define GL_IMAGE_3D 0x904E -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_MAP_COLOR 0x0D10 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_MAX_LAYERS 0x8281 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_CLIP_PLANE1 0x3001 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_LOAD 0x0101 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_BUFFER_USAGE 0x8765 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_DRAW_BUFFER11 0x8830 -#define GL_FOG_INDEX 0x0B61 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_R8I 0x8231 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_3_BYTES 0x1408 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_ALWAYS 0x0207 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_DRAW_BUFFER9 0x882E -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_FALSE 0 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_ALPHA8 0x803C -#define GL_SPIR_V_BINARY 0x9552 -#define GL_OR_REVERSE 0x150B -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_SRC0_ALPHA 0x8588 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ZERO_TO_ONE 0x935F -#define GL_DEPTH_TEST 0x0B71 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_V3F 0x2A21 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_RGBA16F 0x881A -#define GL_DEPTH_RANGE 0x0B70 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_IMAGE_CUBE 0x9050 -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_ONE 1 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_LUMINANCE8 0x8040 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_BLUE 0x1905 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_COMPRESSED_RGB 0x84ED -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_SIGNALED 0x9119 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_DITHER 0x0BD0 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_VERSION 0x1F02 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_COEFF 0x0A00 -#define GL_POINT_TOKEN 0x0701 -#define GL_RG32UI 0x823C -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_BACK_RIGHT 0x0403 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_DOUBLE 0x140A -#define GL_INDEX_BITS 0x0D51 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_RGB32I 0x8D83 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_CURRENT_BIT 0x00000001 -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_AUX_BUFFERS 0x0C00 -#define GL_CONSTANT 0x8576 -#define GL_C4UB_V3F 0x2A23 -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_CLIP_PLANE5 0x3005 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_LUMINANCE12 0x8041 -#define GL_FLOAT 0x1406 -#define GL_FILTER 0x829A -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_RGB16I 0x8D89 -#define GL_POLYGON_MODE 0x0B40 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_R8UI 0x8232 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_RGB16F 0x881B -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_GREEN_SCALE 0x0D18 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_POLYGON 0x0009 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_TEXTURE27 0x84DB -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CCW 0x0901 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SUBTRACT 0x84E7 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_RG32I 0x823B -#define GL_LINES_ADJACENCY 0x000A -#define GL_FOG_MODE 0x0B65 -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_COMPILE 0x1300 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_SRC_COLOR 0x0300 -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_RG16UI 0x823A -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_SOURCE2_RGB 0x8582 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_RED_BITS 0x0D52 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_RGB_SCALE 0x8573 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_INTENSITY 0x8049 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SYNC_STATUS 0x9114 -#define GL_FIXED 0x140C -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_READ_BUFFER 0x0C02 -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_BGRA_INTEGER 0x8D9B -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_INDEX_MODE 0x0C30 -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_ZOOM_X 0x0D16 -#define GL_ALPHA_BIAS 0x0D1D -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_CW 0x0900 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_READ_WRITE 0x88BA -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_T2F_V3F 0x2A27 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_V2F 0x2A20 -#define GL_R16UI 0x8234 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_ORDER 0x0A01 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_SET 0x150F -#define GL_LINE_WIDTH 0x0B21 -#define GL_SRC2_ALPHA 0x858A -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_SRC1_COLOR 0x88F9 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_PRIMARY_COLOR 0x8577 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_MAP1_INDEX 0x0D91 -#define GL_BYTE 0x1400 -#define GL_INVALID_OPERATION 0x0502 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_AND_REVERSE 0x1502 -#define GL_NORMALIZE 0x0BA1 -#define GL_BUFFER 0x82E0 -#define GL_DECAL 0x2101 -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_FOG_COLOR 0x0B66 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_TEXTURE22 0x84D6 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_SHADER 0x82E1 -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_LIST_MODE 0x0B30 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_CURRENT_QUERY 0x8865 -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_INCR_WRAP 0x8507 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_MAP_STENCIL 0x0D11 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_DEPTH_BIAS 0x0D1F -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_RGBA16 0x805B -#define GL_FRONT_RIGHT 0x0401 -#define GL_DEPTH_SCALE 0x0D1E -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_NEAREST 0x2600 -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_NORMAL_MAP 0x8511 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_ALPHA_SCALE 0x0D1C -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_TEXTURE3 0x84C3 -#define GL_R32F 0x822E -#define GL_SAMPLER 0x82E6 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_BLEND_SRC 0x0BE1 -#define GL_READ_ONLY 0x88B8 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_QUERY_WAIT 0x8E13 -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_WRITE_ONLY 0x88B9 -#define GL_QUADS 0x0007 -#define GL_RGBA12 0x805A -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_BOOL_VEC3 0x8B58 -#define GL_SRGB_WRITE 0x8298 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_DRAW_BUFFER8 0x882D -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_OPERAND0_RGB 0x8590 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_R32I 0x8235 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_CLIP_ORIGIN 0x935C -#define GL_COLOR 0x1800 -#define GL_FRONT_FACE 0x0B46 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_DEPTH 0x1801 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_POINTS 0x0000 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_LIGHT1 0x4001 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_AUX0 0x0409 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_CONDITION_SATISFIED 0x911C -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_MAX_HEIGHT 0x827F -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_TEXTURE29 0x84DD -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_FOG_HINT 0x0C54 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_TEXTURE30 0x84DE -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_3D 0x0601 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_GREEN 0x1904 -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_CLIP_PLANE2 0x3002 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_DST_ALPHA 0x0304 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_SRC_ALPHA 0x0302 -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_RGBA4 0x8056 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_TEXTURE16 0x84D0 -#define GL_R16_SNORM 0x8F98 -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_R16 0x822A -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_FOG_COORDINATE 0x8451 -#define GL_SMOOTH 0x1D01 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_SRGB8 0x8C41 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SHADE_MODEL 0x0B54 -#define GL_LIST_BIT 0x00020000 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_R8 0x8229 -#define GL_LIGHT6 0x4006 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_POSITION 0x1203 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_POINT_SIZE 0x0B11 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_DIFFUSE 0x1201 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE4 0x84C4 -#define GL_VIEWPORT 0x0BA2 -#define GL_TEXTURE20 0x84D4 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_DOMAIN 0x0A02 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_BLUE_SCALE 0x0D1A -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_GREATER 0x0204 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_RGBA16UI 0x8D76 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_UNIFORM 0x92E1 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_PROGRAM 0x82E2 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_INVALID_VALUE 0x0501 -#define GL_LINE_BIT 0x00000004 -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_DRAW_BUFFER3 0x8828 -#define GL_AND 0x1501 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_PREVIOUS 0x8578 -#define GL_FASTEST 0x1101 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_SPECULAR 0x1202 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_4_BYTES 0x1409 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_AMBIENT 0x1200 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_MIN 0x8007 -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_NOTEQUAL 0x0205 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_QUERY_RESULT 0x8866 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SOURCE1_RGB 0x8581 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_SYNC_FENCE 0x9116 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_COORD_REPLACE_ARB 0x8862 -#define GL_RGBA2 0x8055 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_DRAW_BUFFER6 0x882B -#define GL_TEXTURE15 0x84CF -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_GREEN_BIAS 0x0D19 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_LIGHTING 0x0B50 -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_COMPRESSED_RG 0x8226 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_LOGIC_OP 0x0BF1 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE11 0x84CB -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_EDGE_FLAG 0x0B43 -#define GL_EXTENSIONS 0x1F03 -#define GL_SLUMINANCE 0x8C46 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_POINT 0x1B00 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE13 0x84CD -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SRC2_RGB 0x8582 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_FOG_START 0x0B63 -#define GL_SAMPLES 0x80A9 -#define GL_TEXTURE23 0x84D7 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_LOCATION 0x930E -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_BOOL_VEC2 0x8B57 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_LOW_INT 0x8DF3 -#define GL_DONT_CARE 0x1100 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_TRUE 1 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_BLUE_INTEGER 0x8D96 -#define GL_LESS 0x0201 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_INTENSITY16 0x804D -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_CLIP_PLANE4 0x3004 -#define GL_CONTEXT_LOST 0x0507 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_COLOR_ENCODING 0x8296 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_RGB16_SNORM 0x8F9A -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_DRAW_BUFFER5 0x882A -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_RG16_SNORM 0x8F99 -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_INDEX_SHIFT 0x0D12 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_AND_INVERTED 0x1504 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_VERTEX_TEXTURE 0x829B -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_ADD_SIGNED 0x8574 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_FRONT_LEFT 0x0400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_T 0x2001 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_2_BYTES 0x1407 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_TEXTURE21 0x84D5 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_REPLACE 0x1E01 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_LIST_BASE 0x0B32 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_RGBA32UI 0x8D70 -#define GL_RGB4 0x804F -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_RG8UI 0x8238 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_OPERAND2_RGB 0x8592 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_LUMINANCE4 0x803F -#define GL_TEXTURE19 0x84D3 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_QUERY 0x82E3 -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_NONE 0 -#define GL_MULTISAMPLE 0x809D -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_LIGHT0 0x4000 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_TEXTURE10 0x84CA -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_REFLECTION_MAP 0x8512 -#define GL_BOOL 0x8B56 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_RIGHT 0x0407 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_BGR_INTEGER 0x8D9A -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_CLEAR 0x1500 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_DECR 0x1E03 -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_C4UB_V2F 0x2A22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_OR_INVERTED 0x150D -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_DRAW_BUFFER7 0x882C -#define GL_WAIT_FAILED 0x911D -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_ENV 0x2300 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_RGB565 0x8D62 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_INT_VEC4 0x8B55 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_AUX2 0x040B -#define GL_TEXTURE1 0x84C1 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE8 0x84C8 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_SYNC_FLAGS 0x9115 -#define GL_RGBA_MODE 0x0C31 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_CONTEXT_FLAGS 0x821E -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_STEREO 0x0C33 -#define GL_COLOR_INDEXES 0x1603 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_ALPHA16 0x803E -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_COLOR_ARRAY 0x8076 -#define GL_STENCIL_BITS 0x0D57 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_OFFSET 0x92FC -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_INTENSITY4 0x804A -#define GL_R8_SNORM 0x8F94 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_RED_BIAS 0x0D15 -#define GL_AUX1 0x040A -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_COORD_REPLACE 0x8862 -#define GL_SELECT 0x1C02 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_QUAD_STRIP 0x0008 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_INVERT 0x150A -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_FOG_END 0x0B64 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_LUMINANCE 0x1909 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_DOT3_RGB 0x86AE -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_STENCIL 0x1802 -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_TEXTURE25 0x84D9 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_VENDOR 0x1F00 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_RG32F 0x8230 -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_TEXTURE26 0x84DA -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_T4F_V4F 0x2A28 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_MAX_WIDTH 0x827E -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_INDEX 0x8222 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_SHININESS 0x1601 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_RGB8 0x8051 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_R3_G3_B2 0x2A10 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DOT3_RGBA 0x86AF -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_BLEND_EQUATION 0x8009 -#define GL_INT_VEC3 0x8B54 -#define GL_SYNC_CONDITION 0x9113 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_FOG_BIT 0x00000080 -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX 0x8008 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TRIANGLES 0x0004 -#define GL_LINE_TOKEN 0x0702 -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE7 0x84C7 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_SRC1_RGB 0x8581 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_RG 0x8227 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_RENDERER 0x1F01 -#define GL_TEXTURE6 0x84C6 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMBINE 0x8570 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_BLEND_COLOR 0x8005 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_SAMPLER_1D 0x8B5D -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_ARRAY_STRIDE 0x92FE -#define GL_KEEP 0x1E00 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_RED_INTEGER 0x8D94 -#define GL_LEQUAL 0x0203 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_INCR 0x1E02 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_IMAGE_2D 0x904D -#define GL_MAX_SAMPLES 0x8D57 -#define GL_LIGHT2 0x4002 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_SLUMINANCE8 0x8C47 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_LIGHT5 0x4005 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_MIPMAP 0x8293 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_RENDER 0x1C00 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_C3F_V3F 0x2A24 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_RG16F 0x822F -#define GL_DEPTH_BITS 0x0D56 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_COMPRESSED_RED 0x8225 -#define GL_HIGH_INT 0x8DF5 -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_BACK 0x0405 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_TEXTURE24 0x84D8 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_R 0x2002 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLES_PASSED 0x8914 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_INDEX_ARRAY 0x8077 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_RENDERBUFFER 0x8D41 -#define GL_SRGB_READ 0x8297 -#define GL_SAMPLER_BINDING 0x8919 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_INT_VEC2 0x8B53 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_FUNC_ADD 0x8006 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_COMBINE_RGB 0x8571 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_LINEAR 0x2601 -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_NO_ERROR 0 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_NEVER 0x0200 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_DEPTH_CLAMP 0x864F -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_TEXTURE_3D 0x806F -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_LINE_STIPPLE 0x0B24 -#define GL_RGB_INTEGER 0x8D98 -#define GL_SHADER_TYPE 0x8B4F -#define GL_OBJECT_PLANE 0x2501 -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_N3F_V3F 0x2A25 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_Q 0x2003 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_STENCIL_FUNC 0x0B92 -#define GL_MODELVIEW 0x1700 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_SHORT 0x1402 -#define GL_TEXTURE28 0x84DC -#define GL_ARRAY_SIZE 0x92FB -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_FOG_COORD 0x8451 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_OBJECT_TYPE 0x9112 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_RG8 0x822B -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_DRAW_BUFFER13 0x8832 -#define GL_FRONT 0x0404 -#define GL_TEXTURE 0x1702 -#define GL_FLOAT_MAT4 0x8B5C -#define GL_LINE_LOOP 0x0002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_MAJOR_VERSION 0x821B -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_FOG_DENSITY 0x0B62 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_RG16 0x822C -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_DISPLAY_LIST 0x82E7 -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_TEXTURE12 0x84CC -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_TEXTURE2 0x84C2 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_LIGHT4 0x4004 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_EQUIV 0x1509 -#define GL_STREAM_COPY 0x88E2 -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_RENDER_MODE 0x0C40 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_RGB8I 0x8D8F -#define GL_SCISSOR_TEST 0x0C11 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_BUFFER_SIZE 0x8764 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_BGR 0x80E0 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_GEQUAL 0x0206 -#define GL_RGB8_SNORM 0x8F96 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_BLUE_BITS 0x0D54 -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_LIGHT7 0x4007 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_TEXTURE_TARGET 0x1006 -#define GL_DRAW_BUFFER10 0x882F -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_3D_COLOR 0x0602 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_RG_INTEGER 0x8228 -#define GL_NOOP 0x1505 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_EYE_LINEAR 0x2400 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_REPEAT 0x2901 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_ENABLE_BIT 0x00002000 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_INTERPOLATE 0x8575 -#define GL_OR 0x1507 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_SPOT_CUTOFF 0x1206 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_BUFFER_BINDING 0x9302 -#define GL_FILL 0x1B02 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_FIXED_ONLY 0x891D -#define GL_HALF_FLOAT 0x140B -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_LOCATION_INDEX 0x930F -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_RGB16 0x8054 -#define GL_RGBA 0x1908 -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_RGB10_A2UI 0x906F -#define GL_ZOOM_Y 0x0D17 -#define GL_STATIC_READ 0x88E5 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_FEEDBACK 0x1C01 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_QUERY_TARGET 0x82EA -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_RGBA8I 0x8D8E -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_QUERY_BUFFER 0x9192 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_EXP2 0x0801 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_FOG 0x0B60 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_UNSIGNALED 0x9118 -#define GL_COPY 0x1503 -#define GL_TEXTURE9 0x84C9 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_NAME_LENGTH 0x92F9 -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_INT 0x1404 -#define GL_XOR 0x1506 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_LUMINANCE16 0x8042 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_AUX3 0x040C -#define GL_DRAW_BUFFER 0x0C01 -#define GL_EVAL_BIT 0x00010000 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_RGB16UI 0x8D77 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_GREEN_BITS 0x0D53 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_ISOLINES 0x8E7A -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_SRC1_ALPHA 0x8589 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_POINT_SPRITE 0x8861 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_RG8I 0x8237 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DELETE_STATUS 0x8B80 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_DST_COLOR 0x0306 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_CLAMP 0x2900 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_S 0x2000 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_SRGB 0x8C40 -#define GL_EMISSION 0x1600 -#define GL_UNSIGNED_INT 0x1405 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_SRC0_RGB 0x8580 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_ALPHA12 0x803D -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_STREAM_DRAW 0x88E0 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_RETURN 0x0102 -#define GL_LIGHT3 0x4003 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_MINOR_VERSION 0x821C -#define GL_HINT_BIT 0x00008000 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_RGB8UI 0x8D7D -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_LINK_STATUS 0x8B82 -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_POINT_BIT 0x00000002 -#define GL_READ_PIXELS 0x828C -#define GL_ALPHA_BITS 0x0D55 -#define GL_CLIP_PLANE0 0x3000 -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_BUFFER_MAPPED 0x88BC -#define GL_OPERAND1_RGB 0x8591 -#define GL_RGB12 0x8053 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_EXP 0x0800 -#define GL_R16F 0x822D -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_RGB10_A2 0x8059 -#define GL_ALPHA4 0x803B -#define GL_LINES 0x0001 -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TEXTURE0 0x84C0 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_RGB9_E5 0x8C3D -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_RGBA8 0x8058 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_POLYGON_BIT 0x00000008 -#define GL_RGB10 0x8052 -#define GL_TEXTURE5 0x84C5 -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_RESCALE_NORMAL 0x803A -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_RED 0x1903 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_PATCH_VERTICES 0x8E72 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_SOURCE0_RGB 0x8580 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_R16I 0x8233 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_FLAT 0x1D00 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_MULT 0x0103 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_INVALID_ENUM 0x0500 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ADD 0x0104 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_RED_SCALE 0x0D14 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_INTENSITY8 0x804B -#define GL_RGBA16I 0x8D88 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_CLIP_PLANE3 0x3003 -#define GL_NOR 0x1508 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_DECR_WRAP 0x8508 -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_MODULATE 0x2100 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_MAX_DEPTH 0x8280 -#define GL_EQUAL 0x0202 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_ZERO 0 -#define GL_BGRA 0x80E1 -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_BLEND 0x0BE2 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_LINE_STRIP 0x0003 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_STENCIL_REF 0x0B97 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_ACCUM 0x0100 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_BITMAP 0x1A00 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_RGB32UI 0x8D71 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_TIMESTAMP 0x8E28 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_ALPHA 0x1906 -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_RGB5 0x8050 -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_TEXTURE31 0x84DF -#define GL_COMBINE_ALPHA 0x8572 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_STREAM_READ 0x88E1 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_RG16I 0x8239 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_TYPE 0x92FA -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_INTENSITY12 0x804C -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_CULL_FACE 0x0B44 -#define GL_LEFT 0x0406 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_2D 0x0600 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_MATRIX_STRIDE 0x92FF -#define GL_BACK_LEFT 0x0402 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_TEXTURE18 0x84D2 -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_NAND 0x150E -#define GL_MAP2_INDEX 0x0DB1 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_COLOR_INDEX 0x1900 -#define GL_STATIC_COPY 0x88E6 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_RGB32F 0x8815 -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_POINT_SMOOTH 0x0B10 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_TEXTURE17 0x84D1 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PROGRAM_PIPELINE 0x82E4 -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); -typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); -typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); -typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); -typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); -typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); -typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); -typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(); -typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); -typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); -typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); -typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); -typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); -typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(); -typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); -typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); -typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLENDPROC)(); -typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); -typedef void (APIENTRYP PFNGLFINISHPROC)(); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); -typedef void (APIENTRYP PFNGLENDLISTPROC)(); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); -typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); -typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(); -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLFLUSHPROC)(); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); -typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); -typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); -typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); -typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLINITNAMESPROC)(); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); -typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); -typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); -typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); -typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); -typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(); -typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); -typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPOPNAMEPROC)(); -typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); -typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); -typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(); -typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); -typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_3; +#define GL_VERSION_4_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_4; +#define GL_VERSION_4_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_5; +#define GL_VERSION_4_6 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_6; +#define GL_ARB_point_sprite 1 +GLAD_API_CALL int GLAD_GL_ARB_point_sprite; -GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -#define glProgramUniform1iv glad_glProgramUniform1iv -GLAPI PFNGLNEWLISTPROC glad_glNewList; -#define glNewList glad_glNewList -GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -#define glRasterPos3d glad_glRasterPos3d -GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; -#define glGenQueries glad_glGenQueries -GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -#define glRasterPos4f glad_glRasterPos4f -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_glMultiTexCoord3iv -GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -#define glProgramUniform4dv glad_glProgramUniform4dv -GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; -#define glVertex3s glad_glVertex3s -GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -#define glTexCoord3dv glad_glTexCoord3dv -GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -GLAPI PFNGLCOLOR4BPROC glad_glColor4b; -#define glColor4b glad_glColor4b -GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -#define glMultTransposeMatrixd glad_glMultTransposeMatrixd -GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; -#define glClipControl glad_glClipControl -GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -#define glTexStorage2DMultisample glad_glTexStorage2DMultisample -GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -#define glDebugMessageCallback glad_glDebugMessageCallback -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -#define glTextureStorage1D glad_glTextureStorage1D -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -#define glNormalP3ui glad_glNormalP3ui -GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -#define glPixelMapuiv glad_glPixelMapuiv -GLAPI PFNGLMAP1FPROC glad_glMap1f; -#define glMap1f glad_glMap1f -GLAPI PFNGLMATERIALFPROC glad_glMaterialf; -#define glMaterialf glad_glMaterialf -GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -#define glPopDebugGroup glad_glPopDebugGroup -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -#define glTexCoord2s glad_glTexCoord2s -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -#define glGetObjectLabel glad_glGetObjectLabel -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -#define glTexCoord4s glad_glTexCoord4s -GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; -#define glPushAttrib glad_glPushAttrib -GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; -#define glVertex4dv glad_glVertex4dv -GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -#define glSecondaryColor3dv glad_glSecondaryColor3dv -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -GLAPI PFNGLCOLOR4FPROC glad_glColor4f; -#define glColor4f glad_glColor4f -GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv -GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -#define glVertexP4ui glad_glVertexP4ui -GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -#define glTexCoord1dv glad_glTexCoord1dv -GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; -#define glTexEnviv glad_glTexEnviv -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -#define glGetProgramResourceIndex glad_glGetProgramResourceIndex -GLAPI PFNGLROTATEFPROC glad_glRotatef; -#define glRotatef glad_glRotatef -GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; -#define glMatrixMode glad_glMatrixMode -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -GLAPI PFNGLCOLOR4DPROC glad_glColor4d; -#define glColor4d glad_glColor4d -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance -GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -#define glTexCoord4fv glad_glTexCoord4fv -GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; -#define glFogCoordd glad_glFogCoordd -GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; -#define glMaterialfv glad_glMaterialfv -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -GLAPI PFNGLTEXGENFPROC glad_glTexGenf; -#define glTexGenf glad_glTexGenf -GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -#define glRasterPos2fv glad_glRasterPos2fv -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -#define glDebugMessageControl glad_glDebugMessageControl -GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -#define glGetnUniformdv glad_glGetnUniformdv -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -#define glWindowPos2s glad_glWindowPos2s -GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; -#define glNormal3d glad_glNormal3d -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect -GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; -#define glNormal3iv glad_glNormal3iv -GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -#define glPolygonStipple glad_glPolygonStipple -GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_glVertexAttribP4uiv -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -GLAPI PFNGLFOGFPROC glad_glFogf; -#define glFogf glad_glFogf -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -#define glWindowPos3s glad_glWindowPos3s -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -#define glVertexP3ui glad_glVertexP3ui -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_glMultiTexCoord4fv -GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -#define glRasterPos2d glad_glRasterPos2d -GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -#define glSecondaryColor3us glad_glSecondaryColor3us -GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; -#define glEvalMesh1 glad_glEvalMesh1 -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; -#define glNormal3dv glad_glNormal3dv -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -#define glBlendFuncSeparatei glad_glBlendFuncSeparatei -GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -#define glGetPolygonStipple glad_glGetPolygonStipple -GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -#define glTexCoordP3ui glad_glTexCoordP3ui -GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -#define glWindowPos3d glad_glWindowPos3d -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; -#define glVertex2d glad_glVertex2d -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; -#define glVertex4d glad_glVertex4d -GLAPI PFNGLINDEXIVPROC glad_glIndexiv; -#define glIndexiv glad_glIndexiv -GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -#define glTexCoord3iv glad_glTexCoord3iv -GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; -#define glGetMapfv glad_glGetMapfv -GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -#define glTexCoord1d glad_glTexCoord1d -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -#define glTexCoord4sv glad_glTexCoord4sv -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -GLAPI PFNGLRECTDVPROC glad_glRectdv; -#define glRectdv glad_glRectdv -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -GLAPI PFNGLPUSHNAMEPROC glad_glPushName; -#define glPushName glad_glPushName -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_glMultiTexCoord4i -GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -#define glRasterPos2iv glad_glRasterPos2iv -GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -#define glWindowPos2i glad_glWindowPos2i -GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv -GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; -#define glClearAccum glad_glClearAccum -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -#define glRasterPos2sv glad_glRasterPos2sv -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -#define glRasterPos4i glad_glRasterPos4i -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -#define glMultTransposeMatrixf glad_glMultTransposeMatrixf -GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -#define glMultiTexCoord3f glad_glMultiTexCoord3f -GLAPI PFNGLMAP2DPROC glad_glMap2d; -#define glMap2d glad_glMap2d -GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; -#define glVertex3iv glad_glVertex3iv -GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -#define glCopyImageSubData glad_glCopyImageSubData -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -#define glGetObjectPtrLabel glad_glGetObjectPtrLabel -GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; -#define glVertex2i glad_glVertex2i -GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; -#define glLightModeli glad_glLightModeli -GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -#define glMultiTexCoord4iv glad_glMultiTexCoord4iv -GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -#define glTexCoord3s glad_glTexCoord3s -GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; -#define glTexEnvfv glad_glTexEnvfv -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; -#define glColor4sv glad_glColor4sv -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -#define glLoadIdentity glad_glLoadIdentity -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui -GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; -#define glUniform4dv glad_glUniform4dv -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -#define glGetInternalformativ glad_glGetInternalformativ -GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; -#define glVertex2fv glad_glVertex2fv -GLAPI PFNGLINDEXDPROC glad_glIndexd; -#define glIndexd glad_glIndexd -GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; -#define glVertex3f glad_glVertex3f -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -#define glFogCoordPointer glad_glFogCoordPointer -GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; -#define glVertex3i glad_glVertex3i -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -#define glGetTexGenfv glad_glGetTexGenfv -GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; -#define glEvalPoint2 glad_glEvalPoint2 -GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; -#define glTexEnvf glad_glTexEnvf -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -#define glTexCoord4f glad_glTexCoord4f -GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -#define glMinSampleShading glad_glMinSampleShading -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -#define glUniformMatrix2dv glad_glUniformMatrix2dv -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -GLAPI PFNGLCOLOR3DPROC glad_glColor3d; -#define glColor3d glad_glColor3d -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -GLAPI PFNGLMAP2FPROC glad_glMap2f; -#define glMap2f glad_glMap2f -GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -#define glRasterPos3iv glad_glRasterPos3iv -GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -#define glLoadMatrixf glad_glLoadMatrixf -GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -#define glEvalCoord2dv glad_glEvalCoord2dv -GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -#define glTexStorage1D glad_glTexStorage1D -GLAPI PFNGLMATERIALIPROC glad_glMateriali; -#define glMateriali glad_glMateriali -GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -#define glRasterPos3f glad_glRasterPos3f -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_glMultiTexCoord3sv -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -#define glGetTexGendv glad_glGetTexGendv -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -#define glPointParameterf glad_glPointParameterf -GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -#define glLoadMatrixd glad_glLoadMatrixd -GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -#define glInvalidateTexImage glad_glInvalidateTexImage -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_glMultiTexCoord2s -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; -#define glObjectLabel glad_glObjectLabel -GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -#define glTexCoord4i glad_glTexCoord4i -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -#define glMultiTexCoord3d glad_glMultiTexCoord3d -GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -#define glPushDebugGroup glad_glPushDebugGroup -GLAPI PFNGLGENLISTSPROC glad_glGenLists; -#define glGenLists glad_glGenLists -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -GLAPI PFNGLFOGIPROC glad_glFogi; -#define glFogi glad_glFogi -GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv -GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -#define glTexCoord2fv glad_glTexCoord2fv -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -#define glTexCoord2sv glad_glTexCoord2sv -GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -#define glClearBufferSubData glad_glClearBufferSubData -GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -#define glTexCoord3fv glad_glTexCoord3fv -GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -GLAPI PFNGLINDEXIPROC glad_glIndexi; -#define glIndexi glad_glIndexi -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -#define glGetClipPlane glad_glGetClipPlane -GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -#define glGetnTexImage glad_glGetnTexImage -GLAPI PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -GLAPI PFNGLCOLOR3SPROC glad_glColor3s; -#define glColor3s glad_glColor3s -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -GLAPI PFNGLLOADNAMEPROC glad_glLoadName; -#define glLoadName glad_glLoadName -GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -#define glBindVertexBuffer glad_glBindVertexBuffer -GLAPI PFNGLLIGHTIVPROC glad_glLightiv; -#define glLightiv glad_glLightiv -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; -#define glColorP4ui glad_glColorP4ui -GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -#define glPixelMapusv glad_glPixelMapusv -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -#define glSecondaryColor3s glad_glSecondaryColor3s -GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; -#define glColor4ubv glad_glColor4ubv -GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; -#define glColorPointer glad_glColorPointer -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -GLAPI PFNGLISLISTPROC glad_glIsList; -#define glIsList glad_glIsList -GLAPI PFNGLINDEXFVPROC glad_glIndexfv; -#define glIndexfv glad_glIndexfv -GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -#define glTexCoord2dv glad_glTexCoord2dv -GLAPI PFNGLRECTDPROC glad_glRectd; -#define glRectd glad_glRectd -GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; -#define glVertex4sv glad_glVertex4sv -GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -#define glSecondaryColor3ui glad_glSecondaryColor3ui -GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; -#define glVertex3fv glad_glVertex3fv -GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding -GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -#define glGetQueryObjectuiv glad_glGetQueryObjectuiv -GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; -#define glEvalMesh2 glad_glEvalMesh2 -GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; -#define glColor3usv glad_glColor3usv -GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -#define glGetQueryObjectiv glad_glGetQueryObjectiv -GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -#define glVertexAttribBinding glad_glVertexAttribBinding -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -#define glGetMaterialfv glad_glGetMaterialfv -GLAPI PFNGLCOLOR3IPROC glad_glColor3i; -#define glColor3i glad_glColor3i -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -#define glSecondaryColor3ubv glad_glSecondaryColor3ubv -GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; -#define glNormal3b glad_glNormal3b -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -#define glSecondaryColor3i glad_glSecondaryColor3i -GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; -#define glColor4fv glad_glColor4fv -GLAPI PFNGLLIGHTFVPROC glad_glLightfv; -#define glLightfv glad_glLightfv -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -#define glTexCoord3i glad_glTexCoord3i -GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; -#define glUniform2d glad_glUniform2d -GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; -#define glUniform2dv glad_glUniform2dv -GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; -#define glGetQueryiv glad_glGetQueryiv -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect -GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -GLAPI PFNGLISQUERYPROC glad_glIsQuery; -#define glIsQuery glad_glIsQuery -GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion -GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; -#define glColor4usv glad_glColor4usv -GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -#define glSecondaryColorPointer glad_glSecondaryColorPointer -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; -#define glClipPlane glad_glClipPlane -GLAPI PFNGLCOLOR4USPROC glad_glColor4us; -#define glColor4us glad_glColor4us -GLAPI PFNGLCOLOR4IPROC glad_glColor4i; -#define glColor4i glad_glColor4i -GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; -#define glMapGrid1d glad_glMapGrid1d -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_glEdgeFlagPointer -GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; -#define glGetnMapfv glad_glGetnMapfv -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -#define glPixelTransferi glad_glPixelTransferi -GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -#define glMultiDrawElements glad_glMultiDrawElements -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -#define glSecondaryColor3bv glad_glSecondaryColor3bv -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_glMultiTexCoord2iv -GLAPI PFNGLORTHOPROC glad_glOrtho; -#define glOrtho glad_glOrtho -GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -#define glBlendEquation glad_glBlendEquation -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -#define glTexCoordP2ui glad_glTexCoordP2ui -GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; -#define glUniform1dv glad_glUniform1dv -GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; -#define glMaterialiv glad_glMaterialiv -GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -#define glFeedbackBuffer glad_glFeedbackBuffer -GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; -#define glPassThrough glad_glPassThrough -GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; -#define glPushMatrix glad_glPushMatrix -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; + +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); + +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; #define glGetTextureParameterIiv glad_glGetTextureParameterIiv -GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -GLAPI PFNGLENDPROC glad_glEnd; -#define glEnd glad_glEnd -GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; -#define glVertex2dv glad_glVertex2dv -GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -#define glSecondaryColor3usv glad_glSecondaryColor3usv -GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -#define glPointParameteri glad_glPointParameteri -GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -#define glDebugMessageInsert glad_glDebugMessageInsert -GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -#define glTexBufferRange glad_glTexBufferRange -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage -GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage -GLAPI PFNGLBITMAPPROC glad_glBitmap; -#define glBitmap glad_glBitmap -GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -#define glUniformMatrix4dv glad_glUniformMatrix4dv -GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_glMultiTexCoord3s -GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -#define glEvalCoord1dv glad_glEvalCoord1dv -GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -#define glWindowPos2d glad_glWindowPos2d -GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -#define glRasterPos3dv glad_glRasterPos3dv -GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -#define glGetUniformdv glad_glGetUniformdv -GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; -#define glGetnMinmax glad_glGetnMinmax -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -#define glDisableClientState glad_glDisableClientState -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -#define glPolygonOffsetClamp glad_glPolygonOffsetClamp -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -#define glGetInternalformati64v glad_glGetInternalformati64v -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -#define glSpecializeShader glad_glSpecializeShader -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -#define glGetnCompressedTexImage glad_glGetnCompressedTexImage -GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -#define glWindowPos2dv glad_glWindowPos2dv -GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; -#define glVertex2iv glad_glVertex2iv -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -GLAPI PFNGLENDLISTPROC glad_glEndList; -#define glEndList glad_glEndList -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; -#define glVertex2s glad_glVertex2s -GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; -#define glColor3iv glad_glColor3iv -GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; -#define glVertex2f glad_glVertex2f -GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -#define glTexCoord1sv glad_glTexCoord1sv -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -GLAPI PFNGLRECTFVPROC glad_glRectfv; -#define glRectfv glad_glRectfv -GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -#define glLightModelfv glad_glLightModelfv -GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -#define glGetnConvolutionFilter glad_glGetnConvolutionFilter -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -GLAPI PFNGLINDEXDVPROC glad_glIndexdv; -#define glIndexdv glad_glIndexdv -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -#define glPatchParameterfv glad_glPatchParameterfv -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -#define glTexCoordP1ui glad_glTexCoordP1ui -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; -#define glColor4iv glad_glColor4iv -GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -#define glClientActiveTexture glad_glClientActiveTexture -GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; -#define glColor3ui glad_glColor3ui -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -#define glVertexP2ui glad_glVertexP2ui -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; -#define glShadeModel glad_glShadeModel -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; -#define glUniform3d glad_glUniform3d -GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -#define glMultiTexCoord3i glad_glMultiTexCoord3i -GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; -#define glEvalPoint1 glad_glEvalPoint1 -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -#define glGetTexEnvfv glad_glGetTexEnvfv -GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -#define glWindowPos3dv glad_glWindowPos3dv -GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_glTexCoordP4uiv -GLAPI PFNGLMAP1DPROC glad_glMap1d; -#define glMap1d glad_glMap1d -GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; -#define glTexGeniv glad_glTexGeniv -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -#define glNormalP3uiv glad_glNormalP3uiv -GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_glVertexAttribP2uiv -GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -#define glProgramUniform1i glad_glProgramUniform1i -GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; -#define glColor4dv glad_glColor4dv -GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; -#define glColor3sv glad_glColor3sv -GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; -#define glLineStipple glad_glLineStipple -GLAPI PFNGLACCUMPROC glad_glAccum; -#define glAccum glad_glAccum -GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -#define glGetnPixelMapusv glad_glGetnPixelMapusv -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; -#define glNormal3i glad_glNormal3i -GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_glMultiTexCoord4f -GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd -GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; -#define glColor3ub glad_glColor3ub -GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; -#define glNormal3s glad_glNormal3s -GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -#define glUniformMatrix3dv glad_glUniformMatrix3dv -GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; -#define glGetnMapdv glad_glGetnMapdv -GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -#define glMultiDrawArrays glad_glMultiDrawArrays -GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -#define glTexCoord4d glad_glTexCoord4d -GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -#define glTexCoord4iv glad_glTexCoord4iv -GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv -GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -#define glRasterPos4dv glad_glRasterPos4dv -GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -#define glSecondaryColor3b glad_glSecondaryColor3b -GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -GLAPI PFNGLROTATEDPROC glad_glRotated; -#define glRotated glad_glRotated -GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -#define glWindowPos2fv glad_glWindowPos2fv -GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -#define glWindowPos3f glad_glWindowPos3f -GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -#define glRasterPos2f glad_glRasterPos2f -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; -#define glVertex4iv glad_glVertex4iv -GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; -#define glColor3ubv glad_glColor3ubv -GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -#define glEnableClientState glad_glEnableClientState -GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -#define glWindowPos2iv glad_glWindowPos2iv -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; -#define glColor4bv glad_glColor4bv -GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -GLAPI PFNGLTEXGENDPROC glad_glTexGend; -#define glTexGend glad_glTexGend -GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_glMultiTexCoord1iv -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; -#define glUniform4d glad_glUniform4d -GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -#define glVertexAttribIFormat glad_glVertexAttribIFormat -GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_glMultiTexCoord1dv -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; -#define glAlphaFunc glad_glAlphaFunc -GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -#define glSecondaryColor3iv glad_glSecondaryColor3iv -GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -#define glTexCoord1iv glad_glTexCoord1iv -GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -#define glTexCoord2f glad_glTexCoord2f -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; -#define glFogCoordf glad_glFogCoordf -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -#define glRasterPos4fv glad_glRasterPos4fv -GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -#define glGetTexGeniv glad_glGetTexGeniv -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -#define glTexCoord1i glad_glTexCoord1i -GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -#define glDeleteBuffers glad_glDeleteBuffers -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -#define glGetnPixelMapfv glad_glGetnPixelMapfv -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -#define glRasterPos4iv glad_glRasterPos4iv -GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; -#define glBeginQuery glad_glBeginQuery -GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -#define glBlendEquationSeparatei glad_glBlendEquationSeparatei -GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -#define glEvalCoord2fv glad_glEvalCoord2fv -GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -#define glTexCoordP3uiv glad_glTexCoordP3uiv -GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; -#define glNormal3f glad_glNormal3f -GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -#define glBindImageTexture glad_glBindImageTexture -GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; -#define glColorMaterial glad_glColorMaterial -GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -#define glSecondaryColor3ub glad_glSecondaryColor3ub -GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -#define glTexStorage3DMultisample glad_glTexStorage3DMultisample -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -#define glMultiTexCoord4s glad_glMultiTexCoord4s -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -#define glSecondaryColor3f glad_glSecondaryColor3f -GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -#define glDispatchCompute glad_glDispatchCompute -GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -#define glInvalidateBufferSubData glad_glInvalidateBufferSubData -GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; -#define glPopAttrib glad_glPopAttrib -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -#define glRasterPos3s glad_glRasterPos3s -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -GLAPI PFNGLLIGHTFPROC glad_glLightf; -#define glLightf glad_glLightf -GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_glVertexAttribP1uiv -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex -GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -GLAPI PFNGLINDEXSPROC glad_glIndexs; -#define glIndexs glad_glIndexs -GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -#define glLightModeliv glad_glLightModeliv -GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -#define glDrawTransformFeedback glad_glDrawTransformFeedback -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -#define glDispatchComputeIndirect glad_glDispatchComputeIndirect -GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; -#define glClearIndex glad_glClearIndex -GLAPI PFNGLSCALEDPROC glad_glScaled; -#define glScaled glad_glScaled -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -#define glGetnSeparableFilter glad_glGetnSeparableFilter -GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; -#define glUniform3dv glad_glUniform3dv -GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -#define glGetnHistogram glad_glGetnHistogram -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -#define glVertexAttribFormat glad_glVertexAttribFormat -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_glSecondaryColorP3ui -GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -#define glGetDebugMessageLog glad_glGetDebugMessageLog -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; -#define glDeleteLists glad_glDeleteLists -GLAPI PFNGLENDQUERYPROC glad_glEndQuery; -#define glEndQuery glad_glEndQuery -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -#define glTexCoord4dv glad_glTexCoord4dv -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; -#define glPixelZoom glad_glPixelZoom -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -#define glGetnColorTable glad_glGetnColorTable -GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; -#define glColorP3ui glad_glColorP3ui -GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -#define glMultiTexCoord3dv glad_glMultiTexCoord3dv -GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -#define glObjectPtrLabel glad_glObjectPtrLabel -GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -GLAPI PFNGLLIGHTIPROC glad_glLighti; -#define glLighti glad_glLighti -GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -#define glMemoryBarrier glad_glMemoryBarrier -GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -#define glTexCoord1f glad_glTexCoord1f -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -#define glTexCoord2i glad_glTexCoord2i -GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; -#define glTexGendv glad_glTexGendv -GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -#define glGetPixelMapfv glad_glGetPixelMapfv -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -#define glGetMaterialiv glad_glGetMaterialiv -GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; -#define glNormal3sv glad_glNormal3sv -GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; -#define glBindBuffer glad_glBindBuffer -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -#define glMultiTexCoord4sv glad_glMultiTexCoord4sv -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; -#define glVertex2sv glad_glVertex2sv -GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -GLAPI PFNGLINITNAMESPROC glad_glInitNames; -#define glInitNames glad_glInitNames -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -#define glGetProgramResourceName glad_glGetProgramResourceName -GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; #define glTexCoordP1uiv glad_glTexCoordP1uiv -GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; -#define glBlendFunci glad_glBlendFunci -GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -GLAPI PFNGLFOGIVPROC glad_glFogiv; -#define glFogiv glad_glFogiv -GLAPI PFNGLCALLLISTPROC glad_glCallList; -#define glCallList glad_glCallList -GLAPI PFNGLRECTIPROC glad_glRecti; -#define glRecti glad_glRecti -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; -#define glUniform1d glad_glUniform1d -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -#define glGetnPixelMapuiv glad_glGetnPixelMapuiv -GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; -#define glRenderMode glad_glRenderMode -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv -GLAPI PFNGLCOLOR3USPROC glad_glColor3us; -#define glColor3us glad_glColor3us -GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -#define glRasterPos4s glad_glRasterPos4s -GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; -#define glGetnMapiv glad_glGetnMapiv -GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; -#define glMapGrid2f glad_glMapGrid2f -GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -#define glBlendEquationi glad_glBlendEquationi -GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced -GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; -#define glEdgeFlag glad_glEdgeFlag -GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -#define glRasterPos2i glad_glRasterPos2i -GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv -GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -GLAPI PFNGLSCALEFPROC glad_glScalef; -#define glScalef glad_glScalef -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; #define glPixelTransferf glad_glPixelTransferf -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -#define glWindowPos2sv glad_glWindowPos2sv -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -#define glGetProgramResourceLocation glad_glGetProgramResourceLocation -GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv -GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -#define glFramebufferParameteri glad_glFramebufferParameteri -GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -#define glIsProgramPipeline glad_glIsProgramPipeline -GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -#define glInvalidateTexSubImage glad_glInvalidateTexSubImage -GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -#define glGetPixelMapusv glad_glGetPixelMapusv -GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_glMultiTexCoord4d -GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; -#define glMapGrid2d glad_glMapGrid2d -GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -#define glSecondaryColor3d glad_glSecondaryColor3d -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; -#define glColor3dv glad_glColor3dv -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; -#define glColor3bv glad_glColor3bv -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -GLAPI PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_glVertexAttribP4ui -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -GLAPI PFNGLFOGFVPROC glad_glFogfv; -#define glFogfv glad_glFogfv -GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_glMultiTexCoord2sv -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -GLAPI PFNGLCOLOR3FPROC glad_glColor3f; -#define glColor3f glad_glColor3f -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -#define glRasterPos3i glad_glRasterPos3i -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -#define glClearBufferData glad_glClearBufferData -GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; -#define glVertex4s glad_glVertex4s -GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -#define glWindowPos3fv glad_glWindowPos3fv -GLAPI PFNGLINDEXFPROC glad_glIndexf; -#define glIndexf glad_glIndexf -GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; -#define glColor4ui glad_glColor4ui -GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -#define glVertexP2uiv glad_glVertexP2uiv -GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; -#define glMapGrid1f glad_glMapGrid1f -GLAPI PFNGLINDEXSVPROC glad_glIndexsv; -#define glIndexsv glad_glIndexsv -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; #define glSecondaryColor3sv glad_glSecondaryColor3sv -GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv -GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -GLAPI PFNGLRECTIVPROC glad_glRectiv; -#define glRectiv glad_glRectiv -GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -#define glColorP4uiv glad_glColorP4uiv -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -#define glWindowPos2f glad_glWindowPos2f -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; -#define glGetLightfv glad_glGetLightfv -GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -#define glWindowPos3i glad_glWindowPos3i -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; -#define glArrayElement glad_glArrayElement -GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -#define glDeleteQueries glad_glDeleteQueries -GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -#define glPointParameterfv glad_glPointParameterfv -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -#define glTexCoord1fv glad_glTexCoord1fv -GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_glGetPixelMapuiv -GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; #define glSecondaryColor3uiv glad_glSecondaryColor3uiv -GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf -GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -#define glRasterPos3sv glad_glRasterPos3sv -GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv -GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; -#define glColor4uiv glad_glColor4uiv -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; -#define glVertex4i glad_glVertex4i -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -GLAPI PFNGLRECTSPROC glad_glRects; -#define glRects glad_glRects -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -#define glGetTexEnviv glad_glGetTexEnviv -GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -#define glEvalCoord1fv glad_glEvalCoord1fv -GLAPI PFNGLBEGINPROC glad_glBegin; -#define glBegin glad_glBegin -GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_glMultiTexCoord1i -GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -#define glEvalCoord1f glad_glEvalCoord1f -GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -#define glTexCoord1s glad_glTexCoord1s -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; -#define glTexEnvi glad_glTexEnvi -GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -#define glRasterPos2s glad_glRasterPos2s -GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -#define glWindowPos3iv glad_glWindowPos3iv -GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -#define glSecondaryColor3fv glad_glSecondaryColor3fv -GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -#define glColorP3uiv glad_glColorP3uiv -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -#define glPixelMapfv glad_glPixelMapfv -GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv -GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; -#define glVertex3d glad_glVertex3d -GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -#define glMultMatrixf glad_glMultMatrixf -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -#define glPointParameteriv glad_glPointParameteriv -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -GLAPI PFNGLPOPNAMEPROC glad_glPopName; -#define glPopName glad_glPopName -GLAPI PFNGLTEXGENIPROC glad_glTexGeni; -#define glTexGeni glad_glTexGeni -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -GLAPI PFNGLFRUSTUMPROC glad_glFrustum; -#define glFrustum glad_glFrustum -GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -#define glTexCoord3f glad_glTexCoord3f -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -#define glWindowPos3sv glad_glWindowPos3sv -GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; -#define glVertex3dv glad_glVertex3dv -GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount -GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -#define glRasterPos4d glad_glRasterPos4d -GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_glVertexAttribP2ui -GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -GLAPI PFNGLCOLOR4SPROC glad_glColor4s; -#define glColor4s glad_glColor4s -GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_glMultiTexCoord1f -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_glMultiTexCoord1s -GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -#define glTexCoord2iv glad_glTexCoord2iv -GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -#define glDrawArraysIndirect glad_glDrawArraysIndirect -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; -#define glNormal3fv glad_glNormal3fv -GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage -GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -#define glVertexP3uiv glad_glVertexP3uiv -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; -#define glGetMapdv glad_glGetMapdv -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; -#define glColor3uiv glad_glColor3uiv -GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -#define glGetProgramResourceiv glad_glGetProgramResourceiv -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv -GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; -#define glIndexMask glad_glIndexMask -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_glMultiTexCoord1d -GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv -GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -#define glGetnPolygonStipple glad_glGetnPolygonStipple -GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -#define glEvalCoord2f glad_glEvalCoord2f -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -#define glVertexAttribLFormat glad_glVertexAttribLFormat -GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -#define glGetProgramPipelineiv glad_glGetProgramPipelineiv -GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -#define glSelectBuffer glad_glSelectBuffer -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -#define glTexCoord2d glad_glTexCoord2d -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -#define glTexCoord3d glad_glTexCoord3d -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; -#define glNormal3bv glad_glNormal3bv -GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -#define glMultiTexCoord3fv glad_glMultiTexCoord3fv -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; -#define glVertex4fv glad_glVertex4fv -GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; -#define glColor4ub glad_glColor4ub -GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; -#define glBlendColor glad_glBlendColor -GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -#define glRasterPos4sv glad_glRasterPos4sv -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -GLAPI PFNGLCALLLISTSPROC glad_glCallLists; -#define glCallLists glad_glCallLists -GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -#define glEvalCoord2d glad_glEvalCoord2d -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -#define glTexCoord3sv glad_glTexCoord3sv -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -#define glVertexAttrib4Nub glad_glVertexAttrib4Nub -GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -#define glTexCoordP4ui glad_glTexCoordP4ui -GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_glMultiTexCoord1fv -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; -#define glVertex3sv glad_glVertex3sv -GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -GLAPI PFNGLRECTFPROC glad_glRectf; -#define glRectf glad_glRectf -GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_glMultiTexCoord2i -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -GLAPI PFNGLLISTBASEPROC glad_glListBase; -#define glListBase glad_glListBase -GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_glMultiTexCoord4dv -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; -#define glTexGenfv glad_glTexGenfv -GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; -#define glColor3fv glad_glColor3fv -GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; -#define glIndexPointer glad_glIndexPointer -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -#define glMultMatrixd glad_glMultMatrixd -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -#define glVertexP4uiv glad_glVertexP4uiv -GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -#define glTexCoordP2uiv glad_glTexCoordP2uiv -GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -#define glInvalidateBufferData glad_glInvalidateBufferData -GLAPI PFNGLRECTSVPROC glad_glRectsv; -#define glRectsv glad_glRectsv -GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; -#define glDrawPixels glad_glDrawPixels -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; -#define glPopMatrix glad_glPopMatrix -GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; -#define glVertex4f glad_glVertex4f -GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -#define glRasterPos2dv glad_glRasterPos2dv -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -#define glRasterPos3fv glad_glRasterPos3fv -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -#define glEdgeFlagv glad_glEdgeFlagv -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv -GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -#define glVertexBindingDivisor glad_glVertexBindingDivisor -GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream -GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers -GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -#define glDrawElementsIndirect glad_glDrawElementsIndirect -GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -#define glFogCoordfv glad_glFogCoordfv -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; -#define glLightModelf glad_glLightModelf -GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; -#define glTextureView glad_glTextureView -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +GLAD_API_CALL PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +#define glGetnColorTable glad_glGetnColorTable +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; #define glEvalCoord1d glad_glEvalCoord1d -GLAPI PFNGLCOLOR3BPROC glad_glColor3b; -#define glColor3b glad_glColor3b -GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv glad_glGetnPixelMapuiv +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +#define glGetnPolygonStipple glad_glGetnPolygonStipple +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +#define glGetnSeparableFilter glad_glGetnSeparableFilter +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLGETNMAPFVPROC glad_glGetnMapfv; +#define glGetnMapfv glad_glGetnMapfv +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; #define glGetLightiv glad_glGetLightiv -GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; #define glFogCoorddv glad_glFogCoorddv +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +#define glGetnPixelMapusv glad_glGetnPixelMapusv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLGETNMAPDVPROC glad_glGetnMapdv; +#define glGetnMapdv glad_glGetnMapdv +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +#define glGetnHistogram glad_glGetnHistogram +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter glad_glGetnConvolutionFilter +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +#define glGetnPixelMapfv glad_glGetnPixelMapfv +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETNMINMAXPROC glad_glGetnMinmax; +#define glGetnMinmax glad_glGetnMinmax +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLGETNMAPIVPROC glad_glGetnMapiv; +#define glGetnMapiv glad_glGetnMapiv +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + -typedef void* (* GLADloadproc)(const char *name, void* userptr); -typedef void* (* GLADsimpleloadproc)(const char *name); -GLAPI int gladLoadGL(GLADloadproc load, void* userptr); -GLAPI int gladLoadGLSimple(GLADsimpleloadproc load); #ifdef GLAD_GL -GLAPI int gladLoadGLInternalLoader(); +GLAD_API_CALL int gladLoaderLoadGL(void); #endif + #ifdef __cplusplus } #endif -#endif \ No newline at end of file +#endif diff --git a/examples/ThirdPartyLibs/glad/glad/glx.h b/examples/ThirdPartyLibs/glad/glad/glx.h index 3a1b51a48..5ccf8cde9 100644 --- a/examples/ThirdPartyLibs/glad/glad/glx.h +++ b/examples/ThirdPartyLibs/glad/glad/glx.h @@ -1,191 +1,425 @@ -#ifndef __glad_glx_h_ -#define __glad_glx_h_ +/** + * Loader generated by glad 0.1.11a0 on Wed Jun 13 07:59:53 2018 + * + * Generator: C/C++ + * Specification: glx + * Extensions: 63 + * + * APIs: + * - glx=1.4 + * + * Options: + * - MX = False + * - DEBUG = False + * - MX_GLOBAL = False + * - HEADER_ONLY = False + * - LOADER = True + * - ALIAS = False + * + * Commandline: + * --api='glx=1.4' --extensions='GLX_MESA_copy_sub_buffer,GLX_EXT_create_context_es_profile,GLX_SGIX_pbuffer,GLX_SGI_make_current_read,GLX_OML_sync_control,GLX_SGIX_hyperpipe,GLX_INTEL_swap_event,GLX_EXT_swap_control,GLX_NV_robustness_video_memory_purge,GLX_MESA_pixmap_colormap,GLX_ARB_fbconfig_float,GLX_EXT_fbconfig_packed_float,GLX_OML_swap_method,GLX_NV_video_capture,GLX_ARB_robustness_application_isolation,GLX_ARB_create_context_robustness,GLX_EXT_visual_rating,GLX_NV_swap_group,GLX_EXT_texture_from_pixmap,GLX_SUN_get_transparent_index,GLX_MESA_release_buffers,GLX_NV_delay_before_swap,GLX_EXT_buffer_age,GLX_MESA_agp_offset,GLX_EXT_visual_info,GLX_SGI_swap_control,GLX_EXT_import_context,GLX_SGI_video_sync,GLX_3DFX_multisample,GLX_ARB_multisample,GLX_EXT_framebuffer_sRGB,GLX_SGI_cushion,GLX_ARB_robustness_share_group_isolation,GLX_SGIX_fbconfig,GLX_NV_copy_buffer,GLX_SGIX_visual_select_group,GLX_EXT_swap_control_tear,GLX_ARB_create_context,GLX_AMD_gpu_association,GLX_MESA_query_renderer,GLX_EXT_create_context_es2_profile,GLX_MESA_swap_control,GLX_SGIX_video_resize,GLX_ARB_context_flush_control,GLX_NV_video_out,GLX_EXT_no_config_context,GLX_SGIS_blended_overlay,GLX_EXT_stereo_tree,GLX_ARB_create_context_no_error,GLX_EXT_libglvnd,GLX_ARB_create_context_profile,GLX_NV_float_buffer,GLX_MESA_set_3dfx_mode,GLX_ARB_framebuffer_sRGB,GLX_ARB_get_proc_address,GLX_SGIS_shared_multisample,GLX_NV_copy_image,GLX_NV_present_video,GLX_SGIX_swap_barrier,GLX_SGIS_multisample,GLX_SGIX_swap_group,GLX_ARB_vertex_buffer_object,GLX_NV_multisample_coverage' c --loader + * + * Online: + * http://glad2.dav1d.de/#merge=off&api=glx%3D1.4&extensions=GLX_MESA_copy_sub_buffer%2CGLX_EXT_create_context_es_profile%2CGLX_SGIX_pbuffer%2CGLX_SGI_make_current_read%2CGLX_OML_sync_control%2CGLX_SGIX_hyperpipe%2CGLX_INTEL_swap_event%2CGLX_EXT_swap_control%2CGLX_NV_robustness_video_memory_purge%2CGLX_MESA_pixmap_colormap%2CGLX_ARB_fbconfig_float%2CGLX_EXT_fbconfig_packed_float%2CGLX_OML_swap_method%2CGLX_NV_video_capture%2CGLX_ARB_robustness_application_isolation%2CGLX_ARB_create_context_robustness%2CGLX_EXT_visual_rating%2CGLX_NV_swap_group%2CGLX_EXT_texture_from_pixmap%2CGLX_SUN_get_transparent_index%2CGLX_MESA_release_buffers%2CGLX_NV_delay_before_swap%2CGLX_EXT_buffer_age%2CGLX_MESA_agp_offset%2CGLX_EXT_visual_info%2CGLX_SGI_swap_control%2CGLX_EXT_import_context%2CGLX_SGI_video_sync%2CGLX_3DFX_multisample%2CGLX_ARB_multisample%2CGLX_EXT_framebuffer_sRGB%2CGLX_SGI_cushion%2CGLX_ARB_robustness_share_group_isolation%2CGLX_SGIX_fbconfig%2CGLX_NV_copy_buffer%2CGLX_SGIX_visual_select_group%2CGLX_EXT_swap_control_tear%2CGLX_ARB_create_context%2CGLX_AMD_gpu_association%2CGLX_MESA_query_renderer%2CGLX_EXT_create_context_es2_profile%2CGLX_MESA_swap_control%2CGLX_SGIX_video_resize%2CGLX_ARB_context_flush_control%2CGLX_NV_video_out%2CGLX_EXT_no_config_context%2CGLX_SGIS_blended_overlay%2CGLX_EXT_stereo_tree%2CGLX_ARB_create_context_no_error%2CGLX_EXT_libglvnd%2CGLX_ARB_create_context_profile%2CGLX_NV_float_buffer%2CGLX_MESA_set_3dfx_mode%2CGLX_ARB_framebuffer_sRGB%2CGLX_ARB_get_proc_address%2CGLX_SGIS_shared_multisample%2CGLX_NV_copy_image%2CGLX_NV_present_video%2CGLX_SGIX_swap_barrier%2CGLX_SGIS_multisample%2CGLX_SGIX_swap_group%2CGLX_ARB_vertex_buffer_object%2CGLX_NV_multisample_coverage&generator=c&mx=off&debug=off&mx_global=off&header_only=off&loader=on&alias=off + * + */ + +#ifndef GLAD_GLX_H_ +#define GLAD_GLX_H_ + +#ifdef GLX_H + #error GLX header already included (API: glx), remove previous include! +#endif +#define GLX_H 1 + #include #include #include + #include #define GLAD_GLX +#define GLAD_OPTION_GLX_LOADER -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif #ifdef __cplusplus extern "C" { #endif -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 +#else + #define GLAD_PLATFORM_WIN32 0 #endif -#define GLX_VERSION_1_0 1 -GLAPI int GLAD_GLX_VERSION_1_0; -#define GLX_VERSION_1_1 1 -GLAPI int GLAD_GLX_VERSION_1_1; -#define GLX_VERSION_1_2 1 -GLAPI int GLAD_GLX_VERSION_1_2; -#define GLX_VERSION_1_3 1 -GLAPI int GLAD_GLX_VERSION_1_3; -#define GLX_VERSION_1_4 1 -GLAPI int GLAD_GLX_VERSION_1_4; -#define GLX_3DFX_multisample 1 -GLAPI int GLAD_GLX_3DFX_multisample; -#define GLX_AMD_gpu_association 1 -GLAPI int GLAD_GLX_AMD_gpu_association; -#define GLX_ARB_context_flush_control 1 -GLAPI int GLAD_GLX_ARB_context_flush_control; -#define GLX_ARB_create_context 1 -GLAPI int GLAD_GLX_ARB_create_context; -#define GLX_ARB_create_context_no_error 1 -GLAPI int GLAD_GLX_ARB_create_context_no_error; -#define GLX_ARB_create_context_profile 1 -GLAPI int GLAD_GLX_ARB_create_context_profile; -#define GLX_ARB_create_context_robustness 1 -GLAPI int GLAD_GLX_ARB_create_context_robustness; -#define GLX_ARB_fbconfig_float 1 -GLAPI int GLAD_GLX_ARB_fbconfig_float; -#define GLX_ARB_framebuffer_sRGB 1 -GLAPI int GLAD_GLX_ARB_framebuffer_sRGB; -#define GLX_ARB_get_proc_address 1 -GLAPI int GLAD_GLX_ARB_get_proc_address; -#define GLX_ARB_multisample 1 -GLAPI int GLAD_GLX_ARB_multisample; -#define GLX_ARB_robustness_application_isolation 1 -GLAPI int GLAD_GLX_ARB_robustness_application_isolation; -#define GLX_ARB_robustness_share_group_isolation 1 -GLAPI int GLAD_GLX_ARB_robustness_share_group_isolation; -#define GLX_ARB_vertex_buffer_object 1 -GLAPI int GLAD_GLX_ARB_vertex_buffer_object; -#define GLX_EXT_buffer_age 1 -GLAPI int GLAD_GLX_EXT_buffer_age; -#define GLX_EXT_create_context_es2_profile 1 -GLAPI int GLAD_GLX_EXT_create_context_es2_profile; -#define GLX_EXT_create_context_es_profile 1 -GLAPI int GLAD_GLX_EXT_create_context_es_profile; -#define GLX_EXT_fbconfig_packed_float 1 -GLAPI int GLAD_GLX_EXT_fbconfig_packed_float; -#define GLX_EXT_framebuffer_sRGB 1 -GLAPI int GLAD_GLX_EXT_framebuffer_sRGB; -#define GLX_EXT_import_context 1 -GLAPI int GLAD_GLX_EXT_import_context; -#define GLX_EXT_libglvnd 1 -GLAPI int GLAD_GLX_EXT_libglvnd; -#define GLX_EXT_no_config_context 1 -GLAPI int GLAD_GLX_EXT_no_config_context; -#define GLX_EXT_stereo_tree 1 -GLAPI int GLAD_GLX_EXT_stereo_tree; -#define GLX_EXT_swap_control 1 -GLAPI int GLAD_GLX_EXT_swap_control; -#define GLX_EXT_swap_control_tear 1 -GLAPI int GLAD_GLX_EXT_swap_control_tear; -#define GLX_EXT_texture_from_pixmap 1 -GLAPI int GLAD_GLX_EXT_texture_from_pixmap; -#define GLX_EXT_visual_info 1 -GLAPI int GLAD_GLX_EXT_visual_info; -#define GLX_EXT_visual_rating 1 -GLAPI int GLAD_GLX_EXT_visual_rating; -#define GLX_INTEL_swap_event 1 -GLAPI int GLAD_GLX_INTEL_swap_event; -#define GLX_MESA_agp_offset 1 -GLAPI int GLAD_GLX_MESA_agp_offset; -#define GLX_MESA_copy_sub_buffer 1 -GLAPI int GLAD_GLX_MESA_copy_sub_buffer; -#define GLX_MESA_pixmap_colormap 1 -GLAPI int GLAD_GLX_MESA_pixmap_colormap; -#define GLX_MESA_query_renderer 1 -GLAPI int GLAD_GLX_MESA_query_renderer; -#define GLX_MESA_release_buffers 1 -GLAPI int GLAD_GLX_MESA_release_buffers; -#define GLX_MESA_set_3dfx_mode 1 -GLAPI int GLAD_GLX_MESA_set_3dfx_mode; -#define GLX_MESA_swap_control 1 -GLAPI int GLAD_GLX_MESA_swap_control; -#define GLX_NV_copy_buffer 1 -GLAPI int GLAD_GLX_NV_copy_buffer; -#define GLX_NV_copy_image 1 -GLAPI int GLAD_GLX_NV_copy_image; -#define GLX_NV_delay_before_swap 1 -GLAPI int GLAD_GLX_NV_delay_before_swap; -#define GLX_NV_float_buffer 1 -GLAPI int GLAD_GLX_NV_float_buffer; -#define GLX_NV_multisample_coverage 1 -GLAPI int GLAD_GLX_NV_multisample_coverage; -#define GLX_NV_present_video 1 -GLAPI int GLAD_GLX_NV_present_video; -#define GLX_NV_robustness_video_memory_purge 1 -GLAPI int GLAD_GLX_NV_robustness_video_memory_purge; -#define GLX_NV_swap_group 1 -GLAPI int GLAD_GLX_NV_swap_group; -#define GLX_NV_video_capture 1 -GLAPI int GLAD_GLX_NV_video_capture; -#define GLX_NV_video_out 1 -GLAPI int GLAD_GLX_NV_video_out; -#define GLX_OML_swap_method 1 -GLAPI int GLAD_GLX_OML_swap_method; -#define GLX_OML_sync_control 1 -GLAPI int GLAD_GLX_OML_sync_control; -#define GLX_SGIS_blended_overlay 1 -GLAPI int GLAD_GLX_SGIS_blended_overlay; -#define GLX_SGIS_multisample 1 -GLAPI int GLAD_GLX_SGIS_multisample; -#define GLX_SGIS_shared_multisample 1 -GLAPI int GLAD_GLX_SGIS_shared_multisample; -#define GLX_SGIX_fbconfig 1 -GLAPI int GLAD_GLX_SGIX_fbconfig; -#define GLX_SGIX_hyperpipe 1 -GLAPI int GLAD_GLX_SGIX_hyperpipe; -#define GLX_SGIX_pbuffer 1 -GLAPI int GLAD_GLX_SGIX_pbuffer; -#define GLX_SGIX_swap_barrier 1 -GLAPI int GLAD_GLX_SGIX_swap_barrier; -#define GLX_SGIX_swap_group 1 -GLAPI int GLAD_GLX_SGIX_swap_group; -#define GLX_SGIX_video_resize 1 -GLAPI int GLAD_GLX_SGIX_video_resize; -#define GLX_SGIX_visual_select_group 1 -GLAPI int GLAD_GLX_SGIX_visual_select_group; -#define GLX_SGI_cushion 1 -GLAPI int GLAD_GLX_SGI_cushion; -#define GLX_SGI_make_current_read 1 -GLAPI int GLAD_GLX_SGI_make_current_read; -#define GLX_SGI_swap_control 1 -GLAPI int GLAD_GLX_SGI_swap_control; -#define GLX_SGI_video_sync 1 -GLAPI int GLAD_GLX_SGI_video_sync; -#define GLX_SUN_get_transparent_index 1 -GLAPI int GLAD_GLX_SUN_get_transparent_index; + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define __GLX_NUMBER_EVENTS 17 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_NO_EXTENSION 3 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_EVENT_MASK 0x801F +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_USE_GL 1 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_STEREO 6 +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_SAVED 0x8021 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_NONE_EXT 0x8000 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_DEPTH_SIZE 12 +#define GLX_SAMPLES_ARB 100001 +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_STEREO_TREE_EXT 0x20F5 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_SAMPLES_3DFX 0x8051 +#define GLX_BUFFER_SIZE 2 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT GLX_CONTEXT_ES_PROFILE_BIT_EXT +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_WINDOW 0x8022 +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_VENDOR_NAMES_EXT 0x20F6 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#define GLX_PBUFFER 0x8023 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_NONE 0x8000 +#define GLX_PbufferClobber 0 +#define GLX_RGBA 4 +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_AUX8_EXT 0x20EA +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BAD_ENUM 7 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_RENDERER_ID_MESA 0x818E +#define GLX_STENCIL_SIZE 13 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_VENDOR 0x1 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_LEVEL 3 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_BufferSwapComplete 1 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_EXTENSIONS 0x3 +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_BLUE_SIZE 10 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_AUX9_EXT 0x20EB +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_EXTENSION_NAME "GLX" +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_HEIGHT 0x801E +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_DOUBLEBUFFER 5 +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_SAMPLES 100001 +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_SCREEN_EXT 0x800C +#define GLX_STATIC_COLOR 0x8005 +#define GLX_RED_SIZE 8 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_GREEN_SIZE 9 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_STATIC_GRAY 0x8007 +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_AUX_BUFFERS 7 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_BAD_VALUE 6 +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_AUX0_EXT 0x20E2 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_WIDTH 0x801D +#define GLX_AUX7_EXT 0x20E9 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_ALPHA_SIZE 11 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_VISUAL_ID 0x800B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_WIDTH_SGIX 0x801D +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_SCREEN 0x800C +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#define GLX_BAD_SCREEN 1 +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 +#define GLX_SAMPLES_SGIS 100001 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_DAMAGED 0x8020 +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_VERSION 0x2 + #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ @@ -224,16 +458,40 @@ typedef unsigned __int64 uint64_t; #include #endif #endif + + + + + + + + + + + + + + + + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) #else #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) #else #endif + + + + + + + typedef XID GLXFBConfigID; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef XID GLXContextID; @@ -242,7 +500,7 @@ typedef XID GLXPixmap; typedef XID GLXDrawable; typedef XID GLXWindow; typedef XID GLXPbuffer; -typedef void (APIENTRY *__GLXextFuncPtr)(void); +typedef void (GLAD_API_PTR *__GLXextFuncPtr)(void); typedef XID GLXVideoCaptureDeviceNV; typedef unsigned int GLXVideoDeviceNV; typedef XID GLXVideoSourceSGIX; @@ -321,702 +579,555 @@ typedef struct { int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GLX_BLENDED_RGBA_SGIS 0x8025 -#define GLX_VISUAL_ID 0x800B -#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_COVERAGE_SAMPLES_NV 100001 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_AUX_BUFFERS 7 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_SWAP_UNDEFINED_OML 0x8063 -#define GLX_NO_EXTENSION 3 -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 -#define GLX_PbufferClobber 0 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_DAMAGED 0x8020 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_BLUE_SIZE 10 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 -#define GLX_WINDOW 0x8022 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_AUX8_EXT 0x20EA -#define GLX_EVENT_MASK 0x801F -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_BACK_EXT 0x20E0 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_RED_SIZE 8 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_BAD_ENUM 7 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX9_EXT 0x20EB -#define GLX_VENDOR_NAMES_EXT 0x20F6 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_RENDERER_ACCELERATED_MESA 0x8186 -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC -#define GLX_STATIC_GRAY 0x8007 -#define GLX_WIDTH 0x801D -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_VERSION 0x2 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 -#define GLX_VENDOR 0x1 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_SYNC_SWAP_SGIX 0x00000001 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 -#define GLX_NONE 0x8000 -#define GLX_DEPTH_SIZE 12 -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_TEXTURE_2D_EXT 0x20DC -#define __GLX_NUMBER_EVENTS 17 -#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_BAD_SCREEN 1 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_SCREEN 0x800C -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_RGBA 4 -#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 -#define GLX_WIDTH_SGIX 0x801D -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAVED 0x8021 -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_LEVEL 3 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_BAD_VALUE 6 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_SAMPLES_ARB 100001 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 -#define GLX_SCREEN_EXT 0x800C -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_PBUFFER 0x8023 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#define GLX_BufferSwapComplete 1 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_BAD_CONTEXT 5 -#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_SAMPLES_SGIS 100001 -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_BUFFER_SIZE 2 -#define GLX_STEREO_NOTIFY_EXT 0x00000000 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_FRONT_EXT 0x20DE -#define GLX_RENDERER_VERSION_MESA 0x8185 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_HEIGHT 0x801E -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_USE_GL 1 -#define GLX_GREEN_SIZE 9 -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D -#define GLX_BAD_VISUAL 4 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF -#define GLX_STEREO_TREE_EXT 0x20F5 -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_STENCIL_SIZE 13 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_SAMPLES_3DFX 0x8051 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define GLX_EXTENSIONS 0x3 -#define GLX_ALPHA_SIZE 11 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_SAMPLES 100001 -#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_DOUBLEBUFFER 5 -#define GLX_EXTENSION_NAME "GLX" -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_RENDERER_ID_MESA 0x818E -#define GLX_NONE_EXT 0x8000 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#define GLX_STEREO 6 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements); -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); -typedef void (APIENTRYP PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask); -typedef Bool (APIENTRYP PFNGLXDELAYBEFORESWAPNVPROC)(Display *dpy, GLXDrawable drawable, GLfloat seconds); -typedef Bool (APIENTRYP PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef int (APIENTRYP PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); -typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); -typedef int (APIENTRYP PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h); -typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList); -typedef GLXPixmap (APIENTRYP PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef __GLXextFuncPtr (APIENTRYP PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName); -typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); -typedef Bool (APIENTRYP PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx); -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLESGIPROC)(); -typedef GLXContext (APIENTRYP PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(); -typedef void (APIENTRYP PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); -typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements); -typedef int (APIENTRYP PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef void (APIENTRYP PFNGLXCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef int (APIENTRYP PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void (APIENTRYP PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member); -typedef GLXContext (APIENTRYP PFNGLXGETCURRENTCONTEXTPROC)(); -typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); -typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(); -typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes); -typedef int (APIENTRYP PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXFBConfigSGIX (APIENTRYP PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis); -typedef const char * (APIENTRYP PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name); -typedef void (APIENTRYP PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask); -typedef int (APIENTRYP PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max); -typedef GLXContext (APIENTRYP PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef int (APIENTRYP PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void (APIENTRYP PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); -typedef void (APIENTRYP PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf); -typedef int (APIENTRYP PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value); -typedef void (APIENTRYP PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef int (APIENTRYP PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window); -typedef void (APIENTRYP PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable); -typedef const char * (APIENTRYP PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display *dpy, int screen, int renderer, int attribute); -typedef unsigned int (APIENTRYP PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer); -typedef const char * (APIENTRYP PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute); -typedef void (APIENTRYP PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf); -typedef Bool (APIENTRYP PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef int (APIENTRYP PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int (APIENTRYP PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef GLXWindow (APIENTRYP PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef GLXPbufferSGIX (APIENTRYP PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); -typedef GLXContextID (APIENTRYP PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); -typedef int (APIENTRYP PFNGLXGETSWAPINTERVALMESAPROC)(); -typedef Bool (APIENTRYP PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx); -typedef Bool (APIENTRYP PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen); -typedef unsigned int (APIENTRYP PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); -typedef void (APIENTRYP PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef int (APIENTRYP PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -typedef GLXPixmap (APIENTRYP PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap); -typedef Bool (APIENTRYP PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group); -typedef int (APIENTRYP PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count); -typedef void (APIENTRYP PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion); -typedef void (APIENTRYP PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer); -typedef int (APIENTRYP PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef Bool (APIENTRYP PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count); -typedef Bool (APIENTRYP PFNGLXQUERYVERSIONPROC)(Display *dpy, int *maj, int *min); -typedef void (APIENTRYP PFNGLXWAITXPROC)(); -typedef int (APIENTRYP PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *visual, int attrib, int *value); -typedef int (APIENTRYP PFNGLXSWAPINTERVALSGIPROC)(int interval); -typedef int (APIENTRYP PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef GLXPbuffer (APIENTRYP PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef Bool (APIENTRYP PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTREADDRAWABLEPROC)(); -typedef Bool (APIENTRYP PFNGLXMAKECONTEXTCURRENTPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef void (APIENTRYP PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask); -typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config); -typedef Bool (APIENTRYP PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); -typedef int (APIENTRYP PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count); -typedef unsigned int (APIENTRYP PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids); -typedef Status (APIENTRYP PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); -typedef int (APIENTRYP PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId); -typedef void (APIENTRYP PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); -typedef int (APIENTRYP PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef Bool (APIENTRYP PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool (APIENTRYP PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); -typedef void (APIENTRYP PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); -typedef void (APIENTRYP PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); -typedef Bool (APIENTRYP PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef int (APIENTRYP PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXContext (APIENTRYP PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID); -typedef Bool (APIENTRYP PFNGLXSET3DFXMODEMESAPROC)(int mode); -typedef void (APIENTRYP PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); -typedef Bool (APIENTRYP PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorb, int *event); -typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes); -typedef void (APIENTRYP PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); -typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements); -typedef int (APIENTRYP PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId); -typedef void (APIENTRYP PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win); -typedef int (APIENTRYP PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf); -typedef int (APIENTRYP PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); -typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); -typedef unsigned int * (APIENTRYP PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements); -typedef GLXDrawable (APIENTRYP PFNGLXGETCURRENTDRAWABLEPROC)(); -typedef void (APIENTRYP PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef int (APIENTRYP PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); -typedef Bool (APIENTRYP PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int *value); -typedef int (APIENTRYP PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype); -typedef int64_t (APIENTRYP PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef const char * (APIENTRYP PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen); -typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList); -typedef int (APIENTRYP PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(); -typedef Bool (APIENTRYP PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); -typedef void (APIENTRYP PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx); -typedef const char * (APIENTRYP PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name); -typedef void (APIENTRYP PFNGLXWAITGLPROC)(); -typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -typedef void (APIENTRYP PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier); -typedef void (APIENTRYP PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context); -typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef void (APIENTRYP PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); -typedef int (APIENTRYP PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void *data); -typedef Bool (APIENTRYP PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable); -typedef void (APIENTRYP PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval); -typedef Bool (APIENTRYP PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef Bool (APIENTRYP PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display *dpy, int screen, int renderer, int attribute, unsigned int *value); -typedef Bool (APIENTRYP PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier); -typedef int (APIENTRYP PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#define GLX_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_0; +#define GLX_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_1; +#define GLX_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_2; +#define GLX_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_3; +#define GLX_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_4; +#define GLX_MESA_copy_sub_buffer 1 +GLAD_API_CALL int GLAD_GLX_MESA_copy_sub_buffer; +#define GLX_EXT_create_context_es_profile 1 +GLAD_API_CALL int GLAD_GLX_EXT_create_context_es_profile; +#define GLX_SGIX_pbuffer 1 +GLAD_API_CALL int GLAD_GLX_SGIX_pbuffer; +#define GLX_SGI_make_current_read 1 +GLAD_API_CALL int GLAD_GLX_SGI_make_current_read; +#define GLX_OML_sync_control 1 +GLAD_API_CALL int GLAD_GLX_OML_sync_control; +#define GLX_SGIX_hyperpipe 1 +GLAD_API_CALL int GLAD_GLX_SGIX_hyperpipe; +#define GLX_INTEL_swap_event 1 +GLAD_API_CALL int GLAD_GLX_INTEL_swap_event; +#define GLX_EXT_swap_control 1 +GLAD_API_CALL int GLAD_GLX_EXT_swap_control; +#define GLX_NV_robustness_video_memory_purge 1 +GLAD_API_CALL int GLAD_GLX_NV_robustness_video_memory_purge; +#define GLX_MESA_pixmap_colormap 1 +GLAD_API_CALL int GLAD_GLX_MESA_pixmap_colormap; +#define GLX_ARB_fbconfig_float 1 +GLAD_API_CALL int GLAD_GLX_ARB_fbconfig_float; +#define GLX_EXT_fbconfig_packed_float 1 +GLAD_API_CALL int GLAD_GLX_EXT_fbconfig_packed_float; +#define GLX_OML_swap_method 1 +GLAD_API_CALL int GLAD_GLX_OML_swap_method; +#define GLX_NV_video_capture 1 +GLAD_API_CALL int GLAD_GLX_NV_video_capture; +#define GLX_ARB_robustness_application_isolation 1 +GLAD_API_CALL int GLAD_GLX_ARB_robustness_application_isolation; +#define GLX_ARB_create_context_robustness 1 +GLAD_API_CALL int GLAD_GLX_ARB_create_context_robustness; +#define GLX_EXT_visual_rating 1 +GLAD_API_CALL int GLAD_GLX_EXT_visual_rating; +#define GLX_NV_swap_group 1 +GLAD_API_CALL int GLAD_GLX_NV_swap_group; +#define GLX_EXT_texture_from_pixmap 1 +GLAD_API_CALL int GLAD_GLX_EXT_texture_from_pixmap; +#define GLX_SUN_get_transparent_index 1 +GLAD_API_CALL int GLAD_GLX_SUN_get_transparent_index; +#define GLX_MESA_release_buffers 1 +GLAD_API_CALL int GLAD_GLX_MESA_release_buffers; +#define GLX_NV_delay_before_swap 1 +GLAD_API_CALL int GLAD_GLX_NV_delay_before_swap; +#define GLX_EXT_buffer_age 1 +GLAD_API_CALL int GLAD_GLX_EXT_buffer_age; +#define GLX_MESA_agp_offset 1 +GLAD_API_CALL int GLAD_GLX_MESA_agp_offset; +#define GLX_EXT_visual_info 1 +GLAD_API_CALL int GLAD_GLX_EXT_visual_info; +#define GLX_SGI_swap_control 1 +GLAD_API_CALL int GLAD_GLX_SGI_swap_control; +#define GLX_EXT_import_context 1 +GLAD_API_CALL int GLAD_GLX_EXT_import_context; +#define GLX_SGI_video_sync 1 +GLAD_API_CALL int GLAD_GLX_SGI_video_sync; +#define GLX_3DFX_multisample 1 +GLAD_API_CALL int GLAD_GLX_3DFX_multisample; +#define GLX_ARB_multisample 1 +GLAD_API_CALL int GLAD_GLX_ARB_multisample; +#define GLX_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GLX_EXT_framebuffer_sRGB; +#define GLX_SGI_cushion 1 +GLAD_API_CALL int GLAD_GLX_SGI_cushion; +#define GLX_ARB_robustness_share_group_isolation 1 +GLAD_API_CALL int GLAD_GLX_ARB_robustness_share_group_isolation; +#define GLX_SGIX_fbconfig 1 +GLAD_API_CALL int GLAD_GLX_SGIX_fbconfig; +#define GLX_NV_copy_buffer 1 +GLAD_API_CALL int GLAD_GLX_NV_copy_buffer; +#define GLX_SGIX_visual_select_group 1 +GLAD_API_CALL int GLAD_GLX_SGIX_visual_select_group; +#define GLX_EXT_swap_control_tear 1 +GLAD_API_CALL int GLAD_GLX_EXT_swap_control_tear; +#define GLX_ARB_create_context 1 +GLAD_API_CALL int GLAD_GLX_ARB_create_context; +#define GLX_AMD_gpu_association 1 +GLAD_API_CALL int GLAD_GLX_AMD_gpu_association; +#define GLX_MESA_query_renderer 1 +GLAD_API_CALL int GLAD_GLX_MESA_query_renderer; +#define GLX_EXT_create_context_es2_profile 1 +GLAD_API_CALL int GLAD_GLX_EXT_create_context_es2_profile; +#define GLX_MESA_swap_control 1 +GLAD_API_CALL int GLAD_GLX_MESA_swap_control; +#define GLX_SGIX_video_resize 1 +GLAD_API_CALL int GLAD_GLX_SGIX_video_resize; +#define GLX_ARB_context_flush_control 1 +GLAD_API_CALL int GLAD_GLX_ARB_context_flush_control; +#define GLX_NV_video_out 1 +GLAD_API_CALL int GLAD_GLX_NV_video_out; +#define GLX_EXT_no_config_context 1 +GLAD_API_CALL int GLAD_GLX_EXT_no_config_context; +#define GLX_SGIS_blended_overlay 1 +GLAD_API_CALL int GLAD_GLX_SGIS_blended_overlay; +#define GLX_EXT_stereo_tree 1 +GLAD_API_CALL int GLAD_GLX_EXT_stereo_tree; +#define GLX_ARB_create_context_no_error 1 +GLAD_API_CALL int GLAD_GLX_ARB_create_context_no_error; +#define GLX_EXT_libglvnd 1 +GLAD_API_CALL int GLAD_GLX_EXT_libglvnd; +#define GLX_ARB_create_context_profile 1 +GLAD_API_CALL int GLAD_GLX_ARB_create_context_profile; +#define GLX_NV_float_buffer 1 +GLAD_API_CALL int GLAD_GLX_NV_float_buffer; +#define GLX_MESA_set_3dfx_mode 1 +GLAD_API_CALL int GLAD_GLX_MESA_set_3dfx_mode; +#define GLX_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GLX_ARB_framebuffer_sRGB; +#define GLX_ARB_get_proc_address 1 +GLAD_API_CALL int GLAD_GLX_ARB_get_proc_address; +#define GLX_SGIS_shared_multisample 1 +GLAD_API_CALL int GLAD_GLX_SGIS_shared_multisample; +#define GLX_NV_copy_image 1 +GLAD_API_CALL int GLAD_GLX_NV_copy_image; +#define GLX_NV_present_video 1 +GLAD_API_CALL int GLAD_GLX_NV_present_video; +#define GLX_SGIX_swap_barrier 1 +GLAD_API_CALL int GLAD_GLX_SGIX_swap_barrier; +#define GLX_SGIS_multisample 1 +GLAD_API_CALL int GLAD_GLX_SGIS_multisample; +#define GLX_SGIX_swap_group 1 +GLAD_API_CALL int GLAD_GLX_SGIX_swap_group; +#define GLX_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GLX_ARB_vertex_buffer_object; +#define GLX_NV_multisample_coverage 1 +GLAD_API_CALL int GLAD_GLX_NV_multisample_coverage; -GLAPI PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; -#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX -GLAPI PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; -#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX -GLAPI PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; -#define glXSelectEventSGIX glad_glXSelectEventSGIX -GLAPI PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; -#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV -GLAPI PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; -#define glXWaitForMscOML glad_glXWaitForMscOML -GLAPI PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; -#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX -GLAPI PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; -#define glXGetProcAddress glad_glXGetProcAddress -GLAPI PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; -#define glXChannelRectSGIX glad_glXChannelRectSGIX -GLAPI PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; -#define glXChooseVisual glad_glXChooseVisual -GLAPI PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; -#define glXCreatePixmap glad_glXCreatePixmap -GLAPI PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; -#define glXGetProcAddressARB glad_glXGetProcAddressARB -GLAPI PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; -#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX -GLAPI PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; -#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA -GLAPI PFNGLXISDIRECTPROC glad_glXIsDirect; -#define glXIsDirect glad_glXIsDirect -GLAPI PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; -#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI -GLAPI PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; -#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD -GLAPI PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; -#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV -GLAPI PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; -#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX -GLAPI PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; -#define glXGetFBConfigs glad_glXGetFBConfigs -GLAPI PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; -#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX -GLAPI PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; -#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV -GLAPI PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; -#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV -GLAPI PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; -#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX -GLAPI PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; -#define glXGetCurrentContext glad_glXGetCurrentContext -GLAPI PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; -#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig -GLAPI PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; -#define glXGetCurrentDisplay glad_glXGetCurrentDisplay -GLAPI PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; -#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX -GLAPI PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; -#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX -GLAPI PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; -#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX -GLAPI PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; -#define glXGetClientString glad_glXGetClientString -GLAPI PFNGLXSELECTEVENTPROC glad_glXSelectEvent; -#define glXSelectEvent glad_glXSelectEvent -GLAPI PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; -#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV -GLAPI PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; -#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX -GLAPI PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; -#define glXCreateNewContext glad_glXCreateNewContext -GLAPI PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; -#define glXQueryContext glad_glXQueryContext -GLAPI PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; -#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV -GLAPI PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; -#define glXDestroyPbuffer glad_glXDestroyPbuffer -GLAPI PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; -#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT -GLAPI PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; -#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD -GLAPI PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; -#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX -GLAPI PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; -#define glXSwapBuffers glad_glXSwapBuffers -GLAPI PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; -#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA -GLAPI PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; -#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA -GLAPI PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; -#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA -GLAPI PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; -#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX -GLAPI PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; -#define glXGetSyncValuesOML glad_glXGetSyncValuesOML -GLAPI PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; -#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX -GLAPI PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; -#define glXBindVideoImageNV glad_glXBindVideoImageNV -GLAPI PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; -#define glXCreateWindow glad_glXCreateWindow -GLAPI PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; -#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX -GLAPI PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; -#define glXGetContextIDEXT glad_glXGetContextIDEXT -GLAPI PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; -#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA -GLAPI PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; -#define glXMakeCurrent glad_glXMakeCurrent -GLAPI PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; -#define glXResetFrameCountNV glad_glXResetFrameCountNV -GLAPI PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; -#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD -GLAPI PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; -#define glXQueryDrawable glad_glXQueryDrawable -GLAPI PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; -#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV -GLAPI PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; -#define glXCreateGLXPixmap glad_glXCreateGLXPixmap -GLAPI PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; -#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV -GLAPI PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; -#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI -GLAPI PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; + +typedef void (GLAD_API_PTR *PFNGLXCUSHIONSGIPROC)(Display * dpy, Window window, float cushion); +typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display * dpy, GLXPbufferSGIX pbuf); +typedef int (GLAD_API_PTR *PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock); +typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSARBPROC)(const GLubyte * procName); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list); +typedef void (GLAD_API_PTR *PFNGLXJOINSWAPGROUPSGIXPROC)(Display * dpy, GLXDrawable drawable, GLXDrawable member); +typedef void (GLAD_API_PTR *PFNGLXSWAPINTERVALEXTPROC)(Display * dpy, GLXDrawable drawable, int interval); +typedef GLXHyperpipeConfigSGIX * (GLAD_API_PTR *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display * dpy, int hpId, int * npipes); +typedef int (GLAD_API_PTR *PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, void * data); +typedef Status (GLAD_API_PTR *PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex); +typedef GLXHyperpipeNetworkSGIX * (GLAD_API_PTR *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display * dpy, int * npipes); +typedef int (GLAD_API_PTR *PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXCOPYCONTEXTPROC)(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef GLXPbufferSGIX (GLAD_API_PTR *PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list); +typedef unsigned int (GLAD_API_PTR *PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int * ids); +typedef Bool (GLAD_API_PTR *PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); +typedef int (GLAD_API_PTR *PFNGLXGETVIDEODEVICENVPROC)(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice); +typedef void (GLAD_API_PTR *PFNGLXWAITGLPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int * count); +typedef int (GLAD_API_PTR *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display * dpy, int hpId); +typedef int (GLAD_API_PTR *PFNGLXHYPERPIPECONFIGSGIXPROC)(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId); +typedef int64_t (GLAD_API_PTR *PFNGLXSWAPBUFFERSMSCOMLPROC)(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef GLXFBConfigSGIX * (GLAD_API_PTR *PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display * dpy, int screen, int * attrib_list, int * nelements); +typedef int (GLAD_API_PTR *PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int * count); +typedef Bool (GLAD_API_PTR *PFNGLXWAITFORSBCOMLPROC)(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc); +typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSPROC)(const GLubyte * procName); +typedef int (GLAD_API_PTR *PFNGLXGETSWAPINTERVALMESAPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXCHANNELRECTSGIXPROC)(Display * display, int screen, int channel, int x, int y, int w, int h); +typedef void (GLAD_API_PTR *PFNGLXWAITXPROC)(void); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYSERVERSTRINGPROC)(Display * dpy, int screen, int name); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPPROC)(Display * dpy, XVisualInfo * visual, Pixmap pixmap); +typedef Bool (GLAD_API_PTR *PFNGLXBINDSWAPBARRIERNVPROC)(Display * dpy, GLuint group, GLuint barrier); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYRENDERERSTRINGMESAPROC)(Display * dpy, int screen, int renderer, int attribute); +typedef void (GLAD_API_PTR *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display * dpy, GLXVideoCaptureDeviceNV device); +typedef Bool (GLAD_API_PTR *PFNGLXWAITFORMSCOMLPROC)(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc); +typedef void (GLAD_API_PTR *PFNGLXCOPYSUBBUFFERMESAPROC)(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height); +typedef GLXContext (GLAD_API_PTR *PFNGLXGETCURRENTCONTEXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long event_mask); +typedef int (GLAD_API_PTR *PFNGLXSWAPINTERVALSGIPROC)(int interval); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYSWAPGROUPNVPROC)(Display * dpy, GLXDrawable drawable, GLuint * group, GLuint * barrier); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECURRENTREADSGIPROC)(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef void (GLAD_API_PTR *PFNGLXQUERYDRAWABLEPROC)(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value); +typedef void (GLAD_API_PTR *PFNGLXCOPYBUFFERSUBDATANVPROC)(Display * dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef int (GLAD_API_PTR *PFNGLXQUERYCONTEXTPROC)(Display * dpy, GLXContext ctx, int attribute, int * value); +typedef int (GLAD_API_PTR *PFNGLXGETCONFIGPROC)(Display * dpy, XVisualInfo * visual, int attrib, int * value); +typedef Bool (GLAD_API_PTR *PFNGLXSET3DFXMODEMESAPROC)(int mode); +typedef int (GLAD_API_PTR *PFNGLXGETVIDEOINFONVPROC)(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo); +typedef Bool (GLAD_API_PTR *PFNGLXISDIRECTPROC)(Display * dpy, GLXContext ctx); +typedef int (GLAD_API_PTR *PFNGLXGETFBCONFIGATTRIBPROC)(Display * dpy, GLXFBConfig config, int attribute, int * value); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display * dpy, GLXFBConfig config); +typedef void (GLAD_API_PTR *PFNGLXBINDTEXIMAGEEXTPROC)(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list); +typedef void (GLAD_API_PTR *PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYVERSIONPROC)(Display * dpy, int * maj, int * min); +typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTSGIXPROC)(Display * dpy, GLXDrawable drawable, unsigned long mask); +typedef Bool (GLAD_API_PTR *PFNGLXGETMSCRATEOMLPROC)(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYRENDERERINTEGERMESAPROC)(Display * dpy, int screen, int renderer, int attribute, unsigned int * value); +typedef GLXWindow (GLAD_API_PTR *PFNGLXCREATEWINDOWPROC)(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list); +typedef void (GLAD_API_PTR *PFNGLXCOPYIMAGESUBDATANVPROC)(Display * dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef int (GLAD_API_PTR *PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +typedef int (GLAD_API_PTR *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList); +typedef int (GLAD_API_PTR *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display * dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef unsigned int * (GLAD_API_PTR *PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display * dpy, int screen, int * nelements); +typedef int (GLAD_API_PTR *PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display * dpy, int timeSlice, int attrib, int size, void * attribList); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPBUFFERPROC)(Display * dpy, GLXPbuffer pbuf); +typedef void (GLAD_API_PTR *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)(Display * dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef GLXPbuffer (GLAD_API_PTR *PFNGLXCREATEPBUFFERPROC)(Display * dpy, GLXFBConfig config, const int * attrib_list); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)(int attribute); +typedef int (GLAD_API_PTR *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList); +typedef int (GLAD_API_PTR *PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display * dpy, int screen); +typedef int (GLAD_API_PTR *PFNGLXBINDVIDEODEVICENVPROC)(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); +typedef int (GLAD_API_PTR *PFNGLXQUERYCONTEXTINFOEXTPROC)(Display * dpy, GLXContext context, int attribute, int * value); +typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long * event_mask); +typedef Display * (GLAD_API_PTR *PFNGLXGETCURRENTDISPLAYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTSGIXPROC)(Display * dpy, GLXDrawable drawable, unsigned long * mask); +typedef void (GLAD_API_PTR *PFNGLXRELEASETEXIMAGEEXTPROC)(Display * dpy, GLXDrawable drawable, int buffer); +typedef void (GLAD_API_PTR *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); +typedef Bool (GLAD_API_PTR *PFNGLXGETSYNCVALUESOMLPROC)(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc); +typedef Bool (GLAD_API_PTR *PFNGLXJOINSWAPGROUPNVPROC)(Display * dpy, GLXDrawable drawable, GLuint group); +typedef void (GLAD_API_PTR *PFNGLXSWAPBUFFERSPROC)(Display * dpy, GLXDrawable drawable); +typedef Bool (GLAD_API_PTR *PFNGLXDELAYBEFORESWAPNVPROC)(Display * dpy, GLXDrawable drawable, GLfloat seconds); +typedef int (GLAD_API_PTR *PFNGLXBINDHYPERPIPESGIXPROC)(Display * dpy, int hpId); +typedef void (GLAD_API_PTR *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display * dpy, GLXVideoCaptureDeviceNV device); +typedef Display * (GLAD_API_PTR *PFNGLXGETCURRENTDISPLAYEXTPROC)(void); +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXGETFBCONFIGSPROC)(Display * dpy, int screen, int * nelements); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXRELEASEVIDEOIMAGENVPROC)(Display * dpy, GLXPbuffer pbuf); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYEXTENSIONPROC)(Display * dpy, int * errorb, int * event); +typedef Bool (GLAD_API_PTR *PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXCHOOSEVISUALPROC)(Display * dpy, int screen, int * attribList); +typedef void (GLAD_API_PTR *PFNGLXDESTROYCONTEXTPROC)(Display * dpy, GLXContext ctx); +typedef const char * (GLAD_API_PTR *PFNGLXGETCLIENTSTRINGPROC)(Display * dpy, int name); +typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef Bool (GLAD_API_PTR *PFNGLXRESETFRAMECOUNTNVPROC)(Display * dpy, int screen); +typedef int (GLAD_API_PTR *PFNGLXRELEASEVIDEODEVICENVPROC)(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef GLXFBConfigSGIX (GLAD_API_PTR *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display * dpy, XVisualInfo * vis); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATENEWCONTEXTPROC)(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECONTEXTCURRENTPROC)(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display * dpy, GLXFBConfigSGIX config); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTDRAWABLEPROC)(void); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYFRAMECOUNTNVPROC)(Display * dpy, int screen, GLuint * count); +typedef unsigned int (GLAD_API_PTR *PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); +typedef void (GLAD_API_PTR *PFNGLXBINDSWAPBARRIERSGIXPROC)(Display * dpy, GLXDrawable drawable, int barrier); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display * dpy, int screen, int * max); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPMESAPROC)(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECURRENTPROC)(Display * dpy, GLXDrawable drawable, GLXContext ctx); +typedef void (GLAD_API_PTR *PFNGLXDESTROYWINDOWPROC)(Display * dpy, GLXWindow win); +typedef int (GLAD_API_PTR *PFNGLXBINDVIDEOIMAGENVPROC)(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int (GLAD_API_PTR *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display * dpy, GLXVideoCaptureDeviceNV device, int attribute, int * value); +typedef int (GLAD_API_PTR *PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display * display, int screen, int channel, int * x, int * y, int * w, int * h); +typedef GLXVideoCaptureDeviceNV * (GLAD_API_PTR *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display * dpy, int screen, int * nelements); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int * attribList); +typedef GLXContext (GLAD_API_PTR *PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXQUERYCHANNELRECTSGIXPROC)(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTPROC)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); +typedef void (GLAD_API_PTR *PFNGLXFREECONTEXTEXTPROC)(Display * dpy, GLXContext context); +typedef GLXContextID (GLAD_API_PTR *PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)(int attribute, unsigned int * value); +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXCHOOSEFBCONFIGPROC)(Display * dpy, int screen, const int * attrib_list, int * nelements); +typedef int (GLAD_API_PTR *PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display * display, int screen, int channel, Window window); +typedef int (GLAD_API_PTR *PFNGLXCHANNELRECTSYNCSGIXPROC)(Display * display, int screen, int channel, GLenum synctype); +typedef GLXContext (GLAD_API_PTR *PFNGLXIMPORTCONTEXTEXTPROC)(Display * dpy, GLXContextID contextID); +typedef Bool (GLAD_API_PTR *PFNGLXRELEASEBUFFERSMESAPROC)(Display * dpy, GLXDrawable drawable); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEPIXMAPPROC)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list); +typedef unsigned int (GLAD_API_PTR *PFNGLXGETAGPOFFSETMESAPROC)(const void * pointer); + +GLAD_API_CALL PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; #define glXCushionSGI glad_glXCushionSGI -GLAPI PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; -#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT -GLAPI PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; -#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX -GLAPI PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; -#define glXQueryFrameCountNV glad_glXQueryFrameCountNV -GLAPI PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; -#define glXQueryVersion glad_glXQueryVersion -GLAPI PFNGLXWAITXPROC glad_glXWaitX; -#define glXWaitX glad_glXWaitX -GLAPI PFNGLXGETCONFIGPROC glad_glXGetConfig; -#define glXGetConfig glad_glXGetConfig -GLAPI PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; -#define glXSwapIntervalSGI glad_glXSwapIntervalSGI -GLAPI PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; -#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV -GLAPI PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; -#define glXCreatePbuffer glad_glXCreatePbuffer -GLAPI PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; -#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV -GLAPI PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; -#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable -GLAPI PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; -#define glXMakeContextCurrent glad_glXMakeContextCurrent -GLAPI PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; -#define glXBindTexImageEXT glad_glXBindTexImageEXT -GLAPI PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; -#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX -GLAPI PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; -#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX -GLAPI PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; -#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD -GLAPI PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; -#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI -GLAPI PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; -#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD -GLAPI PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; -#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN -GLAPI PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; -#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX -GLAPI PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; -#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV -GLAPI PFNGLXUSEXFONTPROC glad_glXUseXFont; -#define glXUseXFont glad_glXUseXFont -GLAPI PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; -#define glXGetVideoInfoNV glad_glXGetVideoInfoNV -GLAPI PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; -#define glXChooseFBConfig glad_glXChooseFBConfig -GLAPI PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; -#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV -GLAPI PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; -#define glXGetMscRateOML glad_glXGetMscRateOML -GLAPI PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; -#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV -GLAPI PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; -#define glXCopyContext glad_glXCopyContext -GLAPI PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; -#define glXWaitForSbcOML glad_glXWaitForSbcOML -GLAPI PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; -#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV -GLAPI PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; -#define glXImportContextEXT glad_glXImportContextEXT -GLAPI PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; -#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA -GLAPI PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; -#define glXDestroyPixmap glad_glXDestroyPixmap -GLAPI PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; -#define glXQueryExtension glad_glXQueryExtension -GLAPI PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; -#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX -GLAPI PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; -#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap -GLAPI PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; -#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV -GLAPI PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; -#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX -GLAPI PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; -#define glXDestroyWindow glad_glXDestroyWindow -GLAPI PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; -#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV -GLAPI PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; -#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX -GLAPI PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; -#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD -GLAPI PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; -#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV -GLAPI PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; -#define glXGetCurrentDrawable glad_glXGetCurrentDrawable -GLAPI PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; -#define glXGetSelectedEvent glad_glXGetSelectedEvent -GLAPI PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; -#define glXSwapIntervalMESA glad_glXSwapIntervalMESA -GLAPI PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; -#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA -GLAPI PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; -#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX -GLAPI PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; -#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML -GLAPI PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; -#define glXQueryExtensionsString glad_glXQueryExtensionsString -GLAPI PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; -#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD -GLAPI PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; +GLAD_API_CALL PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; +#define glXDestroyGLXPbufferSGIX glad_glXDestroyGLXPbufferSGIX +GLAD_API_CALL PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; #define glXSendPbufferToVideoNV glad_glXSendPbufferToVideoNV -GLAPI PFNGLXCREATECONTEXTPROC glad_glXCreateContext; -#define glXCreateContext glad_glXCreateContext -GLAPI PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; -#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT -GLAPI PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; -#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD -GLAPI PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; -#define glXDestroyContext glad_glXDestroyContext -GLAPI PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; -#define glXQueryServerString glad_glXQueryServerString -GLAPI PFNGLXWAITGLPROC glad_glXWaitGL; -#define glXWaitGL glad_glXWaitGL -GLAPI PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; +GLAD_API_CALL PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; +#define glXGetProcAddressARB glad_glXGetProcAddressARB +GLAD_API_CALL PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; #define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB -GLAPI PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; -#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX -GLAPI PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; -#define glXFreeContextEXT glad_glXFreeContextEXT -GLAPI PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; -#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib -GLAPI PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; -#define glXCopySubBufferMESA glad_glXCopySubBufferMESA -GLAPI PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; -#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD -GLAPI PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; -#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA -GLAPI PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; +GLAD_API_CALL PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; +#define glXJoinSwapGroupSGIX glad_glXJoinSwapGroupSGIX +GLAD_API_CALL PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; #define glXSwapIntervalEXT glad_glXSwapIntervalEXT -GLAPI PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; -#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI -GLAPI PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; -#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA -GLAPI PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; +GLAD_API_CALL PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; +#define glXQueryHyperpipeConfigSGIX glad_glXQueryHyperpipeConfigSGIX +GLAD_API_CALL PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; +#define glXGetGPUInfoAMD glad_glXGetGPUInfoAMD +GLAD_API_CALL PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; +#define glXGetTransparentIndexSUN glad_glXGetTransparentIndexSUN +GLAD_API_CALL PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; +#define glXQueryHyperpipeNetworkSGIX glad_glXQueryHyperpipeNetworkSGIX +GLAD_API_CALL PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; +#define glXQueryGLXPbufferSGIX glad_glXQueryGLXPbufferSGIX +GLAD_API_CALL PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; +#define glXCreateGLXPixmapWithConfigSGIX glad_glXCreateGLXPixmapWithConfigSGIX +GLAD_API_CALL PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; +#define glXCopyContext glad_glXCopyContext +GLAD_API_CALL PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; +#define glXCreateGLXPbufferSGIX glad_glXCreateGLXPbufferSGIX +GLAD_API_CALL PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; +#define glXGetGPUIDsAMD glad_glXGetGPUIDsAMD +GLAD_API_CALL PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; +#define glXDeleteAssociatedContextAMD glad_glXDeleteAssociatedContextAMD +GLAD_API_CALL PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; +#define glXGetVideoDeviceNV glad_glXGetVideoDeviceNV +GLAD_API_CALL PFNGLXWAITGLPROC glad_glXWaitGL; +#define glXWaitGL glad_glXWaitGL +GLAD_API_CALL PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; +#define glXGetVideoSyncSGI glad_glXGetVideoSyncSGI +GLAD_API_CALL PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; +#define glXDestroyHyperpipeConfigSGIX glad_glXDestroyHyperpipeConfigSGIX +GLAD_API_CALL PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; +#define glXHyperpipeConfigSGIX glad_glXHyperpipeConfigSGIX +GLAD_API_CALL PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; +#define glXSwapBuffersMscOML glad_glXSwapBuffersMscOML +GLAD_API_CALL PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; +#define glXChooseFBConfigSGIX glad_glXChooseFBConfigSGIX +GLAD_API_CALL PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; +#define glXWaitVideoSyncSGI glad_glXWaitVideoSyncSGI +GLAD_API_CALL PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; +#define glXWaitForSbcOML glad_glXWaitForSbcOML +GLAD_API_CALL PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; +#define glXGetProcAddress glad_glXGetProcAddress +GLAD_API_CALL PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; +#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA +GLAD_API_CALL PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; +#define glXChannelRectSGIX glad_glXChannelRectSGIX +GLAD_API_CALL PFNGLXWAITXPROC glad_glXWaitX; +#define glXWaitX glad_glXWaitX +GLAD_API_CALL PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; +#define glXQueryServerString glad_glXQueryServerString +GLAD_API_CALL PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; +#define glXCreateGLXPixmap glad_glXCreateGLXPixmap +GLAD_API_CALL PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; #define glXBindSwapBarrierNV glad_glXBindSwapBarrierNV -GLAPI PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; +GLAD_API_CALL PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; +#define glXQueryRendererStringMESA glad_glXQueryRendererStringMESA +GLAD_API_CALL PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; +#define glXReleaseVideoCaptureDeviceNV glad_glXReleaseVideoCaptureDeviceNV +GLAD_API_CALL PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; +#define glXWaitForMscOML glad_glXWaitForMscOML +GLAD_API_CALL PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; +#define glXCopySubBufferMESA glad_glXCopySubBufferMESA +GLAD_API_CALL PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; +#define glXGetCurrentContext glad_glXGetCurrentContext +GLAD_API_CALL PFNGLXSELECTEVENTPROC glad_glXSelectEvent; +#define glXSelectEvent glad_glXSelectEvent +GLAD_API_CALL PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; +#define glXSwapIntervalSGI glad_glXSwapIntervalSGI +GLAD_API_CALL PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; +#define glXQuerySwapGroupNV glad_glXQuerySwapGroupNV +GLAD_API_CALL PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; +#define glXMakeCurrentReadSGI glad_glXMakeCurrentReadSGI +GLAD_API_CALL PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; +#define glXQueryDrawable glad_glXQueryDrawable +GLAD_API_CALL PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; +#define glXCopyBufferSubDataNV glad_glXCopyBufferSubDataNV +GLAD_API_CALL PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; +#define glXQueryContext glad_glXQueryContext +GLAD_API_CALL PFNGLXGETCONFIGPROC glad_glXGetConfig; +#define glXGetConfig glad_glXGetConfig +GLAD_API_CALL PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; +#define glXSet3DfxModeMESA glad_glXSet3DfxModeMESA +GLAD_API_CALL PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; +#define glXGetVideoInfoNV glad_glXGetVideoInfoNV +GLAD_API_CALL PFNGLXISDIRECTPROC glad_glXIsDirect; +#define glXIsDirect glad_glXIsDirect +GLAD_API_CALL PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; +#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib +GLAD_API_CALL PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; +#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig +GLAD_API_CALL PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; +#define glXBindTexImageEXT glad_glXBindTexImageEXT +GLAD_API_CALL PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; +#define glXBlitContextFramebufferAMD glad_glXBlitContextFramebufferAMD +GLAD_API_CALL PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; +#define glXQueryVersion glad_glXQueryVersion +GLAD_API_CALL PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; +#define glXSelectEventSGIX glad_glXSelectEventSGIX +GLAD_API_CALL PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; +#define glXGetMscRateOML glad_glXGetMscRateOML +GLAD_API_CALL PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; +#define glXQueryRendererIntegerMESA glad_glXQueryRendererIntegerMESA +GLAD_API_CALL PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; +#define glXCreateWindow glad_glXCreateWindow +GLAD_API_CALL PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; +#define glXCopyImageSubDataNV glad_glXCopyImageSubDataNV +GLAD_API_CALL PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; +#define glXSwapIntervalMESA glad_glXSwapIntervalMESA +GLAD_API_CALL PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; +#define glXQueryHyperpipeAttribSGIX glad_glXQueryHyperpipeAttribSGIX +GLAD_API_CALL PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; +#define glXBindVideoCaptureDeviceNV glad_glXBindVideoCaptureDeviceNV +GLAD_API_CALL PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; +#define glXCreateContextWithConfigSGIX glad_glXCreateContextWithConfigSGIX +GLAD_API_CALL PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; +#define glXEnumerateVideoDevicesNV glad_glXEnumerateVideoDevicesNV +GLAD_API_CALL PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; +#define glXHyperpipeAttribSGIX glad_glXHyperpipeAttribSGIX +GLAD_API_CALL PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; +#define glXDestroyPbuffer glad_glXDestroyPbuffer +GLAD_API_CALL PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; +#define glXNamedCopyBufferSubDataNV glad_glXNamedCopyBufferSubDataNV +GLAD_API_CALL PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; +#define glXCreatePbuffer glad_glXCreatePbuffer +GLAD_API_CALL PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; +#define glXQueryCurrentRendererStringMESA glad_glXQueryCurrentRendererStringMESA +GLAD_API_CALL PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; +#define glXQueryHyperpipeBestAttribSGIX glad_glXQueryHyperpipeBestAttribSGIX +GLAD_API_CALL PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; #define glXGetFBConfigAttribSGIX glad_glXGetFBConfigAttribSGIX +GLAD_API_CALL PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; +#define glXQueryExtensionsString glad_glXQueryExtensionsString +GLAD_API_CALL PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; +#define glXBindVideoDeviceNV glad_glXBindVideoDeviceNV +GLAD_API_CALL PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; +#define glXCreateAssociatedContextAMD glad_glXCreateAssociatedContextAMD +GLAD_API_CALL PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; +#define glXQueryContextInfoEXT glad_glXQueryContextInfoEXT +GLAD_API_CALL PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; +#define glXGetSelectedEvent glad_glXGetSelectedEvent +GLAD_API_CALL PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; +#define glXGetCurrentDisplay glad_glXGetCurrentDisplay +GLAD_API_CALL PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; +#define glXDestroyPixmap glad_glXDestroyPixmap +GLAD_API_CALL PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; +#define glXGetSelectedEventSGIX glad_glXGetSelectedEventSGIX +GLAD_API_CALL PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; +#define glXReleaseTexImageEXT glad_glXReleaseTexImageEXT +GLAD_API_CALL PFNGLXUSEXFONTPROC glad_glXUseXFont; +#define glXUseXFont glad_glXUseXFont +GLAD_API_CALL PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; +#define glXGetSyncValuesOML glad_glXGetSyncValuesOML +GLAD_API_CALL PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; +#define glXJoinSwapGroupNV glad_glXJoinSwapGroupNV +GLAD_API_CALL PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; +#define glXSwapBuffers glad_glXSwapBuffers +GLAD_API_CALL PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; +#define glXDelayBeforeSwapNV glad_glXDelayBeforeSwapNV +GLAD_API_CALL PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; +#define glXBindHyperpipeSGIX glad_glXBindHyperpipeSGIX +GLAD_API_CALL PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; +#define glXLockVideoCaptureDeviceNV glad_glXLockVideoCaptureDeviceNV +GLAD_API_CALL PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; +#define glXGetCurrentDisplayEXT glad_glXGetCurrentDisplayEXT +GLAD_API_CALL PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; +#define glXGetFBConfigs glad_glXGetFBConfigs +GLAD_API_CALL PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; +#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable +GLAD_API_CALL PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; +#define glXReleaseVideoImageNV glad_glXReleaseVideoImageNV +GLAD_API_CALL PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; +#define glXQueryExtension glad_glXQueryExtension +GLAD_API_CALL PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; +#define glXMakeAssociatedContextCurrentAMD glad_glXMakeAssociatedContextCurrentAMD +GLAD_API_CALL PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; +#define glXChooseVisual glad_glXChooseVisual +GLAD_API_CALL PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; +#define glXDestroyContext glad_glXDestroyContext +GLAD_API_CALL PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; +#define glXGetClientString glad_glXGetClientString +GLAD_API_CALL PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; +#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap +GLAD_API_CALL PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; +#define glXResetFrameCountNV glad_glXResetFrameCountNV +GLAD_API_CALL PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; +#define glXReleaseVideoDeviceNV glad_glXReleaseVideoDeviceNV +GLAD_API_CALL PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; +#define glXGetFBConfigFromVisualSGIX glad_glXGetFBConfigFromVisualSGIX +GLAD_API_CALL PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; +#define glXCreateNewContext glad_glXCreateNewContext +GLAD_API_CALL PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; +#define glXMakeContextCurrent glad_glXMakeContextCurrent +GLAD_API_CALL PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; +#define glXQueryMaxSwapGroupsNV glad_glXQueryMaxSwapGroupsNV +GLAD_API_CALL PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; +#define glXGetVisualFromFBConfigSGIX glad_glXGetVisualFromFBConfigSGIX +GLAD_API_CALL PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; +#define glXGetCurrentDrawable glad_glXGetCurrentDrawable +GLAD_API_CALL PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; +#define glXGetCurrentReadDrawableSGI glad_glXGetCurrentReadDrawableSGI +GLAD_API_CALL PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; +#define glXQueryFrameCountNV glad_glXQueryFrameCountNV +GLAD_API_CALL PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; +#define glXGetContextGPUIDAMD glad_glXGetContextGPUIDAMD +GLAD_API_CALL PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; +#define glXBindSwapBarrierSGIX glad_glXBindSwapBarrierSGIX +GLAD_API_CALL PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; +#define glXQueryMaxSwapBarriersSGIX glad_glXQueryMaxSwapBarriersSGIX +GLAD_API_CALL PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; +#define glXCreateGLXPixmapMESA glad_glXCreateGLXPixmapMESA +GLAD_API_CALL PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; +#define glXMakeCurrent glad_glXMakeCurrent +GLAD_API_CALL PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; +#define glXDestroyWindow glad_glXDestroyWindow +GLAD_API_CALL PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; +#define glXBindVideoImageNV glad_glXBindVideoImageNV +GLAD_API_CALL PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; +#define glXQueryVideoCaptureDeviceNV glad_glXQueryVideoCaptureDeviceNV +GLAD_API_CALL PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; +#define glXQueryChannelDeltasSGIX glad_glXQueryChannelDeltasSGIX +GLAD_API_CALL PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; +#define glXEnumerateVideoCaptureDevicesNV glad_glXEnumerateVideoCaptureDevicesNV +GLAD_API_CALL PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; +#define glXCreateAssociatedContextAttribsAMD glad_glXCreateAssociatedContextAttribsAMD +GLAD_API_CALL PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; +#define glXGetCurrentAssociatedContextAMD glad_glXGetCurrentAssociatedContextAMD +GLAD_API_CALL PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; +#define glXQueryChannelRectSGIX glad_glXQueryChannelRectSGIX +GLAD_API_CALL PFNGLXCREATECONTEXTPROC glad_glXCreateContext; +#define glXCreateContext glad_glXCreateContext +GLAD_API_CALL PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; +#define glXFreeContextEXT glad_glXFreeContextEXT +GLAD_API_CALL PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; +#define glXGetContextIDEXT glad_glXGetContextIDEXT +GLAD_API_CALL PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; +#define glXQueryCurrentRendererIntegerMESA glad_glXQueryCurrentRendererIntegerMESA +GLAD_API_CALL PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; +#define glXChooseFBConfig glad_glXChooseFBConfig +GLAD_API_CALL PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; +#define glXBindChannelToWindowSGIX glad_glXBindChannelToWindowSGIX +GLAD_API_CALL PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; +#define glXChannelRectSyncSGIX glad_glXChannelRectSyncSGIX +GLAD_API_CALL PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; +#define glXImportContextEXT glad_glXImportContextEXT +GLAD_API_CALL PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; +#define glXReleaseBuffersMESA glad_glXReleaseBuffersMESA +GLAD_API_CALL PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; +#define glXCreatePixmap glad_glXCreatePixmap +GLAD_API_CALL PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; +#define glXGetAGPOffsetMESA glad_glXGetAGPOffsetMESA + + +GLAD_API_CALL int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLX(Display *display, int screen, GLADloadfunc load); -typedef void* (* GLADloadproc)(const char *name, void* userptr); -typedef void* (* GLADsimpleloadproc)(const char *name); -GLAPI int gladLoadGLX(Display *display, int screen, GLADloadproc load, void *userptr); -GLAPI int gladLoadGLXSimple(Display *display, int screen, GLADsimpleloadproc load); #ifdef GLAD_GLX -GLAPI int gladLoadGLXInternalLoader(Display *display, int screen); +GLAD_API_CALL int gladLoaderLoadGLX(Display *display, int screen); -GLAPI void gladUnloadGLXInternalLoader(void); +GLAD_API_CALL void gladLoaderUnloadGLX(void); #endif #ifdef __cplusplus } #endif -#endif \ No newline at end of file +#endif diff --git a/examples/ThirdPartyLibs/glad/glx.c b/examples/ThirdPartyLibs/glad/glx_dyn.c similarity index 53% rename from examples/ThirdPartyLibs/glad/glx.c rename to examples/ThirdPartyLibs/glad/glx_dyn.c index 7238314e9..3333686d7 100644 --- a/examples/ThirdPartyLibs/glad/glx.c +++ b/examples/ThirdPartyLibs/glad/glx_dyn.c @@ -38,6 +38,24 @@ void initX11Struct(X11Struct *x11) { } #endif // DYNAMIC_LOAD_X11_FUNCTIONS +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#if _MSC_VER >= 1400 +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy_s(dest, len, source, len-1); +#else +#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy(dest, source, len); +#endif + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + int GLAD_GLX_VERSION_1_0; @@ -45,507 +63,448 @@ int GLAD_GLX_VERSION_1_1; int GLAD_GLX_VERSION_1_2; int GLAD_GLX_VERSION_1_3; int GLAD_GLX_VERSION_1_4; -int GLAD_GLX_3DFX_multisample; -int GLAD_GLX_AMD_gpu_association; -int GLAD_GLX_ARB_context_flush_control; -int GLAD_GLX_ARB_create_context; -int GLAD_GLX_ARB_create_context_no_error; -int GLAD_GLX_ARB_create_context_profile; -int GLAD_GLX_ARB_create_context_robustness; +int GLAD_GLX_MESA_copy_sub_buffer; +int GLAD_GLX_EXT_create_context_es_profile; +int GLAD_GLX_SGIX_pbuffer; +int GLAD_GLX_SGI_make_current_read; +int GLAD_GLX_OML_sync_control; +int GLAD_GLX_SGIX_hyperpipe; +int GLAD_GLX_INTEL_swap_event; +int GLAD_GLX_EXT_swap_control; +int GLAD_GLX_NV_robustness_video_memory_purge; +int GLAD_GLX_MESA_pixmap_colormap; int GLAD_GLX_ARB_fbconfig_float; +int GLAD_GLX_EXT_fbconfig_packed_float; +int GLAD_GLX_OML_swap_method; +int GLAD_GLX_NV_video_capture; +int GLAD_GLX_ARB_robustness_application_isolation; +int GLAD_GLX_ARB_create_context_robustness; +int GLAD_GLX_EXT_visual_rating; +int GLAD_GLX_NV_swap_group; +int GLAD_GLX_EXT_texture_from_pixmap; +int GLAD_GLX_SUN_get_transparent_index; +int GLAD_GLX_MESA_release_buffers; +int GLAD_GLX_NV_delay_before_swap; +int GLAD_GLX_EXT_buffer_age; +int GLAD_GLX_MESA_agp_offset; +int GLAD_GLX_EXT_visual_info; +int GLAD_GLX_SGI_swap_control; +int GLAD_GLX_EXT_import_context; +int GLAD_GLX_SGI_video_sync; +int GLAD_GLX_3DFX_multisample; +int GLAD_GLX_ARB_multisample; +int GLAD_GLX_EXT_framebuffer_sRGB; +int GLAD_GLX_SGI_cushion; +int GLAD_GLX_ARB_robustness_share_group_isolation; +int GLAD_GLX_SGIX_fbconfig; +int GLAD_GLX_NV_copy_buffer; +int GLAD_GLX_SGIX_visual_select_group; +int GLAD_GLX_EXT_swap_control_tear; +int GLAD_GLX_ARB_create_context; +int GLAD_GLX_AMD_gpu_association; +int GLAD_GLX_MESA_query_renderer; +int GLAD_GLX_EXT_create_context_es2_profile; +int GLAD_GLX_MESA_swap_control; +int GLAD_GLX_SGIX_video_resize; +int GLAD_GLX_ARB_context_flush_control; +int GLAD_GLX_NV_video_out; +int GLAD_GLX_EXT_no_config_context; +int GLAD_GLX_SGIS_blended_overlay; +int GLAD_GLX_EXT_stereo_tree; +int GLAD_GLX_ARB_create_context_no_error; +int GLAD_GLX_EXT_libglvnd; +int GLAD_GLX_ARB_create_context_profile; +int GLAD_GLX_NV_float_buffer; +int GLAD_GLX_MESA_set_3dfx_mode; int GLAD_GLX_ARB_framebuffer_sRGB; int GLAD_GLX_ARB_get_proc_address; -int GLAD_GLX_ARB_multisample; -int GLAD_GLX_ARB_robustness_application_isolation; -int GLAD_GLX_ARB_robustness_share_group_isolation; -int GLAD_GLX_ARB_vertex_buffer_object; -int GLAD_GLX_EXT_buffer_age; -int GLAD_GLX_EXT_create_context_es2_profile; -int GLAD_GLX_EXT_create_context_es_profile; -int GLAD_GLX_EXT_fbconfig_packed_float; -int GLAD_GLX_EXT_framebuffer_sRGB; -int GLAD_GLX_EXT_import_context; -int GLAD_GLX_EXT_libglvnd; -int GLAD_GLX_EXT_no_config_context; -int GLAD_GLX_EXT_stereo_tree; -int GLAD_GLX_EXT_swap_control; -int GLAD_GLX_EXT_swap_control_tear; -int GLAD_GLX_EXT_texture_from_pixmap; -int GLAD_GLX_EXT_visual_info; -int GLAD_GLX_EXT_visual_rating; -int GLAD_GLX_INTEL_swap_event; -int GLAD_GLX_MESA_agp_offset; -int GLAD_GLX_MESA_copy_sub_buffer; -int GLAD_GLX_MESA_pixmap_colormap; -int GLAD_GLX_MESA_query_renderer; -int GLAD_GLX_MESA_release_buffers; -int GLAD_GLX_MESA_set_3dfx_mode; -int GLAD_GLX_MESA_swap_control; -int GLAD_GLX_NV_copy_buffer; -int GLAD_GLX_NV_copy_image; -int GLAD_GLX_NV_delay_before_swap; -int GLAD_GLX_NV_float_buffer; -int GLAD_GLX_NV_multisample_coverage; -int GLAD_GLX_NV_present_video; -int GLAD_GLX_NV_robustness_video_memory_purge; -int GLAD_GLX_NV_swap_group; -int GLAD_GLX_NV_video_capture; -int GLAD_GLX_NV_video_out; -int GLAD_GLX_OML_swap_method; -int GLAD_GLX_OML_sync_control; -int GLAD_GLX_SGIS_blended_overlay; -int GLAD_GLX_SGIS_multisample; int GLAD_GLX_SGIS_shared_multisample; -int GLAD_GLX_SGIX_fbconfig; -int GLAD_GLX_SGIX_hyperpipe; -int GLAD_GLX_SGIX_pbuffer; +int GLAD_GLX_NV_copy_image; +int GLAD_GLX_NV_present_video; int GLAD_GLX_SGIX_swap_barrier; +int GLAD_GLX_SGIS_multisample; int GLAD_GLX_SGIX_swap_group; -int GLAD_GLX_SGIX_video_resize; -int GLAD_GLX_SGIX_visual_select_group; -int GLAD_GLX_SGI_cushion; -int GLAD_GLX_SGI_make_current_read; -int GLAD_GLX_SGI_swap_control; -int GLAD_GLX_SGI_video_sync; -int GLAD_GLX_SUN_get_transparent_index; +int GLAD_GLX_ARB_vertex_buffer_object; +int GLAD_GLX_NV_multisample_coverage; + -PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; -PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; -PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; -PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; -PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; -PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; -PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; -PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; -PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; -PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; -PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; -PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; -PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; -PFNGLXISDIRECTPROC glad_glXIsDirect; -PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; -PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; -PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; -PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; -PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; -PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; -PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; -PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; -PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; -PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; -PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; -PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; -PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; -PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; -PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; -PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; -PFNGLXSELECTEVENTPROC glad_glXSelectEvent; -PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; -PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; -PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; -PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; -PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; -PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; -PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; -PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; -PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; -PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; -PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; -PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; -PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; -PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; -PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; -PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; -PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; -PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; -PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; -PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; -PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; -PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; -PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; -PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; -PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; -PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; -PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; -PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; -PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; PFNGLXCUSHIONSGIPROC glad_glXCushionSGI; -PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; -PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; -PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; -PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; -PFNGLXWAITXPROC glad_glXWaitX; -PFNGLXGETCONFIGPROC glad_glXGetConfig; -PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; -PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; -PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; -PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; -PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; -PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; -PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; -PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; -PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; -PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; -PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; -PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; -PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; -PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; -PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; -PFNGLXUSEXFONTPROC glad_glXUseXFont; -PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; -PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; -PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; -PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; -PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; -PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; -PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; -PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; -PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; -PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; -PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; -PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; -PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; -PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; -PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; -PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; -PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; -PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; -PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; -PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; -PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; -PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; -PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; -PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; -PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; -PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; -PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; -PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; -PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; +PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX; PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV; -PFNGLXCREATECONTEXTPROC glad_glXCreateContext; -PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; -PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; -PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; -PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; -PFNGLXWAITGLPROC glad_glXWaitGL; +PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB; PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB; -PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; -PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; -PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; -PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; -PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; -PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; +PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX; PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT; -PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; -PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX; +PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD; +PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX; +PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX; +PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; +PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX; +PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD; +PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV; +PFNGLXWAITGLPROC glad_glXWaitGL; +PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX; +PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX; +PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML; +PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX; +PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI; +PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML; +PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; +PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA; +PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX; +PFNGLXWAITXPROC glad_glXWaitX; +PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; +PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV; +PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV; +PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML; +PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA; +PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; +PFNGLXSELECTEVENTPROC glad_glXSelectEvent; +PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI; +PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV; +PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI; +PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; +PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV; +PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; +PFNGLXGETCONFIGPROC glad_glXGetConfig; +PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA; +PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV; +PFNGLXISDIRECTPROC glad_glXIsDirect; +PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; +PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; +PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT; +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD; +PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; +PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX; +PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML; +PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA; +PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; +PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV; +PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX; +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX; +PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV; +PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX; +PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV; +PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX; PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX; +PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; +PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD; +PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT; +PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; +PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; +PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; +PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX; +PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT; +PFNGLXUSEXFONTPROC glad_glXUseXFont; +PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML; +PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV; +PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; +PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV; +PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV; +PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT; +PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; +PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; +PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV; +PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD; +PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; +PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; +PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; +PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; +PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV; +PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX; +PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; +PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; +PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX; +PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; +PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI; +PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV; +PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD; +PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX; +PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA; +PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; +PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; +PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV; +PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD; +PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX; +PFNGLXCREATECONTEXTPROC glad_glXCreateContext; +PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT; +PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT; +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA; +PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; +PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX; +PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX; +PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT; +PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA; +PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; +PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA; -static void load_GLX_VERSION_1_0(GLADloadproc load, void* userptr) { + +static void load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_VERSION_1_0) return; - glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load("glXQueryVersion", userptr); - glad_glXIsDirect = (PFNGLXISDIRECTPROC)load("glXIsDirect", userptr); - glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)load("glXChooseVisual", userptr); - glad_glXGetConfig = (PFNGLXGETCONFIGPROC)load("glXGetConfig", userptr); - glad_glXUseXFont = (PFNGLXUSEXFONTPROC)load("glXUseXFont", userptr); - glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)load("glXCreateGLXPixmap", userptr); - glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC)load("glXCopyContext", userptr); - glad_glXWaitGL = (PFNGLXWAITGLPROC)load("glXWaitGL", userptr); - glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)load("glXQueryExtension", userptr); - glad_glXWaitX = (PFNGLXWAITXPROC)load("glXWaitX", userptr); - 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(PFNGLXQUERYEXTENSIONPROC) load("glXQueryExtension", userptr); + glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load("glXGetCurrentContext", userptr); + glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load("glXMakeCurrent", userptr); + glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load("glXCopyContext", userptr); + glXIsDirect = (PFNGLXISDIRECTPROC) load("glXIsDirect", userptr); + glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load("glXCreateGLXPixmap", userptr); + glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load("glXGetCurrentDrawable", userptr); + glXUseXFont = (PFNGLXUSEXFONTPROC) load("glXUseXFont", userptr); + glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load("glXChooseVisual", userptr); + glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load("glXDestroyContext", userptr); + glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load("glXDestroyGLXPixmap", userptr); + glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load("glXSwapBuffers", userptr); } -static void load_GLX_VERSION_1_1(GLADloadproc load, void* userptr) { +static void load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_VERSION_1_1) return; - glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)load("glXQueryServerString", userptr); - glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)load("glXGetClientString", userptr); - glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)load("glXQueryExtensionsString", userptr); + glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load("glXQueryServerString", userptr); + glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load("glXGetClientString", userptr); + glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load("glXQueryExtensionsString", userptr); } -static void load_GLX_VERSION_1_2(GLADloadproc load, void* userptr) { +static void load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_VERSION_1_2) return; - glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)load("glXGetCurrentDisplay", userptr); + glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load("glXGetCurrentDisplay", userptr); } -static void load_GLX_VERSION_1_3(GLADloadproc load, void* userptr) { +static void load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_VERSION_1_3) return; - glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)load("glXChooseFBConfig", userptr); - glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC)load("glXSelectEvent", userptr); - glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)load("glXCreatePixmap", userptr); - glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)load("glXCreateNewContext", userptr); - glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC)load("glXQueryContext", userptr); - glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)load("glXDestroyPixmap", userptr); - glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)load("glXDestroyWindow", userptr); - glad_glXCreatePbuffer = 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glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load("glXGetFBConfigs", userptr); + glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load("glXDestroyPixmap", userptr); + glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load("glXCreateNewContext", userptr); + glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load("glXGetCurrentReadDrawable", userptr); + glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load("glXMakeContextCurrent", userptr); + glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load("glXDestroyWindow", userptr); + glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load("glXChooseFBConfig", userptr); + glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load("glXCreatePixmap", userptr); + glXSelectEvent = (PFNGLXSELECTEVENTPROC) load("glXSelectEvent", userptr); + glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load("glXGetFBConfigAttrib", userptr); + glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load("glXDestroyPbuffer", userptr); + glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load("glXCreatePbuffer", userptr); + glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load("glXCreateWindow", userptr); + glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load("glXGetSelectedEvent", userptr); + glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load("glXQueryDrawable", userptr); + glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load("glXGetVisualFromFBConfig", userptr); } -static void load_GLX_VERSION_1_4(GLADloadproc load, void* userptr) { +static void load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_VERSION_1_4) return; - glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC)load("glXGetProcAddress", userptr); + glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load("glXGetProcAddress", userptr); } -static void load_GLX_3DFX_multisample(GLADloadproc load, void* userptr) { -} -static void load_GLX_AMD_gpu_association(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_AMD_gpu_association) return; - 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glad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)load("glXGetFBConfigFromVisualSGIX", userptr); - glad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)load("glXGetFBConfigAttribSGIX", userptr); -} -static void load_GLX_SGIX_hyperpipe(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGIX_hyperpipe) return; - glad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)load("glXHyperpipeAttribSGIX", userptr); - glad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)load("glXDestroyHyperpipeConfigSGIX", userptr); - glad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)load("glXHyperpipeConfigSGIX", userptr); - glad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)load("glXQueryHyperpipeAttribSGIX", userptr); - glad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)load("glXBindHyperpipeSGIX", userptr); - glad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)load("glXQueryHyperpipeNetworkSGIX", userptr); - glad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)load("glXQueryHyperpipeConfigSGIX", userptr); - glad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)load("glXQueryHyperpipeBestAttribSGIX", userptr); -} -static void load_GLX_SGIX_pbuffer(GLADloadproc load, void* userptr) { +static void load_GLX_SGIX_pbuffer( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_SGIX_pbuffer) return; - glad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)load("glXGetSelectedEventSGIX", userptr); - glad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)load("glXDestroyGLXPbufferSGIX", userptr); - glad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)load("glXCreateGLXPbufferSGIX", userptr); - glad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)load("glXQueryGLXPbufferSGIX", userptr); - glad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)load("glXSelectEventSGIX", userptr); + glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC) load("glXDestroyGLXPbufferSGIX", userptr); + glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC) load("glXQueryGLXPbufferSGIX", userptr); + glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC) load("glXCreateGLXPbufferSGIX", userptr); + glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC) load("glXGetSelectedEventSGIX", userptr); + glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC) load("glXSelectEventSGIX", userptr); } -static void load_GLX_SGIX_swap_barrier(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGIX_swap_barrier) return; - glad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)load("glXQueryMaxSwapBarriersSGIX", userptr); - glad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)load("glXBindSwapBarrierSGIX", userptr); -} -static void load_GLX_SGIX_swap_group(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGIX_swap_group) return; - glad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)load("glXJoinSwapGroupSGIX", userptr); -} -static void load_GLX_SGIX_video_resize(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGIX_video_resize) return; - glad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)load("glXChannelRectSGIX", userptr); - glad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)load("glXQueryChannelRectSGIX", userptr); - glad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)load("glXChannelRectSyncSGIX", userptr); - glad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)load("glXBindChannelToWindowSGIX", userptr); - glad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)load("glXQueryChannelDeltasSGIX", userptr); -} -static void load_GLX_SGIX_visual_select_group(GLADloadproc load, void* userptr) { -} -static void load_GLX_SGI_cushion(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGI_cushion) return; - glad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC)load("glXCushionSGI", userptr); -} -static void load_GLX_SGI_make_current_read(GLADloadproc load, void* userptr) { +static void load_GLX_SGI_make_current_read( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_SGI_make_current_read) return; - glad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)load("glXMakeCurrentReadSGI", userptr); - glad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)load("glXGetCurrentReadDrawableSGI", userptr); + glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC) load("glXGetCurrentReadDrawableSGI", userptr); + glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC) load("glXMakeCurrentReadSGI", userptr); } -static void load_GLX_SGI_swap_control(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGI_swap_control) return; - glad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)load("glXSwapIntervalSGI", userptr); +static void load_GLX_OML_sync_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_OML_sync_control) return; + glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC) load("glXWaitForMscOML", userptr); + glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC) load("glXGetSyncValuesOML", userptr); + glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC) load("glXWaitForSbcOML", userptr); + glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC) load("glXSwapBuffersMscOML", userptr); + glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC) load("glXGetMscRateOML", userptr); } -static void load_GLX_SGI_video_sync(GLADloadproc load, void* userptr) { - if(!GLAD_GLX_SGI_video_sync) return; - glad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)load("glXGetVideoSyncSGI", userptr); - glad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)load("glXWaitVideoSyncSGI", userptr); +static void load_GLX_SGIX_hyperpipe( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGIX_hyperpipe) return; + glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) load("glXQueryHyperpipeBestAttribSGIX", userptr); + glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) load("glXQueryHyperpipeAttribSGIX", userptr); + glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) load("glXDestroyHyperpipeConfigSGIX", userptr); + glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC) load("glXHyperpipeConfigSGIX", userptr); + glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC) load("glXHyperpipeAttribSGIX", userptr); + glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) load("glXQueryHyperpipeConfigSGIX", userptr); + glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) load("glXQueryHyperpipeNetworkSGIX", userptr); + glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC) load("glXBindHyperpipeSGIX", userptr); } -static void load_GLX_SUN_get_transparent_index(GLADloadproc load, void* userptr) { +static void load_GLX_EXT_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_EXT_swap_control) return; + glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) load("glXSwapIntervalEXT", userptr); +} +static void load_GLX_MESA_pixmap_colormap( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_pixmap_colormap) return; + glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC) load("glXCreateGLXPixmapMESA", userptr); +} +static void load_GLX_NV_video_capture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_video_capture) return; + glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) load("glXQueryVideoCaptureDeviceNV", userptr); + glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) load("glXEnumerateVideoCaptureDevicesNV", userptr); + glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) load("glXBindVideoCaptureDeviceNV", userptr); + glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) load("glXLockVideoCaptureDeviceNV", userptr); + glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) load("glXReleaseVideoCaptureDeviceNV", userptr); +} +static void load_GLX_NV_swap_group( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_swap_group) return; + glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC) load("glXQueryFrameCountNV", userptr); + glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC) load("glXQueryMaxSwapGroupsNV", userptr); + glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC) load("glXResetFrameCountNV", userptr); + glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC) load("glXJoinSwapGroupNV", userptr); + glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC) load("glXBindSwapBarrierNV", userptr); + glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC) load("glXQuerySwapGroupNV", userptr); +} +static void load_GLX_EXT_texture_from_pixmap( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_EXT_texture_from_pixmap) return; + glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC) load("glXReleaseTexImageEXT", userptr); + glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC) load("glXBindTexImageEXT", userptr); +} +static void load_GLX_SUN_get_transparent_index( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GLX_SUN_get_transparent_index) return; - glad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)load("glXGetTransparentIndexSUN", userptr); + glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC) load("glXGetTransparentIndexSUN", userptr); } +static void load_GLX_MESA_release_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_release_buffers) return; + glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC) load("glXReleaseBuffersMESA", userptr); +} +static void load_GLX_NV_delay_before_swap( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_delay_before_swap) return; + glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC) load("glXDelayBeforeSwapNV", userptr); +} +static void load_GLX_MESA_agp_offset( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_agp_offset) return; + glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC) load("glXGetAGPOffsetMESA", userptr); +} +static void load_GLX_SGI_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGI_swap_control) return; + glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) load("glXSwapIntervalSGI", userptr); +} +static void load_GLX_EXT_import_context( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_EXT_import_context) return; + glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC) load("glXGetCurrentDisplayEXT", userptr); + glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC) load("glXImportContextEXT", userptr); + glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC) load("glXFreeContextEXT", userptr); + glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC) load("glXGetContextIDEXT", userptr); + glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC) load("glXQueryContextInfoEXT", userptr); +} +static void load_GLX_SGI_video_sync( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGI_video_sync) return; + glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC) load("glXGetVideoSyncSGI", userptr); + glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC) load("glXWaitVideoSyncSGI", userptr); +} +static void load_GLX_SGI_cushion( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGI_cushion) return; + glXCushionSGI = (PFNGLXCUSHIONSGIPROC) load("glXCushionSGI", userptr); +} +static void load_GLX_SGIX_fbconfig( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGIX_fbconfig) return; + glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) load("glXGetFBConfigAttribSGIX", userptr); + glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) load("glXCreateGLXPixmapWithConfigSGIX", userptr); + glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) load("glXCreateContextWithConfigSGIX", userptr); + glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) load("glXGetVisualFromFBConfigSGIX", userptr); + glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) load("glXChooseFBConfigSGIX", userptr); + glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) load("glXGetFBConfigFromVisualSGIX", userptr); +} +static void load_GLX_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_copy_buffer) return; + glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) load("glXNamedCopyBufferSubDataNV", userptr); + glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC) load("glXCopyBufferSubDataNV", userptr); +} +static void load_GLX_ARB_create_context( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_ARB_create_context) return; + glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) load("glXCreateContextAttribsARB", userptr); +} +static void load_GLX_AMD_gpu_association( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_AMD_gpu_association) return; + glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) load("glXCreateAssociatedContextAttribsAMD", userptr); + glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) load("glXBlitContextFramebufferAMD", userptr); + glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) load("glXGetCurrentAssociatedContextAMD", userptr); + glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC) load("glXGetContextGPUIDAMD", userptr); + glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) load("glXMakeAssociatedContextCurrentAMD", userptr); + glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC) load("glXGetGPUIDsAMD", userptr); + glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) load("glXCreateAssociatedContextAMD", userptr); + glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) load("glXDeleteAssociatedContextAMD", userptr); + glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC) load("glXGetGPUInfoAMD", userptr); +} +static void load_GLX_MESA_query_renderer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_query_renderer) return; + glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) load("glXQueryCurrentRendererStringMESA", userptr); + glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) load("glXQueryCurrentRendererIntegerMESA", userptr); + glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC) load("glXQueryRendererStringMESA", userptr); + glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC) load("glXQueryRendererIntegerMESA", userptr); +} +static void load_GLX_MESA_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_swap_control) return; + glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) load("glXGetSwapIntervalMESA", userptr); + glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) load("glXSwapIntervalMESA", userptr); +} +static void load_GLX_SGIX_video_resize( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGIX_video_resize) return; + glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC) load("glXBindChannelToWindowSGIX", userptr); + glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC) load("glXChannelRectSyncSGIX", userptr); + glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC) load("glXQueryChannelDeltasSGIX", userptr); + glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC) load("glXQueryChannelRectSGIX", userptr); + glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC) load("glXChannelRectSGIX", userptr); +} +static void load_GLX_NV_video_out( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_video_out) return; + glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC) load("glXGetVideoInfoNV", userptr); + glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC) load("glXSendPbufferToVideoNV", userptr); + glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC) load("glXReleaseVideoImageNV", userptr); + glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC) load("glXBindVideoImageNV", userptr); + glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC) load("glXReleaseVideoDeviceNV", userptr); + glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC) load("glXGetVideoDeviceNV", userptr); +} +static void load_GLX_MESA_set_3dfx_mode( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_MESA_set_3dfx_mode) return; + glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC) load("glXSet3DfxModeMESA", userptr); +} +static void load_GLX_ARB_get_proc_address( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_ARB_get_proc_address) return; + glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC) load("glXGetProcAddressARB", userptr); +} +static void load_GLX_NV_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_copy_image) return; + glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC) load("glXCopyImageSubDataNV", userptr); +} +static void load_GLX_NV_present_video( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_NV_present_video) return; + glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC) load("glXBindVideoDeviceNV", userptr); + glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC) load("glXEnumerateVideoDevicesNV", userptr); +} +static void load_GLX_SGIX_swap_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGIX_swap_barrier) return; + glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC) load("glXBindSwapBarrierSGIX", userptr); + glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) load("glXQueryMaxSwapBarriersSGIX", userptr); +} +static void load_GLX_SGIX_swap_group( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_SGIX_swap_group) return; + glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC) load("glXJoinSwapGroupSGIX", userptr); +} + static int has_ext(Display *display, int screen, const char *ext) { @@ -578,70 +537,74 @@ static int has_ext(Display *display, int screen, const char *ext) { return 0; } +static GLADapiproc glad_glx_get_proc_from_userptr(const char* name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + static int find_extensionsGLX(Display *display, int screen) { - GLAD_GLX_3DFX_multisample = has_ext(display, screen, "GLX_3DFX_multisample"); - GLAD_GLX_AMD_gpu_association = has_ext(display, screen, "GLX_AMD_gpu_association"); - GLAD_GLX_ARB_context_flush_control = has_ext(display, screen, "GLX_ARB_context_flush_control"); - GLAD_GLX_ARB_create_context = has_ext(display, screen, "GLX_ARB_create_context"); - GLAD_GLX_ARB_create_context_no_error = has_ext(display, screen, "GLX_ARB_create_context_no_error"); - GLAD_GLX_ARB_create_context_profile = has_ext(display, screen, "GLX_ARB_create_context_profile"); - GLAD_GLX_ARB_create_context_robustness = has_ext(display, screen, "GLX_ARB_create_context_robustness"); + GLAD_GLX_MESA_copy_sub_buffer = has_ext(display, screen, "GLX_MESA_copy_sub_buffer"); + GLAD_GLX_EXT_create_context_es_profile = has_ext(display, screen, "GLX_EXT_create_context_es_profile"); + GLAD_GLX_SGIX_pbuffer = has_ext(display, screen, "GLX_SGIX_pbuffer"); + GLAD_GLX_SGI_make_current_read = has_ext(display, screen, "GLX_SGI_make_current_read"); + GLAD_GLX_OML_sync_control = has_ext(display, screen, "GLX_OML_sync_control"); + GLAD_GLX_SGIX_hyperpipe = has_ext(display, screen, "GLX_SGIX_hyperpipe"); + GLAD_GLX_INTEL_swap_event = has_ext(display, screen, "GLX_INTEL_swap_event"); + GLAD_GLX_EXT_swap_control = has_ext(display, screen, "GLX_EXT_swap_control"); + GLAD_GLX_NV_robustness_video_memory_purge = has_ext(display, screen, "GLX_NV_robustness_video_memory_purge"); + GLAD_GLX_MESA_pixmap_colormap = has_ext(display, screen, "GLX_MESA_pixmap_colormap"); GLAD_GLX_ARB_fbconfig_float = has_ext(display, screen, "GLX_ARB_fbconfig_float"); + GLAD_GLX_EXT_fbconfig_packed_float = has_ext(display, screen, "GLX_EXT_fbconfig_packed_float"); + GLAD_GLX_OML_swap_method = has_ext(display, screen, "GLX_OML_swap_method"); + GLAD_GLX_NV_video_capture = has_ext(display, screen, "GLX_NV_video_capture"); + GLAD_GLX_ARB_robustness_application_isolation = has_ext(display, screen, "GLX_ARB_robustness_application_isolation"); + GLAD_GLX_ARB_create_context_robustness = has_ext(display, screen, "GLX_ARB_create_context_robustness"); + GLAD_GLX_EXT_visual_rating = has_ext(display, screen, "GLX_EXT_visual_rating"); + GLAD_GLX_NV_swap_group = has_ext(display, screen, "GLX_NV_swap_group"); + GLAD_GLX_EXT_texture_from_pixmap = has_ext(display, screen, "GLX_EXT_texture_from_pixmap"); + GLAD_GLX_SUN_get_transparent_index = has_ext(display, screen, "GLX_SUN_get_transparent_index"); + GLAD_GLX_MESA_release_buffers = has_ext(display, screen, "GLX_MESA_release_buffers"); + GLAD_GLX_NV_delay_before_swap = has_ext(display, screen, "GLX_NV_delay_before_swap"); + GLAD_GLX_EXT_buffer_age = has_ext(display, screen, "GLX_EXT_buffer_age"); + GLAD_GLX_MESA_agp_offset = has_ext(display, screen, "GLX_MESA_agp_offset"); + GLAD_GLX_EXT_visual_info = has_ext(display, screen, "GLX_EXT_visual_info"); + GLAD_GLX_SGI_swap_control = has_ext(display, screen, "GLX_SGI_swap_control"); + GLAD_GLX_EXT_import_context = has_ext(display, screen, "GLX_EXT_import_context"); + GLAD_GLX_SGI_video_sync = has_ext(display, screen, "GLX_SGI_video_sync"); + GLAD_GLX_3DFX_multisample = has_ext(display, screen, "GLX_3DFX_multisample"); + GLAD_GLX_ARB_multisample = has_ext(display, screen, "GLX_ARB_multisample"); + GLAD_GLX_EXT_framebuffer_sRGB = has_ext(display, screen, "GLX_EXT_framebuffer_sRGB"); + GLAD_GLX_SGI_cushion = has_ext(display, screen, "GLX_SGI_cushion"); + GLAD_GLX_ARB_robustness_share_group_isolation = has_ext(display, screen, "GLX_ARB_robustness_share_group_isolation"); + GLAD_GLX_SGIX_fbconfig = has_ext(display, screen, "GLX_SGIX_fbconfig"); + GLAD_GLX_NV_copy_buffer = has_ext(display, screen, "GLX_NV_copy_buffer"); + GLAD_GLX_SGIX_visual_select_group = has_ext(display, screen, "GLX_SGIX_visual_select_group"); + GLAD_GLX_EXT_swap_control_tear = has_ext(display, screen, "GLX_EXT_swap_control_tear"); + GLAD_GLX_ARB_create_context = has_ext(display, screen, "GLX_ARB_create_context"); + GLAD_GLX_AMD_gpu_association = has_ext(display, screen, "GLX_AMD_gpu_association"); + GLAD_GLX_MESA_query_renderer = has_ext(display, screen, "GLX_MESA_query_renderer"); + GLAD_GLX_EXT_create_context_es2_profile = has_ext(display, screen, "GLX_EXT_create_context_es2_profile"); + GLAD_GLX_MESA_swap_control = has_ext(display, screen, "GLX_MESA_swap_control"); + GLAD_GLX_SGIX_video_resize = has_ext(display, screen, "GLX_SGIX_video_resize"); + GLAD_GLX_ARB_context_flush_control = has_ext(display, screen, "GLX_ARB_context_flush_control"); + GLAD_GLX_NV_video_out = has_ext(display, screen, "GLX_NV_video_out"); + GLAD_GLX_EXT_no_config_context = has_ext(display, screen, "GLX_EXT_no_config_context"); + GLAD_GLX_SGIS_blended_overlay = has_ext(display, screen, "GLX_SGIS_blended_overlay"); + GLAD_GLX_EXT_stereo_tree = has_ext(display, screen, "GLX_EXT_stereo_tree"); + GLAD_GLX_ARB_create_context_no_error = has_ext(display, screen, "GLX_ARB_create_context_no_error"); + GLAD_GLX_EXT_libglvnd = has_ext(display, screen, "GLX_EXT_libglvnd"); + GLAD_GLX_ARB_create_context_profile = has_ext(display, screen, "GLX_ARB_create_context_profile"); + GLAD_GLX_NV_float_buffer = has_ext(display, screen, "GLX_NV_float_buffer"); + GLAD_GLX_MESA_set_3dfx_mode = has_ext(display, screen, "GLX_MESA_set_3dfx_mode"); GLAD_GLX_ARB_framebuffer_sRGB = has_ext(display, screen, "GLX_ARB_framebuffer_sRGB"); GLAD_GLX_ARB_get_proc_address = has_ext(display, screen, "GLX_ARB_get_proc_address"); - GLAD_GLX_ARB_multisample = has_ext(display, screen, "GLX_ARB_multisample"); - GLAD_GLX_ARB_robustness_application_isolation = has_ext(display, screen, "GLX_ARB_robustness_application_isolation"); - GLAD_GLX_ARB_robustness_share_group_isolation = has_ext(display, screen, "GLX_ARB_robustness_share_group_isolation"); - GLAD_GLX_ARB_vertex_buffer_object = has_ext(display, screen, "GLX_ARB_vertex_buffer_object"); - GLAD_GLX_EXT_buffer_age = has_ext(display, screen, "GLX_EXT_buffer_age"); - GLAD_GLX_EXT_create_context_es2_profile = has_ext(display, screen, "GLX_EXT_create_context_es2_profile"); - GLAD_GLX_EXT_create_context_es_profile = has_ext(display, screen, "GLX_EXT_create_context_es_profile"); - GLAD_GLX_EXT_fbconfig_packed_float = has_ext(display, screen, "GLX_EXT_fbconfig_packed_float"); - GLAD_GLX_EXT_framebuffer_sRGB = has_ext(display, screen, "GLX_EXT_framebuffer_sRGB"); - GLAD_GLX_EXT_import_context = has_ext(display, screen, "GLX_EXT_import_context"); - GLAD_GLX_EXT_libglvnd = has_ext(display, screen, "GLX_EXT_libglvnd"); - GLAD_GLX_EXT_no_config_context = has_ext(display, screen, "GLX_EXT_no_config_context"); - GLAD_GLX_EXT_stereo_tree = has_ext(display, screen, "GLX_EXT_stereo_tree"); - GLAD_GLX_EXT_swap_control = has_ext(display, screen, "GLX_EXT_swap_control"); - GLAD_GLX_EXT_swap_control_tear = has_ext(display, screen, "GLX_EXT_swap_control_tear"); - GLAD_GLX_EXT_texture_from_pixmap = has_ext(display, screen, "GLX_EXT_texture_from_pixmap"); - GLAD_GLX_EXT_visual_info = has_ext(display, screen, "GLX_EXT_visual_info"); - GLAD_GLX_EXT_visual_rating = has_ext(display, screen, "GLX_EXT_visual_rating"); - GLAD_GLX_INTEL_swap_event = has_ext(display, screen, "GLX_INTEL_swap_event"); - GLAD_GLX_MESA_agp_offset = has_ext(display, screen, "GLX_MESA_agp_offset"); - GLAD_GLX_MESA_copy_sub_buffer = has_ext(display, screen, "GLX_MESA_copy_sub_buffer"); - GLAD_GLX_MESA_pixmap_colormap = has_ext(display, screen, "GLX_MESA_pixmap_colormap"); - GLAD_GLX_MESA_query_renderer = has_ext(display, screen, "GLX_MESA_query_renderer"); - GLAD_GLX_MESA_release_buffers = has_ext(display, screen, "GLX_MESA_release_buffers"); - GLAD_GLX_MESA_set_3dfx_mode = has_ext(display, screen, "GLX_MESA_set_3dfx_mode"); - GLAD_GLX_MESA_swap_control = has_ext(display, screen, "GLX_MESA_swap_control"); - GLAD_GLX_NV_copy_buffer = has_ext(display, screen, "GLX_NV_copy_buffer"); - GLAD_GLX_NV_copy_image = has_ext(display, screen, "GLX_NV_copy_image"); - GLAD_GLX_NV_delay_before_swap = has_ext(display, screen, "GLX_NV_delay_before_swap"); - GLAD_GLX_NV_float_buffer = has_ext(display, screen, "GLX_NV_float_buffer"); - GLAD_GLX_NV_multisample_coverage = has_ext(display, screen, "GLX_NV_multisample_coverage"); - GLAD_GLX_NV_present_video = has_ext(display, screen, "GLX_NV_present_video"); - GLAD_GLX_NV_robustness_video_memory_purge = has_ext(display, screen, "GLX_NV_robustness_video_memory_purge"); - GLAD_GLX_NV_swap_group = has_ext(display, screen, "GLX_NV_swap_group"); - GLAD_GLX_NV_video_capture = has_ext(display, screen, "GLX_NV_video_capture"); - GLAD_GLX_NV_video_out = has_ext(display, screen, "GLX_NV_video_out"); - GLAD_GLX_OML_swap_method = has_ext(display, screen, "GLX_OML_swap_method"); - GLAD_GLX_OML_sync_control = has_ext(display, screen, "GLX_OML_sync_control"); - GLAD_GLX_SGIS_blended_overlay = has_ext(display, screen, "GLX_SGIS_blended_overlay"); - GLAD_GLX_SGIS_multisample = has_ext(display, screen, "GLX_SGIS_multisample"); GLAD_GLX_SGIS_shared_multisample = has_ext(display, screen, "GLX_SGIS_shared_multisample"); - GLAD_GLX_SGIX_fbconfig = has_ext(display, screen, "GLX_SGIX_fbconfig"); - GLAD_GLX_SGIX_hyperpipe = has_ext(display, screen, "GLX_SGIX_hyperpipe"); - GLAD_GLX_SGIX_pbuffer = has_ext(display, screen, "GLX_SGIX_pbuffer"); + GLAD_GLX_NV_copy_image = has_ext(display, screen, "GLX_NV_copy_image"); + GLAD_GLX_NV_present_video = has_ext(display, screen, "GLX_NV_present_video"); GLAD_GLX_SGIX_swap_barrier = has_ext(display, screen, "GLX_SGIX_swap_barrier"); + GLAD_GLX_SGIS_multisample = has_ext(display, screen, "GLX_SGIS_multisample"); GLAD_GLX_SGIX_swap_group = has_ext(display, screen, "GLX_SGIX_swap_group"); - GLAD_GLX_SGIX_video_resize = has_ext(display, screen, "GLX_SGIX_video_resize"); - GLAD_GLX_SGIX_visual_select_group = has_ext(display, screen, "GLX_SGIX_visual_select_group"); - GLAD_GLX_SGI_cushion = has_ext(display, screen, "GLX_SGI_cushion"); - GLAD_GLX_SGI_make_current_read = has_ext(display, screen, "GLX_SGI_make_current_read"); - GLAD_GLX_SGI_swap_control = has_ext(display, screen, "GLX_SGI_swap_control"); - GLAD_GLX_SGI_video_sync = has_ext(display, screen, "GLX_SGI_video_sync"); - GLAD_GLX_SUN_get_transparent_index = has_ext(display, screen, "GLX_SUN_get_transparent_index"); + GLAD_GLX_ARB_vertex_buffer_object = has_ext(display, screen, "GLX_ARB_vertex_buffer_object"); + GLAD_GLX_NV_multisample_coverage = has_ext(display, screen, "GLX_NV_multisample_coverage"); return 1; } @@ -662,12 +625,12 @@ static int find_coreGLX(Display **display, int *screen) { GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - return major * 10 + minor; + return GLAD_MAKE_VERSION(major, minor); } -int gladLoadGLX(Display *display, int screen, GLADloadproc load, void* userptr) { +int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) { int version; - glXQueryVersion = (PFNGLXQUERYVERSIONPROC)load("glXQueryVersion", userptr); + glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load("glXQueryVersion", userptr); if(glXQueryVersion == NULL) return 0; version = find_coreGLX(&display, &screen); @@ -678,90 +641,56 @@ int gladLoadGLX(Display *display, int screen, GLADloadproc load, void* userptr) load_GLX_VERSION_1_4(load, userptr); if (!find_extensionsGLX(display, screen)) return 0; - load_GLX_3DFX_multisample(load, userptr); - load_GLX_AMD_gpu_association(load, userptr); - load_GLX_ARB_context_flush_control(load, userptr); - load_GLX_ARB_create_context(load, userptr); - load_GLX_ARB_create_context_no_error(load, userptr); - load_GLX_ARB_create_context_profile(load, userptr); - load_GLX_ARB_create_context_robustness(load, userptr); - load_GLX_ARB_fbconfig_float(load, userptr); - load_GLX_ARB_framebuffer_sRGB(load, userptr); - load_GLX_ARB_get_proc_address(load, userptr); - load_GLX_ARB_multisample(load, userptr); - load_GLX_ARB_robustness_application_isolation(load, userptr); - load_GLX_ARB_robustness_share_group_isolation(load, userptr); - load_GLX_ARB_vertex_buffer_object(load, userptr); - load_GLX_EXT_buffer_age(load, userptr); - load_GLX_EXT_create_context_es2_profile(load, userptr); - load_GLX_EXT_create_context_es_profile(load, userptr); - load_GLX_EXT_fbconfig_packed_float(load, userptr); - load_GLX_EXT_framebuffer_sRGB(load, userptr); - load_GLX_EXT_import_context(load, userptr); - load_GLX_EXT_libglvnd(load, userptr); - load_GLX_EXT_no_config_context(load, userptr); - load_GLX_EXT_stereo_tree(load, userptr); - load_GLX_EXT_swap_control(load, userptr); - load_GLX_EXT_swap_control_tear(load, userptr); - load_GLX_EXT_texture_from_pixmap(load, userptr); - load_GLX_EXT_visual_info(load, userptr); - load_GLX_EXT_visual_rating(load, userptr); - load_GLX_INTEL_swap_event(load, userptr); - load_GLX_MESA_agp_offset(load, userptr); load_GLX_MESA_copy_sub_buffer(load, userptr); - load_GLX_MESA_pixmap_colormap(load, userptr); - load_GLX_MESA_query_renderer(load, userptr); - load_GLX_MESA_release_buffers(load, userptr); - load_GLX_MESA_set_3dfx_mode(load, userptr); - load_GLX_MESA_swap_control(load, userptr); - load_GLX_NV_copy_buffer(load, userptr); - load_GLX_NV_copy_image(load, userptr); - load_GLX_NV_delay_before_swap(load, userptr); - load_GLX_NV_float_buffer(load, userptr); - load_GLX_NV_multisample_coverage(load, userptr); - load_GLX_NV_present_video(load, userptr); - load_GLX_NV_robustness_video_memory_purge(load, userptr); - load_GLX_NV_swap_group(load, userptr); - load_GLX_NV_video_capture(load, userptr); - load_GLX_NV_video_out(load, userptr); - load_GLX_OML_swap_method(load, userptr); - load_GLX_OML_sync_control(load, userptr); - load_GLX_SGIS_blended_overlay(load, userptr); - load_GLX_SGIS_multisample(load, userptr); - load_GLX_SGIS_shared_multisample(load, userptr); - load_GLX_SGIX_fbconfig(load, userptr); - load_GLX_SGIX_hyperpipe(load, userptr); load_GLX_SGIX_pbuffer(load, userptr); + load_GLX_SGI_make_current_read(load, userptr); + load_GLX_OML_sync_control(load, userptr); + load_GLX_SGIX_hyperpipe(load, userptr); + load_GLX_EXT_swap_control(load, userptr); + load_GLX_MESA_pixmap_colormap(load, userptr); + load_GLX_NV_video_capture(load, userptr); + load_GLX_NV_swap_group(load, userptr); + load_GLX_EXT_texture_from_pixmap(load, userptr); + load_GLX_SUN_get_transparent_index(load, userptr); + load_GLX_MESA_release_buffers(load, userptr); + load_GLX_NV_delay_before_swap(load, userptr); + load_GLX_MESA_agp_offset(load, userptr); + load_GLX_SGI_swap_control(load, userptr); + load_GLX_EXT_import_context(load, userptr); + load_GLX_SGI_video_sync(load, userptr); + load_GLX_SGI_cushion(load, userptr); + load_GLX_SGIX_fbconfig(load, userptr); + load_GLX_NV_copy_buffer(load, userptr); + load_GLX_ARB_create_context(load, userptr); + load_GLX_AMD_gpu_association(load, userptr); + load_GLX_MESA_query_renderer(load, userptr); + load_GLX_MESA_swap_control(load, userptr); + load_GLX_SGIX_video_resize(load, userptr); + load_GLX_NV_video_out(load, userptr); + load_GLX_MESA_set_3dfx_mode(load, userptr); + load_GLX_ARB_get_proc_address(load, userptr); + load_GLX_NV_copy_image(load, userptr); + load_GLX_NV_present_video(load, userptr); load_GLX_SGIX_swap_barrier(load, userptr); load_GLX_SGIX_swap_group(load, userptr); - load_GLX_SGIX_video_resize(load, userptr); - load_GLX_SGIX_visual_select_group(load, userptr); - load_GLX_SGI_cushion(load, userptr); - load_GLX_SGI_make_current_read(load, userptr); - load_GLX_SGI_swap_control(load, userptr); - load_GLX_SGI_video_sync(load, userptr); - load_GLX_SUN_get_transparent_index(load, userptr); return version; } -static void* glad_glx_get_proc_from_userptr(const char* name, void *userptr) { - return ((void* (*)(const char *name))userptr)(name); -} - -int gladLoadGLXSimple(Display *display, int screen, GLADsimpleloadproc load) { - return gladLoadGLX(display, screen, glad_glx_get_proc_from_userptr, (void*) load); +int gladLoadGLX(Display *display, int screen, GLADloadfunc load) { + return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef GLAD_GLX -#ifndef __glad_loader_library_c_ -#define __glad_loader_library_c_ +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ #include +#include -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 #include #else #include @@ -769,12 +698,24 @@ int gladLoadGLXSimple(Display *display, int screen, GLADsimpleloadproc load) { static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; int i; - void *handle; for (i = 0; i < length; ++i) { -#ifdef _WIN32 - handle = LoadLibraryA(lib_names[i]); +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif #else handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); #endif @@ -788,7 +729,7 @@ static void* glad_get_dlopen_handle(const char *lib_names[], int length) { static void glad_close_dlopen_handle(void* handle) { if (handle != NULL) { -#ifdef _WIN32 +#if GLAD_PLATFORM_WIN32 FreeLibrary((HMODULE) handle); #else dlclose(handle); @@ -796,26 +737,29 @@ static void glad_close_dlopen_handle(void* handle) { } } -static void* glad_dlsym_handle(void* handle, const char *name) { +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { if (handle == NULL) { return NULL; } -#ifdef _WIN32 - return (void*) GetProcAddress((HMODULE) handle, name); +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); #else - return dlsym(handle, name); + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); #endif } -#endif /* __glad_loader_library_c_ */ -static void* glad_glx_get_proc(const char *name, void *userptr) { - return ((void* (*)(const char *name))userptr)(name); +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*); + +static GLADapiproc glad_glx_get_proc(const char *name, void *userptr) { + return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name); } static void* _glx_handle; -int gladLoadGLXInternalLoader(Display *display, int screen) { +int gladLoaderLoadGLX(Display *display, int screen) { static const char *NAMES[] = { #if defined __CYGWIN__ "libGL-1.so", @@ -826,7 +770,7 @@ int gladLoadGLXInternalLoader(Display *display, int screen) { int version = 0; int did_load = 0; - void *userptrLoader; + GLADglxprocaddrfunc loader; if (_glx_handle == NULL) { _glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); @@ -834,9 +778,9 @@ int gladLoadGLXInternalLoader(Display *display, int screen) { } if (_glx_handle != NULL) { - userptrLoader = glad_dlsym_handle(_glx_handle, "glXGetProcAddressARB"); - if (userptrLoader != NULL) { - version = gladLoadGLX(display, screen, (GLADloadproc) glad_glx_get_proc, userptrLoader); + loader = (GLADglxprocaddrfunc) glad_dlsym_handle(_glx_handle, "glXGetProcAddressARB"); + if (loader != NULL) { + version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader); } if (!version && did_load) { @@ -848,7 +792,7 @@ int gladLoadGLXInternalLoader(Display *display, int screen) { return version; } -void gladUnloadGLXInternalLoader() { +void gladLoaderUnloadGLX() { if (_glx_handle != NULL) { glad_close_dlopen_handle(_glx_handle); _glx_handle = NULL; diff --git a/setup.py b/setup.py index eeba2364a..dca060865 100644 --- a/setup.py +++ b/setup.py @@ -397,7 +397,7 @@ if _platform == "linux" or _platform == "linux2": sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ - +["examples/ThirdPartyLibs/glad/glx.c"] + +["examples/ThirdPartyLibs/glad/glx_dyn.c"] include_dirs += ["examples/ThirdPartyLibs/optionalX11"] if 'BT_USE_EGL' in CXX_FLAGS: # linking with bullet's Glew libraries causes segfault From a9ba3eb8cc9a9e0f8d77b38ff9599502b288713b Mon Sep 17 00:00:00 2001 From: Max Argus Date: Mon, 18 Jun 2018 10:57:20 +0200 Subject: [PATCH 06/24] fixed cmake --- examples/OpenGLWindow/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 0d13be556..4f605c1c2 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -44,7 +44,7 @@ IF(NOT WIN32 AND NOT APPLE) ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1") - SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) + SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx_dyn.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) ENDIF() From 9328d0bb5f081a5e0b16ffba81846dd91a4aaeb5 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 19:00:36 +0200 Subject: [PATCH 07/24] fix build --- examples/ThirdPartyLibs/glad/{glx_dyn.c => glx.c} | 0 setup.py | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) rename examples/ThirdPartyLibs/glad/{glx_dyn.c => glx.c} (100%) diff --git a/examples/ThirdPartyLibs/glad/glx_dyn.c b/examples/ThirdPartyLibs/glad/glx.c similarity index 100% rename from examples/ThirdPartyLibs/glad/glx_dyn.c rename to examples/ThirdPartyLibs/glad/glx.c diff --git a/setup.py b/setup.py index dca060865..3baaa0348 100644 --- a/setup.py +++ b/setup.py @@ -22,7 +22,7 @@ CXX_FLAGS += '-DBT_USE_DOUBLE_PRECISION ' CXX_FLAGS += '-DBT_ENABLE_ENET ' CXX_FLAGS += '-DBT_ENABLE_CLSOCKET ' CXX_FLAGS += '-DB3_DUMP_PYTHON_VERSION ' -CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) +#CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) # libraries += [current_python] @@ -397,7 +397,7 @@ if _platform == "linux" or _platform == "linux2": sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ - +["examples/ThirdPartyLibs/glad/glx_dyn.c"] + +["examples/ThirdPartyLibs/glad/glx.c"] include_dirs += ["examples/ThirdPartyLibs/optionalX11"] if 'BT_USE_EGL' in CXX_FLAGS: # linking with bullet's Glew libraries causes segfault From 1b9596161703b7f08c30837917339215a2e8df63 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 20:24:15 +0200 Subject: [PATCH 08/24] fix build --- examples/OpenGLWindow/CMakeLists.txt | 2 +- examples/OpenGLWindow/MacOpenGLWindowObjC.m | 4 ++-- examples/OpenGLWindow/Win32OpenGLWindow.cpp | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 4f605c1c2..0d13be556 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -44,7 +44,7 @@ IF(NOT WIN32 AND NOT APPLE) ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1") - SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx_dyn.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) + SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) ENDIF() diff --git a/examples/OpenGLWindow/MacOpenGLWindowObjC.m b/examples/OpenGLWindow/MacOpenGLWindowObjC.m index 6962bd674..09d120fd8 100644 --- a/examples/OpenGLWindow/MacOpenGLWindowObjC.m +++ b/examples/OpenGLWindow/MacOpenGLWindowObjC.m @@ -483,8 +483,8 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M [m_internalData->m_myApp finishLaunching]; [pool release]; - if(!gladLoadGLInternalLoader()) { - printf("gladLoadGLInternalLoader failed!\n"); + if(!gladLoaderLoadGL()) { + printf("gladLoaderLoadGL failed!\n"); exit(-1); } diff --git a/examples/OpenGLWindow/Win32OpenGLWindow.cpp b/examples/OpenGLWindow/Win32OpenGLWindow.cpp index 606eba50b..24cfd3e1a 100644 --- a/examples/OpenGLWindow/Win32OpenGLWindow.cpp +++ b/examples/OpenGLWindow/Win32OpenGLWindow.cpp @@ -84,8 +84,8 @@ void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) //VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this); enableOpenGL(); - if(!gladLoadGLInternalLoader()) { - printf("gladLoadGLInternalLoader failed!\n"); + if(!gladLoaderLoadGL()) { + printf("gladLoaderLoadGL failed!\n"); exit(-1); } From 2707b7acb4d760f87e90ad315f8a62bd628b69bc Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 21:24:04 +0200 Subject: [PATCH 09/24] apple issue --- examples/StandaloneMain/hellovr_opengl_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/StandaloneMain/hellovr_opengl_main.cpp b/examples/StandaloneMain/hellovr_opengl_main.cpp index f1e72ea24..860d1d332 100644 --- a/examples/StandaloneMain/hellovr_opengl_main.cpp +++ b/examples/StandaloneMain/hellovr_opengl_main.cpp @@ -596,12 +596,12 @@ bool CMainApplication::BInit() { b3Printf( "GL Error: %s\n", message ); } -*/ static void APIENTRY DebugCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) { b3Printf( "GL Error: %s\n", message ); } +*/ //----------------------------------------------------------------------------- // Purpose: From f80f0c76a4b89b8512dfcfad1a5069ba27da9d06 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Mon, 2 Jul 2018 19:35:55 +0200 Subject: [PATCH 10/24] added egl plugin commit --- .../ImportURDFDemo/BulletUrdfImporter.cpp | 4 +- examples/OpenGLWindow/EGLOpenGLWindow.cpp | 7 +- examples/SharedMemory/b3PluginManager.cpp | 6 + .../SharedMemory/plugins/eglPlugin/bullet.py | 25 + .../plugins/eglPlugin/eglRendererPlugin.cpp | 62 + .../plugins/eglPlugin/eglRendererPlugin.h | 25 + .../eglRendererVisualShapeConverter.cpp | 1312 +++++++++++++++++ .../eglRendererVisualShapeConverter.h | 63 + .../plugins/eglPlugin/premake4.lua | 53 + setup.py | 50 +- 10 files changed, 1603 insertions(+), 4 deletions(-) create mode 100644 examples/SharedMemory/plugins/eglPlugin/bullet.py create mode 100644 examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp create mode 100644 examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.h create mode 100644 examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp create mode 100644 examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h create mode 100644 examples/SharedMemory/plugins/eglPlugin/premake4.lua diff --git a/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp b/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp index 07094414c..911654d67 100644 --- a/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp +++ b/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp @@ -1367,7 +1367,9 @@ void BulletURDFImporter::convertLinkVisualShapes2(int linkIndex, int urdfIndex, UrdfLink*const* linkPtr = model.m_links.getAtIndex(urdfIndex); if (linkPtr) { - m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,localInertiaFrame, *linkPtr, &model, colObj->getBroadphaseHandle()->getUid(), bodyUniqueId); + //(gdb) p *model.m_links.m_valueArray.m_data[0] + std::cout << "mvp " << (*linkPtr)->m_visualArray.size() << std::endl; + m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,localInertiaFrame, *linkPtr, &model, colObj->getBroadphaseHandle()->getUid(), bodyUniqueId); } } } diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index a3dbf71c3..14989a520 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -36,8 +36,11 @@ #include #include -#include -#include +#include "OpenGLInclude.h" + +#include "EGL/egl.h" +#include "EGL/eglext.h" +#include "GL/gl.h" #include "EGLOpenGLWindow.h" diff --git a/examples/SharedMemory/b3PluginManager.cpp b/examples/SharedMemory/b3PluginManager.cpp index 52f7b05b8..17fc25c0f 100644 --- a/examples/SharedMemory/b3PluginManager.cpp +++ b/examples/SharedMemory/b3PluginManager.cpp @@ -220,7 +220,13 @@ int b3PluginManager::loadPlugin(const char* pluginPath, const char* postFixStr) } else { + b3Warning("Warning: couldn't load plugin %s\n", pluginPath); + #ifdef _WIN32 + #else + b3Warning("Error: %s\n", dlerror() ); + #endif + } if (!ok) { diff --git a/examples/SharedMemory/plugins/eglPlugin/bullet.py b/examples/SharedMemory/plugins/eglPlugin/bullet.py new file mode 100644 index 000000000..08e1fba57 --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/bullet.py @@ -0,0 +1,25 @@ +import os +import time +import subprocess +import pybullet as p +#subprocess.call(["hardening-check", p.__file__]) + +p.connect(p.DIRECT) + +plugin_fn = '/home/argusm/lang/bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so' +plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") +print("plugin =",plugin) + +path = '/home/argusm/lang/bullet3/examples/pybullet/gym/pybullet_data/r2d2.urdf' +path = '/home/argusm/lang/gym-grasping/gym_grasping/robots/models/kuka_iiwa/kuka_weiss_bolt.sdf' +#p.loadURDF(path) +p.loadSDF(path) + +start = time.time() +for i in range(2000): + p.getCameraImage(80,80) + if i % 100 == 0 and i > 0: + print("FPS",100/(time.time()-start)) + start = time.time() + + diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp new file mode 100644 index 000000000..b90ae3c2c --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp @@ -0,0 +1,62 @@ + +//tinyRenderer plugin + +/* +import pybullet as p +p.connect(p.GUI) +plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_tinyRendererPlugin_vs2010_x64_debug.dll","_tinyRendererPlugin") +print("plugin=",plugin) +p.loadURDF("r2d2.urdf") +while (1): + p.getCameraImage(320,200) +*/ + +#include "eglRendererPlugin.h" +#include "eglRendererVisualShapeConverter.h" + +#include "../../SharedMemoryPublic.h" +#include "../b3PluginContext.h" +#include + + + +struct MyRendererPluginClass +{ + + TinyRendererVisualShapeConverter m_renderer; + MyRendererPluginClass() + { + } + virtual ~MyRendererPluginClass() + { + } +}; + +B3_SHARED_API int initPlugin_tinyRendererPlugin(struct b3PluginContext* context) +{ + MyRendererPluginClass* obj = new MyRendererPluginClass(); + context->m_userPointer = obj; + return SHARED_MEMORY_MAGIC_NUMBER; +} + + +B3_SHARED_API int executePluginCommand_tinyRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments) +{ + return -1; +} + + +B3_SHARED_API void exitPlugin_tinyRendererPlugin(struct b3PluginContext* context) +{ + MyRendererPluginClass* obj = (MyRendererPluginClass*) context->m_userPointer; + delete obj; + context->m_userPointer = 0; +} + +//all the APIs below are optional +B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_tinyRendererPlugin(struct b3PluginContext* context) +{ + MyRendererPluginClass* obj = (MyRendererPluginClass*) context->m_userPointer; + return &obj->m_renderer; +} + diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.h b/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.h new file mode 100644 index 000000000..9f1d9330a --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.h @@ -0,0 +1,25 @@ +#ifndef TINY_RENDERER_PLUGIN_H +#define TINY_RENDERER_PLUGIN_H + +#include "../b3PluginAPI.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +//initPlugin, exitPlugin and executePluginCommand are required, otherwise plugin won't load +B3_SHARED_API int initPlugin_tinyRendererPlugin(struct b3PluginContext* context); +B3_SHARED_API void exitPlugin_tinyRendererPlugin(struct b3PluginContext* context); +B3_SHARED_API int executePluginCommand_tinyRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments); + +//all the APIs below are optional +B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_tinyRendererPlugin(struct b3PluginContext* context); + + + +#ifdef __cplusplus +}; +#endif + +#endif//#define TEST_PLUGIN_H diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp new file mode 100644 index 000000000..bba78407b --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -0,0 +1,1312 @@ +/* Copyright (C) 2016 Google + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "eglRendererVisualShapeConverter.h" + + + +#include "../Importers/ImportURDFDemo/URDFImporterInterface.h" +#include "btBulletCollisionCommon.h" +#include "../Importers/ImportObjDemo/LoadMeshFromObj.h" +#include "../Importers/ImportSTLDemo/LoadMeshFromSTL.h" +#include "../Importers/ImportColladaDemo/LoadMeshFromCollada.h" +#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape +#include "../CommonInterfaces/CommonGUIHelperInterface.h" +#include "Bullet3Common/b3FileUtils.h" +#include +#include "../Utils/b3ResourcePath.h" +#include "../TinyRenderer/TinyRenderer.h" +#include "../OpenGLWindow/SimpleCamera.h" +#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h" +#include +#include +#include "../Importers/ImportURDFDemo/UrdfParser.h" +#include "../SharedMemory/SharedMemoryPublic.h"//for b3VisualShapeData +#include "../TinyRenderer/model.h" +#include "stb_image/stb_image.h" + + +#include "../OpenGLWindow/EGLOpenGLWindow.h" +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLRenderToTexture.h" + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + printf("%s = %s\n",name, v); +} + + +struct MyTexture2 +{ + unsigned char* textureData1; + int m_width; + int m_height; + bool m_isCached; +}; + +struct TinyRendererObjectArray +{ + btAlignedObjectArray< TinyRenderObjectData*> m_renderObjects; + int m_objectUniqueId; + int m_linkIndex; + btTransform m_worldTransform; + btVector3 m_localScaling; + + TinyRendererObjectArray() + { + m_worldTransform.setIdentity(); + m_localScaling.setValue(1,1,1); + } +}; + +#define START_WIDTH 640 +#define START_HEIGHT 480 + +struct TinyRendererVisualShapeConverterInternalData +{ + class CommonWindowInterface* m_window; + class GLInstancingRenderer* m_instancingRenderer; + btHashMap m_swRenderInstances; + + btAlignedObjectArray m_visualShapes; + + int m_upAxis; + int m_swWidth; + int m_swHeight; + TGAImage m_rgbColorBuffer; + b3AlignedObjectArray m_textures; + b3AlignedObjectArray m_depthBuffer; + b3AlignedObjectArray m_shadowBuffer; + b3AlignedObjectArray m_segmentationMaskBuffer; + btVector3 m_lightDirection; + bool m_hasLightDirection; + btVector3 m_lightColor; + bool m_hasLightColor; + float m_lightDistance; + bool m_hasLightDistance; + float m_lightAmbientCoeff; + bool m_hasLightAmbientCoeff; + float m_lightDiffuseCoeff; + bool m_hasLightDiffuseCoeff; + float m_lightSpecularCoeff; + bool m_hasLightSpecularCoeff; + bool m_hasShadow; + int m_flags; + SimpleCamera m_camera; + + + TinyRendererVisualShapeConverterInternalData() + :m_upAxis(2), + m_swWidth(START_WIDTH), + m_swHeight(START_HEIGHT), + m_rgbColorBuffer(START_WIDTH,START_HEIGHT,TGAImage::RGB), + m_lightDirection(btVector3(-5,200,-40)), + m_hasLightDirection(false), + m_lightColor(btVector3(1.0,1.0,1.0)), + m_hasLightColor(false), + m_lightDistance(2.0), + m_hasLightDistance(false), + m_lightAmbientCoeff(0.6), + m_hasLightAmbientCoeff(false), + m_lightDiffuseCoeff(0.35), + m_hasLightDiffuseCoeff(false), + m_lightSpecularCoeff(0.05), + m_hasLightSpecularCoeff(false), + m_hasShadow(false), + m_flags(0) + { + m_depthBuffer.resize(m_swWidth*m_swHeight); + m_shadowBuffer.resize(m_swWidth*m_swHeight); + m_segmentationMaskBuffer.resize(m_swWidth*m_swHeight,-1); + + // OpenGL window + bool allowRetina=true; + m_window = new EGLOpenGLWindow(); + m_window->setAllowRetina(allowRetina); + b3gWindowConstructionInfo ci; + ci.m_title = "Title"; + ci.m_width = m_swWidth; + ci.m_height = m_swHeight; + m_window->createWindow(ci); + m_window->setWindowTitle(ci.m_title); + b3Assert(glGetError() ==GL_NO_ERROR); + { + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + } + glClearColor(.7f, .7f, .8f, 1.f); + + m_window->startRendering(); + + b3Assert(glGetError() ==GL_NO_ERROR); + + + glGetError();//don't remove this call, it is needed for Ubuntu + b3Assert(glGetError() ==GL_NO_ERROR); + int maxNumObjectCapacity = 128 * 1024; + int maxShapeCapacityInBytes = 128 * 1024 * 1024; + m_instancingRenderer = new GLInstancingRenderer(maxNumObjectCapacity, maxShapeCapacityInBytes); + m_instancingRenderer->init(); + m_instancingRenderer->resize(m_swWidth,m_swHeight); + m_instancingRenderer->InitShaders(); + } + +}; + + + +TinyRendererVisualShapeConverter::TinyRendererVisualShapeConverter() +{ + m_data = new TinyRendererVisualShapeConverterInternalData(); + + float dist = 1.5; + float pitch = -10; + float yaw = -80; + float targetPos[3]={0,0,0}; + m_data->m_camera.setCameraUpAxis(m_data->m_upAxis); + resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]); + + +} +TinyRendererVisualShapeConverter::~TinyRendererVisualShapeConverter() +{ + resetAll(); + delete m_data; +} + +void TinyRendererVisualShapeConverter::setLightDirection(float x, float y, float z) +{ + m_data->m_lightDirection.setValue(x, y, z); + m_data->m_hasLightDirection = true; +} + +void TinyRendererVisualShapeConverter::setLightColor(float x, float y, float z) +{ + m_data->m_lightColor.setValue(x, y, z); + m_data->m_hasLightColor = true; +} + +void TinyRendererVisualShapeConverter::setLightDistance(float dist) +{ + m_data->m_lightDistance = dist; + m_data->m_hasLightDistance = true; +} + +void TinyRendererVisualShapeConverter::setShadow(bool hasShadow) +{ + m_data->m_hasShadow = hasShadow; +} +void TinyRendererVisualShapeConverter::setFlags(int flags) +{ + m_data->m_flags = flags; +} + + +void TinyRendererVisualShapeConverter::setLightAmbientCoeff(float ambientCoeff) +{ + m_data->m_lightAmbientCoeff = ambientCoeff; + m_data->m_hasLightAmbientCoeff = true; +} + +void TinyRendererVisualShapeConverter::setLightDiffuseCoeff(float diffuseCoeff) +{ + m_data->m_lightDiffuseCoeff = diffuseCoeff; + m_data->m_hasLightDiffuseCoeff = true; +} + +void TinyRendererVisualShapeConverter::setLightSpecularCoeff(float specularCoeff) +{ + m_data->m_lightSpecularCoeff = specularCoeff; + m_data->m_hasLightSpecularCoeff = true; +} + +void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray& verticesOut, btAlignedObjectArray& indicesOut, btAlignedObjectArray& texturesOut, b3VisualShapeData& visualShapeOut) +{ + + visualShapeOut.m_visualGeometryType = visual->m_geometry.m_type; + visualShapeOut.m_dimensions[0] = 0; + visualShapeOut.m_dimensions[1] = 0; + visualShapeOut.m_dimensions[2] = 0; + memset(visualShapeOut.m_meshAssetFileName, 0, sizeof(visualShapeOut.m_meshAssetFileName)); + if (visual->m_geometry.m_hasLocalMaterial) { + visualShapeOut.m_rgbaColor[0] = visual->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[0]; + visualShapeOut.m_rgbaColor[1] = visual->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[1]; + visualShapeOut.m_rgbaColor[2] = visual->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[2]; + visualShapeOut.m_rgbaColor[3] = visual->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[3]; + } + + GLInstanceGraphicsShape* glmesh = 0; + + btConvexShape* convexColShape = 0; + + switch (visual->m_geometry.m_type) + { + case URDF_GEOM_CYLINDER: + case URDF_GEOM_CAPSULE: + { + btVector3 p1 = visual->m_geometry.m_capsuleFrom; + btVector3 p2 = visual->m_geometry.m_capsuleTo; + btTransform tr; + tr.setIdentity(); + btScalar rad, len; + btVector3 center(0,0,0); + btVector3 axis(0,0,1); + btAlignedObjectArray vertices; + int numSteps = 32; + + if (visual->m_geometry.m_hasFromTo) + { + btVector3 v = p2 - p1; + btVector3 dir = v.normalized(); + tr = visual->m_linkLocalFrame; + len = v.length(); + rad = visual->m_geometry.m_capsuleRadius; + btVector3 ax1,ax2; + btPlaneSpace1(dir,ax1,ax2); + + for (int i = 0; im_geometry.m_type==URDF_GEOM_CAPSULE) + { + btVector3 pole1 = p1 - dir * rad; + btVector3 pole2 = p2 + dir * rad; + vertices.push_back(pole1); + vertices.push_back(pole2); + } + + } else { + //assume a capsule along the Z-axis, centered at the origin + tr = visual->m_linkLocalFrame; + len = visual->m_geometry.m_capsuleHeight; + rad = visual->m_geometry.m_capsuleRadius; + for (int i = 0; im_geometry.m_type==URDF_GEOM_CAPSULE) + { + btVector3 pole1(0, 0, + len / 2. + rad); + btVector3 pole2(0, 0, - len / 2. - rad); + vertices.push_back(pole1); + vertices.push_back(pole2); + } + } + visualShapeOut.m_localVisualFrame[0] = tr.getOrigin()[0]; + visualShapeOut.m_localVisualFrame[1] = tr.getOrigin()[1]; + visualShapeOut.m_localVisualFrame[2] = tr.getOrigin()[2]; + visualShapeOut.m_localVisualFrame[3] = tr.getRotation()[0]; + visualShapeOut.m_localVisualFrame[4] = tr.getRotation()[1]; + visualShapeOut.m_localVisualFrame[5] = tr.getRotation()[2]; + visualShapeOut.m_localVisualFrame[6] = tr.getRotation()[3]; + visualShapeOut.m_dimensions[0] = len; + visualShapeOut.m_dimensions[1] = rad; + + btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3)); + //btCapsuleShape* cylZShape = new btCapsuleShape(rad,len);//btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3)); + + cylZShape->setMargin(0.001); + convexColShape = cylZShape; + break; + } + case URDF_GEOM_BOX: + { + visualShapeOut.m_dimensions[0] = visual->m_geometry.m_boxSize[0]; + visualShapeOut.m_dimensions[1] = visual->m_geometry.m_boxSize[1]; + visualShapeOut.m_dimensions[2] = visual->m_geometry.m_boxSize[2]; + + btVector3 extents = visual->m_geometry.m_boxSize; + + btBoxShape* boxShape = new btBoxShape(extents*0.5f); + //btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5); + convexColShape = boxShape; + convexColShape->setMargin(0.001); + break; + } + case URDF_GEOM_SPHERE: + { + visualShapeOut.m_dimensions[0] = visual->m_geometry.m_sphereRadius; + + btScalar radius = visual->m_geometry.m_sphereRadius; + btSphereShape* sphereShape = new btSphereShape(radius); + convexColShape = sphereShape; + convexColShape->setMargin(0.001); + break; + } + case URDF_GEOM_MESH: + { + strncpy(visualShapeOut.m_meshAssetFileName, visual->m_geometry.m_meshFileName.c_str(), VISUAL_SHAPE_MAX_PATH_LEN); + visualShapeOut.m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN-1] = 0; + + visualShapeOut.m_dimensions[0] = visual->m_geometry.m_meshScale[0]; + visualShapeOut.m_dimensions[1] = visual->m_geometry.m_meshScale[1]; + visualShapeOut.m_dimensions[2] = visual->m_geometry.m_meshScale[2]; + + switch (visual->m_geometry.m_meshFileType) + { + case UrdfGeometry::FILE_OBJ: + { + //glmesh = LoadMeshFromObj(fullPath,visualPathPrefix); + b3ImportMeshData meshData; + if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(visual->m_geometry.m_meshFileName, meshData)) + { + + if (meshData.m_textureImage1) + { + MyTexture2 texData; + texData.m_width = meshData.m_textureWidth; + texData.m_height = meshData.m_textureHeight; + texData.textureData1 = meshData.m_textureImage1; + texData.m_isCached = meshData.m_isCached; + texturesOut.push_back(texData); + } + glmesh = meshData.m_gfxShape; + } + break; + } + case UrdfGeometry::FILE_STL: + glmesh = LoadMeshFromSTL(visual->m_geometry.m_meshFileName.c_str()); + break; + case UrdfGeometry::FILE_COLLADA: + { + btAlignedObjectArray visualShapes; + btAlignedObjectArray visualShapeInstances; + btTransform upAxisTrans; upAxisTrans.setIdentity(); + float unitMeterScaling = 1; + int upAxis = 2; + + LoadMeshFromCollada(visual->m_geometry.m_meshFileName.c_str(), + visualShapes, + visualShapeInstances, + upAxisTrans, + unitMeterScaling, + upAxis); + + glmesh = new GLInstanceGraphicsShape; + // int index = 0; + glmesh->m_indices = new b3AlignedObjectArray(); + glmesh->m_vertices = new b3AlignedObjectArray(); + + for (int i = 0; im_shapeIndex]; + + b3AlignedObjectArray verts; + verts.resize(gfxShape->m_vertices->size()); + + int baseIndex = glmesh->m_vertices->size(); + + for (int i = 0; im_vertices->size(); i++) + { + verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0]; + verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1]; + verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2]; + verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0]; + verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1]; + verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0]; + verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1]; + verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2]; + verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3]; + + } + + int curNumIndices = glmesh->m_indices->size(); + int additionalIndices = gfxShape->m_indices->size(); + glmesh->m_indices->resize(curNumIndices + additionalIndices); + for (int k = 0; km_indices->at(curNumIndices + k) = gfxShape->m_indices->at(k) + baseIndex; + } + + //compensate upAxisTrans and unitMeterScaling here + btMatrix4x4 upAxisMat; + upAxisMat.setIdentity(); +// upAxisMat.setPureRotation(upAxisTrans.getRotation()); + btMatrix4x4 unitMeterScalingMat; + unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling)); + btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform; + //btMatrix4x4 worldMat = instance->m_worldTransform; + int curNumVertices = glmesh->m_vertices->size(); + int additionalVertices = verts.size(); + glmesh->m_vertices->reserve(curNumVertices + additionalVertices); + + for (int v = 0; vm_vertices->push_back(verts[v]); + } + } + glmesh->m_numIndices = glmesh->m_indices->size(); + glmesh->m_numvertices = glmesh->m_vertices->size(); + //glmesh = LoadMeshFromCollada(visual->m_geometry.m_meshFileName.c_str()); + break; + } + + default: + // should never get here (findExistingMeshFile returns false if it doesn't recognize extension) + btAssert(0); + } + + if (glmesh && glmesh->m_vertices && (glmesh->m_numvertices>0)) + { + //apply the geometry scaling + for (int i=0;im_vertices->size();i++) + { + glmesh->m_vertices->at(i).xyzw[0] *= visual->m_geometry.m_meshScale[0]; + glmesh->m_vertices->at(i).xyzw[1] *= visual->m_geometry.m_meshScale[1]; + glmesh->m_vertices->at(i).xyzw[2] *= visual->m_geometry.m_meshScale[2]; + } + } + else + { + b3Warning("issue extracting mesh from COLLADA/STL file %s\n", visual->m_geometry.m_meshFileName.c_str()); + } + break; + } // case mesh + + case URDF_GEOM_PLANE: + // TODO: plane in tiny renderer + // TODO: export visualShapeOut for external render + break; + + default: + { + b3Warning("TinyRenderer: unknown visual geometry type %i\n", visual->m_geometry.m_type); + } + } + + //if we have a convex, tesselate into localVertices/localIndices + if ((glmesh==0) && convexColShape) + { + btShapeHull* hull = new btShapeHull(convexColShape); + hull->buildHull(0.0); + { + // int strideInBytes = 9*sizeof(float); + int numVertices = hull->numVertices(); + int numIndices = hull->numIndices(); + + + glmesh = new GLInstanceGraphicsShape; + // int index = 0; + glmesh->m_indices = new b3AlignedObjectArray(); + glmesh->m_vertices = new b3AlignedObjectArray(); + + + for (int i = 0; i < numVertices; i++) + { + GLInstanceVertex vtx; + btVector3 pos = hull->getVertexPointer()[i]; + vtx.xyzw[0] = pos.x(); + vtx.xyzw[1] = pos.y(); + vtx.xyzw[2] = pos.z(); + vtx.xyzw[3] = 1.f; + btVector3 normal = pos.safeNormalize(); + vtx.normal[0] = normal.x(); + vtx.normal[1] = normal.y(); + vtx.normal[2] = normal.z(); + btScalar u = btAtan2(normal[0], normal[2]) / (2 * SIMD_PI) + 0.5; + btScalar v = normal[1] * 0.5 + 0.5; + vtx.uv[0] = u; + vtx.uv[1] = v; + glmesh->m_vertices->push_back(vtx); + } + + btAlignedObjectArray indices; + for (int i = 0; i < numIndices; i++) + { + glmesh->m_indices->push_back(hull->getIndexPointer()[i]); + } + + glmesh->m_numvertices = glmesh->m_vertices->size(); + glmesh->m_numIndices = glmesh->m_indices->size(); + } + delete hull; + delete convexColShape; + convexColShape = 0; + + } + + if (glmesh && glmesh->m_numIndices>0 && glmesh->m_numvertices >0) + { + + int baseIndex = verticesOut.size(); + + + + for (int i = 0; i < glmesh->m_indices->size(); i++) + { + indicesOut.push_back(glmesh->m_indices->at(i) + baseIndex); + } + + for (int i = 0; i < glmesh->m_vertices->size(); i++) + { + GLInstanceVertex& v = glmesh->m_vertices->at(i); + btVector3 vert(v.xyzw[0],v.xyzw[1],v.xyzw[2]); + btVector3 vt = visualTransform*vert; + v.xyzw[0] = vt[0]; + v.xyzw[1] = vt[1]; + v.xyzw[2] = vt[2]; + btVector3 triNormal(v.normal[0],v.normal[1],v.normal[2]); + triNormal = visualTransform.getBasis()*triNormal; + v.normal[0] = triNormal[0]; + v.normal[1] = triNormal[1]; + v.normal[2] = triNormal[2]; + verticesOut.push_back(v); + } + } + delete glmesh; + +} + +static btVector4 sColors[4] = +{ + btVector4(60./256.,186./256.,84./256.,1), + btVector4(244./256.,194./256.,13./256.,1), + btVector4(219./256.,50./256.,54./256.,1), + btVector4(72./256.,133./256.,237./256.,1), + + //btVector4(1,1,0,1), +}; + + +void TinyRendererVisualShapeConverter::convertVisualShapes( + int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, + const UrdfLink* linkPtr, const UrdfModel* model, + int collisionObjectUniqueId, int bodyUniqueId) +{ + btAssert(linkPtr); // TODO: remove if (not doing it now, because diff will be 50+ lines) + if (linkPtr) + { + bool useVisual; + int cnt = 0; + + std::cout << "mvp " << linkPtr->m_visualArray.size() << std::endl; + + if (linkPtr->m_visualArray.size() > 0) + { + useVisual = true; + cnt = linkPtr->m_visualArray.size(); + } + else + { + // We have to see something, take collision shape. Useful for MuJoCo xml, where there are no explicit visual shapes. + useVisual = false; + cnt = linkPtr->m_collisionArray.size(); + } + + for (int v1=0; v1 textures; + btAlignedObjectArray vertices; + btAlignedObjectArray indices; + btTransform startTrans; startTrans.setIdentity(); + //int graphicsIndex = -1; + + const UrdfShape* vis; + if (useVisual) { + vis = &linkPtr->m_visualArray[v1]; + } else { + vis = &linkPtr->m_collisionArray[v1]; + } + btTransform childTrans = vis->m_linkLocalFrame; + + int colorIndex = linkIndex;//colObj? colObj->getBroadphaseHandle()->getUid() & 3 : 0; + if (colorIndex<0) + colorIndex=0; + colorIndex &=3; + btVector4 color; + color = sColors[colorIndex]; + float rgbaColor[4] = {(float)color[0],(float)color[1],(float)color[2],(float)color[3]}; + //if (colObj->getCollisionShape()->getShapeType()==STATIC_PLANE_PROXYTYPE) + //{ + // color.setValue(1,1,1,1); + //} + if (model) + { + if (useVisual) + { + btHashString matName(linkPtr->m_visualArray[v1].m_materialName.c_str()); + UrdfMaterial*const* matPtr = model->m_materials[matName]; + if (matPtr) + { + for (int i = 0; i < 4; i++) + { + rgbaColor[i] = (*matPtr)->m_matColor.m_rgbaColor[i]; + } + //printf("UrdfMaterial %s, rgba = %f,%f,%f,%f\n",mat->m_name.c_str(),mat->m_rgbaColor[0],mat->m_rgbaColor[1],mat->m_rgbaColor[2],mat->m_rgbaColor[3]); + //m_data->m_linkColors.insert(linkIndex,mat->m_rgbaColor); + } else + { + ///programmatic created models may have the color in the visual + if (vis && vis->m_geometry.m_hasLocalMaterial) + { + for (int i = 0; i < 4; i++) + { + rgbaColor[i] = vis->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[i]; + } + } + + } + } + + } + else + { + + if (vis && vis->m_geometry.m_hasLocalMaterial) + { + for (int i = 0; i < 4; i++) + { + rgbaColor[i] = vis->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[i]; + } + } + } + + TinyRendererObjectArray** visualsPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; + if (visualsPtr==0) + { + m_data->m_swRenderInstances.insert(collisionObjectUniqueId, new TinyRendererObjectArray); + } + visualsPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; + + btAssert(visualsPtr); + TinyRendererObjectArray* visuals = *visualsPtr; + visuals->m_objectUniqueId = bodyUniqueId; + visuals->m_linkIndex = linkIndex; + + b3VisualShapeData visualShape; + visualShape.m_objectUniqueId = bodyUniqueId; + visualShape.m_linkIndex = linkIndex; + visualShape.m_localVisualFrame[0] = vis->m_linkLocalFrame.getOrigin()[0]; + visualShape.m_localVisualFrame[1] = vis->m_linkLocalFrame.getOrigin()[1]; + visualShape.m_localVisualFrame[2] = vis->m_linkLocalFrame.getOrigin()[2]; + visualShape.m_localVisualFrame[3] = vis->m_linkLocalFrame.getRotation()[0]; + visualShape.m_localVisualFrame[4] = vis->m_linkLocalFrame.getRotation()[1]; + visualShape.m_localVisualFrame[5] = vis->m_linkLocalFrame.getRotation()[2]; + visualShape.m_localVisualFrame[6] = vis->m_linkLocalFrame.getRotation()[3]; + visualShape.m_rgbaColor[0] = rgbaColor[0]; + visualShape.m_rgbaColor[1] = rgbaColor[1]; + visualShape.m_rgbaColor[2] = rgbaColor[2]; + visualShape.m_rgbaColor[3] = rgbaColor[3]; + { + B3_PROFILE("convertURDFToVisualShape"); + convertURDFToVisualShape(vis, pathPrefix, localInertiaFrame.inverse()*childTrans, vertices, indices, textures, visualShape); + } + m_data->m_visualShapes.push_back(visualShape); + + if (vertices.size() && indices.size()) + { + TinyRenderObjectData* tinyObj = new TinyRenderObjectData(m_data->m_rgbColorBuffer,m_data->m_depthBuffer, &m_data->m_shadowBuffer, &m_data->m_segmentationMaskBuffer, bodyUniqueId, linkIndex); + unsigned char* textureImage1=0; + int textureWidth=0; + int textureHeight=0; + bool isCached = false; + if (textures.size()) + { + textureImage1 = textures[0].textureData1; + textureWidth = textures[0].m_width; + textureHeight = textures[0].m_height; + isCached = textures[0].m_isCached; + } + + { + B3_PROFILE("registerMeshShape"); + + tinyObj->registerMeshShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(), rgbaColor, + textureImage1, textureWidth, textureHeight); + } + visuals->m_renderObjects.push_back(tinyObj); + + // register mesh to m_instancingRenderer too. + int textureIndex = m_data->m_instancingRenderer->registerTexture(textureImage1, textureWidth, textureHeight); + int shapeIndex = m_data->m_instancingRenderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),textureIndex); + //m_data->m_instancingRenderer->registerGraphicsInstance(shapeIndex, &visualShape.m_localVisualFrame[0], &visualShape.m_localVisualFrame[3], &visualShape.m_rgbaColor[0]); + + + + + } + for (int i=0;im_visualShapes.size(); i++) + { + if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId) + { + start = i; + break; + } + } + int count = 0; + + if (start >= 0) + { + for (int i = start; i < m_data->m_visualShapes.size(); i++) + { + if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId) + { + count++; + } + else + { + //storage of each visual shape for a given body unique id assumed to be contiguous + break; + } + } + } + return count; +} + +int TinyRendererVisualShapeConverter::getVisualShapesData(int bodyUniqueId, int shapeIndex, struct b3VisualShapeData* shapeData) +{ + int start = -1; + //find first one, then count how many + for (int i = 0; i < m_data->m_visualShapes.size(); i++) + { + if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId) + { + start = i; + break; + } + } + //int count = 0; + + if (start >= 0) + { + if (start + shapeIndex < m_data->m_visualShapes.size()) + { + *shapeData = m_data->m_visualShapes[start + shapeIndex]; + return 1; + } + } + return 0; +} + + + +void TinyRendererVisualShapeConverter::changeRGBAColor(int bodyUniqueId, int linkIndex, int shapeIndex, const double rgbaColor[4]) +{ + int start = -1; + for (int i = 0; i < m_data->m_visualShapes.size(); i++) + { + if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId && m_data->m_visualShapes[i].m_linkIndex == linkIndex) + { + m_data->m_visualShapes[i].m_rgbaColor[0] = rgbaColor[0]; + m_data->m_visualShapes[i].m_rgbaColor[1] = rgbaColor[1]; + m_data->m_visualShapes[i].m_rgbaColor[2] = rgbaColor[2]; + m_data->m_visualShapes[i].m_rgbaColor[3] = rgbaColor[3]; + } + } + + for (int i=0;im_swRenderInstances.size();i++) + { + TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(i); + if (ptrptr && *ptrptr) + { + float rgba[4] = {(float)rgbaColor[0], (float)rgbaColor[1], (float)rgbaColor[2], (float)rgbaColor[3]}; + TinyRendererObjectArray* visuals = *ptrptr; + if ((bodyUniqueId == visuals->m_objectUniqueId) && (linkIndex == visuals->m_linkIndex)) + { + for (int q=0;qm_renderObjects.size();q++) + { + if (shapeIndex<0 || q==shapeIndex) + { + visuals->m_renderObjects[q]->m_model->setColorRGBA(rgba); + } + } + } + } + } +} + + + +void TinyRendererVisualShapeConverter::setUpAxis(int axis) +{ + m_data->m_upAxis = axis; + m_data->m_camera.setCameraUpAxis(axis); + m_data->m_camera.update(); +} +void TinyRendererVisualShapeConverter::resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ) +{ + m_data->m_camera.setCameraDistance(camDist); + m_data->m_camera.setCameraPitch(pitch); + m_data->m_camera.setCameraYaw(yaw); + m_data->m_camera.setCameraTargetPosition(camPosX,camPosY,camPosZ); + m_data->m_camera.setAspectRatio((float)m_data->m_swWidth/(float)m_data->m_swHeight); + m_data->m_camera.update(); + +} + +void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) +{ + float farPlane = m_data->m_camera.getCameraFrustumFar(); + for(int y=0;ym_swHeight;++y) + { + for(int x=0;xm_swWidth;++x) + { + m_data->m_rgbColorBuffer.set(x,y,clearColor); + m_data->m_depthBuffer[x+y*m_data->m_swWidth] = -farPlane; + m_data->m_shadowBuffer[x+y*m_data->m_swWidth] = -1e30f; + m_data->m_segmentationMaskBuffer[x+y*m_data->m_swWidth] = -1; + } + } + +} + +void TinyRendererVisualShapeConverter::render() +{ + + ATTRIBUTE_ALIGNED16(float viewMat[16]); + ATTRIBUTE_ALIGNED16(float projMat[16]); + + m_data->m_camera.getCameraProjectionMatrix(projMat); + m_data->m_camera.getCameraViewMatrix(viewMat); + + render(viewMat,projMat); + + m_data->m_instancingRenderer->renderScene(); + b3Warning("m_instancingRendere->renderScene"); +} + + +void TinyRendererVisualShapeConverter::syncTransform(int collisionObjectUniqueId, const btTransform& worldTransform, const btVector3& localScaling) +{ + TinyRendererObjectArray** renderObjPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; + if (renderObjPtr) + { + TinyRendererObjectArray* renderObj = *renderObjPtr; + renderObj->m_worldTransform = worldTransform; + renderObj->m_localScaling = localScaling; + } +} + + +void TinyRendererVisualShapeConverter::render(const float viewMat[16], const float projMat[16]) +{ + //clear the color buffer + TGAColor clearColor; + clearColor.bgra[0] = 255; + clearColor.bgra[1] = 255; + clearColor.bgra[2] = 255; + clearColor.bgra[3] = 255; + + float near = projMat[14]/(projMat[10]-1); + float far = projMat[14]/(projMat[10]+1); + + m_data->m_camera.setCameraFrustumNear( near); + m_data->m_camera.setCameraFrustumFar(far); + + clearBuffers(clearColor); + + ATTRIBUTE_ALIGNED16(btScalar modelMat[16]); + + + btVector3 lightDirWorld(-5,200,-40); + if (m_data->m_hasLightDirection) + { + lightDirWorld = m_data->m_lightDirection; + } + else + { + switch (m_data->m_upAxis) + { + case 1: + lightDirWorld = btVector3(-50.f, 100, 30); + break; + case 2: + lightDirWorld = btVector3(-50.f, 30, 100); + break; + default: {} + }; + } + + lightDirWorld.normalize(); + + btVector3 lightColor(1.0,1.0,1.0); + if (m_data->m_hasLightColor) + { + lightColor = m_data->m_lightColor; + } + + float lightDistance = 2.0; + if (m_data->m_hasLightDistance) + { + lightDistance = m_data->m_lightDistance; + } + + float lightAmbientCoeff = 0.6; + if (m_data->m_hasLightAmbientCoeff) + { + lightAmbientCoeff = m_data->m_lightAmbientCoeff; + } + + float lightDiffuseCoeff = 0.35; + if (m_data->m_hasLightDiffuseCoeff) + { + lightDiffuseCoeff = m_data->m_lightDiffuseCoeff; + } + + float lightSpecularCoeff = 0.05; + if (m_data->m_hasLightSpecularCoeff) + { + lightSpecularCoeff = m_data->m_lightSpecularCoeff; + } + + if (m_data->m_hasShadow) + { + for (int n=0;nm_swRenderInstances.size();n++) + { + TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n); + if (0==visualArrayPtr) + continue;//can this ever happen? + TinyRendererObjectArray* visualArray = *visualArrayPtr; + + for (int v=0;vm_renderObjects.size();v++) + { + + TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v]; + + + //sync the object transform + const btTransform& tr = visualArray->m_worldTransform; + tr.getOpenGLMatrix(modelMat); + + for (int i=0;i<4;i++) + { + for (int j=0;j<4;j++) + { + + renderObj->m_projectionMatrix[i][j] = projMat[i+4*j]; + renderObj->m_modelMatrix[i][j] = modelMat[i+4*j]; + renderObj->m_viewMatrix[i][j] = viewMat[i+4*j]; + } + } + renderObj->m_localScaling = visualArray->m_localScaling; + renderObj->m_lightDirWorld = lightDirWorld; + renderObj->m_lightColor = lightColor; + renderObj->m_lightDistance = lightDistance; + renderObj->m_lightAmbientCoeff = lightAmbientCoeff; + renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff; + renderObj->m_lightSpecularCoeff = lightSpecularCoeff; + TinyRenderer::renderObjectDepth(*renderObj); + } + } + } + + for (int n=0;nm_swRenderInstances.size();n++) + { + TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n); + if (0==visualArrayPtr) + continue;//can this ever happen? + TinyRendererObjectArray* visualArray = *visualArrayPtr; + + + for (int v=0;vm_renderObjects.size();v++) + { + + TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v]; + + + //sync the object transform + const btTransform& tr = visualArray->m_worldTransform; + tr.getOpenGLMatrix(modelMat); + + for (int i=0;i<4;i++) + { + for (int j=0;j<4;j++) + { + + renderObj->m_projectionMatrix[i][j] = projMat[i+4*j]; + renderObj->m_modelMatrix[i][j] = modelMat[i+4*j]; + renderObj->m_viewMatrix[i][j] = viewMat[i+4*j]; + } + } + renderObj->m_localScaling = visualArray->m_localScaling; + renderObj->m_lightDirWorld = lightDirWorld; + renderObj->m_lightColor = lightColor; + renderObj->m_lightDistance = lightDistance; + renderObj->m_lightAmbientCoeff = lightAmbientCoeff; + renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff; + renderObj->m_lightSpecularCoeff = lightSpecularCoeff; + TinyRenderer::renderObject(*renderObj); + } + } + //printf("write tga \n"); + //m_data->m_rgbColorBuffer.write_tga_file("camera.tga"); +// printf("flipped!\n"); + m_data->m_rgbColorBuffer.flip_vertically(); + + //flip z-buffer and segmentation Buffer + { + int half = m_data->m_swHeight>>1; + for (int j=0; jm_swWidth; + unsigned long l2 = (m_data->m_swHeight-1-j)*m_data->m_swWidth; + for (int i=0;im_swWidth;i++) + { + btSwap(m_data->m_depthBuffer[l1+i],m_data->m_depthBuffer[l2+i]); + btSwap(m_data->m_shadowBuffer[l1+i],m_data->m_shadowBuffer[l2+i]); + btSwap(m_data->m_segmentationMaskBuffer[l1+i],m_data->m_segmentationMaskBuffer[l2+i]); + } + } + } +} + +void TinyRendererVisualShapeConverter::getWidthAndHeight(int& width, int& height) +{ + width = m_data->m_swWidth; + height = m_data->m_swHeight; +} + + +void TinyRendererVisualShapeConverter::setWidthAndHeight(int width, int height) +{ + m_data->m_swWidth = width; + m_data->m_swHeight = height; + + m_data->m_depthBuffer.resize(m_data->m_swWidth*m_data->m_swHeight); + m_data->m_shadowBuffer.resize(m_data->m_swWidth*m_data->m_swHeight); + m_data->m_segmentationMaskBuffer.resize(m_data->m_swWidth*m_data->m_swHeight); + m_data->m_rgbColorBuffer = TGAImage(width, height, TGAImage::RGB); + + +} + +void TinyRendererVisualShapeConverter::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, + float* depthBuffer, int depthBufferSizeInPixels, + int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, + int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied) +{ + int w = m_data->m_rgbColorBuffer.get_width(); + int h = m_data->m_rgbColorBuffer.get_height(); + + if (numPixelsCopied) + *numPixelsCopied = 0; + + if (widthPtr) + *widthPtr = w; + + if (heightPtr) + *heightPtr = h; + + int numTotalPixels = w*h; + int numRemainingPixels = numTotalPixels - startPixelIndex; + int numBytesPerPixel = 4;//RGBA + int numRequestedPixels = btMin(rgbaBufferSizeInPixels,numRemainingPixels); + if (numRequestedPixels) + { + for (int i=0;im_camera.getCameraFrustumFar(); + float nearPlane = m_data->m_camera.getCameraFrustumNear(); + + // TinyRenderer returns clip coordinates, transform to eye coordinates first + float z_c = -m_data->m_depthBuffer[i+startPixelIndex]; + // float distance = (farPlane - nearPlane) / (farPlane + nearPlane) * (z_c + 2. * farPlane * nearPlane / (farPlane - nearPlane)); + + // The depth buffer value is between 0 and 1 + // float a = farPlane / (farPlane - nearPlane); + // float b = farPlane * nearPlane / (nearPlane - farPlane); + // depthBuffer[i] = a + b / distance; + + // Simply the above expressions + depthBuffer[i] = farPlane * (nearPlane + z_c) / (2. * farPlane * nearPlane + farPlane * z_c - nearPlane * z_c); + } + if (segmentationMaskBuffer) + { + int segMask = m_data->m_segmentationMaskBuffer[i + startPixelIndex]; + if ((m_data->m_flags & ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)==0) + { + //if we don't explicitly request link index, clear it out + //object index are the lower 24bits + if (segMask >= 0) + { + segMask &= ((1 << 24) - 1); + } + } + segmentationMaskBuffer[i] = segMask; + } + + if (pixelsRGBA) + { + pixelsRGBA[i*numBytesPerPixel] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+0]; + pixelsRGBA[i*numBytesPerPixel+1] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+1]; + pixelsRGBA[i*numBytesPerPixel+2] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+2]; + pixelsRGBA[i*numBytesPerPixel+3] = 255; + + } + } + + if (numPixelsCopied) + *numPixelsCopied = numRequestedPixels; + + } + + // Copied from SimpleOpenGL3App::getScreenPixels + int width = m_data->m_instancingRenderer->getScreenWidth(); + int height =m_data->m_instancingRenderer->getScreenHeight(); + if ((width*height*4) == rgbaBufferSizeInPixels) + { + glReadPixels(0,0,width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRGBA); + int glstat; + glstat = glGetError(); + b3Assert(glstat==GL_NO_ERROR); + } + if ((width*height*sizeof(float)) == depthBufferSizeInPixels) + { + glReadPixels(0,0,width, height, GL_DEPTH_COMPONENT, GL_FLOAT, depthBuffer); + int glstat; + glstat = glGetError(); + b3Assert(glstat==GL_NO_ERROR); + } + b3Warning("instancingRenderer getScreenPixels"); + + +} + +void TinyRendererVisualShapeConverter::removeVisualShape(int collisionObjectUniqueId) +{ + TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances[collisionObjectUniqueId]; + if (ptrptr && *ptrptr) + { + TinyRendererObjectArray* ptr = *ptrptr; + if (ptr) + { + for (int o=0;om_renderObjects.size();o++) + { + delete ptr->m_renderObjects[o]; + } + } + delete ptr; + m_data->m_swRenderInstances.remove(collisionObjectUniqueId); + } +} + + +void TinyRendererVisualShapeConverter::resetAll() +{ + for (int i=0;im_swRenderInstances.size();i++) + { + TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(i); + if (ptrptr && *ptrptr) + { + TinyRendererObjectArray* ptr = *ptrptr; + if (ptr) + { + for (int o=0;om_renderObjects.size();o++) + { + delete ptr->m_renderObjects[o]; + } + } + delete ptr; + } + } + + for (int i=0;im_textures.size();i++) + { + if (!m_data->m_textures[i].m_isCached) + { + free(m_data->m_textures[i].textureData1); + } + } + m_data->m_textures.clear(); + m_data->m_swRenderInstances.clear(); + m_data->m_visualShapes.clear(); +} + + +void TinyRendererVisualShapeConverter::changeShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId) +{ + btAssert(textureUniqueId < m_data->m_textures.size()); + if (textureUniqueId >= 0 && textureUniqueId < m_data->m_textures.size()) + { + for (int n = 0; n < m_data->m_swRenderInstances.size(); n++) + { + TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n); + if (0 == visualArrayPtr) + continue;//can this ever happen? + TinyRendererObjectArray* visualArray = *visualArrayPtr; + + if (visualArray->m_objectUniqueId == objectUniqueId && visualArray->m_linkIndex == jointIndex) + { + for (int v = 0; v < visualArray->m_renderObjects.size(); v++) + { + TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v]; + if ((shapeIndex < 0) || (shapeIndex == v)) + { + renderObj->m_model->setDiffuseTextureFromData(m_data->m_textures[textureUniqueId].textureData1, m_data->m_textures[textureUniqueId].m_width, m_data->m_textures[textureUniqueId].m_height); + } + } + } + + } + } +} + +int TinyRendererVisualShapeConverter::registerTexture(unsigned char* texels, int width, int height) +{ + MyTexture2 texData; + texData.m_width = width; + texData.m_height = height; + texData.textureData1 = texels; + texData.m_isCached = false; + m_data->m_textures.push_back(texData); + return m_data->m_textures.size()-1; +} + +int TinyRendererVisualShapeConverter::loadTextureFile(const char* filename) +{ + B3_PROFILE("loadTextureFile"); + int width,height,n; + unsigned char* image=0; + image = stbi_load(filename, &width, &height, &n, 3); + if (image && (width>=0) && (height>=0)) + { + return registerTexture(image, width, height); + } + return -1; +} diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h new file mode 100644 index 000000000..22e85e473 --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h @@ -0,0 +1,63 @@ +#ifndef EGL_RENDERER_VISUAL_SHAPE_CONVERTER_H +#define EGL_RENDERER_VISUAL_SHAPE_CONVERTER_H + +#include "../../../Importers/ImportURDFDemo/UrdfRenderingInterface.h" + +struct TinyRendererVisualShapeConverter : public UrdfRenderingInterface +{ + + struct TinyRendererVisualShapeConverterInternalData* m_data; + + TinyRendererVisualShapeConverter(); + + virtual ~TinyRendererVisualShapeConverter(); + + virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int shapeUid, int objectIndex); + + virtual int getNumVisualShapes(int bodyUniqueId); + + virtual int getVisualShapesData(int bodyUniqueId, int shapeIndex, struct b3VisualShapeData* shapeData); + + virtual void changeRGBAColor(int bodyUniqueId, int linkIndex, int shapeIndex, const double rgbaColor[4]); + + virtual void changeShapeTexture(int objectUniqueId, int linkIndex, int shapeIndex, int textureUniqueId); + + virtual void removeVisualShape(int shapeUid); + + virtual void setUpAxis(int axis); + + virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ); + + virtual void clearBuffers(struct TGAColor& clearColor); + + virtual void resetAll(); + + virtual void getWidthAndHeight(int& width, int& height); + virtual void setWidthAndHeight(int width, int height); + virtual void setLightDirection(float x, float y, float z); + virtual void setLightColor(float x, float y, float z); + virtual void setLightDistance(float dist); + virtual void setLightAmbientCoeff(float ambientCoeff); + virtual void setLightDiffuseCoeff(float diffuseCoeff); + virtual void setLightSpecularCoeff(float specularCoeff); + virtual void setShadow(bool hasShadow); + virtual void setFlags(int flags); + + virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied); + + virtual void render(); + virtual void render(const float viewMat[16], const float projMat[16]); + + virtual int loadTextureFile(const char* filename); + virtual int registerTexture(unsigned char* texels, int width, int height); + + + + virtual void syncTransform(int shapeUid, const class btTransform& worldTransform, const class btVector3& localScaling); + +}; + + + + +#endif //EGL_RENDERER_VISUAL_SHAPE_CONVERTER_H diff --git a/examples/SharedMemory/plugins/eglPlugin/premake4.lua b/examples/SharedMemory/plugins/eglPlugin/premake4.lua new file mode 100644 index 000000000..fd2b91db8 --- /dev/null +++ b/examples/SharedMemory/plugins/eglPlugin/premake4.lua @@ -0,0 +1,53 @@ + + +project ("pybullet_eglRendererPlugin") + language "C++" + kind "SharedLib" + + includedirs {".","../../../../src", "../../../../examples", + "../../../ThirdPartyLibs"} + defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"} + hasCL = findOpenCL("clew") + + links{"BulletCollision", "Bullet3Common", "LinearMath"} + + if os.is("MacOSX") then +-- targetextension {"so"} + links{"Cocoa.framework","Python"} + end + + + files { + "eglRendererPlugin.cpp", + "eglRendererPlugin.h", + "TinyRendererVisualShapeConverter.cpp", + "TinyRendererVisualShapeConverter.h", + "../../../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp", + "../../../Importers/ImportColladaDemo/LoadMeshFromCollada.h", + "../../../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp", + "../../../Importers/ImportMeshUtility/b3ImportMeshUtility.h", + "../../../Importers/ImportObjDemo/LoadMeshFromObj.cpp", + "../../../Importers/ImportObjDemo/LoadMeshFromObj.h", + "../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp", + "../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h", + "../../../TinyRenderer/geometry.cpp", + "../../../TinyRenderer/model.cpp", + "../../../TinyRenderer/our_gl.cpp", + "../../../TinyRenderer/tgaimage.cpp", + "../../../TinyRenderer/TinyRenderer.cpp", + "../../../ThirdPartyLibs/Wavefront/egl_obj_loader.cpp", + "../../../ThirdPartyLibs/Wavefront/egl_obj_loader.h", + "../../../ThirdPartyLibs/stb_image/stb_image.cpp", + "../../../ThirdPartyLibs/stb_image/stb_image.h", + "../../../ThirdPartyLibs/eglxml2/eglxml2.cpp", + "../../../ThirdPartyLibs/eglxml2/eglxml2.h", + "../../../OpenGLWindow/SimpleCamera.cpp", + "../../../OpenGLWindow/SimpleCamera.h", + "../../../Utils/b3Clock.cpp", + "../../../Utils/b3Clock.h", + "../../../Utils/b3ResourcePath.cpp", + "../../../Utils/b3ResourcePath.h", + } + + + diff --git a/setup.py b/setup.py index 3baaa0348..4524ad87b 100644 --- a/setup.py +++ b/setup.py @@ -394,6 +394,7 @@ if _platform == "linux" or _platform == "linux2": CXX_FLAGS += '-DDYNAMIC_LOAD_X11_FUNCTIONS ' CXX_FLAGS += '-DHAS_SOCKLEN_T ' CXX_FLAGS += '-fno-inline-functions-called-once ' + CXX_FLAGS += '-fPIC ' # for plugins sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ @@ -438,6 +439,7 @@ else: +["examples/ThirdPartyLibs/glad/gl.c"]\ + sources + setup_py_dir = os.path.dirname(os.path.realpath(__file__)) need_files = [] @@ -458,6 +460,52 @@ print("packages") print(find_packages('examples/pybullet/gym')) print("-----") +egl_renderer_sources = \ +["examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp"]\ ++["examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp"]\ ++["examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp"]\ ++["examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp"]\ ++["examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp"]\ ++["examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp"]\ ++["examples/TinyRenderer/geometry.cpp"]\ ++["examples/TinyRenderer/model.cpp"]\ ++["examples/TinyRenderer/tgaimage.cpp"]\ ++["examples/TinyRenderer/our_gl.cpp"]\ ++["examples/TinyRenderer/TinyRenderer.cpp"]\ ++["examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp"]\ ++["examples/ThirdPartyLibs/stb_image/stb_image.cpp"]\ ++["examples/ThirdPartyLibs/tinyxml2/tinyxml2.cpp"]\ ++["examples/OpenGLWindow/SimpleCamera.cpp"]\ ++["examples/Utils/b3Clock.cpp"]\ ++["examples/Utils/b3ResourcePath.cpp"]\ ++["src/BulletCollision/CollisionShapes/btShapeHull.cpp"]\ ++["src/BulletCollision/CollisionShapes/btConvexHullShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btBoxShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btSphereShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btConvexShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btCollisionShape.cpp"]\ ++["src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp"]\ ++["src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp"]\ ++["src/Bullet3Common/b3Logging.cpp"]\ ++["src/LinearMath/btAlignedAllocator.cpp"]\ ++["src/LinearMath/btGeometryUtil.cpp"]\ ++["src/LinearMath/btConvexHull.cpp"]\ ++["src/LinearMath/btConvexHullComputer.cpp"]\ ++["src/Bullet3Common/b3AlignedAllocator.cpp"] \ ++["examples/ThirdPartyLibs/glad/glad.c"]\ ++["examples/ThirdPartyLibs/glad/glad_glx.c"] \ ++["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\ ++["examples/OpenGLWindow/EGLOpenGLWindow.cpp"]\ ++["examples/OpenGLWindow/GLRenderToTexture.cpp"]\ + + +eglRender = Extension("eglRenderer", + sources = egl_renderer_sources, + libraries = libraries, + extra_compile_args=(CXX_FLAGS+'-DBT_USE_EGL ').split(), + include_dirs = include_dirs + ["src","examples/ThirdPartyLibs","examples/ThirdPartyLibs/glad", "examples/ThirdPartyLibs/enet/include","examples/ThirdPartyLibs/clsocket/src"] + ) setup( name = 'pybullet', version='2.1.3', @@ -469,7 +517,7 @@ setup( license='zlib', platforms='any', keywords=['game development', 'virtual reality', 'physics simulation', 'robotics', 'collision detection', 'opengl'], - ext_modules = [Extension("pybullet", + ext_modules = [eglRender, Extension("pybullet", sources = sources, libraries = libraries, extra_compile_args=CXX_FLAGS.split(), From 05f82e8867990c2724fca31c40eeb579ad915e6c Mon Sep 17 00:00:00 2001 From: Max Argus Date: Wed, 4 Jul 2018 15:37:28 +0200 Subject: [PATCH 11/24] egl plugin working --- examples/OpenGLWindow/EGLOpenGLWindow.cpp | 9 +- .../OpenGLWindow/GLInstancingRenderer.cpp | 5 +- .../SharedMemory/plugins/eglPlugin/bullet.py | 25 +- .../eglRendererVisualShapeConverter.cpp | 408 ++++++------------ .../eglRendererVisualShapeConverter.h | 6 +- setup.py | 12 +- 6 files changed, 181 insertions(+), 284 deletions(-) diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index 14989a520..ec7fea20b 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -38,9 +38,8 @@ #include "OpenGLInclude.h" -#include "EGL/egl.h" -#include "EGL/eglext.h" -#include "GL/gl.h" +#include "glad/egl.h" +#include "glad/gl.h" #include "EGLOpenGLWindow.h" @@ -165,8 +164,8 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { fprintf(stderr, "Unable to reload EGL.\n"); exit(EXIT_FAILURE); } - printf("Loaded EGL %d.%d after reload.\n", egl_version / 10, - egl_version % 10); + printf("Loaded EGL %d.%d after reload.\n", GLAD_VERSION_MAJOR(egl_version), + GLAD_VERSION_MINOR(egl_version)); m_data->success = eglBindAPI(EGL_OPENGL_API); diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp index b2b1f93e2..ddea108bb 100644 --- a/examples/OpenGLWindow/GLInstancingRenderer.cpp +++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp @@ -1542,8 +1542,9 @@ void GLInstancingRenderer::updateCamera(int upAxis) - -//#define STB_IMAGE_WRITE_IMPLEMENTATION +#ifdef STB_AGAIN // first defn in examples/OpenGLWindow/opengl_fontstashcallbacks.cpp +#define STB_IMAGE_WRITE_IMPLEMENTATION +#endif //STB_AGAIN #include "stb_image/stb_image_write.h" void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents) { diff --git a/examples/SharedMemory/plugins/eglPlugin/bullet.py b/examples/SharedMemory/plugins/eglPlugin/bullet.py index 08e1fba57..d20809894 100644 --- a/examples/SharedMemory/plugins/eglPlugin/bullet.py +++ b/examples/SharedMemory/plugins/eglPlugin/bullet.py @@ -1,13 +1,21 @@ import os +import sys import time import subprocess import pybullet as p +from pdb import set_trace +import matplotlib.pyplot as plt #subprocess.call(["hardening-check", p.__file__]) p.connect(p.DIRECT) +logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "debugTimings") plugin_fn = '/home/argusm/lang/bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so' plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") +if plugin < 0: + print("\nPlugin Failed to load!\n") + sys.exit() + print("plugin =",plugin) path = '/home/argusm/lang/bullet3/examples/pybullet/gym/pybullet_data/r2d2.urdf' @@ -16,10 +24,19 @@ path = '/home/argusm/lang/gym-grasping/gym_grasping/robots/models/kuka_iiwa/kuka p.loadSDF(path) start = time.time() -for i in range(2000): - p.getCameraImage(80,80) - if i % 100 == 0 and i > 0: - print("FPS",100/(time.time()-start)) + +plot = False +try: + for i in range(10): + hight, width, img_arr, deept_arr, obj_arr = p.getCameraImage(80,80) + if plot: + plt.imshow(img_arr[:,:,:3]) + plt.show() + if i % 100 == 0 and i > 0: + print("FPS",100/(time.time()-start)) start = time.time() +finally: + p.stopStateLogging(logId) + diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index bba78407b..70ad1dd51 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -16,6 +16,7 @@ subject to the following restrictions: + #include "../Importers/ImportURDFDemo/URDFImporterInterface.h" #include "btBulletCollisionCommon.h" #include "../Importers/ImportObjDemo/LoadMeshFromObj.h" @@ -77,6 +78,9 @@ struct TinyRendererVisualShapeConverterInternalData { class CommonWindowInterface* m_window; class GLInstancingRenderer* m_instancingRenderer; + btAlignedObjectArray m_rgbaPixelBuffer1; + btAlignedObjectArray m_depthBuffer1; + btHashMap m_swRenderInstances; btAlignedObjectArray m_visualShapes; @@ -161,6 +165,8 @@ struct TinyRendererVisualShapeConverterInternalData m_instancingRenderer->init(); m_instancingRenderer->resize(m_swWidth,m_swHeight); m_instancingRenderer->InitShaders(); + m_instancingRenderer->setActiveCamera(&m_camera); + m_instancingRenderer->setLightPosition(m_lightDirection); } }; @@ -492,13 +498,13 @@ void convertURDFToVisualShape(const UrdfShape* visual, const char* urdfPathPrefi break; } // case mesh - case URDF_GEOM_PLANE: + case URDF_GEOM_PLANE: // TODO: plane in tiny renderer - // TODO: export visualShapeOut for external render - break; + // TODO: export visualShapeOut for external render + break; - default: - { + default: + { b3Warning("TinyRenderer: unknown visual geometry type %i\n", visual->m_geometry.m_type); } } @@ -596,7 +602,9 @@ static btVector4 sColors[4] = //btVector4(1,1,0,1), }; - +// If you are getting segfaults in this function it may be ecause you are +// compliling the plugin with differently from pybullet, try complining the +// plugin with distutils too. void TinyRendererVisualShapeConverter::convertVisualShapes( int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, @@ -608,8 +616,6 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( bool useVisual; int cnt = 0; - std::cout << "mvp " << linkPtr->m_visualArray.size() << std::endl; - if (linkPtr->m_visualArray.size() > 0) { useVisual = true; @@ -636,6 +642,7 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( } else { vis = &linkPtr->m_collisionArray[v1]; } + // see note at function header btTransform childTrans = vis->m_linkLocalFrame; int colorIndex = linkIndex;//colObj? colObj->getBroadphaseHandle()->getUid() & 3 : 0; @@ -682,7 +689,7 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( { if (vis && vis->m_geometry.m_hasLocalMaterial) - { + { for (int i = 0; i < 4; i++) { rgbaColor[i] = vis->m_geometry.m_localMaterial.m_matColor.m_rgbaColor[i]; @@ -690,7 +697,7 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( } } - TinyRendererObjectArray** visualsPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; + TinyRendererObjectArray** visualsPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; if (visualsPtr==0) { m_data->m_swRenderInstances.insert(collisionObjectUniqueId, new TinyRendererObjectArray); @@ -728,7 +735,7 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( unsigned char* textureImage1=0; int textureWidth=0; int textureHeight=0; - bool isCached = false; + bool isCached = false; if (textures.size()) { textureImage1 = textures[0].textureData1; @@ -745,14 +752,16 @@ void TinyRendererVisualShapeConverter::convertVisualShapes( } visuals->m_renderObjects.push_back(tinyObj); + { + B3_PROFILE("m_instancingRenderer register"); + // register mesh to m_instancingRenderer too. int textureIndex = m_data->m_instancingRenderer->registerTexture(textureImage1, textureWidth, textureHeight); int shapeIndex = m_data->m_instancingRenderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),textureIndex); - //m_data->m_instancingRenderer->registerGraphicsInstance(shapeIndex, &visualShape.m_localVisualFrame[0], &visualShape.m_localVisualFrame[3], &visualShape.m_rgbaColor[0]); - - - - + btVector3 scaling(1,1,1); + m_data->m_instancingRenderer->registerGraphicsInstance(shapeIndex, &visualShape.m_localVisualFrame[0], &visualShape.m_localVisualFrame[3], &visualShape.m_rgbaColor[0],scaling); + m_data->m_instancingRenderer->writeTransforms(); + } } for (int i=0;im_visualShapes.size(); i++) { if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId && m_data->m_visualShapes[i].m_linkIndex == linkIndex) @@ -891,7 +900,7 @@ void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) m_data->m_segmentationMaskBuffer[x+y*m_data->m_swWidth] = -1; } } - + } void TinyRendererVisualShapeConverter::render() @@ -903,10 +912,9 @@ void TinyRendererVisualShapeConverter::render() m_data->m_camera.getCameraProjectionMatrix(projMat); m_data->m_camera.getCameraViewMatrix(viewMat); - render(viewMat,projMat); - + B3_PROFILE("m_instancingRenderer render"); m_data->m_instancingRenderer->renderScene(); - b3Warning("m_instancingRendere->renderScene"); + } @@ -924,174 +932,10 @@ void TinyRendererVisualShapeConverter::syncTransform(int collisionObjectUniqueId void TinyRendererVisualShapeConverter::render(const float viewMat[16], const float projMat[16]) { - //clear the color buffer - TGAColor clearColor; - clearColor.bgra[0] = 255; - clearColor.bgra[1] = 255; - clearColor.bgra[2] = 255; - clearColor.bgra[3] = 255; - - float near = projMat[14]/(projMat[10]-1); - float far = projMat[14]/(projMat[10]+1); - - m_data->m_camera.setCameraFrustumNear( near); - m_data->m_camera.setCameraFrustumFar(far); - - clearBuffers(clearColor); - - ATTRIBUTE_ALIGNED16(btScalar modelMat[16]); - - - btVector3 lightDirWorld(-5,200,-40); - if (m_data->m_hasLightDirection) - { - lightDirWorld = m_data->m_lightDirection; - } - else - { - switch (m_data->m_upAxis) - { - case 1: - lightDirWorld = btVector3(-50.f, 100, 30); - break; - case 2: - lightDirWorld = btVector3(-50.f, 30, 100); - break; - default: {} - }; - } - - lightDirWorld.normalize(); - - btVector3 lightColor(1.0,1.0,1.0); - if (m_data->m_hasLightColor) - { - lightColor = m_data->m_lightColor; - } - - float lightDistance = 2.0; - if (m_data->m_hasLightDistance) - { - lightDistance = m_data->m_lightDistance; - } - - float lightAmbientCoeff = 0.6; - if (m_data->m_hasLightAmbientCoeff) - { - lightAmbientCoeff = m_data->m_lightAmbientCoeff; - } - - float lightDiffuseCoeff = 0.35; - if (m_data->m_hasLightDiffuseCoeff) - { - lightDiffuseCoeff = m_data->m_lightDiffuseCoeff; - } - - float lightSpecularCoeff = 0.05; - if (m_data->m_hasLightSpecularCoeff) - { - lightSpecularCoeff = m_data->m_lightSpecularCoeff; - } - - if (m_data->m_hasShadow) - { - for (int n=0;nm_swRenderInstances.size();n++) - { - TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n); - if (0==visualArrayPtr) - continue;//can this ever happen? - TinyRendererObjectArray* visualArray = *visualArrayPtr; - - for (int v=0;vm_renderObjects.size();v++) - { - - TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v]; - - - //sync the object transform - const btTransform& tr = visualArray->m_worldTransform; - tr.getOpenGLMatrix(modelMat); - - for (int i=0;i<4;i++) - { - for (int j=0;j<4;j++) - { - - renderObj->m_projectionMatrix[i][j] = projMat[i+4*j]; - renderObj->m_modelMatrix[i][j] = modelMat[i+4*j]; - renderObj->m_viewMatrix[i][j] = viewMat[i+4*j]; - } - } - renderObj->m_localScaling = visualArray->m_localScaling; - renderObj->m_lightDirWorld = lightDirWorld; - renderObj->m_lightColor = lightColor; - renderObj->m_lightDistance = lightDistance; - renderObj->m_lightAmbientCoeff = lightAmbientCoeff; - renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff; - renderObj->m_lightSpecularCoeff = lightSpecularCoeff; - TinyRenderer::renderObjectDepth(*renderObj); - } - } - } - - for (int n=0;nm_swRenderInstances.size();n++) - { - TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n); - if (0==visualArrayPtr) - continue;//can this ever happen? - TinyRendererObjectArray* visualArray = *visualArrayPtr; - - - for (int v=0;vm_renderObjects.size();v++) - { - - TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v]; - - - //sync the object transform - const btTransform& tr = visualArray->m_worldTransform; - tr.getOpenGLMatrix(modelMat); - - for (int i=0;i<4;i++) - { - for (int j=0;j<4;j++) - { - - renderObj->m_projectionMatrix[i][j] = projMat[i+4*j]; - renderObj->m_modelMatrix[i][j] = modelMat[i+4*j]; - renderObj->m_viewMatrix[i][j] = viewMat[i+4*j]; - } - } - renderObj->m_localScaling = visualArray->m_localScaling; - renderObj->m_lightDirWorld = lightDirWorld; - renderObj->m_lightColor = lightColor; - renderObj->m_lightDistance = lightDistance; - renderObj->m_lightAmbientCoeff = lightAmbientCoeff; - renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff; - renderObj->m_lightSpecularCoeff = lightSpecularCoeff; - TinyRenderer::renderObject(*renderObj); - } - } - //printf("write tga \n"); - //m_data->m_rgbColorBuffer.write_tga_file("camera.tga"); -// printf("flipped!\n"); - m_data->m_rgbColorBuffer.flip_vertically(); - - //flip z-buffer and segmentation Buffer - { - int half = m_data->m_swHeight>>1; - for (int j=0; jm_swWidth; - unsigned long l2 = (m_data->m_swHeight-1-j)*m_data->m_swWidth; - for (int i=0;im_swWidth;i++) - { - btSwap(m_data->m_depthBuffer[l1+i],m_data->m_depthBuffer[l2+i]); - btSwap(m_data->m_shadowBuffer[l1+i],m_data->m_shadowBuffer[l2+i]); - btSwap(m_data->m_segmentationMaskBuffer[l1+i],m_data->m_segmentationMaskBuffer[l2+i]); - } - } - } + // This code is very similar to that of + // PhysicsServerCommandProcessor::processRequestCameraImageCommand + // maybe code from there should be moved. + b3Error("not implemeted, use render()"); } void TinyRendererVisualShapeConverter::getWidthAndHeight(int& width, int& height) @@ -1114,98 +958,130 @@ void TinyRendererVisualShapeConverter::setWidthAndHeight(int width, int height) } -void TinyRendererVisualShapeConverter::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, - float* depthBuffer, int depthBufferSizeInPixels, - int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, - int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied) -{ - int w = m_data->m_rgbColorBuffer.get_width(); - int h = m_data->m_rgbColorBuffer.get_height(); - +//copied from OpenGLGuiHelper.cpp +void TinyRendererVisualShapeConverter::copyCameraImageDataGL( + unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, + float* depthBuffer, int depthBufferSizeInPixels, + int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, + int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied) { + + int sourceWidth = m_data->m_window->getWidth()*m_data->m_window->getRetinaScale(); + int sourceHeight = m_data->m_window->getHeight()*m_data->m_window->getRetinaScale(); + if (numPixelsCopied) *numPixelsCopied = 0; - - if (widthPtr) - *widthPtr = w; - - if (heightPtr) - *heightPtr = h; - - int numTotalPixels = w*h; + + int numTotalPixels = (*widthPtr)*(*heightPtr); int numRemainingPixels = numTotalPixels - startPixelIndex; int numBytesPerPixel = 4;//RGBA int numRequestedPixels = btMin(rgbaBufferSizeInPixels,numRemainingPixels); if (numRequestedPixels) { - for (int i=0;im_camera.getCameraFrustumFar(); - float nearPlane = m_data->m_camera.getCameraFrustumNear(); - - // TinyRenderer returns clip coordinates, transform to eye coordinates first - float z_c = -m_data->m_depthBuffer[i+startPixelIndex]; - // float distance = (farPlane - nearPlane) / (farPlane + nearPlane) * (z_c + 2. * farPlane * nearPlane / (farPlane - nearPlane)); - - // The depth buffer value is between 0 and 1 - // float a = farPlane / (farPlane - nearPlane); - // float b = farPlane * nearPlane / (nearPlane - farPlane); - // depthBuffer[i] = a + b / distance; + { + BT_PROFILE("copy pixels"); + btAlignedObjectArray sourceRgbaPixelBuffer; + btAlignedObjectArray sourceDepthBuffer; + //copy the image into our local cache + sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel); + sourceDepthBuffer.resize(sourceWidth*sourceHeight); + { + BT_PROFILE("getScreenPixels"); + int rgbaBufferSizeInPixels = sourceRgbaPixelBuffer.size(); + int depthBufferSizeInPixels = sourceDepthBuffer.size(); + // Copied from SimpleOpenGL3App::getScreenPixels + b3Assert((sourceWidth*sourceHeight*4) == rgbaBufferSizeInPixels); + //glClear(GL_COLOR_BUFFER_BIT); + b3Warning("EGL\n"); + if ((sourceWidth*sourceHeight*4) == rgbaBufferSizeInPixels) // remove this if + { + glReadPixels(0,0,sourceWidth, sourceHeight, GL_RGBA, GL_UNSIGNED_BYTE, &(sourceRgbaPixelBuffer[0])); + int glstat; + glstat = glGetError(); + b3Assert(glstat==GL_NO_ERROR); + } + if ((sourceWidth*sourceHeight*sizeof(float)) == depthBufferSizeInPixels) + { + glReadPixels(0,0,sourceWidth, sourceHeight, GL_DEPTH_COMPONENT, GL_FLOAT, &(sourceDepthBuffer[0])); + int glstat; + glstat = glGetError(); + b3Assert(glstat==GL_NO_ERROR); + } + } - // Simply the above expressions - depthBuffer[i] = farPlane * (nearPlane + z_c) / (2. * farPlane * nearPlane + farPlane * z_c - nearPlane * z_c); - } - if (segmentationMaskBuffer) - { - int segMask = m_data->m_segmentationMaskBuffer[i + startPixelIndex]; - if ((m_data->m_flags & ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)==0) - { - //if we don't explicitly request link index, clear it out - //object index are the lower 24bits - if (segMask >= 0) - { - segMask &= ((1 << 24) - 1); - } - } - segmentationMaskBuffer[i] = segMask; - } - - if (pixelsRGBA) - { - pixelsRGBA[i*numBytesPerPixel] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+0]; - pixelsRGBA[i*numBytesPerPixel+1] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+1]; - pixelsRGBA[i*numBytesPerPixel+2] = m_data->m_rgbColorBuffer.buffer()[(i+startPixelIndex)*3+2]; - pixelsRGBA[i*numBytesPerPixel+3] = 255; - + m_data->m_rgbaPixelBuffer1.resize((*widthPtr)*(*heightPtr)*numBytesPerPixel); + m_data->m_depthBuffer1.resize((*widthPtr)*(*heightPtr)); + //rescale and flip + { + BT_PROFILE("resize and flip"); + for (int j=0;j<*heightPtr;j++) + { + for (int i=0;i<*widthPtr;i++) + { + int xIndex = int(float(i)*(float(sourceWidth)/float(*widthPtr))); + int yIndex = int(float(*heightPtr-1-j)*(float(sourceHeight)/float(*heightPtr))); + btClamp(xIndex,0,sourceWidth); + btClamp(yIndex,0,sourceHeight); + int bytesPerPixel = 4; //RGBA + + int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel; + int sourceDepthIndex = xIndex+yIndex*sourceWidth; +#define COPY4PIXELS 1 +#ifdef COPY4PIXELS + int* dst = (int*)&m_data->m_rgbaPixelBuffer1[(i+j*(*widthPtr))*4+0]; + int* src = (int*)&sourceRgbaPixelBuffer[sourcePixelIndex+0]; + *dst = *src; + +#else + m_data->m_rgbaPixelBuffer1[(i+j*widthPtr)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0]; + m_data->m_rgbaPixelBuffer1[(i+j*widthPtr)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1]; + m_data->m_rgbaPixelBuffer1[(i+j*widthPtr)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2]; + m_data->m_rgbaPixelBuffer1[(i+j*widthPtr)*4+3] = 255; +#endif + if (depthBuffer) + { + m_data->m_depthBuffer1[i+j*(*widthPtr)] = sourceDepthBuffer[sourceDepthIndex]; + } + } + } + } + } + } + + if (pixelsRGBA) + { + BT_PROFILE("copy rgba pixels"); + for (int i=0;im_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel]; + } + } + if (depthBuffer) + { + BT_PROFILE("copy depth buffer pixels"); + for (int i=0;im_depthBuffer1[i+startPixelIndex]; } } - if (numPixelsCopied) + { *numPixelsCopied = numRequestedPixels; - + } } +} - // Copied from SimpleOpenGL3App::getScreenPixels - int width = m_data->m_instancingRenderer->getScreenWidth(); - int height =m_data->m_instancingRenderer->getScreenHeight(); - if ((width*height*4) == rgbaBufferSizeInPixels) - { - glReadPixels(0,0,width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRGBA); - int glstat; - glstat = glGetError(); - b3Assert(glstat==GL_NO_ERROR); - } - if ((width*height*sizeof(float)) == depthBufferSizeInPixels) - { - glReadPixels(0,0,width, height, GL_DEPTH_COMPONENT, GL_FLOAT, depthBuffer); - int glstat; - glstat = glGetError(); - b3Assert(glstat==GL_NO_ERROR); - } - b3Warning("instancingRenderer getScreenPixels"); - - +void TinyRendererVisualShapeConverter::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, + float* depthBuffer, int depthBufferSizeInPixels, + int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, + int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied) +{ + B3_PROFILE("copyCameraImageDataGL"); + copyCameraImageDataGL(pixelsRGBA, rgbaBufferSizeInPixels, + depthBuffer, depthBufferSizeInPixels, + segmentationMaskBuffer, segmentationMaskSizeInPixels, + startPixelIndex, widthPtr, heightPtr, numPixelsCopied); } void TinyRendererVisualShapeConverter::removeVisualShape(int collisionObjectUniqueId) diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h index 22e85e473..6abe8c270 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h @@ -5,7 +5,8 @@ struct TinyRendererVisualShapeConverter : public UrdfRenderingInterface { - + int frame = 0; + struct TinyRendererVisualShapeConverterInternalData* m_data; TinyRendererVisualShapeConverter(); @@ -44,7 +45,8 @@ struct TinyRendererVisualShapeConverter : public UrdfRenderingInterface virtual void setFlags(int flags); virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied); - + void copyCameraImageDataGL(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied); + virtual void render(); virtual void render(const float viewMat[16], const float projMat[16]); diff --git a/setup.py b/setup.py index 4524ad87b..07e7ba612 100644 --- a/setup.py +++ b/setup.py @@ -493,17 +493,19 @@ egl_renderer_sources = \ +["src/LinearMath/btConvexHull.cpp"]\ +["src/LinearMath/btConvexHullComputer.cpp"]\ +["src/Bullet3Common/b3AlignedAllocator.cpp"] \ -+["examples/ThirdPartyLibs/glad/glad.c"]\ -+["examples/ThirdPartyLibs/glad/glad_glx.c"] \ ++["examples/ThirdPartyLibs/glad/gl.c"]\ ++['examples/ThirdPartyLibs/glad/egl.c'] \ ++["examples/ThirdPartyLibs/glad/glx_dyn.c"] \ +["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\ +["examples/OpenGLWindow/EGLOpenGLWindow.cpp"]\ -+["examples/OpenGLWindow/GLRenderToTexture.cpp"]\ - ++["examples/OpenGLWindow/GLRenderToTexture.cpp"] \ ++["examples/OpenGLWindow/LoadShader.cpp"] \ ++["src/LinearMath/btQuickprof.cpp"] \ eglRender = Extension("eglRenderer", sources = egl_renderer_sources, libraries = libraries, - extra_compile_args=(CXX_FLAGS+'-DBT_USE_EGL ').split(), + extra_compile_args=(CXX_FLAGS+'-DBT_USE_EGL -DSTB_AGAIN -DB3_DEBUG').split(), include_dirs = include_dirs + ["src","examples/ThirdPartyLibs","examples/ThirdPartyLibs/glad", "examples/ThirdPartyLibs/enet/include","examples/ThirdPartyLibs/clsocket/src"] ) setup( From a6a8b091ca2bcaadd4d72b372d77037ad93ec7f2 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 18:55:34 +0200 Subject: [PATCH 12/24] wip --- examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp b/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp index 911654d67..e6e6c0081 100644 --- a/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp +++ b/examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp @@ -1367,8 +1367,6 @@ void BulletURDFImporter::convertLinkVisualShapes2(int linkIndex, int urdfIndex, UrdfLink*const* linkPtr = model.m_links.getAtIndex(urdfIndex); if (linkPtr) { - //(gdb) p *model.m_links.m_valueArray.m_data[0] - std::cout << "mvp " << (*linkPtr)->m_visualArray.size() << std::endl; m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,localInertiaFrame, *linkPtr, &model, colObj->getBroadphaseHandle()->getUid(), bodyUniqueId); } } From 21462d1c02181034c63c2a2ce5b144117b36c0c0 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 19:34:08 +0200 Subject: [PATCH 13/24] update GLIR camera --- examples/SharedMemory/plugins/eglPlugin/bullet.py | 4 ++-- .../plugins/eglPlugin/eglRendererVisualShapeConverter.cpp | 5 ++++- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/bullet.py b/examples/SharedMemory/plugins/eglPlugin/bullet.py index d20809894..73060b7d2 100644 --- a/examples/SharedMemory/plugins/eglPlugin/bullet.py +++ b/examples/SharedMemory/plugins/eglPlugin/bullet.py @@ -25,10 +25,10 @@ p.loadSDF(path) start = time.time() -plot = False +plot = True try: for i in range(10): - hight, width, img_arr, deept_arr, obj_arr = p.getCameraImage(80,80) + hight, width, img_arr, deept_arr, obj_arr = p.getCameraImage(128,128) if plot: plt.imshow(img_arr[:,:,:3]) plt.show() diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 70ad1dd51..58f721f66 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -166,6 +166,7 @@ struct TinyRendererVisualShapeConverterInternalData m_instancingRenderer->resize(m_swWidth,m_swHeight); m_instancingRenderer->InitShaders(); m_instancingRenderer->setActiveCamera(&m_camera); + m_instancingRenderer->updateCamera(); m_instancingRenderer->setLightPosition(m_lightDirection); } @@ -875,6 +876,8 @@ void TinyRendererVisualShapeConverter::setUpAxis(int axis) m_data->m_upAxis = axis; m_data->m_camera.setCameraUpAxis(axis); m_data->m_camera.update(); + m_data->m_instancingRenderer->updateCamera(); + } void TinyRendererVisualShapeConverter::resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ) { @@ -884,7 +887,7 @@ void TinyRendererVisualShapeConverter::resetCamera(float camDist, float yaw, flo m_data->m_camera.setCameraTargetPosition(camPosX,camPosY,camPosZ); m_data->m_camera.setAspectRatio((float)m_data->m_swWidth/(float)m_data->m_swHeight); m_data->m_camera.update(); - + m_data->m_instancingRenderer->updateCamera(); } void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) From 5f71aa859fc92d779463614889bd43a1fd92ed50 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 12 Jul 2018 20:48:06 +0200 Subject: [PATCH 14/24] wip --- .../eglPlugin/eglRendererVisualShapeConverter.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 58f721f66..7bcd10604 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -909,13 +909,13 @@ void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) void TinyRendererVisualShapeConverter::render() { - ATTRIBUTE_ALIGNED16(float viewMat[16]); - ATTRIBUTE_ALIGNED16(float projMat[16]); - - m_data->m_camera.getCameraProjectionMatrix(projMat); - m_data->m_camera.getCameraViewMatrix(viewMat); + //ATTRIBUTE_ALIGNED16(float viewMat[16]); + //ATTRIBUTE_ALIGNED16(float projMat[16]); + //m_data->m_camera.getCameraProjectionMatrix(projMat); + //m_data->m_camera.getCameraViewMatrix(viewMat); B3_PROFILE("m_instancingRenderer render"); + m_data->m_instancingRenderer->updateCamera(); m_data->m_instancingRenderer->renderScene(); } From 35b30359e30208b94e10cd9685ada82c9d256179 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Fri, 13 Jul 2018 13:48:11 +0200 Subject: [PATCH 15/24] nearly working --- .../SharedMemory/plugins/eglPlugin/bullet.py | 89 ++++++++++++++----- .../eglRendererVisualShapeConverter.cpp | 57 +++++++----- 2 files changed, 101 insertions(+), 45 deletions(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/bullet.py b/examples/SharedMemory/plugins/eglPlugin/bullet.py index 73060b7d2..038061c9c 100644 --- a/examples/SharedMemory/plugins/eglPlugin/bullet.py +++ b/examples/SharedMemory/plugins/eglPlugin/bullet.py @@ -5,38 +5,81 @@ import subprocess import pybullet as p from pdb import set_trace import matplotlib.pyplot as plt +import numpy as np #subprocess.call(["hardening-check", p.__file__]) + + p.connect(p.DIRECT) logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "debugTimings") -plugin_fn = '/home/argusm/lang/bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so' -plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") -if plugin < 0: - print("\nPlugin Failed to load!\n") - sys.exit() +plugin = True +if plugin: + plugin_fn = '/home/argusm/lang/bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so' + plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") + if plugin < 0: + print("\nPlugin Failed to load!\n") + sys.exit() + print("plugin =",plugin) -print("plugin =",plugin) - -path = '/home/argusm/lang/bullet3/examples/pybullet/gym/pybullet_data/r2d2.urdf' -path = '/home/argusm/lang/gym-grasping/gym_grasping/robots/models/kuka_iiwa/kuka_weiss_bolt.sdf' -#p.loadURDF(path) -p.loadSDF(path) +path = '/home/argusm/lang/bullet3/examples/pybullet/gym/pybullet_data/duck_vhacd.urdf' +p.loadURDF(path,globalScaling=12) +#path = '/home/argusm/lang/gym-grasping/gym_grasping/robots/models/kuka_iiwa/kuka_weiss_bolt.sdf' +#p.loadSDF(path) start = time.time() -plot = True +camTargetPos = [0,0,0] +upAxisIndex = 2 +nearPlane = 0.01 +farPlane = 100 +camDistance = 2 +pixelWidth = 128 +pixelHeight = 128 +fov = 60 + +plot = False +anim = True +if plot: + plt.ion() +if anim: + import matplotlib.animation as manimation + FFMpegWriter = manimation.writers['ffmpeg'] + metadata = dict(title='Movie Test', artist='Matplotlib', + comment='Movie support!') + writer = FFMpegWriter(fps=15, metadata=metadata) +if plot or anim: + fig = plt.figure() + img = np.random.rand(pixelWidth,pixelHeight) + image = plt.imshow(img,interpolation='none',animated=True,label="blah") + ax = plt.gca() + ax.set_axis_off() + ax.set_aspect('equal') + plt.subplots_adjust(wspace=0, hspace=0, left=0, bottom=0, right=1, top=1) + + try: - for i in range(10): - hight, width, img_arr, deept_arr, obj_arr = p.getCameraImage(128,128) - if plot: - plt.imshow(img_arr[:,:,:3]) - plt.show() - if i % 100 == 0 and i > 0: - print("FPS",100/(time.time()-start)) - start = time.time() + iter = range(0,360,10) + with writer.saving(fig, "debug.mp4", len(iter)): + for i,yaw in enumerate(iter): + viewMatrix = p.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, 0, yaw-90, 0, upAxisIndex) + aspect = pixelWidth / pixelHeight; + projectionMatrix = p.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane); + + hight, width, img_arr, deept_arr, obj_arr = p.getCameraImage(pixelWidth,pixelHeight,viewMatrix,projectionMatrix) + if plot: + image.set_data(img_arr)#np_img_arr) + ax.plot([0]) + #plt.draw() + #plt.show() + plt.pause(0.01) + if anim: + image.set_data(img_arr)#np_img_arr) + ax.plot([0]) + writer.grab_frame() + + if i % 100 == 0 and i > 0: + print("FPS",100/(time.time()-start)) + start = time.time() finally: p.stopStateLogging(logId) - - - diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 7bcd10604..1d40f8263 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -47,6 +47,7 @@ static void printGLString(const char *name, GLenum s) { printf("%s = %s\n",name, v); } +using namespace std; struct MyTexture2 { @@ -887,7 +888,6 @@ void TinyRendererVisualShapeConverter::resetCamera(float camDist, float yaw, flo m_data->m_camera.setCameraTargetPosition(camPosX,camPosY,camPosZ); m_data->m_camera.setAspectRatio((float)m_data->m_swWidth/(float)m_data->m_swHeight); m_data->m_camera.update(); - m_data->m_instancingRenderer->updateCamera(); } void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) @@ -908,37 +908,39 @@ void TinyRendererVisualShapeConverter::clearBuffers(TGAColor& clearColor) void TinyRendererVisualShapeConverter::render() { - - //ATTRIBUTE_ALIGNED16(float viewMat[16]); - //ATTRIBUTE_ALIGNED16(float projMat[16]); - //m_data->m_camera.getCameraProjectionMatrix(projMat); - //m_data->m_camera.getCameraViewMatrix(viewMat); - + /* + ATTRIBUTE_ALIGNED16(float viewMat[16]); + ATTRIBUTE_ALIGNED16(float projMat[16]); + m_data->m_camera.getCameraProjectionMatrix(projMat); + m_data->m_camera.getCameraViewMatrix(viewMat); + cout<m_instancingRenderer->setActiveCamera(&m_data->m_camera); m_data->m_instancingRenderer->updateCamera(); m_data->m_instancingRenderer->renderScene(); - -} - - -void TinyRendererVisualShapeConverter::syncTransform(int collisionObjectUniqueId, const btTransform& worldTransform, const btVector3& localScaling) -{ - TinyRendererObjectArray** renderObjPtr = m_data->m_swRenderInstances[collisionObjectUniqueId]; - if (renderObjPtr) - { - TinyRendererObjectArray* renderObj = *renderObjPtr; - renderObj->m_worldTransform = worldTransform; - renderObj->m_localScaling = localScaling; - } } - void TinyRendererVisualShapeConverter::render(const float viewMat[16], const float projMat[16]) { // This code is very similar to that of // PhysicsServerCommandProcessor::processRequestCameraImageCommand // maybe code from there should be moved. - b3Error("not implemeted, use render()"); + + // Tiny allows rendering with viewMat, projMat explicitly, but + // GLInstancingRender calls m_activeCamera, so set this. + m_data->m_camera.setVRCamera(viewMat,projMat); + m_data->m_instancingRenderer->setActiveCamera(&m_data->m_camera); + m_data->m_instancingRenderer->updateCamera(); + m_data->m_instancingRenderer->renderScene(); + + cout<m_swRenderInstances[collisionObjectUniqueId]; + if (renderObjPtr) + { + TinyRendererObjectArray* renderObj = *renderObjPtr; + renderObj->m_worldTransform = worldTransform; + renderObj->m_localScaling = localScaling; + } +} From e15fb0866ce95c49375d07199b812f15aeaeff81 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 17 Jul 2018 10:48:28 +0200 Subject: [PATCH 16/24] rendertest + parallel pip + no debug for plugin --- .../eglRendererVisualShapeConverter.cpp | 10 ++-- examples/pybullet/examples/rendertest.py | 50 ++++++++----------- setup.py | 26 +++++++++- 3 files changed, 51 insertions(+), 35 deletions(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 1d40f8263..712845712 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -937,10 +937,10 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo m_data->m_instancingRenderer->updateCamera(); m_data->m_instancingRenderer->renderScene(); - cout< Date: Tue, 17 Jul 2018 11:06:30 +0200 Subject: [PATCH 17/24] enable egl by default for pybullet SimpleOpenGL3App --- build_cmake_pybullet_double.sh | 2 +- setup.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/build_cmake_pybullet_double.sh b/build_cmake_pybullet_double.sh index 0f02d29d5..a811d82ea 100755 --- a/build_cmake_pybullet_double.sh +++ b/build_cmake_pybullet_double.sh @@ -5,7 +5,7 @@ if [ -e CMakeCache.txt ]; then fi mkdir -p build_cmake cd build_cmake -cmake -DBUILD_PYBULLET=ON -DBUILD_PYBULLET_NUMPY=ON -DUSE_DOUBLE_PRECISION=ON -DCMAKE_BUILD_TYPE=Release .. || exit 1 +cmake -DBUILD_PYBULLET=ON -DBUILD_PYBULLET_NUMPY=ON -DUSE_DOUBLE_PRECISION=ON -DBT_USE_EGL=ON -DCMAKE_BUILD_TYPE=Release .. || exit 1 make -j $(command nproc 2>/dev/null || echo 12) || exit 1 cd examples cd pybullet diff --git a/setup.py b/setup.py index 1f0a0d397..36046e97b 100644 --- a/setup.py +++ b/setup.py @@ -42,7 +42,7 @@ CXX_FLAGS += '-DBT_USE_DOUBLE_PRECISION ' CXX_FLAGS += '-DBT_ENABLE_ENET ' CXX_FLAGS += '-DBT_ENABLE_CLSOCKET ' CXX_FLAGS += '-DB3_DUMP_PYTHON_VERSION ' -#CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) +CXX_FLAGS += '-DBT_USE_EGL ' # uncomment for EGL (old EGL versions fail) # libraries += [current_python] From bdc0f82a8be348ba1fedbd97d44dcf65e4bbefb0 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 17 Jul 2018 11:52:23 +0200 Subject: [PATCH 18/24] added syncronized render test script --- examples/pybullet/examples/rendertest_sync.py | 139 ++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 examples/pybullet/examples/rendertest_sync.py diff --git a/examples/pybullet/examples/rendertest_sync.py b/examples/pybullet/examples/rendertest_sync.py new file mode 100644 index 000000000..b2dc0b176 --- /dev/null +++ b/examples/pybullet/examples/rendertest_sync.py @@ -0,0 +1,139 @@ +#!/usr/bin/env python +import os, logging, gym +from baselines import logger +from baselines.common import set_global_seeds +from baselines.common.misc_util import boolean_flag +from baselines import bench +from baselines.a2c.a2c import learn +from baselines.common.vec_env.subproc_vec_env import SubprocVecEnv +from baselines.common.vec_env.vec_frame_stack import VecFrameStack +import time + +import gym +from gym import spaces +import pybullet as p +from itertools import cycle +import numpy as np + +camTargetPos = [0,0,0] +cameraUp = [0,0,1] +cameraPos = [1,1,1] +pitch = -10.0 +roll=0 +upAxisIndex = 2 +camDistance = 4 +pixelWidth = 320 +pixelHeight = 200 +nearPlane = 0.01 +farPlane = 100 +fov = 60 + + +class TestEnv(gym.Env): + def __init__(self, + renderer = 'tiny', # ('tiny', 'egl', 'debug') + ): + self.action_space = spaces.Discrete(2) + self.iter = cycle(range(0,360,10)) + + # how we want to show + assert renderer in ('tiny', 'egl', 'debug','plugin') + self._renderer = renderer + self._render_width = 84 + self._render_height = 84 + # connecting + if self._renderer == "tiny": + optionstring='--width={} --height={}'.format(self._render_width,self._render_height) + p.connect(p.DIRECT, options=optionstring) + + elif self._renderer == "egl": + optionstring='--width={} --height={}'.format(self._render_width,self._render_height) + optionstring += ' --window_backend=2 --render_device=0' + p.connect(p.GUI, options=optionstring) + p.configureDebugVisualizer(p.COV_ENABLE_GUI,0) + p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW,0) + p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW,0) + p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW,0) + + elif self._renderer == "debug": + #print("Connection: SHARED_MEMORY") + #cid = p.connect(p.SHARED_MEMORY) + #if (cid<0): + cid = p.connect(p.GUI) + p.resetDebugVisualizerCamera(1.3,180,-41,[0.52,-0.2,-0.33]) + + elif self._renderer == "plugin": + p.connect(p.DIRECT) + plugin_fn = os.path.join(p.__file__.split("bullet3")[0],"bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so") + plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") + if plugin < 0: + print("\nPlugin Failed to load! Try installing via `pip install -e .`\n") + sys.exit() + print("plugin =",plugin) + + def __del__(self): + p.disconnect() + + def reset(self): + pass + + def step(self,action): + p.stepSimulation() + start = time.time() + yaw = next(self.iter) + viewMatrix = p.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex) + aspect = pixelWidth / pixelHeight; + projectionMatrix = p.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane); + img_arr = p.getCameraImage(pixelWidth, pixelHeight, viewMatrix, + projectionMatrix, shadow=1,lightDirection=[1,1,1], + renderer=p.ER_BULLET_HARDWARE_OPENGL) + #renderer=pybullet.ER_TINY_RENDERER) + self._observation = img_arr[2] + return np.array(self._observation), 0, 0, {} + + def seed(self, seed=None): + pass + +def train(env_id, num_timesteps=300, seed=0,num_env=2,renderer='tiny'): + def make_env(rank): + def _thunk(): + if env_id == "TestEnv": + env = TestEnv(renderer=renderer) #gym.make(env_id) + else: + env = gym.make(env_id) + env.seed(seed + rank) + env = bench.Monitor(env, logger.get_dir() and os.path.join(logger.get_dir(), str(rank))) + gym.logger.setLevel(logging.WARN) + # only clip rewards when not evaluating + return env + return _thunk + set_global_seeds(seed) + env = SubprocVecEnv([make_env(i) for i in range(num_env)]) + + env.reset() + start = time.time() + for i in range(num_timesteps): + action = [env.action_space.sample() for _ in range(num_env)] + env.step(action) + stop = time.time() + duration = (stop - start) + if (duration): + fps = num_timesteps/duration + else: + fps=0 + env.close() + return num_env, fps + + +if __name__ == "__main__": + env_id = "TestEnv" + res = [] + + for renderer in ('plugin', 'tiny', 'egl'): + for i in (1,8): + tmp = train(env_id,num_env=i,renderer=renderer) + print(renderer,tmp) + res.append((renderer,tmp)) + print() + for renderer,i in res: + print(renderer, i,i[0]*i[1]) From 425ab144bbd61ad4ac62a33b297105ce75f4d7d6 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 17 Jul 2018 12:42:32 +0200 Subject: [PATCH 19/24] fix setup.py --- setup.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/setup.py b/setup.py index 36046e97b..0d0eebf8c 100644 --- a/setup.py +++ b/setup.py @@ -515,7 +515,7 @@ egl_renderer_sources = \ +["src/Bullet3Common/b3AlignedAllocator.cpp"] \ +["examples/ThirdPartyLibs/glad/gl.c"]\ +['examples/ThirdPartyLibs/glad/egl.c'] \ -+["examples/ThirdPartyLibs/glad/glx_dyn.c"] \ ++["examples/ThirdPartyLibs/glad/glx.c"] \ +["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\ +["examples/OpenGLWindow/EGLOpenGLWindow.cpp"]\ +["examples/OpenGLWindow/GLRenderToTexture.cpp"] \ From c1d6c6b07d2328695d48be7d1e6ee67de7b40548 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Tue, 17 Jul 2018 13:50:10 +0200 Subject: [PATCH 20/24] clean test scripts --- .../eglRendererVisualShapeConverter.cpp | 2 ++ examples/pybullet/examples/rendertest.py | 28 +++++++++++----- examples/pybullet/examples/rendertest_sync.py | 33 ++++++++++--------- 3 files changed, 40 insertions(+), 23 deletions(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 712845712..60c248b24 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -143,6 +143,8 @@ struct TinyRendererVisualShapeConverterInternalData ci.m_title = "Title"; ci.m_width = m_swWidth; ci.m_height = m_swHeight; + ci.m_renderDevice = 0; + m_window->createWindow(ci); m_window->setWindowTitle(ci.m_title); b3Assert(glGetError() ==GL_NO_ERROR); diff --git a/examples/pybullet/examples/rendertest.py b/examples/pybullet/examples/rendertest.py index a4771cc16..dacc4cb04 100644 --- a/examples/pybullet/examples/rendertest.py +++ b/examples/pybullet/examples/rendertest.py @@ -19,8 +19,8 @@ pitch = -10.0 roll=0 upAxisIndex = 2 camDistance = 4 -pixelWidth = 320 -pixelHeight = 200 +pixelWidth = 84 # 320 +pixelHeight = 84 # 200 nearPlane = 0.01 farPlane = 100 fov = 60 @@ -57,7 +57,7 @@ class BulletSim(): def __exit__(self,*_,**__): pybullet.disconnect() -def test(num_runs=100, shadow=1, log=True, plot=False): +def test(num_runs=300, shadow=1, log=True, plot=False): if log: logId = pybullet.startStateLogging(pybullet.STATE_LOGGING_PROFILE_TIMINGS, "renderTimings") @@ -102,33 +102,45 @@ def test(num_runs=100, shadow=1, log=True, plot=False): #plt.show() plt.pause(0.01) - print("mean: {0} for {1} runs".format(np.mean(times), num_runs)) + mean_time = float(np.mean(times)) + print("mean: {0} for {1} runs".format(mean_time, num_runs)) print("") if log: pybullet.stopStateLogging(logId) + return mean_time if __name__ == "__main__": + res = [] + with BulletSim(pybullet.DIRECT): print("\nTesting DIRECT") - test(log=False) + mean_time = test(log=False,plot=True) + res.append(("tiny",mean_time)) with BulletSim(pybullet.DIRECT): - plugin_fn = '/home/argusm/lang/bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so' + plugin_fn = os.path.join(pybullet.__file__.split("bullet3")[0],"bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so") plugin = pybullet.loadPlugin(plugin_fn,"_tinyRendererPlugin") if plugin < 0: print("\nPlugin Failed to load!\n") sys.exit() print("\nTesting DIRECT+OpenGL") - test() + mean_time = test(log=True) + res.append(("plugin",mean_time)) with BulletSim(pybullet.GUI): print("\nTesting GUI") - test(log=False) + mean_time = test(log=False) + res.append(("egl",mean_time)) + print() + print("rendertest.py") + print("back nenv fps fps_tot") + for r in res: + print(r[0],"\t",1,round(r[1]),"\t",round(r[1])) diff --git a/examples/pybullet/examples/rendertest_sync.py b/examples/pybullet/examples/rendertest_sync.py index b2dc0b176..f7b99d20e 100644 --- a/examples/pybullet/examples/rendertest_sync.py +++ b/examples/pybullet/examples/rendertest_sync.py @@ -42,18 +42,22 @@ class TestEnv(gym.Env): self._render_width = 84 self._render_height = 84 # connecting - if self._renderer == "tiny": + if self._renderer == "tiny" or self._renderer == "plugin": optionstring='--width={} --height={}'.format(self._render_width,self._render_height) p.connect(p.DIRECT, options=optionstring) + if self._renderer == "plugin": + plugin_fn = os.path.join(p.__file__.split("bullet3")[0],"bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so") + plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") + if plugin < 0: + print("\nPlugin Failed to load! Try installing via `pip install -e .`\n") + sys.exit() + print("plugin =",plugin) + elif self._renderer == "egl": optionstring='--width={} --height={}'.format(self._render_width,self._render_height) optionstring += ' --window_backend=2 --render_device=0' p.connect(p.GUI, options=optionstring) - p.configureDebugVisualizer(p.COV_ENABLE_GUI,0) - p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW,0) - p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW,0) - p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW,0) elif self._renderer == "debug": #print("Connection: SHARED_MEMORY") @@ -62,14 +66,11 @@ class TestEnv(gym.Env): cid = p.connect(p.GUI) p.resetDebugVisualizerCamera(1.3,180,-41,[0.52,-0.2,-0.33]) - elif self._renderer == "plugin": - p.connect(p.DIRECT) - plugin_fn = os.path.join(p.__file__.split("bullet3")[0],"bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so") - plugin = p.loadPlugin(plugin_fn,"_tinyRendererPlugin") - if plugin < 0: - print("\nPlugin Failed to load! Try installing via `pip install -e .`\n") - sys.exit() - print("plugin =",plugin) + p.configureDebugVisualizer(p.COV_ENABLE_GUI,0) + p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW,0) + p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW,0) + p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW,0) + def __del__(self): p.disconnect() @@ -129,11 +130,13 @@ if __name__ == "__main__": env_id = "TestEnv" res = [] - for renderer in ('plugin', 'tiny', 'egl'): + for renderer in ('tiny','plugin', 'egl'): for i in (1,8): tmp = train(env_id,num_env=i,renderer=renderer) print(renderer,tmp) res.append((renderer,tmp)) print() + print("rendertest_sync.py") + print("back nenv fps fps_tot") for renderer,i in res: - print(renderer, i,i[0]*i[1]) + print(renderer,'\t', i[0],round(i[1]),'\t',round(i[0]*i[1])) From 902818894c6d204bdca4d8061f946565014dbf74 Mon Sep 17 00:00:00 2001 From: Max Argus Date: Wed, 18 Jul 2018 11:54:51 +0200 Subject: [PATCH 21/24] fix cmake (patch egl) --- CMakeLists.txt | 6 ++++++ examples/OpenGLWindow/CMakeLists.txt | 4 ++++ 2 files changed, 10 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index 728ac7608..73e648e59 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -369,6 +369,12 @@ IF(BUILD_PYBULLET) ENDIF(BUILD_PYBULLET) +OPTION(BUILD_EGL "Build OpenGL/EGL" ON) +IF(BUILD_EGL) + ADD_DEFINITIONS(-DBT_USE_EGL) +ENDIF(BUILD_EGL) + + IF(BUILD_BULLET3) IF(APPLE) MESSAGE("Mac OSX Version is ${_CURRENT_OSX_VERSION}") diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 0d13be556..35ea9ff3b 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -47,6 +47,10 @@ IF(NOT WIN32 AND NOT APPLE) SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} ) ENDIF() +IF(BUILD_EGL) + SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/egl.c) +ENDIF(BUILD_EGL) + ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS}) From 964a5116eb80ba383946f0b451661e07bf28c58b Mon Sep 17 00:00:00 2001 From: Max Argus Date: Wed, 18 Jul 2018 12:54:36 +0200 Subject: [PATCH 22/24] fix cmake + apple (patch egl) --- examples/OpenGLWindow/CMakeLists.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 35ea9ff3b..5ca71e1c8 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -49,6 +49,9 @@ ENDIF() IF(BUILD_EGL) SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/egl.c) + IF(APPLE) + ADD_DEFINITIONS(-D__APPLE__) + ENDIF(APPLE) ENDIF(BUILD_EGL) From 425ecbd3e612933dbc92ff0ea88d05a26b68a17a Mon Sep 17 00:00:00 2001 From: Max Argus Date: Thu, 19 Jul 2018 09:58:55 +0200 Subject: [PATCH 23/24] fix cmake, linux only (patch egl) --- CMakeLists.txt | 11 ++++++----- examples/OpenGLWindow/CMakeLists.txt | 3 --- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 73e648e59..68e0a93bc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -369,11 +369,12 @@ IF(BUILD_PYBULLET) ENDIF(BUILD_PYBULLET) -OPTION(BUILD_EGL "Build OpenGL/EGL" ON) -IF(BUILD_EGL) - ADD_DEFINITIONS(-DBT_USE_EGL) -ENDIF(BUILD_EGL) - +IF(NOT WIN32 AND NOT APPLE) + OPTION(BUILD_EGL "Build OpenGL/EGL" ON) + IF(BUILD_EGL) + ADD_DEFINITIONS(-DBT_USE_EGL) + ENDIF(BUILD_EGL) +ENDIF() IF(BUILD_BULLET3) IF(APPLE) diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt index 5ca71e1c8..35ea9ff3b 100644 --- a/examples/OpenGLWindow/CMakeLists.txt +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -49,9 +49,6 @@ ENDIF() IF(BUILD_EGL) SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/egl.c) - IF(APPLE) - ADD_DEFINITIONS(-D__APPLE__) - ENDIF(APPLE) ENDIF(BUILD_EGL) From cc4c02edc7c58e329f3a8abe2a07aede12efc29a Mon Sep 17 00:00:00 2001 From: Joshua Aduol Date: Sun, 9 Sep 2018 00:17:06 +0100 Subject: [PATCH 24/24] Fixed bugs mistaking forearm_roll_joint for upper_arm_roll_joint --- .../pybullet/gym/pybullet_envs/robot_manipulators.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/examples/pybullet/gym/pybullet_envs/robot_manipulators.py b/examples/pybullet/gym/pybullet_envs/robot_manipulators.py index f88487bb1..07e41888e 100644 --- a/examples/pybullet/gym/pybullet_envs/robot_manipulators.py +++ b/examples/pybullet/gym/pybullet_envs/robot_manipulators.py @@ -105,7 +105,7 @@ class Pusher(MJCFBasedRobot): self.shoulder_lift_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.elbow_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) - self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) + self.forearm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) @@ -115,7 +115,7 @@ class Pusher(MJCFBasedRobot): self.shoulder_lift_joint.set_motor_torque(0.05 * float(np.clip(a[1], -1, +1))) self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[2], -1, +1))) self.elbow_flex_joint.set_motor_torque(0.05 * float(np.clip(a[3], -1, +1))) - self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) + self.forearm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) self.wrist_flex_joint.set_motor_torque(0.05 * float(np.clip(a[5], -1, +1))) self.wrist_roll_joint.set_motor_torque(0.05 * float(np.clip(a[6], -1, +1))) @@ -165,7 +165,7 @@ class Striker(MJCFBasedRobot): self.shoulder_lift_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.elbow_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) - self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) + self.forearm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) @@ -205,7 +205,7 @@ class Striker(MJCFBasedRobot): self.shoulder_lift_joint.set_motor_torque(0.05 * float(np.clip(a[1], -1, +1))) self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[2], -1, +1))) self.elbow_flex_joint.set_motor_torque(0.05 * float(np.clip(a[3], -1, +1))) - self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) + self.forearm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) self.wrist_flex_joint.set_motor_torque(0.05 * float(np.clip(a[5], -1, +1))) self.wrist_roll_joint.set_motor_torque(0.05 * float(np.clip(a[6], -1, +1))) @@ -254,7 +254,7 @@ class Thrower(MJCFBasedRobot): self.shoulder_lift_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.elbow_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) - self.upper_arm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) + self.forearm_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_flex_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) self.wrist_roll_joint.reset_current_position(self.np_random.uniform(low=-3.14, high=3.14), 0) @@ -294,7 +294,7 @@ class Thrower(MJCFBasedRobot): self.shoulder_lift_joint.set_motor_torque(0.05 * float(np.clip(a[1], -1, +1))) self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[2], -1, +1))) self.elbow_flex_joint.set_motor_torque(0.05 * float(np.clip(a[3], -1, +1))) - self.upper_arm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) + self.forearm_roll_joint.set_motor_torque(0.05 * float(np.clip(a[4], -1, +1))) self.wrist_flex_joint.set_motor_torque(0.05 * float(np.clip(a[5], -1, +1))) self.wrist_roll_joint.set_motor_torque(0.05 * float(np.clip(a[6], -1, +1)))