upload work-in-progress Collision example using C-API.
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@@ -22,11 +22,18 @@
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///todo: use the 'userData' to prevent this use of global variables
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static int gTotalPoints = 0;
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const int sPointCapacity = 10000;
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const int sNumSpheres = 128;
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const int sNumCompounds = 10;
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const int sNumSpheres = 10;
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lwContactPoint pointsOut[sPointCapacity];
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int numNearCallbacks = 0;
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static btVector4 sColors[4] =
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{
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btVector4(1,0.7,0.7,1),
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btVector4(1,1,0.7,1),
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btVector4(0.7,1,0.7,1),
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btVector4(0.7,1,1,1),
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};
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void myNearCallback(plCollisionSdkHandle sdkHandle, plCollisionWorldHandle worldHandle, void* userData, plCollisionObjectHandle objA, plCollisionObjectHandle objB)
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{
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@@ -69,23 +76,25 @@ public:
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m_counter(0),
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m_timeSeriesCanvas0(0)
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{
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int numBodies = 1;
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gTotalPoints = 0;
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m_app->setUpAxis(1);
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m_app->m_renderer->enableBlend(true);
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switch (m_tutorialIndex)
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{
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case TUT_SPHERE_SPHERE_RTB3:
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case TUT_SPHERE_SPHERE_BULLET2:
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case TUT_SPHERE_PLANE_RTB3:
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case TUT_SPHERE_PLANE_BULLET2:
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{
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numBodies=10;
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if (m_tutorialIndex==TUT_SPHERE_SPHERE_BULLET2)
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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m_collisionSdkHandle = plCreateBullet2CollisionSdk();
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} else
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{
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#ifndef DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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m_collisionSdkHandle = plCreateRealTimeBullet3CollisionSdk();
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#endif //DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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}
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if (m_collisionSdkHandle)
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{
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@@ -97,29 +106,54 @@ public:
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//create objects, do query etc
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{
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float radius = 1.f;
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plCollisionShapeHandle colShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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void* userPointer = 0;
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int sphereGfxShapeId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH);//, textureIndex);
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for (int i=0;i<sNumSpheres;i++)
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void* userPointer = 0;
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{
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btVector3 pos(i*1.5,btScalar(0.8),0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,1,0,0.8);
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btVector3 scaling(radius,radius,radius);
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for (int j=0;j<sNumCompounds;j++)
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{
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plCollisionShapeHandle compoundShape = plCreateCompoundShape(m_collisionSdkHandle,m_collisionWorldHandle);
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for (int i=0;i<sNumSpheres;i++)
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{
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btVector3 childPos(i*1.5,0,0);
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btQuaternion childOrn(0,0,0,1);
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btVector3 scaling(radius,radius,radius);
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int gfxIndex = m_app->m_renderer->registerGraphicsInstance(sphereGfxShapeId,pos, orn,color,scaling);
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plCollisionShapeHandle childShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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plAddChildShape(m_collisionSdkHandle,m_collisionWorldHandle,compoundShape, childShape,childPos,childOrn);
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plCollisionObjectHandle colObj = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, gfxIndex,colShape,pos,orn);
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colliders.push_back(colObj);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObj);
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//m_guiHelper->createCollisionObjectGraphicsObject(colObj,color);
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}
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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btCollisionShape* colShape = (btCollisionShape*) compoundShape;
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m_guiHelper->createCollisionShapeGraphicsObject(colShape);
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} else
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{
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}
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{
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btVector3 pos(j*sNumSpheres*1.5,-2.4,0);
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btQuaternion orn(0,0,0,1);
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plCollisionObjectHandle colObjHandle = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, -1,compoundShape,pos,orn);
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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btCollisionObject* colObj = (btCollisionObject*) colObjHandle;
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btVector4 color=sColors[j&3];
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m_guiHelper->createCollisionObjectGraphicsObject(colObj,color);
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colliders.push_back(colObjHandle);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObjHandle);
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}
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}
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}
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}
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}
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{
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plCollisionShapeHandle colShape = plCreatePlaneShape(m_collisionSdkHandle, m_collisionWorldHandle,0,1,0,0);
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plCollisionShapeHandle colShape = plCreatePlaneShape(m_collisionSdkHandle, m_collisionWorldHandle,0,1,0,-3.5);
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btVector3 pos(0,0,0);
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btQuaternion orn(0,0,0,1);
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void* userPointer = 0;
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@@ -140,6 +174,7 @@ public:
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//plDeleteShape(m_collisionSdkHandle,colShape);
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}
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/*
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m_timeSeriesCanvas0 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,256,"Constant Velocity");
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@@ -151,11 +186,7 @@ public:
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break;
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}
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case TUT_SPHERE_PLANE_RTB3:
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case TUT_SPHERE_PLANE_BULLET2:
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{
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break;
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}
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default:
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{
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@@ -169,7 +200,7 @@ public:
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{
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int boxId = m_app->registerCubeShape(100,1,100);
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int boxId = m_app->registerCubeShape(100,0.01,100);
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b3Vector3 pos = b3MakeVector3(0,-3.5,0);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color = b3MakeVector4(1,1,1,1);
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