upload work-in-progress Collision example using C-API.
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@@ -75,6 +75,52 @@ plCollisionShapeHandle Bullet2CollisionSdk::createPlaneShape(plCollisionWorldHan
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return (plCollisionShapeHandle) planeShape;
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis)
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{
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btCapsuleShape* capsule = 0;
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switch (capsuleAxis)
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{
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case 0:
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{
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capsule = new btCapsuleShapeX(radius,height);
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break;
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}
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case 1:
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{
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capsule = new btCapsuleShape(radius,height);
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break;
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}
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case 2:
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{
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capsule = new btCapsuleShapeZ(radius,height);
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break;
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}
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default:
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{
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btAssert(0);
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}
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}
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return (plCollisionShapeHandle)capsule;
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
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{
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return (plCollisionShapeHandle) new btCompoundShape();
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}
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void Bullet2CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShapeHandle, plCollisionShapeHandle childShapeHandle,plVector3 childPos,plQuaternion childOrn)
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{
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btCompoundShape* compound = (btCompoundShape*) compoundShapeHandle;
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btCollisionShape* childShape = (btCollisionShape*) childShapeHandle;
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btTransform localTrans;
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localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2]));
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localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3]));
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compound->addChildShape(localTrans,childShape);
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}
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void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle)
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{
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@@ -25,6 +25,14 @@ public:
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plReal planeNormalZ,
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plReal planeConstant);
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis);
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
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@@ -23,6 +23,14 @@ public:
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plReal planeNormalZ,
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plReal planeConstant) = 0;
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis) = 0;
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle) = 0;
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)=0;
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
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@@ -27,9 +27,9 @@ enum RTB3ShapeTypes
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{
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RTB3_SHAPE_SPHERE=0,
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RTB3_SHAPE_PLANE,
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// RTB3_SHAPE_CAPSULE,
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RTB3_SHAPE_CAPSULE,
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MAX_NUM_SINGLE_SHAPE_TYPES,
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RTB3_SHAPE_COMPOUND_INTERNAL
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RTB3_SHAPE_COMPOUND_INTERNAL,
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};
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@@ -152,7 +152,49 @@ plCollisionShapeHandle RealTimeBullet3CollisionSdk::createPlaneShape(plCollision
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return 0;
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}
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plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis)
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{
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RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
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b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
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if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
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{
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b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
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shape.m_childPosition.setZero();
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shape.m_childOrientation.setValue(0,0,0,1);
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shape.m_radius = radius;
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shape.m_height = height;
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shape.m_shapeIndex = capsuleAxis;
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shape.m_shapeType = RTB3_SHAPE_CAPSULE;
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return (plCollisionShapeHandle) world->m_nextFreeShapeIndex++;
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}
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return 0;
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}
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plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
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{
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RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
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b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
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if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
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{
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b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
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shape.m_childPosition.setZero();
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shape.m_childOrientation.setValue(0,0,0,1);
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shape.m_numChildShapes = 0;
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shape.m_shapeType = RTB3_SHAPE_COMPOUND_INTERNAL;
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return (plCollisionShapeHandle) world->m_nextFreeShapeIndex++;
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}
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return 0;
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}
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void RealTimeBullet3CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)
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{
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}
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void RealTimeBullet3CollisionSdk::deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape)
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{
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///todo
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@@ -206,7 +248,7 @@ plCollisionObjectHandle RealTimeBullet3CollisionSdk::createCollisionObject( plC
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}
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case RTB3_SHAPE_COMPOUND_INTERNAL:
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{
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b3Assert(0);
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break;
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}
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default:
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@@ -399,8 +441,8 @@ int RealTimeBullet3CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCo
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{
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if (contactCache.numAddedPoints<pointCapacity)
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{
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funcTbl_detectCollision[world->m_childShapes[colA.m_shapeIndex+i].m_shapeType]
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[world->m_childShapes[colB.m_shapeIndex+j].m_shapeType](world,colAIndex,colA.m_shapeIndex+i,colBIndex,colB.m_shapeIndex+j,&contactCache);
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//funcTbl_detectCollision[world->m_childShapes[colA.m_shapeIndex+i].m_shapeType]
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// [world->m_childShapes[colB.m_shapeIndex+j].m_shapeType](world,colAIndex,colA.m_shapeIndex+i,colBIndex,colB.m_shapeIndex+j,&contactCache);
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}
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}
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return contactCache.numAddedPoints;
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@@ -23,6 +23,13 @@ public:
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant);
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis);
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
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