upload work-in-progress Collision example using C-API.
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@@ -23,6 +23,14 @@ public:
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plReal planeNormalZ,
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plReal planeConstant) = 0;
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis) = 0;
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle) = 0;
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)=0;
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
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