upload work-in-progress Collision example using C-API.
This commit is contained in:
@@ -61,6 +61,22 @@ plCollisionShapeHandle plCreatePlaneShape(plCollisionSdkHandle collisionSdkHandl
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return sdk->createPlaneShape(worldHandle,planeNormalX,planeNormalY,planeNormalZ,planeConstant);
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}
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plCollisionShapeHandle plCreateCapsuleShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createCapsuleShape(worldHandle,radius,height,capsuleAxis);
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}
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plCollisionShapeHandle plCreateCompoundShape(plCollisionSdkHandle collisionSdkHandle,plCollisionWorldHandle worldHandle)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createCompoundShape(worldHandle);
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}
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void plAddChildShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->addChildShape(worldHandle,compoundShape,childShape,childPos,childOrn);
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}
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void plDeleteShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle shapeHandle)
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{
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@@ -36,7 +36,10 @@ extern "C" {
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extern plCollisionSdkHandle plCreateBullet2CollisionSdk();
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#ifndef DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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extern plCollisionSdkHandle plCreateRealTimeBullet3CollisionSdk();
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#endif //DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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// extern plCollisionSdkHandle plCreateCustomCollisionSdk();
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extern void plDeleteCollisionSdk(plCollisionSdkHandle collisionSdkHandle);
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@@ -63,14 +66,14 @@ extern "C" {
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/* Collision Shape definition */
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extern plCollisionShapeHandle plCreateSphereShape(plCollisionSdkHandle sdk, plCollisionWorldHandle worldHandle, plReal radius);
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extern plCollisionShapeHandle plNewCapsuleShape(plCollisionSdkHandle sdk, plCollisionWorldHandle worldHandle, plReal radius, plReal height);
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extern plCollisionShapeHandle plCreateCapsuleShape(plCollisionSdkHandle sdk, plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis);
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extern plCollisionShapeHandle plCreatePlaneShape(plCollisionSdkHandle sdk, plCollisionWorldHandle worldHandle,
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plReal planeNormalX,
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant);
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extern plCollisionShapeHandle plNewCompoundShape(plCollisionSdkHandle sdk,plCollisionWorldHandle worldHandle);
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extern void plAddChildShape(plCollisionSdkHandle sdk, plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
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extern plCollisionShapeHandle plCreateCompoundShape(plCollisionSdkHandle sdk,plCollisionWorldHandle worldHandle);
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extern void plAddChildShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
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extern void plDeleteShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
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@@ -22,11 +22,18 @@
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///todo: use the 'userData' to prevent this use of global variables
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static int gTotalPoints = 0;
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const int sPointCapacity = 10000;
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const int sNumSpheres = 128;
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const int sNumCompounds = 10;
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const int sNumSpheres = 10;
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lwContactPoint pointsOut[sPointCapacity];
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int numNearCallbacks = 0;
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static btVector4 sColors[4] =
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{
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btVector4(1,0.7,0.7,1),
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btVector4(1,1,0.7,1),
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btVector4(0.7,1,0.7,1),
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btVector4(0.7,1,1,1),
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};
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void myNearCallback(plCollisionSdkHandle sdkHandle, plCollisionWorldHandle worldHandle, void* userData, plCollisionObjectHandle objA, plCollisionObjectHandle objB)
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{
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@@ -69,23 +76,25 @@ public:
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m_counter(0),
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m_timeSeriesCanvas0(0)
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{
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int numBodies = 1;
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gTotalPoints = 0;
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m_app->setUpAxis(1);
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m_app->m_renderer->enableBlend(true);
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switch (m_tutorialIndex)
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{
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case TUT_SPHERE_SPHERE_RTB3:
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case TUT_SPHERE_SPHERE_BULLET2:
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case TUT_SPHERE_PLANE_RTB3:
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case TUT_SPHERE_PLANE_BULLET2:
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{
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numBodies=10;
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if (m_tutorialIndex==TUT_SPHERE_SPHERE_BULLET2)
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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m_collisionSdkHandle = plCreateBullet2CollisionSdk();
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} else
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{
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#ifndef DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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m_collisionSdkHandle = plCreateRealTimeBullet3CollisionSdk();
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#endif //DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
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}
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if (m_collisionSdkHandle)
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{
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@@ -97,29 +106,54 @@ public:
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//create objects, do query etc
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{
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float radius = 1.f;
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plCollisionShapeHandle colShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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void* userPointer = 0;
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int sphereGfxShapeId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH);//, textureIndex);
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void* userPointer = 0;
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{
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for (int j=0;j<sNumCompounds;j++)
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{
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plCollisionShapeHandle compoundShape = plCreateCompoundShape(m_collisionSdkHandle,m_collisionWorldHandle);
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for (int i=0;i<sNumSpheres;i++)
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{
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btVector3 pos(i*1.5,btScalar(0.8),0);
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btQuaternion orn(0,0,0,1);
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btVector3 childPos(i*1.5,0,0);
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btQuaternion childOrn(0,0,0,1);
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btVector4 color(0,1,0,0.8);
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btVector3 scaling(radius,radius,radius);
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int gfxIndex = m_app->m_renderer->registerGraphicsInstance(sphereGfxShapeId,pos, orn,color,scaling);
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plCollisionShapeHandle childShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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plAddChildShape(m_collisionSdkHandle,m_collisionWorldHandle,compoundShape, childShape,childPos,childOrn);
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plCollisionObjectHandle colObj = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, gfxIndex,colShape,pos,orn);
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colliders.push_back(colObj);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObj);
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//m_guiHelper->createCollisionObjectGraphicsObject(colObj,color);
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}
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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btCollisionShape* colShape = (btCollisionShape*) compoundShape;
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m_guiHelper->createCollisionShapeGraphicsObject(colShape);
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} else
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{
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}
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{
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btVector3 pos(j*sNumSpheres*1.5,-2.4,0);
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btQuaternion orn(0,0,0,1);
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plCollisionObjectHandle colObjHandle = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, -1,compoundShape,pos,orn);
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if (m_tutorialIndex==TUT_SPHERE_PLANE_BULLET2)
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{
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btCollisionObject* colObj = (btCollisionObject*) colObjHandle;
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btVector4 color=sColors[j&3];
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m_guiHelper->createCollisionObjectGraphicsObject(colObj,color);
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colliders.push_back(colObjHandle);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObjHandle);
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}
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}
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}
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}
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}
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{
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plCollisionShapeHandle colShape = plCreatePlaneShape(m_collisionSdkHandle, m_collisionWorldHandle,0,1,0,0);
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plCollisionShapeHandle colShape = plCreatePlaneShape(m_collisionSdkHandle, m_collisionWorldHandle,0,1,0,-3.5);
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btVector3 pos(0,0,0);
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btQuaternion orn(0,0,0,1);
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void* userPointer = 0;
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@@ -140,6 +174,7 @@ public:
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//plDeleteShape(m_collisionSdkHandle,colShape);
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}
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/*
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m_timeSeriesCanvas0 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,256,"Constant Velocity");
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@@ -151,11 +186,7 @@ public:
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break;
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}
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case TUT_SPHERE_PLANE_RTB3:
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case TUT_SPHERE_PLANE_BULLET2:
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{
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break;
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}
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default:
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{
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@@ -169,7 +200,7 @@ public:
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{
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int boxId = m_app->registerCubeShape(100,1,100);
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int boxId = m_app->registerCubeShape(100,0.01,100);
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b3Vector3 pos = b3MakeVector3(0,-3.5,0);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color = b3MakeVector4(1,1,1,1);
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@@ -3,9 +3,7 @@
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enum EnumCollisionTutorialTypes
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{
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TUT_SPHERE_SPHERE_BULLET2=0,
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TUT_SPHERE_PLANE_BULLET2,
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TUT_SPHERE_SPHERE_RTB3,
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TUT_SPHERE_PLANE_BULLET2=0,
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TUT_SPHERE_PLANE_RTB3,
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};
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@@ -75,6 +75,52 @@ plCollisionShapeHandle Bullet2CollisionSdk::createPlaneShape(plCollisionWorldHan
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return (plCollisionShapeHandle) planeShape;
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis)
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{
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btCapsuleShape* capsule = 0;
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switch (capsuleAxis)
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{
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case 0:
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{
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capsule = new btCapsuleShapeX(radius,height);
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break;
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}
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case 1:
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{
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capsule = new btCapsuleShape(radius,height);
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break;
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}
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case 2:
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{
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capsule = new btCapsuleShapeZ(radius,height);
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break;
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}
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default:
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{
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btAssert(0);
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}
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}
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return (plCollisionShapeHandle)capsule;
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
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{
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return (plCollisionShapeHandle) new btCompoundShape();
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}
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void Bullet2CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShapeHandle, plCollisionShapeHandle childShapeHandle,plVector3 childPos,plQuaternion childOrn)
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{
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btCompoundShape* compound = (btCompoundShape*) compoundShapeHandle;
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btCollisionShape* childShape = (btCollisionShape*) childShapeHandle;
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btTransform localTrans;
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localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2]));
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localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3]));
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compound->addChildShape(localTrans,childShape);
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}
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void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle)
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{
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@@ -25,6 +25,14 @@ public:
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plReal planeNormalZ,
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plReal planeConstant);
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis);
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
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@@ -23,6 +23,14 @@ public:
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plReal planeNormalZ,
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plReal planeConstant) = 0;
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis) = 0;
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle) = 0;
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)=0;
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
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@@ -27,9 +27,9 @@ enum RTB3ShapeTypes
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{
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RTB3_SHAPE_SPHERE=0,
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RTB3_SHAPE_PLANE,
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// RTB3_SHAPE_CAPSULE,
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RTB3_SHAPE_CAPSULE,
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MAX_NUM_SINGLE_SHAPE_TYPES,
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RTB3_SHAPE_COMPOUND_INTERNAL
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RTB3_SHAPE_COMPOUND_INTERNAL,
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};
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@@ -152,7 +152,49 @@ plCollisionShapeHandle RealTimeBullet3CollisionSdk::createPlaneShape(plCollision
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return 0;
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}
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plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis)
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{
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RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
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b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
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if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
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{
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b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
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shape.m_childPosition.setZero();
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shape.m_childOrientation.setValue(0,0,0,1);
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shape.m_radius = radius;
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shape.m_height = height;
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shape.m_shapeIndex = capsuleAxis;
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shape.m_shapeType = RTB3_SHAPE_CAPSULE;
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return (plCollisionShapeHandle) world->m_nextFreeShapeIndex++;
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}
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return 0;
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}
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plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
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{
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RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
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b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
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if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
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{
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b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
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shape.m_childPosition.setZero();
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shape.m_childOrientation.setValue(0,0,0,1);
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shape.m_numChildShapes = 0;
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shape.m_shapeType = RTB3_SHAPE_COMPOUND_INTERNAL;
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return (plCollisionShapeHandle) world->m_nextFreeShapeIndex++;
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}
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return 0;
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}
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void RealTimeBullet3CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)
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{
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}
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void RealTimeBullet3CollisionSdk::deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape)
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{
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///todo
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@@ -206,7 +248,7 @@ plCollisionObjectHandle RealTimeBullet3CollisionSdk::createCollisionObject( plC
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}
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case RTB3_SHAPE_COMPOUND_INTERNAL:
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{
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b3Assert(0);
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break;
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}
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default:
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@@ -399,8 +441,8 @@ int RealTimeBullet3CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCo
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{
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if (contactCache.numAddedPoints<pointCapacity)
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{
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funcTbl_detectCollision[world->m_childShapes[colA.m_shapeIndex+i].m_shapeType]
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[world->m_childShapes[colB.m_shapeIndex+j].m_shapeType](world,colAIndex,colA.m_shapeIndex+i,colBIndex,colB.m_shapeIndex+j,&contactCache);
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//funcTbl_detectCollision[world->m_childShapes[colA.m_shapeIndex+i].m_shapeType]
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// [world->m_childShapes[colB.m_shapeIndex+j].m_shapeType](world,colAIndex,colA.m_shapeIndex+i,colBIndex,colB.m_shapeIndex+j,&contactCache);
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}
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}
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return contactCache.numAddedPoints;
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@@ -23,6 +23,13 @@ public:
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant);
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virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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plReal radius,
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plReal height,
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int capsuleAxis);
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virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
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virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
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@@ -117,10 +117,8 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Spring constraint","A rigid body with a spring constraint attached", Dof6ConstraintTutorialCreateFunc,0),
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ExampleEntry(0,"Collision"),
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ExampleEntry(1, "Sphere-Sphere C-API (Bullet2)", "Collision C-API using Bullet 2.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_SPHERE_BULLET2),
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ExampleEntry(1, "Sphere-Plane C-API (Bullet2)", "Collision C-API using Bullet 2.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_PLANE_BULLET2),
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ExampleEntry(1, "Sphere-Sphere C-API (Bullet3)", "Collision C-API using Bullet 3.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_SPHERE_RTB3),
|
||||
ExampleEntry(1, "Sphere-Plane C-API (Bullet3)", "Collision C-API using Bullet 3.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_PLANE_RTB3),
|
||||
ExampleEntry(1, "Spheres & Plane C-API (Bullet2)", "Collision C-API using Bullet 2.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_PLANE_BULLET2),
|
||||
//ExampleEntry(1, "Spheres & Plane C-API (Bullet3)", "Collision C-API using Bullet 3.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_PLANE_RTB3),
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -46,7 +46,11 @@ struct b3GpuChildShape
|
||||
{
|
||||
b3Float4 m_childPosition;
|
||||
b3Quat m_childOrientation;
|
||||
union
|
||||
{
|
||||
int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
|
||||
int m_capsuleAxis;
|
||||
};
|
||||
union
|
||||
{
|
||||
float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
|
||||
|
||||
Reference in New Issue
Block a user