Added IBM Cell SDK 2.x software_cache to Bullet/Extras. There is an option to enable it for the BulletMultiThreaded Cell version.
See USE_SOFTWARE_CACHE in Bullet\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp It improves the Bullet midphase collision detection (triangle/vertex fetch) The license is CommonPublicLicense-1.0, see included license docs.
This commit is contained in:
19
Extras/software_cache/hello.spu.mk
Normal file
19
Extras/software_cache/hello.spu.mk
Normal file
@@ -0,0 +1,19 @@
|
||||
# SCE CONFIDENTIAL
|
||||
# PLAYSTATION(R)3 Programmer Tool Runtime Library 085.007
|
||||
# Copyright (C) 2005 Sony Computer Entertainment Inc.
|
||||
# All Rights Reserved.
|
||||
#
|
||||
|
||||
CELL_MK_DIR ?= $(CELL_SDK)/samples/mk
|
||||
|
||||
|
||||
include $(CELL_MK_DIR)/sdk.makedef.mk
|
||||
|
||||
SPU_INCDIRS += -Icache/include
|
||||
SPU_SRCS = hello.spu.c
|
||||
SPU_TARGET = hello.spu.elf
|
||||
SPU_OPTIMIZE_LV=-O0
|
||||
|
||||
include $(CELL_MK_DIR)/sdk.target.mk
|
||||
|
||||
|
||||
Reference in New Issue
Block a user