also generate TinyRendererVisualShapeConverter for programmatically generated collision shapes
use similar random colors for TinyRenderer (if rgba colors are not specified)
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@@ -156,7 +156,8 @@ struct UrdfLink
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UrdfLink()
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:m_parentLink(0),
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m_parentJoint(0)
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m_parentJoint(0),
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m_linkIndex(-2)
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{
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}
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