add option to terminate PGS constraint solvers based on a least square residual threshold
(for example solverInfo().m_leastSquaresResidualThreshold = 1e-7 and use large m_numSolverIterations disable sphere-sphere contact cache, it is buggy (some contact point stay in the cache, when sphere penetrates more than total margins) tweak some gpu demo settings
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@@ -31,7 +31,8 @@ public:
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virtual void renderScene();
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void resetCamera();
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virtual void stepSimulation(float deltaTime);
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//for picking
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