add option to terminate PGS constraint solvers based on a least square residual threshold

(for example solverInfo().m_leastSquaresResidualThreshold = 1e-7 and use large m_numSolverIterations
disable sphere-sphere contact cache, it is buggy (some contact point stay in the cache, when sphere penetrates more than total margins)
tweak some gpu demo settings
This commit is contained in:
Erwin Coumans
2016-12-16 18:09:52 -08:00
parent 38b10137c9
commit dcd02a1e15
11 changed files with 111 additions and 37 deletions

View File

@@ -32,6 +32,7 @@ struct GpuRigidBodyDemoInternalData
int m_pickGraphicsShapeIndex;
int m_pickGraphicsShapeInstance;
b3Config m_config;
GUIHelperInterface* m_guiHelper;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
@@ -45,7 +46,8 @@ struct GpuRigidBodyDemoInternalData
m_pickGraphicsShapeInstance(-1),
m_pickBody(-1),
m_altPressed(0),
m_controlPressed(0)
m_controlPressed(0),
m_guiHelper(0)
{
}