+ improved KinematicCharacterController
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'. + added files to CMakeLists.txt for CharacterController + bump up version to 2.70 (preparation for beta)
This commit is contained in:
@@ -8,7 +8,12 @@
|
||||
class btCollisionShape;
|
||||
class btRigidBody;
|
||||
class btDynamicsWorld;
|
||||
class btCollisionDispatcher;
|
||||
|
||||
|
||||
///KinematicCharacterController is a collision object with support for sliding motion in a world.
|
||||
///It uses the convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
|
||||
///Interaction between KinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
|
||||
class KinematicCharacterController : public CharacterControllerInterface
|
||||
{
|
||||
protected:
|
||||
@@ -16,6 +21,7 @@ protected:
|
||||
btConvexShape* m_shape;
|
||||
btCollisionObject* m_collisionObject;
|
||||
btOverlappingPairCache* m_pairCache;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
|
||||
btScalar m_fallSpeed;
|
||||
btScalar m_jumpSpeed;
|
||||
@@ -36,28 +42,30 @@ protected:
|
||||
btScalar m_currentStepOffset;
|
||||
btVector3 m_targetPosition;
|
||||
|
||||
btManifoldArray m_manifoldArray;
|
||||
|
||||
bool m_touchingContact;
|
||||
btVector3 m_touchingNormal;
|
||||
|
||||
bool recoverFromPenetration (btDynamicsWorld* dynamicsWorld);
|
||||
void stepUp (btDynamicsWorld* dynamicsWorld);
|
||||
void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(1.0), btScalar normalMag = btScalar(0.0));
|
||||
void stepForwardAndStrafe (btDynamicsWorld* dynamicsWorld, const btVector3& walkMove);
|
||||
void stepDown (btDynamicsWorld* dynamicsWorld, btScalar dt);
|
||||
bool recoverFromPenetration (const btDynamicsWorld* dynamicsWorld);
|
||||
void stepUp (const btDynamicsWorld* dynamicsWorld);
|
||||
void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
|
||||
void stepForwardAndStrafe (const btDynamicsWorld* dynamicsWorld, const btVector3& walkMove);
|
||||
void stepDown (const btDynamicsWorld* dynamicsWorld, btScalar dt);
|
||||
public:
|
||||
KinematicCharacterController ();
|
||||
~KinematicCharacterController ();
|
||||
void setup (btDynamicsWorld* dynamicsWorld, btScalar height = btScalar(1.75), btScalar width = btScalar(0.4), btScalar stepHeight = btScalar(0.35));
|
||||
void destroy (btDynamicsWorld* dynamicsWorld);
|
||||
void setup (btScalar height = btScalar(1.75), btScalar width = btScalar(0.4), btScalar stepHeight = btScalar(0.35));
|
||||
void destroy ();
|
||||
|
||||
btCollisionObject* getCollisionObject ();
|
||||
|
||||
void reset ();
|
||||
void warp (const btVector3& origin);
|
||||
|
||||
void registerPairCache (btOverlappingPairCache* pairCache);
|
||||
void preStep (btDynamicsWorld* dynamicsWorld);
|
||||
void playerStep (btDynamicsWorld* dynamicsWorld, btScalar dt,
|
||||
virtual void registerPairCacheAndDispatcher (btOverlappingPairCache* pairCache, btCollisionDispatcher* dispatcher);
|
||||
void preStep (const btDynamicsWorld* dynamicsWorld);
|
||||
void playerStep (const btDynamicsWorld* dynamicsWorld, btScalar dt,
|
||||
int forward,
|
||||
int backward,
|
||||
int left,
|
||||
|
||||
Reference in New Issue
Block a user