+ improved KinematicCharacterController

+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
This commit is contained in:
erwin.coumans
2008-07-09 00:08:49 +00:00
parent 76bac83937
commit dcd57f333b
23 changed files with 431 additions and 243 deletions

View File

@@ -44,6 +44,8 @@ struct btDispatcherInfo
m_debugDraw(0),
m_enableSatConvex(false),
m_enableSPU(true),
m_useEpa(true),
m_allowedCcdPenetration(btScalar(0.04)),
m_stackAllocator(0)
{
@@ -51,12 +53,13 @@ struct btDispatcherInfo
btScalar m_timeStep;
int m_stepCount;
int m_dispatchFunc;
btScalar m_timeOfImpact;
mutable btScalar m_timeOfImpact;
bool m_useContinuous;
class btIDebugDraw* m_debugDraw;
bool m_enableSatConvex;
bool m_enableSPU;
bool m_useEpa;
btScalar m_allowedCcdPenetration;
btStackAlloc* m_stackAllocator;
};
@@ -82,7 +85,7 @@ public:
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0;
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)=0;
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;
virtual int getNumManifolds() const = 0;
@@ -90,7 +93,7 @@ public:
virtual btPersistentManifold** getInternalManifoldPointer() = 0;
virtual void* allocateCollisionAlgorithm(int size) = 0;
virtual void* allocateCollisionAlgorithm(int size) = 0;
virtual void freeCollisionAlgorithm(void* ptr) = 0;

View File

@@ -399,7 +399,7 @@ public:
{
}
virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/)
virtual void processAllOverlappingPairs(btOverlapCallback*,const btDispatcher* /*dispatcher*/)
{
}