+ improved KinematicCharacterController

+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
This commit is contained in:
erwin.coumans
2008-07-09 00:08:49 +00:00
parent 76bac83937
commit dcd57f333b
23 changed files with 431 additions and 243 deletions

View File

@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -57,7 +57,7 @@ btCollisionWorld::~btCollisionWorld()
for (i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* collisionObject= m_collisionObjects[i];
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
{
@@ -107,7 +107,7 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
m_dispatcher1,0
)) ;
@@ -116,12 +116,12 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
void btCollisionWorld::updateAabbs()
{
BT_PROFILE("updateAabbs");
btTransform predictedTrans;
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
//only update aabb of active objects
if (colObj->isActive())
{
@@ -138,7 +138,7 @@ void btCollisionWorld::updateAabbs()
//something went wrong, investigate
//this assert is unwanted in 3D modelers (danger of loosing work)
colObj->setActivationState(DISABLE_SIMULATION);
static bool reportMe = true;
if (reportMe && m_debugDrawer)
{
@@ -151,7 +151,7 @@ void btCollisionWorld::updateAabbs()
}
}
}
}
@@ -183,12 +183,12 @@ void btCollisionWorld::performDiscreteCollisionDetection()
void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
//bool removeFromBroadphase = false;
{
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
{
@@ -233,12 +233,12 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
#endif //#USE_SUBSIMPLEX_CONVEX_CAST
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
{
{
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
@@ -249,7 +249,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
castResult.m_normal.normalize();
btCollisionWorld::LocalRayResult localRayResult
(
collisionObject,
collisionObject,
0,
castResult.m_normal,
castResult.m_fraction
@@ -273,7 +273,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
//ConvexCast::CastResult
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld::RayResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
@@ -294,13 +294,13 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
btCollisionWorld::LocalRayResult rayResult
(m_collisionObject,
(m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitFraction);
bool normalInWorldSpace = false;
return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
}
@@ -313,7 +313,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
} else
{
btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
@@ -321,7 +321,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
//ConvexCast::CastResult
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld::RayResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
@@ -342,17 +342,17 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
btCollisionWorld::LocalRayResult rayResult
(m_collisionObject,
(m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitFraction);
bool normalInWorldSpace = false;
return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
}
};
@@ -395,29 +395,39 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback,short int collisionFilterMask)
ConvexResultCallback& resultCallback, btScalar allowedPenetration,short int collisionFilterMask)
{
if (collisionShape->isConvex())
{
btConvexCast::CastResult castResult;
castResult.m_allowedPenetration = allowedPenetration;
castResult.m_fraction = btScalar(1.);//??
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
bool result = false;
if (convexCaster.calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
btConvexCast* castPtr = &convexCaster1;
if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
{
{
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
castResult.m_normal.normalize();
btCollisionWorld::LocalConvexResult localConvexResult
(
collisionObject,
collisionObject,
0,
castResult.m_normal,
castResult.m_hitPoint,
@@ -443,7 +453,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
//ConvexCast::CastResult
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
@@ -468,15 +478,15 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
(m_collisionObject,
(m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
hitFraction);
bool normalInWorldSpace = true;
return m_resultCallback->AddSingleResult(convexResult,normalInWorldSpace);
}
return hitFraction;
@@ -499,7 +509,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
//ConvexCast::CastResult
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
@@ -524,12 +534,12 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
(m_collisionObject,
(m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
hitFraction);
bool normalInWorldSpace = false;
return m_resultCallback->AddSingleResult(convexResult,normalInWorldSpace);
@@ -543,7 +553,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
btVector3 rayAabbMinLocal = convexFromLocal;
rayAabbMinLocal.setMin(convexToLocal);
btVector3 rayAabbMaxLocal = convexFromLocal;
@@ -567,26 +577,26 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
collisionObject,
childCollisionShape,
childWorldTrans,
resultCallback, collisionFilterMask);
resultCallback, allowedPenetration,collisionFilterMask);
}
}
}
}
}
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask) const
{
btTransform rayFromTrans,rayToTrans;
rayFromTrans.setIdentity();
rayFromTrans.setOrigin(rayFromWorld);
rayToTrans.setIdentity();
rayToTrans.setOrigin(rayToWorld);
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
int i;
for (i=0;i<m_collisionObjects.size();i++)
{
@@ -596,7 +606,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
btCollisionObject* collisionObject= m_collisionObjects[i];
//only perform raycast if filterMask matches
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
@@ -610,14 +620,14 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback);
}
}
}
}
}
void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback,short int collisionFilterMask)
void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback,short int collisionFilterMask) const
{
btTransform convexFromTrans,convexToTrans;
convexFromTrans = convexFromWorld;
@@ -640,7 +650,7 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
{
btCollisionObject* collisionObject= m_collisionObjects[i];
//only perform raycast if filterMask matches
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
@@ -653,8 +663,10 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback);
}
resultCallback,
getDispatchInfo().m_allowedCcdPenetration,
collisionFilterMask);
}
}
}