+ improved KinematicCharacterController
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'. + added files to CMakeLists.txt for CharacterController + bump up version to 2.70 (preparation for beta)
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@@ -39,15 +39,16 @@ class btDynamicsWorld : public btCollisionWorld
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{
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protected:
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btInternalTickCallback m_internalTickCallback;
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btInternalTickCallback m_internalTickCallback;
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void* m_worldUserInfo;
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btContactSolverInfo m_solverInfo;
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btContactSolverInfo m_solverInfo;
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public:
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btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
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:btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0)
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:btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0)
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{
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}
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@@ -95,8 +96,17 @@ public:
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virtual void clearForces() = 0;
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/// Set the callback for when an internal tick (simulation substep) happens
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void setInternalTickCallback(btInternalTickCallback cb) { m_internalTickCallback = cb; }
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/// Set the callback for when an internal tick (simulation substep) happens, optional user info
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void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0)
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{
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m_internalTickCallback = cb;
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m_worldUserInfo = worldUserInfo;
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}
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void* getWorldUserInfo() const
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{
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return m_worldUserInfo;
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}
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btContactSolverInfo& getSolverInfo()
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{
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